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[Release] Muddy's D2NT

Discussion on [Release] Muddy's D2NT within the Diablo 2 Programming forum part of the Diablo 2 category.

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Old 05/24/2011, 09:34   #2026
 
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Oke, added that one to my list. Danke
He's running chest for 4hours now.

So where can i find the kurast chest-script then?
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Old 05/24/2011, 09:44   #2027
 
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Quote:
Originally Posted by Petrinius View Post
Oke, added that one to my list. Danke
He's running chest for 4hours now.

So where can i find the kurast chest-script then?
here
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Old 05/24/2011, 10:03   #2028
 
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Ich verstehe nicht wieso der bei mir nicht Cubed... er sammt zwar die Rezepte aber Cubed die items nicht statt dessen klatscht der alles mit Amn und Sol und Ral runen voll xD
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Old 05/24/2011, 10:07   #2029
 
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D2 auf englisch ??

amn sol ral usw stehen in deiner pick it drinn ?? also das er sie aufheben soll ?

ein weiterer grund könnte auch sein das dein char noch zu niedrig ist
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Old 05/24/2011, 10:10   #2030
 
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'Pala = 94
Soso = 92
Barb = 87

nein der sammelt das so automatisch auf aber ich habe amn und ral glaube ich trotzdem in der Pickit angemacht ich meine die Flawless cubet er ya aber nicht ringe usw...
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Old 05/24/2011, 10:12   #2031
 
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Quote:
Originally Posted by Rums123 View Post
'Pala = 94
Soso = 92
Barb = 87

nein der sammelt das so automatisch auf aber ich habe amn und ral glaube ich trotzdem in der Pickit angemacht ich meine die Flawless cubet er ya aber nicht ringe usw...
kommentier sie mal raus ( //ral rune) und gib ihm nen amu nen perf amethysten und nen jool, legs zur sicherheit in die truhe und schau ob ers dann crafted
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Old 05/24/2011, 10:17   #2032
 
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NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring

//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); // Craft Wyrmhide Boots
NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet

So steht das bei mir ist das zu viel?
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Old 05/24/2011, 10:22   #2033
 
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geht um deine pick it ... der sollte wenn die runen, so si in der pick it aktiviert sind, nicht anrühren ... deswegen ("\Muddy's D2NT\scripts\NTBot\item_configs\private\normal.nip ") öffnen und da ral und so weiter auskommentieren ... wenn du weitere eiene pick its hast ... auch da ofc
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Old 05/24/2011, 10:23   #2034
 
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jo habe die Runen jetz mal Auskommentiert und der sammelt die auch bei Muddys D2NT automatisch right?
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Old 05/24/2011, 10:26   #2035
 
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Quote:
Originally Posted by Rums123 View Post
jo habe die Runen jetz mal Auskommentiert und der sammelt die auch bei Muddys D2NT automatisch right?
sofern du das craften angestellt hast ja ... vorne einfach mal die bedienungsanleitung durchlesen, zur not auch zweimal
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Old 05/24/2011, 10:34   #2036
 
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Hey Hey Hey ich bin der letzte der nicht liest habe jetz mit allen bots alles klarbekommen habe auch auf Emp helung von Muddys Javascript Editor Notepad++ mit highlighting also ... ich passe schon auf wo und wie ich was einstelle und ya ich habe es auf True und zum 2. mal lesen häng bei mir nochmal 3 Nulllen dran
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Old 05/24/2011, 13:31   #2037
 
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Cubet immer noch nicht ...

