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[Release] Muddy's D2NT
Discussion on [Release] Muddy's D2NT within the Diablo 2 Programming forum part of the Diablo 2 category.
07/31/2011, 12:25
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#2746
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elite*gold: 0
Join Date: May 2010
Posts: 212
Received Thanks: 40
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Quote:
Originally Posted by Muddy_Waters
Beim Gambling kauft man grundsätzlich Items der Klasse normal, du kannst dort keine exceptional items angeben, du kannst lediglich das normale Item kaufen und dann hoffen, dass es doch die exceptional Variante wird.
LG
Muddy
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Danke Muddy,
dann habe ich 56; für Pike, Lance
und 23; für Maul, Martel
gesetzt. Hoffe mal, das stimmt so.
LG
Fred
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07/31/2011, 14:29
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#2747
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elite*gold: 20
Join Date: Feb 2009
Posts: 362
Received Thanks: 26
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gibbed ne möglichkeit den bot so einzustellen das wenn der cdkey in use ist der bot nicht wartet sondern zum nächsten cdkey springt? (habe 4keys)
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07/31/2011, 16:50
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#2748
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elite*gold: 0
Join Date: Apr 2010
Posts: 197
Received Thanks: 17
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muddy wie warn hier stehn geblieben :P
"In dem Fall finde ich es recht seltsam. Das passiert reporduzierbar, also immer wieder? Einen Enigma Bug kannst du ausschließen? Die Option zum Wiederanlegen der Rüstung im Falle von letzerem hast du aktiviert?"
jop passiert immer wieder
spiel:1=klappt
spiel2=fehler wie oben gepostet
spiel3=fehler wie oben gepostet
usw
enigma bug kann ich ausschließen
steht auch auf true das er die rüssi raus und rein nehmen soll falls es eni bug wäre
Edit:2
hm wenn ich beim d2nt manger
stop und run jedesmal klicke
geht jeder run ^^
aber hab keine lust immer vorm pc zu sitzen und stop/run zu klicken
Edit:3
ich pack jetzt einfach am die char confi dazu
vllt is da ein fehler oder so ^^
Code:
/**
* This file was modified by [email] [/email]
* Check the programming section for updates and further scripts
* Last Update: 03/02/2011
*
* Hotkey Description
*
* Pause/Break Pauses the current bot script.
* Page up (PgUp) Skips the current bot script.
* Page down (PgDn) Repeats the previous bot script
* Home (Pos1) Shows your current coordinates and areaid.
* End Shows current ping in status text bar.
* Insert (Ins) Logs all items on your char to either XML or TXT.
* Delete (Del) Exits the game. NOTE: Always use this key to leave a game!
*/
Include("NTBot/char_configs/MWConfig_GlobalSettings.ntl");
function NT_LoadConfig()
{
MW_LoadGlobalSettings();
//------------------------------------------------------------------------------
//
// Run Configuration
//
//------------------------------------------------------------------------------
// Use the following syntax for activating botscripts: MWConfig_Script.push([<ScriptName>, <Script runtime in minutes (0 is infinite)>]);
// ***************** Current schedule ******************
//MWConfig_Script.push(["NTAndariel.ntj", 10]);
//MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathToPitSpectype = 0; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
//MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearCountessRoomsSpectype = 0;
//MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathToTunnelsSpectype = 0x01;
MWConfig_Script.push(["NTTravincal.ntj", 10]);
//MWConfig_Script.push(["NTMephisto.ntj", 10]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = true;
//MWConfig_Script.push(["NTEldritch.ntj", 10]); NTConfig_ShenkExtension = true;
// *****************************************************
//------------------------------------------------------------------------------
// Available Scripts
//------------------------------------------------------------------------------
/*
// *********************** Act I ***********************
//MWConfig_Script.push(["NTMausoleum.ntj", 10]); NTConfig_KillBloodRaven = true;
//MWConfig_Script.push(["NTTristram.ntj", 10]); NTConfig_KillRakanishu = true;
//MWConfig_Script.push(["NTHole.ntj", 10]); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//MWConfig_Script.push(["NTTreehead.ntj", 10]);
//MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearCountessRoomsSpectype = 0;
//MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathToPitSpectype = 0; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
//MWConfig_Script.push(["NTAndariel.ntj", 10]);
// *********************** Act II **********************
//MWConfig_Script.push(["NTRadament.ntj", 10]);
//MWConfig_Script.push(["NTColdworm.ntj", 10]);
//MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathToTunnelsSpectype = 0x01;
//MWConfig_Script.push(["NTSummoner.ntj", 5]); NTConfig_KillFireEye = false; MWConfig_ClearPathToSummonerSpectype = 0;
//MWConfig_Script.push(["NTDuriel.ntj", 10]); MWConfig_ClearPathToDurielSpectype = 0x01;
// ********************** Act III **********************
//MWConfig_Script.push(["MWFlayerJungle.ntj", 10]);
//MWConfig_Script.push(["MWKurastSewers.ntj", 5]); MWConfig_ClearPathToKurastSewersSpectype = 0;
//MWConfig_Script.push(["MWKurastTemples.ntj", 5])
MWConfig_Script.push(["NTTravincal.ntj", 5]);
//MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = true;
// *********************** Act IV **********************
