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[Release] Auto Update CE Scripts
Discussion on [Release] Auto Update CE Scripts within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
04/22/2010, 16:43
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#1
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elite*gold: 0
Join Date: Jan 2010
Posts: 229
Received Thanks: 418
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[Release] Auto Update CE Scripts
I stopped playing Dekaron years ago, i will not be updating this anymore. Scripts are as is, if it works you're lucky if it doesnt look for others / buy something from a respected member.
I WILL NOT BE GIVING ANY SUPPORT TROUGH PM OR OTHER METHODS !!
I've made all public scripts so that they will autoupdate.
I've tryed it today, with the weekly patch and worked great.
It could be that someday the aob needs some adjustments but as long as that doesnt change is it ok, and if it changes i can ad some wildcards to the aob.
Do not overwrite your old scripts, it will not work.
Assign it to a new script, or you will get an error when trying to save, its a bug, i've reported it to DarkByte, the guy who made CE, so this will be fixed in the next version prolly...
Only works with Cheat Engine 5.6
So here they are :
Auto Pots:
[ENABLE]
aobscan(_aPots,83 78 08 13 0F 85)
label(_aPotsLabel)
registersymbol(_aPotsLabel)
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)
label(check_mana)
label(finished_check)
_aPots:
_aPotsLabel:
jmp newmem
nop
nop
nop
nop
nop
returnhere:
newmem:
originalcode:
cmp dword ptr [eax+08],01 // checking for HP pot?
jne check_mana
mov dword ptr[eax+08],11 // change to auto pot
mov dword ptr[eax+10],11
check_mana:
cmp dword ptr [eax+08],02 // checking for MP pot?
jne finished_check
mov dword ptr[eax+08],12 // change to auto pot
mov dword ptr[eax+10],12
finished_check:
cmp dword ptr [eax+08],13
je 0052d13a
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
_aPotsLabel:
cmp dword ptr [eax+08],13
db 0F 84 91 00 00 00
unregistersymbol(_aPotsLabel)
Far Eye: FIXED BUG
[ENABLE]
aobscan(FarEye,8B 48 08 8B 50 04 51 8B 4C 24)
label(Label)
registersymbol(Label)
alloc(ChangeClipDistance,64)
label(ReturnClip)
label(ClipDistance)
registersymbol(ClipDistance)
ChangeClipDistance:
mov ecx,[ClipDistance]
mov [eax+08],ecx
mov edx,[eax+04]
jmp ReturnClip
ClipDistance:
db 00 00 48 43
FarEye:
Label:
jmp ChangeClipDistance
nop
ReturnClip:
[DISABLE]
Label:
mov ecx,[eax+08]
mov edx,[eax+04]
dealloc(ChangeClipDistance,64)
unregistersymbol(ClipDistance)
unregistersymbol(FarEye)
Spawn hack:
[ENABLE]
aobscan(_aSpawn,8B 50 1C 89 51 20)
label(_aSpawnLabel)
registersymbol(_aSpawnLabel)
alloc(spawn,2048)
label(returnhere)
label(originalcode)
label(exit)
_aSpawn:
_aSpawnLabel:
jmp spawn
nop
returnhere:
spawn:
mov [eax+08],00000020
mov [eax+04],00000020
mov [eax+10],00000064
mov [eax+14],00000064
mov [eax+18],00000258
mov [eax+1C],00000258
mov [eax+2C],00000064
mov [eax+30],00000020
mov [eax+34],00000000
mov [eax+54],00000000
mov [eax+58],00000000
mov [eax+5C],00000000
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
mov edx,100 // number of mob to spawn
mov [eax+8c],edx
mov edx,01 // time delay between spawn
mov [eax+90],edx
mov edx,100 // # of spawn to follow you
mov [eax+3C],edx
exit:
jmp returnhere
[DISABLE]
dealloc(spawn)