Hier mal meine Char CFGS

Globale

[/code]

[/code]
^
Sorc

[/code]
[/code]
^
Gold Baba

Code:
[Spoiler]
/**
*	This file was modified by 
*	Check the programming section for updates and further scripts
*	Last Update: 03/02/2011
*
*	Hotkey				Description
*
*	Pause/Break			Pauses the current bot script.
*	Page up (PgUp)		Skips the current bot script.
*	Page down (PgDn)	Repeats the previous bot script
*	Home (Pos1)			Shows your current coordinates and areaid.
*	End					Shows current ping in status text bar.
*	Insert (Ins)		Logs all items on your char to either XML or TXT.
*	Delete (Del)		Exits the game. NOTE: Always use this key to leave a game!
*/

Include("NTBot/char_configs/MWConfig_GlobalSettings.ntl");

var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;

function NT_LoadConfig()
{
	MW_LoadGlobalSettings();
	
		//------------------------------------------------------------------------------
	//
	// Run Configuration
	//
	//------------------------------------------------------------------------------
	
	// Use the following syntax for activating botscripts: MWConfig_Script.push([<ScriptName>, <Script runtime in minutes (0 is infinite)>]);
	// ***************** Current schedule ******************
	//MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 10; MWConfig_SuperChestAreas = ["Cave Level 2", "Mausoleum", "Hole Level 2", "Pit Level 2", "Sewers Level 3", "Halls of the Dead Level 2", "Stony Tomb Level 2", "Maggot's Lair Level 3", "Ancient Tunnels", "Tal Rasha's Tomb", "Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Sewers Level 2", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar", "Halls of Pain"];
	MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearCountessRoomsSpectype = 0;
	MWConfig_Script.push(["NTAndariel.ntj", 10]);
	MWConfig_Script.push(["NTSummoner.ntj", 5]); NTConfig_KillFireEye = true; MWConfig_ClearPathToSummonerSpectype = 0;
	MWConfig_Script.push(["NTDuriel.ntj", 10]); MWConfig_ClearPathToDurielSpectype = 0x00;
	MWConfig_Script.push(["NTTravincal.ntj", 10]);
	MWConfig_Script.push(["NTMephisto.ntj", 10]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = true;
	MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; // false: start at entrance, true: start at star
	MWConfig_Script.push(["NTEldritch.ntj", 10]); NTConfig_ShenkExtension = true;
	MWConfig_Script.push(["MWWorldstoneKeep.ntj", 10]); MWConfig_SkipLevelOnWitches = true; MWConfig_SkipLevelOnSouls = false; MWConfig_SkipLevelOnDeathLords = true;
	MWConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; MWConfig_SkipBaalOnDolls = true; MWConfig_SkipBaalOnSouls = false; MWConfig_DoBaalPreAttack = true;
	// *****************************************************
	//------------------------------------------------------------------------------
	// Available Scripts
	//------------------------------------------------------------------------------
	/* 
	// *********************** Act I ***********************
	
	MWConfig_Script.push(["NTMausoleum.ntj", 10]); NTConfig_KillBloodRaven = true;
	MWConfig_Script.push(["NTTristram.ntj", 10]); NTConfig_KillRakanishu = true;
	MWConfig_Script.push(["NTHole.ntj", 10]); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
	MWConfig_Script.push(["NTTreehead.ntj", 10]);
	MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearCountessRoomsSpectype = 0;
	MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathToPitSpectype = 0; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
	MWConfig_Script.push(["NTAndariel.ntj", 10]);
	
	// *********************** Act II **********************
	
	MWConfig_Script.push(["NTRadament.ntj", 10]);
	MWConfig_Script.push(["NTColdworm.ntj", 10]);
	MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathToTunnelsSpectype = 0x01;
	MWConfig_Script.push(["NTSummoner.ntj", 5]); NTConfig_KillFireEye = false; MWConfig_ClearPathToSummonerSpectype = 0;
	MWConfig_Script.push(["NTDuriel.ntj", 10]); MWConfig_ClearPathToDurielSpectype = 0x01;
	
	// ********************** Act III **********************
	
	MWConfig_Script.push(["MWFlayerJungle.ntj", 10]);
	MWConfig_Script.push(["MWKurastSewers.ntj", 5]); MWConfig_ClearPathToKurastSewersSpectype = 0;
	MWConfig_Script.push(["MWKurastTemples.ntj", 5])
	MWConfig_Script.push(["NTTravincal.ntj", 5]);
	MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = true;
	