//MWConfig_Script.push(["NTIzual.ntj", 5]);
//MWConfig_Script.push(["MWRiverOfFlame.ntj", 10]);
//MWConfig_Script.push(["NTHephasto.ntj", 10]);
//MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; // false: start at entrance, true: start at star
// *********************** Act V ***********************
//MWConfig_Script.push(["NTEldritch.ntj", 5]); NTConfig_ShenkExtension = true;
//MWConfig_Script.push(["NTThreshSocket.ntj", 5]);
//MWConfig_Script.push(["NTFrozenRiver.ntj", 10]); NTConfig_ClearFrozenRiver = false;
//MWConfig_Script.push(["NTGlacialTrail.ntj", 10]); NTConfig_ClearGlacialTrail = false;
//MWConfig_Script.push(["NTIcyCellar.ntj", 5]); NTConfig_ClearIcyCellar = false;
//MWConfig_Script.push(["NTNihlathak.ntj", 5]); NTConfig_PindleskinExtension = false; MWConfig_SkipOnTombVipers = true;
//MWConfig_Script.push(["MWWorldstoneKeep.ntj", 10]); MWConfig_SkipLevelOnWitches = true; MWConfig_SkipLevelOnSouls = false; MWConfig_SkipLevelOnDeathLords = true;
//MWConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; MWConfig_SkipBaalOnDolls = true; MWConfig_SkipBaalOnSouls = false; MWConfig_DoBaalPreAttack = true;
// *********************** Misc ************************
//MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 10; MWConfig_SuperChestAreas = ["Cave Level 2", "Mausoleum", "Hole Level 2", "Pit Level 2", "Sewers Level 3", "Halls of the Dead Level 2", "Stony Tomb Level 2", "Maggot's Lair Level 3", "Ancient Tunnels", "Tal Rasha's Tomb", "Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Sewers Level 2", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar", "Halls of Pain"];
//MWConfig_Script.push(["MWRush.ntj", 0]); MWConfig_IsRusher = true; MWConfig_ActiveQuestersName = ""; MWConfig_NumberOfCharsToRush = 1; MWConfig_GetHoradricCubesInNorm = true; MWConfig_QuestSchedule = ["A4Q1", "A5Q1"]; MWConfig_RushActs = [1, 2, 3, 4, 5];
//MWConfig_Script.push(["MWWaypointCatcher.ntj", 0]); MWConfig_WaypointCatcherActs = [1, 2, 3, 4, 5]; MWConfig_TPWaypoints = true; MWConfig_SkipHallsOfPain = true; MWConfig_ClearWaypointPaths = false;
//MWConfig_Script.push(["MWIdleMode.ntj", 0]); MWConfig_IdleModeRuntime = 5; // Runtime in Minutes
//MWConfig_Script.push(["NTCows.ntj", 10]);
//MWConfig_Script.push(["MWBloodyRejuvs.ntj", 10]);
//MWConfig_Script.push(["MWOrganHarvest.ntj", 10]); MWConfig_EnterInvalidUberPortals = true; MWConfig_PauseOnLackOfKeys = false; MWConfig_IntendedUberPortal = 0; // Matron's Den: 133; Forgotten Sands: 134; Furnace Of Pain: 135;
//MWConfig_Script.push(["MWUberTristram.ntj", 10]); MWConfig_PauseOnLackOfOrgans = false;
*/
//------------------------------------------------------------------------------
// Misc Configuration
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer.
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
MWConfig_ResetArmor = true; // Set to true to reset your Enigma if Teleport skill is missing. WARNING: Activating this feature may - though not likely will - result in the loss of your enigma. Use at your own risk!
//------------------------------------------------------------------------------
// Potion Configuration
//------------------------------------------------------------------------------
NTConfig_LifeThresh = 70; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 60; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
//------------------------------------------------------------------------------
// Chicken Configuration
//------------------------------------------------------------------------------
// This is your chicken life. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate life chicken.
NTConfig_LifeChicken = 30;
// This is your chicken mana. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate mana chicken.
NTConfig_ManaChicken = 0;
// This is your merc's chicken life in percent. If your merc goes below this threshhold, your char will exit the game.
NTConfig_MercChicken = 0;
//------------------------------------------------------------------------------
// Inventory Configuration
//------------------------------------------------------------------------------
// Number of free columns. If less full columns are free stashing is set.
NTConfig_FreeSpace = 5;
// Each number represents a slot in your inventory.
// Set to 0 if the slot and its content must not be touched.
// Set to 1 to allow access to this slot.
// Set to 2 to select the slot that is used for storing keys. (if keys are kept at another slot, your char will try to move them)
NTConfig_Columns[0] = [1,1,0,0,0,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,0,0,0,0,0,0,0,0];
NTConfig_Columns[2] = [1,0,0,0,0,0,0,0,0,0];
NTConfig_Columns[3] = [1,2,0,0,0,0,0,0,0,0];
// Maximum gold amount carried before going to stash.
NTConfig_MinGoldToStash = 250000;
// Set to true if your char is supposed to carry, buy and pick up keys. You do not need to add keys to your .nip files, they will be picked up anyway if this is set to true.
MWConfig_CarryKeys = true;
//------------------------------------------------------------------------------
// Belt Configuration
//------------------------------------------------------------------------------
// Determine how many columns for each type of potion are used.
// Available types : "hp" = health | "mp" = mana | "rv" = rejuvenation
// The first number indicates how many columns will be used for this type of potion.
// The second number indicates the minimum amount of potions in one column. If there are less potions in a single column when your char is in town, he will is visit a merchant in order to buy potions.
// Unlike in vanilla D2NT, there is no need to specify which column is used for certain type of potion, this will be chosen automatically!