_aSpawnLabel:
mov edx,[eax+1c]
mov [ecx+20],edx
unregistersymbol(_aSpawnLabel)
Melee Attack Range Hack:
[ENABLE]
aobscan(_aRange,88 81 AC 00 00 00 88 81 B8 00 00 00 F3 0F 11 81 C0 00 00 00 C7 81 B0 00 00 00 D0 07 00 00 88 81 AD 00 00 00 E8 97)
label(_aRangeLabel)
registersymbol(_aRangeLabel)
alloc(ModRange, 1024)
label(ReturnRange)
label(Range)
registersymbol(Range)
_aRange:
_aRangeLabel:
jmp ModRange
nop
ReturnRange:
ModRange:
mov al,[Range]
mov [ecx+000000ac],al
jmp ReturnRange
Range:
db 40
[DISABLE]
dealloc(ModRange)
unregistersymbol(Range)
_aRangeLabel:
mov [ecx+000000ac],al
unregistersymbol(_aRangeLabel)
Mob Speedhack:
[ENABLE]
aobscan(_aMobSpeed,80 7C 24 04 00 74 06 D9 40 70)
label(_aMobSpeedLabel)
registersymbol(_aMobSpeedLabel)
alloc(DrakoMobSpeedBace,2048)
label(MobIsWalking)
label(MobRunSpeedValue)
label(MobWalkSpeedValue)
label(ReturnMobSpeed)
registersymbol(MobRunSpeedValue)
registersymbol(MobWalkSpeedValue)
DrakoMobSpeedBace:
cmp byte ptr [esp+04],00
je MobIsWalking
fld dword ptr [MobRunSpeedValue]
ret 0004
MobIsWalking:
fld dword ptr [MobWalkSpeedValue]
ret 0004
MobRunSpeedValue:
db 00 00 60 41
MobWalkSpeedValue:
db 00 00 40 40
_aMobSpeed:
_aMobSpeedLabel:
jmp DrakoMobSpeedBace
ReturnMobSpeed:
[DISABLE]
dealloc(DrakoMobSpeedBace)
unregistersymbol(MobRunSpeedValue)
unregistersymbol(MobWalkSpeedValue)
_aMobSpeedLabel:
cmp byte ptr [esp+04],00
unregistersymbol(_aMobSpeedLabel)
No aggro :
[ENABLE]
aobscan(_aNoAggro,0F B7 86 54 01 00 00 8B 0D)
aobscan(_aMobRange,89 54 24 48 8B 01 FF 50 0C 8B)
label(_aNoAggroLabel)
label(_aMobRangeLabel)
registersymbol(_aNoAggroLabel)
registersymbol(_aMobRangeLabel)
alloc(newmem, 2048)
alloc(MonsterRange, 2048)
label(returnhere)
label(originalcode)
label(ReturnMonsterRange)
label(exit)
_aNoAggro:
_aNoAggroLabel:
jmp newmem
nop
nop
returnhere:
_aMobRange:
_aMobRangeLabel:
jmp MonsterRange
nop
ReturnMonsterRange:
MonsterRange:
mov [esp+48],edx
mov [esp+30],00000000
mov [esp+4c],00000000
//mov [esi+00000240],0000000 //other attack range to 0
//mov [esi+0000023c],0000000 //other attack range to 0
//mov [esi+00000238],0000000 //other attack range to 0
mov eax,[ecx]
jmp ReturnMonsterRange
newmem:
originalcode:
movzx eax,word ptr [esi+00000154]
//mov eax,01
//mov word ptr [esi+00000156],ax
//mov [esi+00000070], 41400000 // speed mob
//40c00000 = 6 lv 1 (to replace the above blue color)
//40400000 = 12 lv 2 (to replace the above blue color)
//41c00000 = 24 lv 3 (to replace the above blue color)
mov byte ptr [esi+00000174],00 // malee attack range = 0
mov byte ptr [esi+00000244],00 // magic attack range = 0
mov [esi+00000240],0000000 //other attack range = 0
mov [esi+0000023c],0000000 //other attack range = 0
mov [esi+00000238],0000000 //other attack range = 0
mov eax,03
mov word ptr [esi+00000154],ax
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
dealloc(MonsterRange)
_aNoAggroLabel:
movzx eax,word ptr [esi+00000154]
unregistersymbol(_aNoAggroLabel)
_aMobRangeLabel:
mov [esp+48],edx
mov eax,[ecx]
unregistersymbol(_aMobRangeLabel)
No DC vac :
[ENABLE]
aobscan(_aVac,8B 50 1C 89 51 20)
label(_aVacLabel)
registersymbol(_aVacLabel)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
_aVac:
_aVacLabel:
jmp newmem
nop
returnhere:
newmem:
//DwExploreRange eax
mov [eax+08],00000040//DwSight eax+08
mov [eax+04],00000040//DwPersuitRange eax+04