	// *********************** Act IV **********************
	
	MWConfig_Script.push(["NTIzual.ntj", 5]);
	MWConfig_Script.push(["MWRiverOfFlame.ntj", 10]);
	MWConfig_Script.push(["NTHephasto.ntj", 10]);
	MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; // false: start at entrance, true: start at star
	
	// *********************** Act V ***********************
	
	MWConfig_Script.push(["NTEldritch.ntj", 5]); NTConfig_ShenkExtension = true;
	MWConfig_Script.push(["NTThreshSocket.ntj", 5]);
	MWConfig_Script.push(["NTFrozenRiver.ntj", 10]); NTConfig_ClearFrozenRiver = false;
	MWConfig_Script.push(["NTGlacialTrail.ntj", 10]); NTConfig_ClearGlacialTrail = false;
	MWConfig_Script.push(["NTIcyCellar.ntj", 5]); NTConfig_ClearIcyCellar = false;
	MWConfig_Script.push(["NTNihlathak.ntj", 5]); NTConfig_PindleskinExtension = false; MWConfig_SkipOnTombVipers = true;
	MWConfig_Script.push(["MWWorldstoneKeep.ntj", 10]); MWConfig_SkipLevelOnWitches = true; MWConfig_SkipLevelOnSouls = false; MWConfig_SkipLevelOnDeathLords = true;
	MWConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; MWConfig_SkipBaalOnDolls = true; MWConfig_SkipBaalOnSouls = false; MWConfig_DoBaalPreAttack = true;
	
	// *********************** Misc ************************
	
	MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 10; MWConfig_SuperChestAreas = ["Cave Level 2", "Mausoleum", "Hole Level 2", "Pit Level 2", "Sewers Level 3", "Halls of the Dead Level 2", "Stony Tomb Level 2", "Maggot's Lair Level 3", "Ancient Tunnels", "Tal Rasha's Tomb", "Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Sewers Level 2", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar", "Halls of Pain"];
	MWConfig_Script.push(["MWRush.ntj", 0]); MWConfig_IsRusher = true; MWConfig_ActiveQuestersName = ""; MWConfig_NumberOfCharsToRush = 1; MWConfig_GetHoradricCubesInNorm = true; MWConfig_QuestSchedule = ["A4Q1", "A5Q1"]; MWConfig_RushActs = [1, 2, 3, 4, 5]; 
	MWConfig_Script.push(["MWWaypointCatcher.ntj", 0]); MWConfig_WaypointCatcherActs = [1, 2, 3, 4, 5]; MWConfig_TPWaypoints = true; MWConfig_SkipHallsOfPain = true; MWConfig_ClearWaypointPaths = false; 
	MWConfig_Script.push(["MWIdleMode.ntj", 0]); MWConfig_IdleModeRuntime = 5; // Runtime in Minutes
	MWConfig_Script.push(["NTCows.ntj", 10]);
	MWConfig_Script.push(["MWBloodyRejuvs.ntj", 10]);
	MWConfig_Script.push(["MWOrganHarvest.ntj", 10]); MWConfig_EnterInvalidUberPortals = true; MWConfig_PauseOnLackOfKeys = false; MWConfig_IntendedUberPortal = 0; // Matron's Den: 133; Forgotten Sands: 134; Furnace Of Pain: 135;
	MWConfig_Script.push(["MWUberTristram.ntj", 10]); MWConfig_PauseOnLackOfOrgans = false;
	
	*/
	//------------------------------------------------------------------------------
	// Misc Configuration
	//------------------------------------------------------------------------------
	
	NTConfig_SkipHealLife = 90;		// If you have more than this percent of life, you won't go to a healer.
	NTConfig_SkipHealMana = 70;		// If you have more than this percent of mana, you won't go to a healer
	NTConfig_UseMerc = true;		// Set to true if you use a mercenary, will revive merc at a reviver npc.
	MWConfig_ResetArmor = false;	// Set to true to reset your Enigma if Teleport skill is missing. WARNING: Activating this feature may - though not likely will - result in the loss of your enigma. Use at your own risk!

