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[RELEASE] Detect Player Hack
Discussion on [RELEASE] Detect Player Hack within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
01/18/2010, 16:23
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#31
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Quote:
Originally Posted by gawron25
Code:
[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)
label(flag)
label(crash)
registersymbol(name1)
label(name1)
registersymbol(name2)
label(name2)
registersymbol(name3)
label(name3)
registersymbol(name4)
label(name4)
registersymbol(name5)
label(name5)
registersymbol(name6)
label(name6)
registersymbol(name7)
label(name7)
registersymbol(name8)
label(name8)
label(index)
label(save_name)
00553A83: //C7 46 0C 00 00 00 00 89 47 04 5F B0 01 5E C2 04
jmp newmem
nop
nop
returnhere:
newmem:
mov [flag],FF
inc [index]
cmp [index],7
jb save_name
mov [index],0
save_name:
pushad
mov ebx,[index]
mov edx,name1
lea ecx,[edx+ebx*08]
lea ecx,[ecx+ebx*08]
mov ebx,[eax+70]
mov [ecx],ebx
cmp ebx,5B474D5D //new code
je crash //new code
mov ebx,[eax+74]
mov [ecx+4],ebx
mov ebx,[eax+78]
mov [ecx+8],ebx
mov ebx,[eax+7C]
mov [ecx+C],ebx
popad
originalcode:
mov [esi+0c],00000000
exit:
jmp returnhere
flag:
dd 00000000
crash:
call dword ptr [00000000]
name1:
dd 00000000 00000000 00000000 00000000
name2:
dd 00000000 00000000 00000000 00000000
name3:
dd 00000000 00000000 00000000 00000000
name4:
dd 00000000 00000000 00000000 00000000
name5:
dd 00000000 00000000 00000000 00000000
name6:
dd 00000000 00000000 00000000 00000000
name7:
dd 00000000 00000000 00000000 00000000
name8:
dd 00000000 00000000 00000000 00000000
index:
dd 00000000
[DISABLE]
00553A83:
dealloc(newmem)
mov [esi+0c],00000000
then you must manually.
1) Add address manually
2) address 0FA20073
3) Description: name1/Or whatever you want
4) Type: text
5) No. of characters: 16
6) press ok
Adressy to the names of players: 0FA20073, 0FA20083, 0FA20093, 0FA200A3, 0FA200B3, 0FA200C3, 0FA200D3, 0FA200E3.
I'm not too good at making guides
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Wrong..
1) Add address manually
2) address name1
3) Description: name1/Or whatever you want
4) Type: text
5) No. of characters: 16
6) press ok
Adressy to the names of players: name1, name2...name7.
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01/18/2010, 16:25
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#32
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It's not wrong,type adress name1 and you will see.
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01/18/2010, 16:30
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#33
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Ok, make a 8º slot for name hack!? ¬¬'
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01/18/2010, 17:06
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#34
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Do not see any of my works, I have in this do not play, I'm too old. Continues to develop pixel bot and hacks in the games exe files do not require bypassa.Ale only projects that are waiting.
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01/18/2010, 17:23
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#35
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Quote:
Originally Posted by gawron25
Do not see any of my works, I have in this do not play, I'm too old. Continues to develop pixel bot and hacks in the games exe files do not require bypassa.Ale only projects that are waiting.
