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propDropEvent and propMoverEx ! Please Help
Discussion on propDropEvent and propMoverEx ! Please Help within the Flyff Private Server forum part of the Flyff category.
07/17/2016, 18:21
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#1
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propDropEvent and propMoverEx ! Please Help
Hey,
For some time, I've started my pserv and as I'm a newbe on, I need your help on targets elements.
Basically, I'd like to know the difference between propDropEvent.inc and propMoverEx.inc
I still don't get the difference on rate drop in both files. Here an example :
What's the difference between those two elements ?
DropItem(II_GEN_MAT_ELE_CANDLEA, 2600000, 0, -1, 20, 200 ) -> PropDroEvent
DropItem(II_GEN_MAT_ELE_CANDLEA, 25000, 0, 1) -> PropMover
In the first one, is it the itemdrop max number that falls in the whole serv ??
In the second, is it the item chance drop depending on the rate drop ??
Thx in advance.
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07/17/2016, 18:33
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#2
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Join Date: Nov 2011
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Quote:
Originally Posted by Kitchow
Hey,
For some time, I've started my pserv and as I'm a newbe on, I need your help on targets elements.
Basically, I'd like to know the difference between propDropEvent.inc and propMoverEx.inc
I still don't get the difference on rate drop in both files. Here an example :
What's the difference between those two elements ?
DropItem(II_GEN_MAT_ELE_CANDLEA, 2600000, 0, -1, 20, 200 ) -> PropDroEvent
DropItem(II_GEN_MAT_ELE_CANDLEA, 25000, 0, 1) -> PropMover
In the first one, is it the itemdrop max number that falls in the whole serv ??
In the second, is it the item chance drop depending on the rate drop ??
Thx in advance.
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propDropEvent controls the item drops per mob group, e.g. which mob level drops 105 sets.
propMoverEx is the specific control, which single mob drops which item, or itemkind. this file is e.g. important for Boss Mobs
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07/17/2016, 20:17
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#3
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Thx for replying.
DropItem(II_GEN_MAT_ELE_CANDLEA, 2600000, 0, -1, 20, 200 )
DropItem(II_GEN_MAT_ELE_CANDLEA, 25000, 0, 1)
That means if I want to set to each mobs dropping CANDLEA, i just have to go to propDropEvent and change the value 2600000 by 30000000. And therefore I won't need to paste "DropItem(II_GEN_MAT_ELE_CANDLEA, 25000, 0, 1)" for each mob ??
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07/17/2016, 21:10
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#4
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Yes thats correct.
DropItem(II_GEN_MAT_ELE_CANDLEA, 2600000, 0, -1, 20, 200 )
What we have here is a card that drops from all monsters in the range of level 20 to 200 at a very high chance.
DropItem(II_GEN_MAT_ELE_CANDLEA, 25000, 0, 1)
What we have here is a specific monster that drops this card at a low chance.
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07/18/2016, 00:05
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#5
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elite*gold: 100
Join Date: Nov 2011
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Quote:
Originally Posted by Kitchow
Thx for replying.
DropItem(II_GEN_MAT_ELE_CANDLEA, 2600000, 0, -1, 20, 200 )
DropItem(II_GEN_MAT_ELE_CANDLEA, 25000, 0, 1)
That means if I want to set to each mobs dropping CANDLEA, i just have to go to propDropEvent and change the value 2600000 by 30000000. And therefore I won't need to paste "DropItem(II_GEN_MAT_ELE_CANDLEA, 25000, 0, 1)" for each mob ??