	//------------------------------------------------------------------------------
	// Potion Configuration
	//------------------------------------------------------------------------------
	
	NTConfig_LifeThresh = 70;		// Drink a normal potion if under this percent of life.
	NTConfig_LifeRejuvThresh = 60;	// Drink a rejuvenation potion if under this percent of life.
	NTConfig_ManaThresh = 30;		// Drink a normal potion if under this percent of mana.
	NTConfig_ManaRejuvThresh = 0;	// Drink a rejuvenation potion if under this percent of mana.
	
	NTConfig_MercLifeThresh = 50;	// This is the threshold to use a life potion on your merc in percent.
	NTConfig_MercRejuvThresh = 30;	// This is the threshold to use a rejuv potion on your merc in percent.
	
	//------------------------------------------------------------------------------
	// Chicken Configuration
	//------------------------------------------------------------------------------
	
	// This is your chicken life. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate life chicken.
	NTConfig_LifeChicken = 30;
	// This is your chicken mana. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate mana chicken.
	NTConfig_ManaChicken = 0;
	// This is your merc's chicken life in percent. If your merc goes below this threshhold, your char will exit the game.
	NTConfig_MercChicken = 0;
	
	//------------------------------------------------------------------------------
	// Inventory Configuration
	//------------------------------------------------------------------------------
	
	// Number of free columns. If less full columns are free stashing is set.
	NTConfig_FreeSpace = 5;

	// Each number represents a slot in your inventory.
	// Set to 0 if the slot and its content must not be touched.
	// Set to 1 to allow access to this slot.
	// Set to 2 to select the slot that is used for storing keys. (if keys are kept at another slot, your char will try to move them)
	NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,0,0];
	NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,0,0];
	NTConfig_Columns[2] = [1,1,1,1,1,1,1,0,0,0];
	NTConfig_Columns[3] = [1,1,1,1,1,1,1,0,0,0];

	// Maximum gold amount carried before going to stash.
	NTConfig_MinGoldToStash = 250000;
	
	// Set to true if your char is supposed to carry, buy and pick up keys. You do not need to add keys to your .nip files, they will be picked up anyway if this is set to true.
	MWConfig_CarryKeys = true;

	//------------------------------------------------------------------------------
	// Belt Configuration
	//------------------------------------------------------------------------------
	
	// Determine how many columns for each type of potion are used.
	// Available types : "hp" = health | "mp" = mana | "rv" = rejuvenation
	// The first number indicates how many columns will be used for this type of potion.
	// The second number indicates the minimum amount of potions in one column. If there are less potions in a single column when your char is in town, he will is visit a merchant in order to buy potions.
	// Unlike in vanilla D2NT, there is no need to specify which column is used for certain type of potion, this will be chosen automatically!
	MWConfig_BeltTypeColQuantity["hp"] = [0, 0];
	MWConfig_BeltTypeColQuantity["mp"] = [0, 0];
	MWConfig_BeltTypeColQuantity["rv"] = [4, 1];
	
	// Visit Town and buy potions if your char lacks mana when trying to loot a corpse or teleport.
	MWConfig_BuyPotionsOnLackOfMana = true;
	
	// Set to true to replace low quality potions with higher quality potions that just dropped.
	MWConfig_ReplaceLowQualityPotions = true;

	//-----------------------------------------------------------------------------------
	// NipFile Configuration
	//-----------------------------------------------------------------------------------
	
	NTConfig_NIPFilePath.push("private/normal.nip");
	//NTConfig_NIPFilePath.push("private/magic_rare.nip");
	//NTConfig_NIPFilePath.push("private/set.nip");
	//NTConfig_NIPFilePath.push("private/unique.nip");
	//NTConfig_NIPFilePath.push("private/craft.nip");
	//NTConfig_NIPFilePath.push("private/temp.nip");
	