//DwAvoidRange eax+0C
//mov [eax+10],00000500//DwExploreStandDelay eax+10
//mov [eax+14],00000500//DwExploreMoveDelay eax+14
mov [eax+18],00000100//DwStandDelay eax+18
mov [eax+1C],00000100//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
//mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
//mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
mov [eax+40],00000000//DwUnderAttackAggro eax+40
mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
//mov edx,30 // number spawn
//mov [eax+8c],edx
//mov edx,64 // time delay spawn
//mov [eax+90],edx
mov edx,99 // # follow monster
mov [eax+3C],edx
mov [ecx+20],edx // # follow my master
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
_aVacLabel:
mov edx,[eax+1c]
mov [ecx+20],edx
unregistersymbol(_aVacLabel)
Shophack :
[ENABLE]
aobscan(_aShop,8A 41 08 C3 CC CC CC CC CC CC CC CC CC CC CC CC 8B 0D)
label(_aShopLabel)
registersymbol(_aShopLabel)
_aShop:
_aShopLabel:
mov al,01
ret
[DISABLE]
_aShopLabel:
mov al,[ecx+08]
unregistersymbol(_aShopLabel)
Speedhack + Workaround return bug:
[ENABLE]
aobscan(_aSpeed,D9 40 08 5F 5E C3 8B 0D)
label(_aSpeedLabel)
registersymbol(_aSpeedLabel)
alloc(newmem,16)
label(ReturnSpeed)
label(SpeedValue)
registersymbol(SpeedValue)
_aSpeed:
_aSpeedLabel:
jmp newmem
ReturnSpeed:
newmem:
fld dword ptr [SpeedValue]
pop edi
pop esi
jmp ReturnSpeed
push esi
push edi
call dword ptr [SpeedValue]
SpeedValue:
db 00 00 C0 40
0082523F:
ret
[DISABLE]
dealloc(newmem)
unregistersymbol(SpeedValue)
_aSpeedLabel:
fld dword ptr [eax+08]
pop edi
pop esi
unregistersymbol(_aSpeedLabel)
Wallhack :
[ENABLE]
aobscan(_aWall,8D BC 24 88 00 00 00 b9 3f 04 00 00 f3 a5 8b 8c 24)
label(_aWallLabel)
registersymbol(_aWallLabel)
alloc(Wall,64)
label(ReturnWall)
_aWall:
_aWallLabel:
jmp Wall
nop
nop
ReturnWall:
Wall:
lea edi,ss:[esp+00000088]
cmp [eax+00000402],5f626577
je ReturnWall
mov [eax+00000402],5f626577
mov [eax+00000406],67616d69
mov [eax+0000040a],616d2e65
mov [eax+0000040e],00000063
jmp ReturnWall
[DISABLE]
dealloc(Wall)
_aWallLabel:
lea edi,[esp+00000088]
unregistersymbol(_aWallLabel)
Zoom hack :
[ENABLE]
aobscan(_aZoom,F3 0F 10 47 04 EB)
label(_aZoomLabel)
registersymbol(_aZoomLabel)
alloc(newmem,1024)
label(_returnhere)
newmem:
mov [edi+04],427f0000 // change value to maximum zoom
movss xmm0,[edi+04]
jmp _returnhere
_aZoom:
_aZoomLabel:
jmp newmem
_returnhere:
[DISABLE]
_aZoomLabel:
movss xmm0,[edi+04]
dealloc(newmem)
unregistersymbol(_aZoomLabel)
GM Hack / teleport :
[ENABLE]
aobscan(_aGM,8B 80 A8 00 00 00 C3)
label(_aGMLabel)
registersymbol(_aGMLabel)
alloc(newmem, 4096)
label(returnhere)
label(exit)
_aGM:
_aGMLabel:
jmp newmem
nop
returnhere:
newmem:
mov eax,00000002
nop
ret
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
_aGMLabel:
mov eax,[eax+000000a8]
ret
unregistersymbol(_aGMLabel)
GM Detect :
[ENABLE]
aobscan(_aDetectGM,C7 46 0C 00 00 00 00 89 47 04)
label(_aDetectGMLabel)
registersymbol(_aDetectGMLabel)
alloc(DetectGM,25)
label(ReturnName)
_aDetectGM:
_aDetectGMLabel:
jmp DetectGM
nop
nop
ReturnName:
DetectGM:
cmp [eax+70],5D4D475B //[GM]
je 00000000
mov [esi+0c],00000000
jmp ReturnName
[DISABLE]
dealloc(DetectGM)
_aDetectGMLabel:
mov [esi+0c],00000000
unregistersymbol(aDetectGMLabel)
Scripts provided by: (give to him for this ones)
Elusive:Teleports you from any position on the map to position 0:0 when enabled.
