You last visited: Today at 00:49
Advertisement
Error PropMoverEx.inc
Discussion on Error PropMoverEx.inc within the Flyff Private Server forum part of the Flyff category.
06/05/2011, 09:49
#1
elite*gold: 0
Join Date: May 2011
Posts: 49
Received Thanks: 2
Error PropMoverEx.inc
jaa also ich hab so ein error
2011/ 6/ 5 09:42:41 LoadPropMoverEx::m_nAttackFirstRange ÀÌ»ó:40
ich vermute mal das ist ein error in der PropMoverEx.inc undzwar genau hier:
MI_BEHEMOTH
{
Maxitem = 10;
DropItem(II_WEA_SWO_BEHESWORD, 8000000, 0, 1);
DropItem(II_WEA_SWT_BEHETWOSWORD, 8000000, 0, 1);
DropItem(II_WEA_AXT_BEHETWOAXE, 8000000, 0, 1);
DropItem(II_ARM_ARM_SHI_BEHESHILD, 8000000, 0, 1);
DropItem(II_WEA_SWO_BEHEONEHANDSWORD, 8000000, 0, 1);
DropItem(II_WEA_AXE_BEHEONEHANDAXE, 8000000, 0, 1);
DropItem(II_WEA_BOW_BEHECROSSBOW, 8000000, 0, 1);
DropItem(II_WEA_YOY_BEHEYOYO, 8000000, 0, 1);
DropItem(II_WEA_KNU_BEHENUCLE, 8000000, 0, 1);
DropItem(II_ARM_ARM_SHI_BEHEFORCEZEM, 8000000, 0, 1);
DropItem(II_WEA_CHE_BEHESTICK, 8000000, 0, 1);
DropItem(II_WEA_WAN_BEHEWAND, 8000000, 0, 1);
DropItem(II_ARM_ARM_SHI_BEHEMAGICBOOK, 8000000, 0, 1);
DropItem(II_WEA_STA_BEHESTAFF, 8000000, 0, 1);
DropItem(II_GEN_JEW_RIN_FIRERING, 16000000, 0, 1)
DropItem(II_GEN_JEW_RIN_LANDRING, 16000000, 0, 1)
DropItem(II_GEN_JEW_RIN_WATERRING, 16000000, 0, 1)
DropItem(II_GEN_JEW_RIN_ELECTRICRING, 16000000, 0, 1)
DropItem(II_GEN_JEW_EAR_ATTEARRINGEST, 16000000, 0, 1)
DropItem(II_GEN_JEW_EAR_DEFEARRINGEST, 16000000, 0, 1)
DropItem(II_GEN_JEW_NEC_HPNECKLACEMR, 16000000, 0, 1)
DropItem(II_GEN_JEW_NEC_MPNECKLACEMR, 16000000, 0, 1)
DropItem(II_GEN_JEW_NEC_FPNECKLACEMR, 16000000, 0, 1)
DropItem(II_GEN_JEW_NEC_HPMPNECKLACE, 16000000, 0, 1)
DropItem(II_GEN_JEW_EAR_MAGICRINGEST, 16000000, 0, 1)
DropItem(II_GEN_JEW_EAR_RANGERINGEST, 16000000, 0, 1)
DropItem(II_GEN_MAT_OPERCID, 50000000, 0, 1);
DropItem(II_GEN_MAT_OPERCID, 50000000, 0, 1);
DropItem(II_GEN_MAT_OPERCID, 50000000, 0, 1);
DropItem(II_GEN_MAT_CID, 80000000, 0, 1);
DropItem(II_GEN_MAT_CID, 80000000, 0, 1);
DropItem(II_GEN_MAT_CID, 80000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 45000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 45000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 45000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 45000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 45000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 49000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 49000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 49000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 49000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 49000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 58000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 58000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 58000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 58000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 58000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 70000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 70000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 70000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 70000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 70000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 83000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 83000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 83000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 83000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 83000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
DropItem(II_SYS_SYS_QUE_BEHEMOTHSCALES01, 400000000, 0, 1);
m_nAttackFirstRange = 40;
AI
{
#Scan
{
scan
}
#battle
{
Attack 20 cunning sam
Rangeattack 15
Berserk 20 2.0
}
#move
{
Loot d 5
}
}
}
so 1.Kann das sein das das der Error ist
und 2.wofür steht denn m_nAttackFirstRange = 40;
und könnte ich die 40umändern
06/05/2011, 12:00
#2
elite*gold: 15
Join Date: May 2010
Posts: 5,996
Received Thanks: 2,283
Also das Problem hatte ich auch schon mal.
änder die 40 einfach mal in 10 um.