	//------------------------------------------------------------------------------
	// Pickit Configuration
	//------------------------------------------------------------------------------
	
	// Radius to check for dropped items. NOTE: The maximum is at about ~75, entering higher values will not have any effect.
	NTConfig_SnagRange = 70;
	
	// Set to true to check for dropped items whenever you kill a monster.
	MWConfig_PickItemsInstantly = false;
	
	//------------------------------------------------------------------------------
	// Chest Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to open chests. NOTE: This only affects some super unique chests in certain boss scripts.
	NTConfig_OpenChest = true;
	
	// Set to true to open almost any type of container.
	MWConfig_OpenAllNearbyChests = true;
	
	// Set to true to check for dropped items right after opening a chest. NOTE: This will slow down your runs and therefore should definately be set to false when doing private games.
	MWConfig_PickChestLootsInstantly = false;
	
	// This is the range being checked for chests after clearing an area or room. NOTE: You should not set this too high, 30 is a good value.
	MWConfig_OpenChestsRange = 30;
	
	// If you do not like to open chests in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
	// MWConfig_ChestExceptions.push(<areaid1>, <areaid2>, <areaidn>);
	
	//------------------------------------------------------------------------------
	// Cubing Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to enable cubing and crafting. NOTE: The recipes are added in the global config by default. If you like to craft certain recipe only using this very char, add those recipes below.
	NTConfig_Cubing = true;
	
	//------------------------------------------------------------------------------
	// General Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to activate public mode. By activating public mode, your char will form a party, open TPs and do some chat outputs when running certain bot scripts.
	NTConfig_PublicMode = false;

	// Set to true to exit the game instantly if the game is public. This may happen sometimes due to an error pasting the password correctly.
	MWConfig_ExitGameOnMissingPassword = false;
	
	// Set to true to exit the game when another player expresses hostility towards you.
	me.quitonhostile = false;
	
	// This is the maximum time in seconds your char will remain in a single game. Set to 0 to stay in game infinitely.
	me.maxgametime = 3000;
	
	// This is the minimum time in seconds for your char to remain in a single game. Your char will not exit the game before this time elapsed.
	me.mingametime = 0;
	
	//------------------------------------------------------------------------------
	// Shrine Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to activate nearby shrines. Shrines will only be activated if it is actually useful.
	MWConfig_ActivateNearbyShrines = true;
	
	// If you would like to skip shrines in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
	// MWConfig_ShrineExceptions.push(<areaid1>, <areaid2>, <areaidn>);
	
	//------------------------------------------------------------------------------
	// Precast Configuration
	//------------------------------------------------------------------------------
	
	// Your precast skills can be defined in the array below. NOTE: Battle Command, Battle Orders and Shout will be cast automatically. Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
	MWConfig_PrecastSkills = [MWS_HOLY_SHIELD];
	
	// Set this to true if you would like to switch slots right after casting BC, BO and Shout. If set to false, your char will remain with the BO Slot until the whole precast procedure is done.
	MWConfig_SwitchSlotsAfterBoPrecast = true;
	
	//------------------------------------------------------------------------------
	// Attack Configuration
	//------------------------------------------------------------------------------
	
	// Specify your attack skills below. NOTE: Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
	NTConfig_AttackSkill[0] = 0;					// This skill is used once whenever attacking a new target. Set to 0 to deactivate.
	NTConfig_AttackSkill[1] = MWS_BLESSED_HAMMER;	// Primary skill to bosses.
	NTConfig_AttackSkill[2] = MWS_CONCENTRATION;	// Primary aura to bosses. Set to 0 to deactivate.
	NTConfig_AttackSkill[3] = MWS_BLESSED_HAMMER;	// Primary skill to others.
	NTConfig_AttackSkill[4] = MWS_CONCENTRATION;	// Primary aura to others. Set to 0 to deactivate.
	NTConfig_AttackSkill[5] = MWS_HOLY_BOLT;		// Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
	NTConfig_AttackSkill[6] = MWS_CONCENTRATION;	// Secondary aura. Set to 0 not to activate any aura.
	NTConfig_AttackSkill[7] = MWS_SALVATION;		// Aura to be used against Uber Mephisto. Set to 0 to deactivate.
	