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Yes thats one possibilty, or you add it to the Event.lua
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07/18/2016, 01:43
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#6
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Thx
Btw, I've found a worldcrash issue in which I still can't fix it... I've changed some things in Azria monsters but in game when I fight them, the worldserver crash :
Quote:
MI_NPC_YETI02
{
Maxitem = 4;
DropGold(700, 700);
DropKind(IK3_SWD, 6, 6);
DropKind(IK3_AXE, 6, 6);
DropKind(IK3_CHEERSTICK, 6, 6);
DropKind(IK3_KNUCKLEHAMMER, 6, 6);
DropKind(IK3_WAND, 6, 6);
DropKind(IK3_STAFF, 6, 6);
DropKind(IK3_HELMET, 6, 6);
DropKind(IK3_SUIT, 6, 6);
DropKind(IK3_GAUNTLET, 6, 6);
DropKind(IK3_BOOTS, 6, 6);
DropKind(IK3_SHIELD, 6, 6);
DropKind(IK3_BOW, 6, 6);
DropKind(IK3_YOYO, 6, 6);
DropKind(IK3_THSWD, 6, 6);
DropKind(IK3_THAXE, 6, 6);
DropItem(II_GEN_GEM_GEM_REDCRYSTAL, 300000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 300000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 300000000, 0, 1);
DropItem(II_WEA_SWO_SUHO, 5000, 0, 1);
DropItem(II_WEA_SWT_SUHO, 5000, 0, 1);
DropItem(II_WEA_AXE_SUHO, 5000, 0, 1);
DropItem(II_WEA_AXT_SUHO, 5000, 0, 1);
DropItem(II_WEA_KNU_SUHO, 5000, 0, 1);
DropItem(II_WEA_CHE_SUHO, 5000, 0, 1);
DropItem(II_WEA_WAN_SUHO, 5000, 0, 1);
DropItem(II_WEA_STA_SUHO, 5000, 0, 1);
DropItem(II_WEA_BOW_SUHO, 5000, 0, 1);
DropItem(II_WEA_YOY_SUHO, 5000, 0, 1);
DropItem(II_ARM_F_KIN_HELMET_SET_08 , 9000, 0, 1);
DropItem(II_ARM_F_KIN_SUIT_SET_08 , 9000, 0, 1);
DropItem(II_ARM_F_KIN_GAUNTLET_SET_08 , 9000, 0, 1);
DropItem(II_ARM_F_KIN_BOOTS_SET_08 , 9000, 0, 1);
DropItem(II_ARM_M_KIN_HELMET_SET_08 , 9000, 0, 1);
DropItem(II_ARM_M_KIN_SUIT_SET_08 , 9000, 0, 1);
DropItem(II_ARM_M_KIN_GAUNTLET_SET_08 , 9000, 0, 1);
DropItem(II_ARM_M_KIN_BOOTS_SET_08 , 9000, 0, 1);
DropItem(II_ARM_F_BLA_HELMET_SET_11 , 9000, 0, 1);
DropItem(II_ARM_F_BLA_SUIT_SET_11 , 9000, 0, 1);
DropItem(II_ARM_F_BLA_GAUNTLET_SET_11 , 9000, 0, 1);
DropItem(II_ARM_F_BLA_BOOTS_SET_11 , 9000, 0, 1);
DropItem(II_ARM_M_BLA_HELMET_SET_11 , 9000, 0, 1);
DropItem(II_ARM_M_BLA_SUIT_SET_11 , 9000, 0, 1);
DropItem(II_ARM_M_BLA_GAUNTLET_SET_11 , 9000, 0, 1);
DropItem(II_ARM_M_BLA_BOOTS_SET_11 , 9000, 0, 1);
DropItem(II_ARM_F_JST_HELMET_SET_14 , 9000, 0, 1);
DropItem(II_ARM_F_JST_SUIT_SET_14 , 9000, 0, 1);
DropItem(II_ARM_F_JST_GAUNTLET_SET_14 , 9000, 0, 1);
DropItem(II_ARM_F_JST_BOOTS_SET_14 , 9000, 0, 1);
DropItem(II_ARM_M_JST_HELMET_SET_14 , 9000, 0, 1);
DropItem(II_ARM_M_JST_SUIT_SET_14 , 9000, 0, 1);
DropItem(II_ARM_M_JST_GAUNTLET_SET_14 , 9000, 0, 1);