Code:
[ENABLE]
aobscan(_aelu,8B 08 8B 50 04 89 4C 24 20)
label(_aelusiv)
registersymbol(_aelusiv)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(x_location)
label(y_location)
label(z_location)
registersymbol(x_location)
registersymbol(y_location)
registersymbol(z_location)
label(exit)
_aelu:
_aelusiv:
jmp newmem
returnhere:
newmem:
mov ecx,x_location
mov ecx,[ecx]
cmp ecx,0
//je originalcode
mov [eax],ecx
mov ecx,y_location
mov ecx,[ecx]
cmp ecx,0
//je originalcode
mov [eax+04],ecx
mov ecx,z_location
mov ecx,[ecx]
cmp ecx,0
//je originalcode
mov [eax+08],ecx
originalcode:
mov ecx,[eax]
mov edx,[eax+04]
exit:
jmp returnhere
x_location:
dd 00000000
y_location:
dd 00000000
z_location:
dd 00000000
[DISABLE]
dealloc(newmem)
_aelusiv:
mov ecx,[eax]
mov edx,[eax+04]
unregistersymbol(_aelusiv)
0:0 Teleport Hack: Changes the Teleport Location of the map specified to 0,0 as well as the teleport destination.
Code:
[ENABLE]
aobscan(_atele,0F B7 98 04 01 00 00 8B 45 00)
label(_ateleport)
registersymbol(_ateleport)
alloc(TeleHack,1024)
label(ChangeTele)
label(SkipChange)
label(ReturnTele)
_atele:
_ateleport:
jmp TeleHack
nop
nop
ReturnTele:
TeleHack:
movzx ebx,word ptr [eax]
cmp bx,0483 // check for Python Castle -> Tomb of the Black Dragon
je ChangeTele
cmp bx,4E20 // check for Braiken Castle -> Draco Desert
je ChangeTele
cmp bx,2B8C // check for North Morte -> Acquirai Ruins
je ChangeTele
cmp bx,048D // check for tomb of the black dragon -> Cursed Mazed
je ChangeTele
jmp SkipChange
ChangeTele:
mov word ptr [eax+00000106],0005
mov word ptr [eax+0000010C],0005
SkipChange:
movzx ebx,word ptr [eax+00000104]
jmp ReturnTele
[DISABLE]
dealloc(TeleHack)
_ateleport:
movzx ebx,word ptr [eax+00000104]
unregistersymbol(_ateleport)
NOTE: Extra instructions are needed for this script.
1. You MUST activate telehack BEFORE loading the map you want to telehack
2. See on the script how it says "Braiken Castle -> Draco Desert", that means that you have to go to 0:0 on Braiken
3. To go to 0:0 you need to do wall hack
Dont forget to press thanks
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04/22/2010, 17:51
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#2
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elite*gold: 0
Join Date: Aug 2007
Posts: 157
Received Thanks: 10
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the gm detect is the one that dc's or teleports you away ?
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04/22/2010, 17:55
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#3
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elite*gold: 0
Join Date: Feb 2010
Posts: 33
Received Thanks: 2
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How can i use this? What have i to do?
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04/22/2010, 17:57
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#4
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elite*gold: 0
Join Date: Aug 2007
Posts: 157
Received Thanks: 10
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use them in cheat engine... if you don't know how to, search a bit, there's a lot of tutorials. Anyway this is the easiest method ever posted :P
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04/22/2010, 18:00
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#5
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elite*gold: 0
Join Date: Jan 2010
Posts: 229
Received Thanks: 418
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Quote:
Originally Posted by Redis
the gm detect is the one that dc's or teleports you away ?