MWConfig_BeltTypeColQuantity["hp"] = [3, 3];
MWConfig_BeltTypeColQuantity["mp"] = [1, 3];
MWConfig_BeltTypeColQuantity["rv"] = [0, 0];
// Visit Town and buy potions if your char lacks mana when trying to loot a corpse or teleport.
MWConfig_BuyPotionsOnLackOfMana = true;
// Set to true to replace low quality potions with higher quality potions that just dropped.
MWConfig_ReplaceLowQualityPotions = true;
//-----------------------------------------------------------------------------------
// NipFile Configuration
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("private/normal.nip");
NTConfig_NIPFilePath.push("private/magic_rare.nip");
NTConfig_NIPFilePath.push("private/set.nip");
NTConfig_NIPFilePath.push("private/unique.nip");
NTConfig_NIPFilePath.push("private/craft.nip");
NTConfig_NIPFilePath.push("private/temp.nip");
//------------------------------------------------------------------------------
// Pickit Configuration
//------------------------------------------------------------------------------
// Radius to check for dropped items. NOTE: The maximum is at about ~75, entering higher values will not have any effect.
NTConfig_SnagRange = 70;
// Set to true to check for dropped items whenever you kill a monster.
MWConfig_PickItemsInstantly = false;
//------------------------------------------------------------------------------
// Find Item Configuration
//------------------------------------------------------------------------------
// Set to true to loot nearby corpses using Find Item.
MWConfig_UseFindItem = true;
// This is the default range to check for corpses when Find Item is activated.
MWConfig_FindItemRange = 30;
// Set to true to check for dropped items right after looting a corpse. NOTE: This will slow down your runs and therefore should definately be set to false when doing private games.
MWConfig_PickLootedItemsInstantly = false;
// If you do not like to loot corpses in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_FindItemExceptions.push(<areaid1>, <areaid2>, <areaidn>);
//------------------------------------------------------------------------------
// Chest Configuration
//------------------------------------------------------------------------------
// Set to true to open chests. NOTE: This only affects some super unique chests in certain boss scripts.
NTConfig_OpenChest = true;
// Set to true to open almost any type of container.
MWConfig_OpenAllNearbyChests = true;
// Set to true to check for dropped items right after opening a chest. NOTE: This will slow down your runs and therefore should definately be set to false when doing private games.
MWConfig_PickChestLootsInstantly = false;
// This is the range being checked for chests after clearing an area or room. NOTE: You should not set this too high, 30 is a good value.
MWConfig_OpenChestsRange = 30;
// If you do not like to open chests in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_ChestExceptions.push(<areaid1>, <areaid2>, <areaidn>);
//------------------------------------------------------------------------------
// Cubing Configuration
//------------------------------------------------------------------------------
// Set to true to enable cubing and crafting. NOTE: The recipes are added in the global config by default. If you like to craft certain recipe only using this very char, add those recipes below.
NTConfig_Cubing = false;
//------------------------------------------------------------------------------
// General Configuration
//------------------------------------------------------------------------------
// Set to true to activate public mode. By activating public mode, your char will form a party, open TPs and do some chat outputs when running certain bot scripts.
NTConfig_PublicMode = false;
// Set to true to exit the game instantly if the game is public. This may happen sometimes due to an error pasting the password correctly.
MWConfig_ExitGameOnMissingPassword = false;
// Set to true to exit the game when another player expresses hostility towards you.
me.quitonhostile = false;
// This is the maximum time in seconds your char will remain in a single game. Set to 0 to stay in game infinitely.
me.maxgametime = 500;
// This is the minimum time in seconds for your char to remain in a single game. Your char will not exit the game before this time elapsed.
me.mingametime = 0;
//------------------------------------------------------------------------------
// Shrine Configuration
//------------------------------------------------------------------------------
// Set to true to activate nearby shrines. Shrines will only be activated if it is actually useful.
MWConfig_ActivateNearbyShrines = true;
// If you would like to skip shrines in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_ShrineExceptions.push(<areaid1>, <areaid2>, <areaidn>);
//------------------------------------------------------------------------------
// Precast Configuration
//------------------------------------------------------------------------------
// Your precast skills can be defined in the array below. NOTE: Battle Command, Battle Orders and Shout will be cast automatically. Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
MWConfig_PrecastSkills = [];
// Set this to true if you would like to switch slots right after casting BC, BO and Shout. If set to false, your char will remain with the BO Slot until the whole precast procedure is done.
MWConfig_SwitchSlotsAfterBoPrecast = true;
//------------------------------------------------------------------------------
// Attack Configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = MWS_WAR_CRY; // This skill is used once whenever attacking a new target. Set to 0 to deactivate.
NTConfig_AttackSkill[1] = MWS_WHIRLWIND; // Primary skill to bosses.
NTConfig_AttackSkill[2] = 0; // Reserved
NTConfig_AttackSkill[3] = MWS_WHIRLWIND; // Primary skill to others.
NTConfig_AttackSkill[4] = 0; // Reserved
NTConfig_AttackSkill[5] = MWS_BERSERK; // Secondary skill in case monster is immune to primary skill. Set to 0 to deactivate.
NTConfig_AttackSkill[6] = 0; // Reserved
NTConfig_AttackSkill[7] = 0; // Reserved
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
// Set to true if you want to clear area after killing boss. NOTE: This only affects a few botscripts.
NTConfig_ClearPosition = true;
// Set to true to clear area when killing a boss and the position is crowded by monsters. NOTE: Setting this to true may cause NTA_KillMonster() to fail way more often.