DropItem(II_ARM_M_JST_BOOTS_SET_14 , 9000, 0, 1);
DropItem(II_ARM_F_RAG_HELMET_SET_17 , 9000, 0, 1);
DropItem(II_ARM_F_RAG_SUIT_SET_17 , 9000, 0, 1);
DropItem(II_ARM_F_RAG_GAUNTLET_SET_17 , 9000, 0, 1);
DropItem(II_ARM_F_RAG_BOOTS_SET_17 , 9000, 0, 1);
DropItem(II_ARM_M_RAG_HELMET_SET_17 , 9000, 0, 1);
DropItem(II_ARM_M_RAG_SUIT_SET_17 , 9000, 0, 1);
DropItem(II_ARM_M_RAG_GAUNTLET_SET_17 , 9000, 0, 1);
DropItem(II_ARM_M_RAG_BOOTS_SET_17 , 9000, 0, 1);
DropItem(II_ARM_F_RIN_HELMET_SET_20 , 9000, 0, 1);
DropItem(II_ARM_F_RIN_SUIT_SET_20 , 9000, 0, 1);
DropItem(II_ARM_F_RIN_GAUNTLET_SET_20 , 9000, 0, 1);
DropItem(II_ARM_F_RIN_BOOTS_SET_20 , 9000, 0, 1);
DropItem(II_ARM_M_RIN_HELMET_SET_20 , 9000, 0, 1);
DropItem(II_ARM_M_RIN_SUIT_SET_20 , 9000, 0, 1);
DropItem(II_ARM_M_RIN_GAUNTLET_SET_20 , 9000, 0, 1);
DropItem(II_ARM_M_RIN_BOOTS_SET_20 , 9000, 0, 1);
DropItem(II_ARM_F_BIL_HELMET_SET_23 , 9000, 0, 1);
DropItem(II_ARM_F_BIL_SUIT_SET_23 , 9000, 0, 1);
DropItem(II_ARM_F_BIL_GAUNTLET_SET_23 , 9000, 0, 1);
DropItem(II_ARM_F_BIL_BOOTS_SET_23 , 9000, 0, 1);
DropItem(II_ARM_M_BIL_HELMET_SET_23 , 9000, 0, 1);
DropItem(II_ARM_M_BIL_SUIT_SET_23 , 9000, 0, 1);
DropItem(II_ARM_M_BIL_GAUNTLET_SET_23 , 9000, 0, 1);
DropItem(II_ARM_M_BIL_BOOTS_SET_23 , 9000, 0, 1);
DropItem(II_ARM_F_PSY_HELMET_SET_26 , 9000, 0, 1);
DropItem(II_ARM_F_PSY_SUIT_SET_26 , 9000, 0, 1);
DropItem(II_ARM_F_PSY_GAUNTLET_SET_26 , 9000, 0, 1);
DropItem(II_ARM_F_PSY_BOOTS_SET_26 , 9000, 0, 1);
DropItem(II_ARM_M_PSY_HELMET_SET_26 , 9000, 0, 1);
DropItem(II_ARM_M_PSY_SUIT_SET_26 , 9000, 0, 1);
DropItem(II_ARM_M_PSY_GAUNTLET_SET_26 , 9000, 0, 1);
DropItem(II_ARM_M_PSY_BOOTS_SET_26 , 9000, 0, 1);
DropItem(II_ARM_F_ELE_HELMET_SET_29 , 9000, 0, 1);
DropItem(II_ARM_F_ELE_SUIT_SET_29 , 9000, 0, 1);
DropItem(II_ARM_F_ELE_GAUNTLET_SET_29 , 9000, 0, 1);
DropItem(II_ARM_F_ELE_BOOTS_SET_29 , 9000, 0, 1);
DropItem(II_ARM_M_ELE_HELMET_SET_29 , 9000, 0, 1);
DropItem(II_ARM_M_ELE_SUIT_SET_29 , 9000, 0, 1);
DropItem(II_ARM_M_ELE_GAUNTLET_SET_29 , 9000, 0, 1);
DropItem(II_ARM_M_ELE_BOOTS_SET_29 , 9000, 0, 1);
m_nAttackFirstRange = 10;
AI
{
#Scan
{
scan
}
#battle
{
}
#move
{
}
}
}
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07/18/2016, 02:43
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#7
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elite*gold: 100
Join Date: Nov 2011
Posts: 4,892
Received Thanks: 800
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why you added the whole sets to that mob? you already have the DropKinds on top.
What says the errorlog?
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