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its the dc one cause teleport doesnt work anymore ... would be useless being teleported away and get a instant return ... GM's wil lol at you and banslap you big time i guess xD
but if you really want the teleport one .. i could do that to ... just dont see the use of it
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04/22/2010, 18:15
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#6
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elite*gold: 0
Join Date: Aug 2007
Posts: 157
Received Thanks: 10
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no it was just for info  i don't use it anyway
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04/22/2010, 19:02
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#7
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elite*gold: 20
Join Date: Jan 2008
Posts: 1,346
Received Thanks: 355
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Just a heads up, this may be considered as a one click hack. Since people won't really need to do anything themselves.
Just a tip on adding wildcards if you do decide to add them, they only really need to be added to pointers ([eax+01] make the 0x01 a wildcard), and addresses. Because unless they use another compiler, compile it with a different optimization, or edit the function then the rest of the code shouldn't change. Although if you are using aobscan() to search and AOB in allocated memory, then what i said doesn't really count, depends what the data does/is used for etc.
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04/22/2010, 19:06
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#8
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elite*gold: 0
Join Date: Jan 2010
Posts: 229
Received Thanks: 418
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Quote:
Originally Posted by bottomy
Just a heads up, this may be considered as a one click hack. Since people won't really need to do anything themselves.
Just a tip on adding wildcards if you do decide to add them, they only really need to be added to pointers ([eax+01] make the 0x01 a wildcard), and addresses. Because unless they use another compiler, compile it with a different optimization, or edit the function then the rest of the code shouldn't change. Although if you are using aobscan() to search and AOB in allocated memory, then what i said doesn't really count, depends what the data does/is used for etc.
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Thanks for the heads up, but i allready hear that from darkbyte  He helped me trough the errors cause theres a bug in ce 5.6 .. and i confirmed that so he will fixt it soon i guess like i said.. but i scanned trough all aob's this morning when the update came, and nothing changed only teleport 0:0 broke according to me  im not sure could be an error anywhere but i dont really need it so /care xD
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04/22/2010, 19:16
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#9
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elite*gold: 0
Join Date: Aug 2009
Posts: 19
Received Thanks: 9
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the name of the first hack is missing, its auto pots
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04/22/2010, 19:45
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#10
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elite*gold: 0
Join Date: Dec 2007
Posts: 1,238
Received Thanks: 387
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Quote:
Originally Posted by Distortion69
its the dc one cause teleport doesnt work anymore ... would be useless being teleported away and get a instant return ... GM's wil lol at you and banslap you big time i guess xD
but if you really want the teleport one .. i could do that to ... just dont see the use of it 
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In fact teleport still working if u "fake" an skill cast (failed one) everytime you teleport in any location :P. You can make an codecave in olly and send one packet from any skills to be "casted" everytime u going to teleport in any location of the map.
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04/22/2010, 20:14
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#11
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elite*gold: 0
Join Date: Dec 2007
Posts: 850
Received Thanks: 154
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were do i put the adrees on the mass spawn script?
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04/22/2010, 20:54
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#12
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elite*gold: 0
Join Date: Jan 2010
Posts: 229
Received Thanks: 418
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Quote:
Originally Posted by andrew_seul
In fact teleport still working if u "fake" an skill cast (failed one) everytime you teleport in any location :P. You can make an codecave in olly and send one packet from any skills to be "casted" everytime u going to teleport in any location of the map.
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Nice one, thats something for a rainy day, but i'll keep that in mind
Quote:
Originally Posted by RICANPAPI_16
were do i put the adrees on the mass spawn script?
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lmao
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04/22/2010, 22:15
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#13
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elite*gold: 0
Join Date: Aug 2009
Posts: 19
Received Thanks: 9
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for this scripts u dont need to update the offsets, just put the scripts and set it as a cheat table, it will work
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04/22/2010, 22:18
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#14
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elite*gold: 0
Join Date: Sep 2008
Posts: 116
Received Thanks: 38
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are this working on elite dekaron ?
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04/22/2010, 22:19
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#15
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elite*gold: 0
Join Date: Aug 2009
Posts: 19
Received Thanks: 9
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On the non-agro scrits, there are being shown 2 array of bytes, and i didn't understood it?
can someone tell me what am i suposed to do next?
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