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[Release] Auto Update CE Scripts
Discussion on [Release] Auto Update CE Scripts within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
04/24/2010, 23:16
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#46
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Join Date: Jan 2010
Posts: 229
Received Thanks: 418
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Quote:
Originally Posted by 2mooons
Why when I used speed hack it keep ruturning me to the same spot
if there a way to prevent this from happening tell me
IF I HELP PRESS THANKS
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Im not even going to answer that ... the answer is right under your nose common 
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04/25/2010, 10:27
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#47
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hey I've got a (stupid) question
What do I have to do, to use theese hacks?
I know, that I've to make a CE Autoessemble sheet and paste it there,but
when I press Assign to Current Cheat Table, it freezez for 3 seconds.
ok that's not the real problem,but when i want to activate the cheat in CE through ticking
the cheat nothing happens and there is no tick next to the cheat.
EDIT  kay I fixed the tick problem and everything works fine except wallhack
is there anybody else who has problems with wallhack?
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04/25/2010, 11:03
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#48
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Quote:
Originally Posted by chillmastor
hey I've got a (stupid) question
What do I have to do, to use theese hacks?
I know, that I've to make a CE Autoessemble sheet and paste it there,but
when I press Assign to Current Cheat Table, it freezez for 3 seconds.
ok that's not the real problem,but when i want to activate the cheat in CE through ticking
the cheat nothing happens and there is no tick next to the cheat.
EDIT  kay I fixed the tick problem and everything works fine except wallhack
is there anybody else who has problems with wallhack?
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Active Wall Hack then swich map or active before u log at map.
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04/25/2010, 11:19
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#49
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Join Date: Nov 2009
Posts: 18
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So this dont work on CE 5.5? Can u make wallhack/skillhack/mobspeed for me in 5.5?  I can pay u money ingame
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04/25/2010, 11:33
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#50
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Posts: 18
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Now I Have downloaded CE 5.6 and entered all the codes, Shall I just run dekaron normally and activate the hacks? or do I need rexgination stuff or something?
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04/25/2010, 11:35
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#51
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Posts: 71
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Good job man ^^ thanks.
I'm having some trouble with speed hack; at line 24 it sais: db 00 00 C0 40 changed it into: db 00 00 20 41 and the mob speed into the same value, but when I enable nothing hapens I just walk normal speed. Have to say, I'm not that good with ce scripts lol.
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04/25/2010, 12:53
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#52
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Do I need a reXGINation or something or just run dekaron normally and activate the hacks?
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04/25/2010, 15:05
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#53
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Quote:
Originally Posted by RenatioN
Now I Have downloaded CE 5.6 and entered all the codes, Shall I just run dekaron normally and activate the hacks? or do I need rexgination stuff or something?
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you need rexign
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04/27/2010, 14:08
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#54
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So if I understood, speedhacks dont work anymore and skillhack for CE is not allowed on this forum?
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04/27/2010, 15:31
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#55
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It's so a funny forum...
Quote:
Originally Posted by RenatioN
So if I understood, speedhacks dont work anymore and skillhack for CE is not allowed on this forum?
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No, Speedhack, VAC, Skillhacks (if you
know how) and so on works wonderful!
Thanks!
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04/27/2010, 16:44
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#56
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Join Date: Jan 2010
Posts: 229
Received Thanks: 418
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Quote:
Originally Posted by Steve5000
It's so a funny forum...
No, Speedhack, VAC, Skillhacks (if you
know how) and so on works wonderful!
Thanks! 
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speedhack & vac are allowed to post here, no skillhack indeed its banned here and it doesnt work with the old method anywayz
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04/27/2010, 17:49
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#57
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Join Date: Nov 2009
Posts: 18
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Quote:
Originally Posted by Distortion69
speedhack & vac are allowed to post here, no skillhack indeed its banned here and it doesnt work with the old method anywayz
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When I use speedhack I just get teleported back all the time, do I got wrong speedhack or wtf??
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04/27/2010, 18:53
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#58
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Join Date: Apr 2010
Posts: 2
Received Thanks: 5
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I've made 2 more public scripts so that they will autoupdate.
I've tryed it today, with the weekly patch and worked great.
Only works with Cheat Engine 5.6
So here they are :
Elusive:Teleports you from any position on the map to position 0:0 when enabled.
Code:
[ENABLE]
aobscan(_aelu,8B 08 8B 50 04 89 4C 24 20)
label(_aelusiv)
registersymbol(_aelusiv)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(x_location)
label(y_location)
label(z_location)
registersymbol(x_location)
registersymbol(y_location)
registersymbol(z_location)
label(exit)
_aelu:
_aelusiv:
jmp newmem
returnhere:
newmem:
mov ecx,x_location
mov ecx,[ecx]
cmp ecx,0
//je originalcode
mov [eax],ecx
mov ecx,y_location
mov ecx,[ecx]
cmp ecx,0
//je originalcode
mov [eax+04],ecx
mov ecx,z_location
mov ecx,[ecx]
cmp ecx,0
//je originalcode
mov [eax+08],ecx
originalcode:
mov ecx,[eax]
mov edx,[eax+04]
exit:
jmp returnhere
x_location:
dd 00000000
y_location:
dd 00000000
z_location:
dd 00000000
[DISABLE]
dealloc(newmem)
_aelusiv:
mov ecx,[eax]
mov edx,[eax+04]
unregistersymbol(_aelusiv)
0:0 Teleport Hack: Changes the Teleport Location of the map specified to 0,0 as well as the teleport destination.