MWConfig_ClearBossPosition = false;
// This is the number of attacks to be performed before the the character tries to move to another position. Set to 0 not to reposition.
MWConfig_AttacksBeforeRepositioning = 25;
// Define a time limit for your attacks for each type of monster.
MWConfig_AttackTimeLimit[0] = 20; // Maximum time in seconds to attack a normal monster
MWConfig_AttackTimeLimit[1] = 120; // Maximum time in seconds to attack a super unique monster
MWConfig_AttackTimeLimit[2] = 30; // Maximum time in seconds to attack a champion
MWConfig_AttackTimeLimit[3] = 120; // Maximum time in seconds to attack a bosse
MWConfig_AttackTimeLimit[4] = 30; // Maximum time in seconds to attack a minion
// Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be.
MWConfig_CheckImmunitySkills = [];
// Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above.
// 0: Don't do anything. (D2NT default)
// 1: Get close to the monster, use static field if the monster is not immune to lightning.
// 2: Skip the monster.
// 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9]
NTConfig_BehaviourOnImmuneMonster = 0;
NTConfig_AttackSkill[8] = 0; // Skill to be used against user defined immunes.
NTConfig_AttackSkill[9] = 0; // Untimed Skill to be used against user defined immunes.
// Check self safe in field (NOT in town). Set to 0 if you won't.
// 0x01 : Potion
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0;
// Check merc's safe in field (NOT in town). Set to 0 if you won't.
// 0x01 : Death
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01;
}
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07/31/2011, 21:44
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#2749
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Administrator
elite*gold: 41364
Join Date: Jan 2010
Posts: 22,727
Received Thanks: 12,652
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Quote:
Originally Posted by Falconmind
Ja, Diablo 2 ist in englischer Sprache und dieser Fehler kommt ausschließlich dann, wenn ich den Bot starten möchte.
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In dem Fall habe ich keine Idee, ich würde die genannte Fehlermeldung lediglich mit einer falschen Spracheinstellung assoziieren.
Quote:
Originally Posted by fred9x9
Danke Muddy,
dann habe ich 56; für Pike, Lance
und 23; für Maul, Martel
gesetzt. Hoffe mal, das stimmt so.
LG
Fred
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Sieht gut aus.
Quote:
Originally Posted by modwx
gibbed ne möglichkeit den bot so einzustellen das wenn der cdkey in use ist der bot nicht wartet sondern zum nächsten cdkey springt? (habe 4keys)
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Soweit ich weiß nicht, da der gesamte Key Wechsel innerhalb des Managers stattfindet, sodass man von außen nicht darauf zugreifen kann.
Quote:
Originally Posted by sm0ker91
muddy wie warn hier stehn geblieben :P
"In dem Fall finde ich es recht seltsam. Das passiert reporduzierbar, also immer wieder? Einen Enigma Bug kannst du ausschließen? Die Option zum Wiederanlegen der Rüstung im Falle von letzerem hast du aktiviert?"
jop passiert immer wieder
spiel:1=klappt
spiel2=fehler wie oben gepostet
spiel3=fehler wie oben gepostet
usw
enigma bug kann ich ausschließen
steht auch auf true das er die rüssi raus und rein nehmen soll falls es eni bug wäre
Edit:2
hm wenn ich beim d2nt manger
stop und run jedesmal klicke
geht jeder run ^^
aber hab keine lust immer vorm pc zu sitzen und stop/run zu klicken
Edit:3
ich pack jetzt einfach am die char confi dazu
vllt is da ein fehler oder so ^^
Code:
/**
* This file was modified by [email] [/email]
* Check the programming section for updates and further scripts
* Last Update: 03/02/2011
*
* Hotkey Description
*
* Pause/Break Pauses the current bot script.
* Page up (PgUp) Skips the current bot script.
* Page down (PgDn) Repeats the previous bot script
* Home (Pos1) Shows your current coordinates and areaid.
* End Shows current ping in status text bar.
* Insert (Ins) Logs all items on your char to either XML or TXT.
* Delete (Del) Exits the game. NOTE: Always use this key to leave a game!
