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[Release] Auto Update CE Scripts
Discussion on [Release] Auto Update CE Scripts within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
04/22/2010, 22:31
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#16
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elite*gold: 0
Join Date: Sep 2009
Posts: 66
Received Thanks: 3
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What brings that hack "Melee Attack Range Hack"???
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04/23/2010, 00:18
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#17
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Join Date: Jan 2010
Posts: 1
Received Thanks: 0
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realy nice work. *****
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04/23/2010, 00:49
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#18
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Join Date: Aug 2009
Posts: 19
Received Thanks: 9
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Quote:
Originally Posted by XxAssassinxX
What brings that hack "Melee Attack Range Hack"???
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is the range that u can ataka( not skills)
u can atak more far away, very useful in low lvls
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04/23/2010, 03:03
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#19
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elite*gold: 0
Join Date: Jul 2008
Posts: 2
Received Thanks: 0
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Quote:
Originally Posted by Redis
use them in cheat engine... if you don't know how to, search a bit, there's a lot of tutorials. Anyway this is the easiest method ever posted :P
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Why do I find open ce dk.exe. Tips I "Error while opening this process"
Who can answer me. Thank you   
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04/23/2010, 07:29
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#20
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elite*gold: 20
Join Date: Jan 2008
Posts: 1,346
Received Thanks: 355
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Quote:
Originally Posted by wenbar
On the non-agro scrits, there are being shown 2 array of bytes, and i didn't understood it?
can someone tell me what am i suposed to do next?
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You don't need to do anything, the script calls CE's auto assembler (pre-injection) function aobscan(), so it gets the offset for you when you inject. So all you need to do is put the script in CE and execute it.
Reason why there's two array of bytes in the non-aggro script is simply because there's two parts/offsets that get edited. So it needs to scan both AOB's and return the two offsets.
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04/23/2010, 08:34
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#21
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elite*gold: 20
Join Date: Aug 2008
Posts: 2,763
Received Thanks: 4,397
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Quote:
Originally Posted by looook
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XignCode must be disabled in order to attach to the process with CE...
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04/23/2010, 09:05
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#22
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elite*gold: 0
Join Date: Sep 2008
Posts: 1,123
Received Thanks: 224
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mass spawn work perfectly thx man
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04/23/2010, 09:36
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#23
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elite*gold: 0
Join Date: Apr 2010
Posts: 105
Received Thanks: 45
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they are working??????
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04/23/2010, 12:14
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#24
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elite*gold: 0
Join Date: Jan 2010
Posts: 229
Received Thanks: 418
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Quote:
Originally Posted by MrPremium
they are working??????
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no its fake im trying to scam all your acc
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04/23/2010, 13:40
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#25
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elite*gold: 0
Join Date: Sep 2008
Posts: 116
Received Thanks: 38
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Can please someone tell me if i have to do anything extra to make them woriking on elite dekaron ?
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04/23/2010, 14:05
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#26
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elite*gold: 0
Join Date: May 2008
Posts: 6
Received Thanks: 0
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Thx a lot Distortion69! 
For me really works...and pls who can tell me how works Spawn Hack? I don't know what i must do at it...
Thx again, you and Nebular are the mens!
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04/23/2010, 14:37
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#27
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elite*gold: 0
Join Date: Jul 2008
Posts: 344
Received Thanks: 73
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Mass spawn doesnt work anymore, so just forget about it.
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04/23/2010, 14:53
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#28
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elite*gold: 0
Join Date: Sep 2008
Posts: 116
Received Thanks: 38
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where is the offset in here ....and i realy have to change ..
someone help me out is not working on Elite dekaron or i do something rong ..
[ENABLE]
aobscan(_aVac,8B 50 1C 89 51 20)
label(_aVacLabel)
registersymbol(_aVacLabel)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
_aVac:
_aVacLabel:
jmp newmem
nop
returnhere:
newmem:
//DwExploreRange eax
mov [eax+08],00000040//DwSight eax+08
mov [eax+04],00000040//DwPersuitRange eax+04
//DwAvoidRange eax+0C
//mov [eax+10],00000500//DwExploreStandDelay eax+10
//mov [eax+14],00000500//DwExploreMoveDelay eax+14
mov [eax+18],00000100//DwStandDelay eax+18
mov [eax+1C],00000100//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
//mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
//mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
mov [eax+40],00000000//DwUnderAttackAggro eax+40
mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
//mov edx,30 // number spawn
//mov [eax+8c],edx
//mov edx,64 // time delay spawn
//mov [eax+90],edx
mov edx,99 // # follow monster
mov [eax+3C],edx
mov [ecx+20],edx // # follow my master
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
_aVacLabel:
mov edx,[eax+1c]
mov [ecx+20],edx
unregistersymbol(_aVacLabel)
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04/23/2010, 15:26
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#29
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elite*gold: 0
Join Date: Jan 2010
Posts: 229
Received Thanks: 418
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Quote:
Originally Posted by Robert666
where is the offset in here ....and i realy have to change ..
someone help me out is not working on Elite dekaron or i do something rong ..
[ENABLE]
aobscan(_aVac,8B 50 1C 89 51 20)
label(_aVacLabel)
registersymbol(_aVacLabel)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
_aVac:
_aVacLabel:
jmp newmem
nop
returnhere:
newmem:
//DwExploreRange eax
mov [eax+08],00000040//DwSight eax+08
mov [eax+04],00000040//DwPersuitRange eax+04
//DwAvoidRange eax+0C
//mov [eax+10],00000500//DwExploreStandDelay eax+10
//mov [eax+14],00000500//DwExploreMoveDelay eax+14
mov [eax+18],00000100//DwStandDelay eax+18
mov [eax+1C],00000100//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
//mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
//mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
mov [eax+40],00000000//DwUnderAttackAggro eax+40
mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
//mov edx,30 // number spawn
//mov [eax+8c],edx
//mov edx,64 // time delay spawn
//mov [eax+90],edx
mov edx,99 // # follow monster
mov [eax+3C],edx
mov [ecx+20],edx // # follow my master
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
_aVacLabel:
mov edx,[eax+1c]
mov [ecx+20],edx
unregistersymbol(_aVacLabel)
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This is not a private server section ... this isnt supposed to work on private server, and if it does good for you but i dont give support to that.
You should look here :
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04/23/2010, 15:36
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#30
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elite*gold: 0
Join Date: Mar 2009
Posts: 29
Received Thanks: 4
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Any1 get instant dc from far eye?
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