Code:
[ENABLE]
aobscan(_atele,0F B7 98 04 01 00 00 8B 45 00)
label(_ateleport)
registersymbol(_ateleport)
alloc(TeleHack,1024)
label(ChangeTele)
label(SkipChange)
label(ReturnTele)
_atele:
_ateleport:
jmp TeleHack
nop
nop
ReturnTele:
TeleHack:
movzx ebx,word ptr [eax]
cmp bx,0483 // check for Python Castle -> Tomb of the Black Dragon
je ChangeTele
cmp bx,4E20 // check for Braiken Castle -> Draco Desert
je ChangeTele
cmp bx,2B8C // check for North Morte -> Acquirai Ruins
je ChangeTele
cmp bx,048D // check for tomb of the black dragon -> Cursed Mazed
je ChangeTele
jmp SkipChange
ChangeTele:
mov word ptr [eax+00000106],0005
mov word ptr [eax+0000010C],0005
SkipChange:
movzx ebx,word ptr [eax+00000104]
jmp ReturnTele
[DISABLE]
dealloc(TeleHack)
_ateleport:
movzx ebx,word ptr [eax+00000104]
unregistersymbol(_ateleport)
NOTE: Extra instructions are needed for this script.
1. You MUST activate telehack BEFORE loading the map you want to telehack
2. See on the script how it says "Braiken Castle -> Draco Desert", that means that you have to go to 0:0 on Braiken
3. To go to 0:0 you need to do wall hack
I hope i can help with this scripts ^^
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04/27/2010, 18:55
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#59
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elite*gold: 0
Join Date: Jan 2010
Posts: 229
Received Thanks: 418
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Quote:
Originally Posted by CrashKid1o1
I've made 2 more public scripts so that they will autoupdate.
I've tryed it today, with the weekly patch and worked great.
Only works with Cheat Engine 5.6
So here they are :
Elusive:Teleports you from any position on the map to position 0:0 when enabled.
Code:
[ENABLE]
aobscan(_aelu,8B 08 8B 50 04 89 4C 24 20)
label(_aelusiv)
registersymbol(_aelusiv)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(x_location)
label(y_location)
label(z_location)
registersymbol(x_location)
registersymbol(y_location)
registersymbol(z_location)
label(exit)
_aelu:
_aelusiv:
jmp newmem
returnhere:
newmem:
mov ecx,x_location
mov ecx,[ecx]
cmp ecx,0
//je originalcode
mov [eax],ecx
mov ecx,y_location
mov ecx,[ecx]
cmp ecx,0
//je originalcode
mov [eax+04],ecx
mov ecx,z_location
mov ecx,[ecx]
cmp ecx,0
//je originalcode
mov [eax+08],ecx
originalcode:
mov ecx,[eax]
mov edx,[eax+04]
exit:
jmp returnhere
x_location:
dd 00000000
y_location:
dd 00000000
z_location:
dd 00000000
[DISABLE]
dealloc(newmem)
_aelusiv:
mov ecx,[eax]
mov edx,[eax+04]
unregistersymbol(_aelusiv)
0:0 Teleport Hack: Changes the Teleport Location of the map specified to 0,0 as well as the teleport destination.
Code:
[ENABLE]
aobscan(_atele,0F B7 98 04 01 00 00 8B 45 00)
label(_ateleport)
registersymbol(_ateleport)
alloc(TeleHack,1024)
label(ChangeTele)
label(SkipChange)
label(ReturnTele)
_atele:
_ateleport:
jmp TeleHack
nop
nop
ReturnTele:
TeleHack:
movzx ebx,word ptr [eax]
cmp bx,0483 // check for Python Castle -> Tomb of the Black Dragon
je ChangeTele
cmp bx,4E20 // check for Braiken Castle -> Draco Desert
je ChangeTele
cmp bx,2B8C // check for North Morte -> Acquirai Ruins
je ChangeTele
cmp bx,048D // check for tomb of the black dragon -> Cursed Mazed
je ChangeTele
jmp SkipChange
ChangeTele:
mov word ptr [eax+00000106],0005
mov word ptr [eax+0000010C],0005
SkipChange:
movzx ebx,word ptr [eax+00000104]
jmp ReturnTele
[DISABLE]
dealloc(TeleHack)
_ateleport:
movzx ebx,word ptr [eax+00000104]
unregistersymbol(_ateleport)
NOTE: Extra instructions are needed for this script.
1. You MUST activate telehack BEFORE loading the map you want to telehack
2. See on the script how it says "Braiken Castle -> Draco Desert", that means that you have to go to 0:0 on Braiken
3. To go to 0:0 you need to do wall hack
I hope i can help with this scripts ^^
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If its ok for you ill add them to my main post ? give credits to you ofc .. post me when its ok for you
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04/27/2010, 19:49
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#60
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elite*gold: 0
Join Date: Mar 2010
Posts: 25
Received Thanks: 3
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The hacks are great!
I got 1 question about the spawn hack - in game I saw a spawn hack that spawn mobs like 50x times faster than the one posted here so my question is - can anyone add the code for that one (or atleast how to speed up the spawn time for this spawn hack)?
-Thanks.
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