	// Set to true if you want to clear area after killing boss. NOTE: This only affects a few botscripts.
	NTConfig_ClearPosition = false;
	
	// Set to true to clear area when killing a boss and the position is crowded by monsters. NOTE: Setting this to true may cause NTA_KillMonster() to fail way more often.
	MWConfig_ClearBossPosition = false;
	
	// This is the number of attacks to be performed before the the character tries to move to another position. Set to 0 not to reposition.
	MWConfig_AttacksBeforeRepositioning = 20;

	// Define a time limit for your attacks for each type of monster.
	MWConfig_AttackTimeLimit[0] = 20;	// Maximum time in seconds to attack a normal monster
	MWConfig_AttackTimeLimit[1] = 120;	// Maximum time in seconds to attack a super unique monster
	MWConfig_AttackTimeLimit[2] = 30;	// Maximum time in seconds to attack a champion
	MWConfig_AttackTimeLimit[3] = 120;	// Maximum time in seconds to attack a bosse
	MWConfig_AttackTimeLimit[4] = 30;	// Maximum time in seconds to attack a minion
	
	// Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be.
	MWConfig_CheckImmunitySkills = [];
	
	// Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above.
	// 0: Don't do anything. (D2NT default)
	// 1: Get close to the monster.
	// 2: Skip the monster.
	// 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9]
	NTConfig_BehaviourOnImmuneMonster = 0;
	
	NTConfig_AttackSkill[8] = 0;	// Skill to be used against user defined immunes.
	NTConfig_AttackSkill[9] = 0;	// Untimed Skill to be used against user defined immunes.
	
	// Activate Redemption if your health is lower than this percentage. Set to 0 not to use Redemption.
	NTConfig_UseRedemptionHP = 80;
	
	// Activate Redemption if your health is lower than this percentage. Set to 0 not to use Redemption.
	NTConfig_UseRedemptionMP = 60;
	
	// Check self safe in field (NOT in town). Set to 0 if you won't.
	// 0x01 : Potion
	// 0x02 : Poison
	// 0x04 : Amplify Damage
	// 0x08 : Weaken
	// 0x10 : Iron Maiden
	// 0x20 : Decrepify
	// 0x40 : Lower Resist
	NTConfig_CheckSelfSafe = 0;
	
	// Check merc's safe in field (NOT in town). Set to 0 if you won't.
	// 0x01 : Death
	// 0x02 : Poison
	// 0x04 : Amplify Damage
	// 0x08 : Weaken
	// 0x10 : Iron Maiden
	// 0x20 : Decrepify
	// 0x40 : Lower Resist
	NTConfig_CheckMercSafe = 0x01;
}
[/Spoiler]
^
Pala


Wäre cool vll findet i wer was vll auch nicht
Rums123 is offline  
Old 05/24/2011, 13:43   #2038
 
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stell das mal pls

auf false, wenn er dann immernoch net cubet "hmmmmmmm"^^
GruenerApfel is offline  
Old 05/24/2011, 14:00   #2039
 
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Hey Leute also bei mir läuft alles ohne Probleme jedoch hab ich jetzt den auf Public laufen und würde gerne wissen ich welcher Stelle genau das geändert werden kann was er bei diablo oder baal schreibt genauso wie das er dort auch keine Tps mehr macht mfg

Danke schonmal jetzt =)
Bashtour is offline  
Old 05/24/2011, 14:04   #2040
 
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Quote:
Originally Posted by GruenerApfel View Post
stell das mal pls

auf false, wenn er dann immernoch net cubet "hmmmmmmm"^^
danke ich werdes mal Testen

aber jetz erstmal paar stunden afkaik
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