*/
Include("NTBot/char_configs/MWConfig_GlobalSettings.ntl");
function NT_LoadConfig()
{
MW_LoadGlobalSettings();
//------------------------------------------------------------------------------
//
// Run Configuration
//
//------------------------------------------------------------------------------
// Use the following syntax for activating botscripts: MWConfig_Script.push([<ScriptName>, <Script runtime in minutes (0 is infinite)>]);
// ***************** Current schedule ******************
//MWConfig_Script.push(["NTAndariel.ntj", 10]);
//MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathToPitSpectype = 0; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
//MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearCountessRoomsSpectype = 0;
//MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathToTunnelsSpectype = 0x01;
MWConfig_Script.push(["NTTravincal.ntj", 10]);
//MWConfig_Script.push(["NTMephisto.ntj", 10]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = true;
//MWConfig_Script.push(["NTEldritch.ntj", 10]); NTConfig_ShenkExtension = true;
// *****************************************************
//------------------------------------------------------------------------------
// Available Scripts
//------------------------------------------------------------------------------
/*
// *********************** Act I ***********************
//MWConfig_Script.push(["NTMausoleum.ntj", 10]); NTConfig_KillBloodRaven = true;
//MWConfig_Script.push(["NTTristram.ntj", 10]); NTConfig_KillRakanishu = true;
//MWConfig_Script.push(["NTHole.ntj", 10]); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//MWConfig_Script.push(["NTTreehead.ntj", 10]);
//MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearCountessRoomsSpectype = 0;
//MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathToPitSpectype = 0; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
//MWConfig_Script.push(["NTAndariel.ntj", 10]);
// *********************** Act II **********************
//MWConfig_Script.push(["NTRadament.ntj", 10]);
//MWConfig_Script.push(["NTColdworm.ntj", 10]);
//MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathToTunnelsSpectype = 0x01;
//MWConfig_Script.push(["NTSummoner.ntj", 5]); NTConfig_KillFireEye = false; MWConfig_ClearPathToSummonerSpectype = 0;
//MWConfig_Script.push(["NTDuriel.ntj", 10]); MWConfig_ClearPathToDurielSpectype = 0x01;
// ********************** Act III **********************
//MWConfig_Script.push(["MWFlayerJungle.ntj", 10]);
//MWConfig_Script.push(["MWKurastSewers.ntj", 5]); MWConfig_ClearPathToKurastSewersSpectype = 0;
//MWConfig_Script.push(["MWKurastTemples.ntj", 5])
MWConfig_Script.push(["NTTravincal.ntj", 5]);
//MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = true;
// *********************** Act IV **********************
//MWConfig_Script.push(["NTIzual.ntj", 5]);
//MWConfig_Script.push(["MWRiverOfFlame.ntj", 10]);
//MWConfig_Script.push(["NTHephasto.ntj", 10]);
//MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; // false: start at entrance, true: start at star
// *********************** Act V ***********************
//MWConfig_Script.push(["NTEldritch.ntj", 5]); NTConfig_ShenkExtension = true;
//MWConfig_Script.push(["NTThreshSocket.ntj", 5]);
//MWConfig_Script.push(["NTFrozenRiver.ntj", 10]); NTConfig_ClearFrozenRiver = false;
//MWConfig_Script.push(["NTGlacialTrail.ntj", 10]); NTConfig_ClearGlacialTrail = false;
//MWConfig_Script.push(["NTIcyCellar.ntj", 5]); NTConfig_ClearIcyCellar = false;
//MWConfig_Script.push(["NTNihlathak.ntj", 5]); NTConfig_PindleskinExtension = false; MWConfig_SkipOnTombVipers = true;
//MWConfig_Script.push(["MWWorldstoneKeep.ntj", 10]); MWConfig_SkipLevelOnWitches = true; MWConfig_SkipLevelOnSouls = false; MWConfig_SkipLevelOnDeathLords = true;
//MWConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; MWConfig_SkipBaalOnDolls = true; MWConfig_SkipBaalOnSouls = false; MWConfig_DoBaalPreAttack = true;
// *********************** Misc ************************
//MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 10; MWConfig_SuperChestAreas = ["Cave Level 2", "Mausoleum", "Hole Level 2", "Pit Level 2", "Sewers Level 3", "Halls of the Dead Level 2", "Stony Tomb Level 2", "Maggot's Lair Level 3", "Ancient Tunnels", "Tal Rasha's Tomb", "Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Sewers Level 2", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar", "Halls of Pain"];
//MWConfig_Script.push(["MWRush.ntj", 0]); MWConfig_IsRusher = true; MWConfig_ActiveQuestersName = ""; MWConfig_NumberOfCharsToRush = 1; MWConfig_GetHoradricCubesInNorm = true; MWConfig_QuestSchedule = ["A4Q1", "A5Q1"]; MWConfig_RushActs = [1, 2, 3, 4, 5];
//MWConfig_Script.push(["MWWaypointCatcher.ntj", 0]); MWConfig_WaypointCatcherActs = [1, 2, 3, 4, 5]; MWConfig_TPWaypoints = true; MWConfig_SkipHallsOfPain = true; MWConfig_ClearWaypointPaths = false;
//MWConfig_Script.push(["MWIdleMode.ntj", 0]); MWConfig_IdleModeRuntime = 5; // Runtime in Minutes
//MWConfig_Script.push(["NTCows.ntj", 10]);
//MWConfig_Script.push(["MWBloodyRejuvs.ntj", 10]);
//MWConfig_Script.push(["MWOrganHarvest.ntj", 10]); MWConfig_EnterInvalidUberPortals = true; MWConfig_PauseOnLackOfKeys = false; MWConfig_IntendedUberPortal = 0; // Matron's Den: 133; Forgotten Sands: 134; Furnace Of Pain: 135;
//MWConfig_Script.push(["MWUberTristram.ntj", 10]); MWConfig_PauseOnLackOfOrgans = false;
*/
//------------------------------------------------------------------------------
// Misc Configuration
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer.
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
MWConfig_ResetArmor = true; // Set to true to reset your Enigma if Teleport skill is missing. WARNING: Activating this feature may - though not likely will - result in the loss of your enigma. Use at your own risk!
//------------------------------------------------------------------------------
// Potion Configuration
//------------------------------------------------------------------------------
NTConfig_LifeThresh = 70; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 60; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
//------------------------------------------------------------------------------
// Chicken Configuration
//------------------------------------------------------------------------------
// This is your chicken life. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate life chicken.
NTConfig_LifeChicken = 30;
// This is your chicken mana. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate mana chicken.
NTConfig_ManaChicken = 0;
// This is your merc's chicken life in percent. If your merc goes below this threshhold, your char will exit the game.
NTConfig_MercChicken = 0;
//------------------------------------------------------------------------------
// Inventory Configuration
//------------------------------------------------------------------------------
// Number of free columns. If less full columns are free stashing is set.