Quote:
MI_BEHEMOTH
{
Maxitem = 10;
DropItem(II_WEA_SWO_BEHESWORD, 8000000, 0, 1);
DropItem(II_WEA_SWT_BEHETWOSWORD, 8000000, 0, 1);
DropItem(II_WEA_AXT_BEHETWOAXE, 8000000, 0, 1);
DropItem(II_ARM_ARM_SHI_BEHESHILD, 8000000, 0, 1);
DropItem(II_WEA_SWO_BEHEONEHANDSWORD, 8000000, 0, 1);
DropItem(II_WEA_AXE_BEHEONEHANDAXE, 8000000, 0, 1);
DropItem(II_WEA_BOW_BEHECROSSBOW, 8000000, 0, 1);
DropItem(II_WEA_YOY_BEHEYOYO, 8000000, 0, 1);
DropItem(II_WEA_KNU_BEHENUCLE, 8000000, 0, 1);
DropItem(II_ARM_ARM_SHI_BEHEFORCEZEM, 8000000, 0, 1);
DropItem(II_WEA_CHE_BEHESTICK, 8000000, 0, 1);
DropItem(II_WEA_WAN_BEHEWAND, 8000000, 0, 1);
DropItem(II_ARM_ARM_SHI_BEHEMAGICBOOK, 8000000, 0, 1);
DropItem(II_WEA_STA_BEHESTAFF, 8000000, 0, 1);
DropItem(II_GEN_JEW_RIN_FIRERING, 16000000, 0, 1)
DropItem(II_GEN_JEW_RIN_LANDRING, 16000000, 0, 1)
DropItem(II_GEN_JEW_RIN_WATERRING, 16000000, 0, 1)
DropItem(II_GEN_JEW_RIN_ELECTRICRING, 16000000, 0, 1)
DropItem(II_GEN_JEW_EAR_ATTEARRINGEST, 16000000, 0, 1)
DropItem(II_GEN_JEW_EAR_DEFEARRINGEST, 16000000, 0, 1)
DropItem(II_GEN_JEW_NEC_HPNECKLACEMR, 16000000, 0, 1)
DropItem(II_GEN_JEW_NEC_MPNECKLACEMR, 16000000, 0, 1)
DropItem(II_GEN_JEW_NEC_FPNECKLACEMR, 16000000, 0, 1)
DropItem(II_GEN_JEW_NEC_HPMPNECKLACE, 16000000, 0, 1)
DropItem(II_GEN_JEW_EAR_MAGICRINGEST, 16000000, 0, 1)
DropItem(II_GEN_JEW_EAR_RANGERINGEST, 16000000, 0, 1)
DropItem(II_GEN_MAT_OPERCID, 50000000, 0, 1)
DropItem(II_GEN_MAT_OPERCID, 50000000, 0, 1)
DropItem(II_GEN_MAT_OPERCID, 50000000, 0, 1)
DropItem(II_GEN_MAT_CID, 80000000, 0, 1)
DropItem(II_GEN_MAT_CID, 80000000, 0, 1)
DropItem(II_GEN_MAT_CID, 80000000, 0, 1)
DropItem(II_GEN_MAT_DIAMOND, 45000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 45000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 45000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 45000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 45000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 49000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 49000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 49000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 49000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 49000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 58000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 58000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 58000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 58000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 58000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 70000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 70000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 70000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 70000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 70000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 83000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 83000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 83000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 83000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 83000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
DropItem(II_SYS_SYS_QUE_BEHEMOTHSCALES01, 400000000, 0, 1);
m_nAttackFirstRange = 10;
AI
{
#Scan
{
scan
}
#battle
{
Attack 20 cunning sam
Rangeattack 20
Berserk 20 2.0
}
#move
{
Loot d 5
}
}
}
06/05/2011, 12:21
#3
elite*gold: 0
Join Date: May 2011
Posts: 49
Received Thanks: 2
was hat das für auswirkungen
ich hätte ja auch daraus eine 10 gemacht aber was bedeutet das
06/05/2011, 18:10
#4
elite*gold: 74
Join Date: Apr 2009
Posts: 5,908
Received Thanks: 2,386
m_nAttackFirstRange
attackfirstrange auf deutsch ErsteAttackereichweite .
Dann würde ich sagen die Attack reichweite bin mir aber nicht sicher-
06/05/2011, 18:20
#5
elite*gold: 0
Join Date: May 2011
Posts: 49
Received Thanks: 2
aso von welcher Reichweite ich die Monster angreifen kann danke
Closerrequest //
ka kann geschlossen werden
Similar Threads
PropMoverEx.txt spenden :P
02/27/2011 - Flyff Private Server - 9 Replies
moin moin,
ich suche eine funktionierende PropMoverEx.txt, in der die Gigs Ihre Sachen schön droppen. Ja klar wie immer, soll ich selber machen bla bla.
Ich habe aber keine Lust dazu :p . Würde mich freuen wenn ein P-Server seine PropMoverEx.txt spenden würde :D
Vielen Dank
All times are GMT +2. The time now is 00:49 .