NTConfig_FreeSpace = 5;
// Each number represents a slot in your inventory.
// Set to 0 if the slot and its content must not be touched.
// Set to 1 to allow access to this slot.
// Set to 2 to select the slot that is used for storing keys. (if keys are kept at another slot, your char will try to move them)
NTConfig_Columns[0] = [1,1,0,0,0,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,0,0,0,0,0,0,0,0];
NTConfig_Columns[2] = [1,0,0,0,0,0,0,0,0,0];
NTConfig_Columns[3] = [1,2,0,0,0,0,0,0,0,0];
// Maximum gold amount carried before going to stash.
NTConfig_MinGoldToStash = 250000;
// Set to true if your char is supposed to carry, buy and pick up keys. You do not need to add keys to your .nip files, they will be picked up anyway if this is set to true.
MWConfig_CarryKeys = true;
//------------------------------------------------------------------------------
// Belt Configuration
//------------------------------------------------------------------------------
// Determine how many columns for each type of potion are used.
// Available types : "hp" = health | "mp" = mana | "rv" = rejuvenation
// The first number indicates how many columns will be used for this type of potion.
// The second number indicates the minimum amount of potions in one column. If there are less potions in a single column when your char is in town, he will is visit a merchant in order to buy potions.
// Unlike in vanilla D2NT, there is no need to specify which column is used for certain type of potion, this will be chosen automatically!
MWConfig_BeltTypeColQuantity["hp"] = [3, 3];
MWConfig_BeltTypeColQuantity["mp"] = [1, 3];
MWConfig_BeltTypeColQuantity["rv"] = [0, 0];
// Visit Town and buy potions if your char lacks mana when trying to loot a corpse or teleport.
MWConfig_BuyPotionsOnLackOfMana = true;
// Set to true to replace low quality potions with higher quality potions that just dropped.
MWConfig_ReplaceLowQualityPotions = true;
//-----------------------------------------------------------------------------------
// NipFile Configuration
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("private/normal.nip");
NTConfig_NIPFilePath.push("private/magic_rare.nip");
NTConfig_NIPFilePath.push("private/set.nip");
NTConfig_NIPFilePath.push("private/unique.nip");
NTConfig_NIPFilePath.push("private/craft.nip");
NTConfig_NIPFilePath.push("private/temp.nip");
//------------------------------------------------------------------------------
// Pickit Configuration
//------------------------------------------------------------------------------
// Radius to check for dropped items. NOTE: The maximum is at about ~75, entering higher values will not have any effect.
NTConfig_SnagRange = 70;
// Set to true to check for dropped items whenever you kill a monster.
MWConfig_PickItemsInstantly = false;
//------------------------------------------------------------------------------
// Find Item Configuration
//------------------------------------------------------------------------------
// Set to true to loot nearby corpses using Find Item.
MWConfig_UseFindItem = true;
// This is the default range to check for corpses when Find Item is activated.
MWConfig_FindItemRange = 30;
// Set to true to check for dropped items right after looting a corpse. NOTE: This will slow down your runs and therefore should definately be set to false when doing private games.
MWConfig_PickLootedItemsInstantly = false;
// If you do not like to loot corpses in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_FindItemExceptions.push(<areaid1>, <areaid2>, <areaidn>);
//------------------------------------------------------------------------------
// Chest Configuration
//------------------------------------------------------------------------------
// Set to true to open chests. NOTE: This only affects some super unique chests in certain boss scripts.
NTConfig_OpenChest = true;
// Set to true to open almost any type of container.
MWConfig_OpenAllNearbyChests = true;
// Set to true to check for dropped items right after opening a chest. NOTE: This will slow down your runs and therefore should definately be set to false when doing private games.
MWConfig_PickChestLootsInstantly = false;
// This is the range being checked for chests after clearing an area or room. NOTE: You should not set this too high, 30 is a good value.
MWConfig_OpenChestsRange = 30;
// If you do not like to open chests in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_ChestExceptions.push(<areaid1>, <areaid2>, <areaidn>);
//------------------------------------------------------------------------------
// Cubing Configuration
//------------------------------------------------------------------------------
// Set to true to enable cubing and crafting. NOTE: The recipes are added in the global config by default. If you like to craft certain recipe only using this very char, add those recipes below.
NTConfig_Cubing = false;
//------------------------------------------------------------------------------
// General Configuration
//------------------------------------------------------------------------------
// Set to true to activate public mode. By activating public mode, your char will form a party, open TPs and do some chat outputs when running certain bot scripts.
NTConfig_PublicMode = false;
// Set to true to exit the game instantly if the game is public. This may happen sometimes due to an error pasting the password correctly.
MWConfig_ExitGameOnMissingPassword = false;
// Set to true to exit the game when another player expresses hostility towards you.
me.quitonhostile = false;
// This is the maximum time in seconds your char will remain in a single game. Set to 0 to stay in game infinitely.
me.maxgametime = 500;
// This is the minimum time in seconds for your char to remain in a single game. Your char will not exit the game before this time elapsed.
me.mingametime = 0;
//------------------------------------------------------------------------------
// Shrine Configuration
//------------------------------------------------------------------------------
// Set to true to activate nearby shrines. Shrines will only be activated if it is actually useful.
MWConfig_ActivateNearbyShrines = true;
// If you would like to skip shrines in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_ShrineExceptions.push(<areaid1>, <areaid2>, <areaidn>);
//------------------------------------------------------------------------------
// Precast Configuration
//------------------------------------------------------------------------------
// Your precast skills can be defined in the array below. NOTE: Battle Command, Battle Orders and Shout will be cast automatically. Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
MWConfig_PrecastSkills = [];
// Set this to true if you would like to switch slots right after casting BC, BO and Shout. If set to false, your char will remain with the BO Slot until the whole precast procedure is done.
MWConfig_SwitchSlotsAfterBoPrecast = true;
//------------------------------------------------------------------------------
// Attack Configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = MWS_WAR_CRY; // This skill is used once whenever attacking a new target. Set to 0 to deactivate.
NTConfig_AttackSkill[1] = MWS_WHIRLWIND; // Primary skill to bosses.
NTConfig_AttackSkill[2] = 0; // Reserved
NTConfig_AttackSkill[3] = MWS_WHIRLWIND; // Primary skill to others.
NTConfig_AttackSkill[4] = 0; // Reserved
NTConfig_AttackSkill[5] = MWS_BERSERK; // Secondary skill in case monster is immune to primary skill. Set to 0 to deactivate.
NTConfig_AttackSkill[6] = 0; // Reserved
NTConfig_AttackSkill[7] = 0; // Reserved
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
// Set to true if you want to clear area after killing boss. NOTE: This only affects a few botscripts.
NTConfig_ClearPosition = true;
// Set to true to clear area when killing a boss and the position is crowded by monsters. NOTE: Setting this to true may cause NTA_KillMonster() to fail way more often.
MWConfig_ClearBossPosition = false;
// This is the number of attacks to be performed before the the character tries to move to another position. Set to 0 not to reposition.
MWConfig_AttacksBeforeRepositioning = 25;
// Define a time limit for your attacks for each type of monster.
MWConfig_AttackTimeLimit[0] = 20; // Maximum time in seconds to attack a normal monster
MWConfig_AttackTimeLimit[1] = 120; // Maximum time in seconds to attack a super unique monster
MWConfig_AttackTimeLimit[2] = 30; // Maximum time in seconds to attack a champion
MWConfig_AttackTimeLimit[3] = 120; // Maximum time in seconds to attack a bosse
MWConfig_AttackTimeLimit[4] = 30; // Maximum time in seconds to attack a minion
// Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be.
MWConfig_CheckImmunitySkills = [];
// Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above.
// 0: Don't do anything. (D2NT default)
// 1: Get close to the monster, use static field if the monster is not immune to lightning.
// 2: Skip the monster.
// 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9]
NTConfig_BehaviourOnImmuneMonster = 0;
NTConfig_AttackSkill[8] = 0; // Skill to be used against user defined immunes.
NTConfig_AttackSkill[9] = 0; // Untimed Skill to be used against user defined immunes.
// Check self safe in field (NOT in town). Set to 0 if you won't.
// 0x01 : Potion
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0;
// Check merc's safe in field (NOT in town). Set to 0 if you won't.
// 0x01 : Death
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01;
}
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Config sieht gut aus.
So ganz kann ich es mir auch nicht erklären, auch wenn mir wohl bekannt ist, dass die interne Pfadberechnung in Travincal gerne mal Probleme bereitet. Aber im Normalfall sollte das beim standard Travi Script eigentlich glatt laufen. :/
Verfügt dein Char über zu wenig FCR oder ist die Verbindung sehr schlecht?
LG
Muddy
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07/31/2011, 23:46
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#2750
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elite*gold: 0
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also ich hab ne gute verbindung
aber das mit dem fcr
da kann was dran sein
da mein barb kein fcr hat 
alles nur goldfind items
nichts gibt fcr ^^
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07/31/2011, 23:50
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#2751
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Kann man das Fast Dia Script von Bluebird namens "("NTFastDiablo.ntj");"
Auch bei Muddys einfügen?
Wenn ja, wie?
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08/01/2011, 01:08
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#2752
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Posts: 19
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Hallo Muddy,
also XML weiß ich nicht ob das aktiv ist, am anfang bei der grünen schrift steht immer 0 items drin. Und nein, es ist ein Hammerdin. Habe schon das fastpick ausgemacht / picktime hochgesetzt / privatgame anstatt public - trotzdem immer schmiert er im Chaos Sanctuarium ab, Baal funktioniert wunderbar.
Zum thema craften nochmal: Hatte in den nips kein // vor den pgems... das war der Fehler. Mal schauen ob er jetzt noch runen für die rüstung sammelt, ich gebe bescheid.
wär schön wenn du mri wegen cs noch helfen könntest, sag mir was ich dir posten soll oder was ich eingestellt habe oder was auch immer
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08/01/2011, 12:39
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#2753
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elite*gold: 0
Join Date: Nov 2010
Posts: 34
Received Thanks: 27
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Quote:
Originally Posted by Falconmind
Kann man das Fast Dia Script von Bluebird namens "("NTFastDiablo.ntj");"
Auch bei Muddys einfügen?
Wenn ja, wie?
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Ja, kann man.
Du musst alle 'NTBotGame.ntj' des betreffenden Skripts durch 'MWBotGame.ntj' ersetzen.
Dann noch die entsprechende Zeile zum Aufrufen dieses Skripts in deine Char_Config eintragen und fertig.
Grüße
Onkarion
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08/01/2011, 14:35
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#2754
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Administrator
elite*gold: 41364
Join Date: Jan 2010
Posts: 22,727
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Quote:
Originally Posted by sm0ker91
also ich hab ne gute verbindung
aber das mit dem fcr
da kann was dran sein
da mein barb kein fcr hat 
alles nur goldfind items
nichts gibt fcr ^^
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Versuch es doch mal mit Fastmod, dann musst du es nicht über das Equipment lösen und hast somit nach wie vor alle Freiheiten. Das sollte an sich irgendwo in der Erläuterung verlinkt sein, musst du mal schauen.
Quote:
Originally Posted by Antav
Hallo Muddy,
also XML weiß ich nicht ob das aktiv ist, am anfang bei der grünen schrift steht immer 0 items drin. Und nein, es ist ein Hammerdin. Habe schon das fastpick ausgemacht / picktime hochgesetzt / privatgame anstatt public - trotzdem immer schmiert er im Chaos Sanctuarium ab, Baal funktioniert wunderbar.
Zum thema craften nochmal: Hatte in den nips kein // vor den pgems... das war der Fehler. Mal schauen ob er jetzt noch runen für die rüstung sammelt, ich gebe bescheid.
wär schön wenn du mri wegen cs noch helfen könntest, sag mir was ich dir posten soll oder was ich eingestellt habe oder was auch immer 
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Sofern du es nicht explizit deaktiviert hast, wird es an sein. Setz mal MWConfig_UseXMLItemlog auf false um es zu deaktivieren.
Zu der CS Sache kann ich leider wenig sagen, da für mich nicht ersichtlich ist, wo das Problem liegt. Ich habe selber einen Paladin und der hat solche Probleme nicht, darum weiß ich nicht, warum das bei dir anders ist.
Ich werde im kommenden Update aber die Standardeinstellungen so wählen, dass von Haus aus größmögliche Stabilität eingestellt ist, jedenfalls soweit ich es nachvollziehen kann. Eventuell erledigt sich das Problem dann ja von selbst.
LG
Muddy
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08/01/2011, 14:42
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#2755
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elite*gold: 0
Join Date: Aug 2010
Posts: 260
Received Thanks: 12
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Aus irgendeinem Grund stürzen meine SOrcs grundsätzlich 2 bis 3 mal nach starten des bots ab ... ich habe bis auf 4 neue Ram Bausteine nichts verändert ... o.O
Pala und Barb laufen ganz normal ... nur die Sorcs stürzen halt grundsätzlich 2 bis 3 mal direkt ab mit diesen roten absturzfenster ... echt total nervig -.-
Wie gesagt selbst der barb läuft sehr viel stabiler !
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08/01/2011, 20:00
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#2756
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Administrator
elite*gold: 41364
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Welches rote Absturzfenster meinst du? Dass dein neuer Ram keinen Schuss weg hat, kannst du ausschließen?
LG
Muddy
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08/01/2011, 20:38
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#2757
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elite*gold: 0
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Quote:
Originally Posted by Muddy_Waters
Welches rote Absturzfenster meinst du? Dass dein neuer Ram keinen Schuss weg hat, kannst du ausschließen?
LG
Muddy
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ja der ist voll funktionstüchtig !
Na das acces violation ding wo d2 abstürzt und nur noch diese fehlermeldung im vordergrund ist ...
Naja es ist relativ merkwürdig weil es einfach nur meine 2 Zauberinnen betrifft die regelmäßig abstürzen (bzw eine fängt sich nach 3 stück und läuft dann problemlos und die andere geht gar nicht mehr)
Ich habs jetzt über verschiedene d2 installationen versucht aber erstürzt auf jedenfall immer bei meiner lightning sorc ab und zwar so das diese absolut nicht mehr spielbar ist
Edit: Ok Problem denke ich gefunden... der bot hat angefangen sein komplettes equip weg zu werfen o.O also schuhe und handschuhe sind weg (ok nur sands und magefist aber schon merkwürdig! wäre das 1. mal seitdem ich bots benutze das einer equip weg wirft o.O)
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08/01/2011, 21:42
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#2758
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elite*gold: 0
Join Date: Jul 2011
Posts: 2
Received Thanks: 0
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I was viewing in English but now it's all in German.
I have a Muddys 3.1 bot working like a charm (thank you sir). I cannot get my Cow Level to work correctly. My bot just sits there and says something about a syntax error and : I have not changed anything from the original file. Will the script I saw bout 20 pages back be the answer to this?
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08/01/2011, 21:51
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#2759
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elite*gold: 0
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Posts: 43
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Danke Muddy
hab es jetzt so eingestellt wie du es mir gezeigt hast aber meine Rusherin ( Sorc) macht immer noch das gleiche sie läuft zu Warriv und meint act1 complete dann geht sie in akt 2 und redet mit Jerraim und dann mit dem Merschif usw und meint act 2 complete und mein pala (zurushenden char) wartet brav in akt 1 dadrauf das die sorc andariel plättet hast du da eine Lösung?
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08/02/2011, 01:32
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#2760
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elite*gold: 0
Join Date: Aug 2009
Posts: 435
Received Thanks: 159
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Quote:
Originally Posted by Wolfster007
I was viewing in English but now it's all in German.
I have a Muddys 3.1 bot working like a charm (thank you sir). I cannot get my Cow Level to work correctly. My bot just sits there and says something about a syntax error and : I have not changed anything from the original file. Will the script I saw bout 20 pages back be the answer to this?
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There is a little error in the Cow script. Just look closely on the errormessage, espacially with line it says.
Then go to: Muddys D2NT\scripts\NTBot\bots\NTCows.ntj
and then go to the line the errormessage is referring to. I think there were 2 ")" and you just have to change the second one into a ";" or something like this
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