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Ok, ok
Code:
[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)
label(flag)
registersymbol(name1)
label(name1)
registersymbol(name2)
label(name2)
registersymbol(name3)
label(name3)
registersymbol(name4)
label(name4)
registersymbol(name5)
label(name5)
registersymbol(name6)
label(name6)
registersymbol(name7)
label(name7)
registersymbol(name8)
label(name8)
registersymbol(name9)
label(name9)
registersymbol(name10)
label(name10)
registersymbol(name11)
label(name11)
registersymbol(name12)
label(name12)
registersymbol(name13)
label(name13)
registersymbol(name14)
label(name14)
registersymbol(name15)
label(name15)
registersymbol(name16)
label(name16)
registersymbol(name17)
label(name17)
registersymbol(name18)
label(name18)
registersymbol(name19)
label(name19)
registersymbol(name20)
label(name20)
label(index)
label(save_name)
00553A83:
jmp newmem
nop
nop
returnhere:
newmem:
mov [flag],FF
inc [index]
cmp [index],20
jb save_name
mov [index],0
save_name:
pushad
mov ebx,[index]
mov edx,name1
lea ecx,[edx+ebx*08]
lea ecx,[ecx+ebx*08]
mov ebx,[eax+70]
mov [ecx],ebx
mov ebx,[eax+74]
mov [ecx+4],ebx
mov ebx,[eax+78]
mov [ecx+8],ebx
mov ebx,[eax+7C]
mov [ecx+C],ebx
mov ebx,[eax+80]
mov [ecx+10],ebx
mov ebx,[eax+84]
mov [ecx+14],ebx
mov ebx,[eax+88]
mov [ecx+18],ebx
mov ebx,[eax+8C]
mov [ecx+1C],ebx
mov ebx,[eax+90]
mov [ecx+20],ebx
mov ebx,[eax+94]
mov [ecx+24],ebx
mov ebx,[eax+98]
mov [ecx+28],ebx
mov ebx,[eax+9C]
mov [ecx+2C],ebx
mov ebx,[eax+A0]
mov [ecx+30],ebx
mov ebx,[eax+A4]
mov [ecx+34],ebx
mov ebx,[eax+A8]
mov [ecx+38],ebx
mov ebx,[eax+AC]
mov [ecx+3C],ebx
mov ebx,[eax+B0]
mov [ecx+40],ebx
mov ebx,[eax+B4]
mov [ecx+44],ebx
mov ebx,[eax+B8]
mov [ecx+48],ebx
mov ebx,[eax+BC]
mov [ecx+4C],ebx
mov ebx,[eax+C0]
mov [ecx+50],ebx
mov ebx,[eax+C4]
mov [ecx+54],ebx
mov ebx,[eax+C8]
mov [ecx+58],ebx
mov ebx,[eax+CC]
mov [ecx+5C],ebx
popad
originalcode:
mov [esi+0c],00000000
exit:
jmp returnhere
flag:
dd 00000000
name1:
dd 00000000 00000000 00000000 00000000
name2:
dd 00000000 00000000 00000000 00000000
name3:
dd 00000000 00000000 00000000 00000000
name4:
dd 00000000 00000000 00000000 00000000
name5:
dd 00000000 00000000 00000000 00000000
name6:
dd 00000000 00000000 00000000 00000000
name7:
dd 00000000 00000000 00000000 00000000
name8:
dd 00000000 00000000 00000000 00000000
name9:
dd 00000000 00000000 00000000 00000000
name10:
dd 00000000 00000000 00000000 00000000
name11:
dd 00000000 00000000 00000000 00000000
name12:
dd 00000000 00000000 00000000 00000000
name13:
dd 00000000 00000000 00000000 00000000
name14:
dd 00000000 00000000 00000000 00000000
name15:
dd 00000000 00000000 00000000 00000000
name16:
dd 00000000 00000000 00000000 00000000
name17:
dd 00000000 00000000 00000000 00000000
name18:
dd 00000000 00000000 00000000 00000000
name19:
dd 00000000 00000000 00000000 00000000
name20:
dd 00000000 00000000 00000000 00000000
index:
dd 00000000
[DISABLE]
00553A83: // C7 46 0C 00 00 00 00 89 47 04 5F B0 01 5E C2 04
dealloc(newmem)
mov [esi+0c],00000000
I make it in this form, i'm noob \o
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01/18/2010, 18:45
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#36
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the offset wasnt the bad thing, the bad thing was that you were giving it for just opening and using.
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01/18/2010, 20:37
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#37
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Last chance is here, post a script and offset and this thread will not get closed!
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01/18/2010, 20:38
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#38
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Quote:
Originally Posted by trane.
Last chance is here, post a script and offset and this thread will not get closed!
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Ok U have word.
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01/19/2010, 18:06
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#39
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Join Date: Jan 2008
Posts: 1,346
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Quote:
Originally Posted by DarkDruidi
Ok, ok
Code:
[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)
label(flag)
registersymbol(name1)
label(name1)
registersymbol(name2)
label(name2)
registersymbol(name3)
label(name3)
registersymbol(name4)
label(name4)
registersymbol(name5)
label(name5)
registersymbol(name6)
label(name6)
registersymbol(name7)
label(name7)
registersymbol(name8)
label(name8)
registersymbol(name9)
label(name9)
registersymbol(name10)
label(name10)
registersymbol(name11)
label(name11)
registersymbol(name12)
label(name12)
registersymbol(name13)
label(name13)
registersymbol(name14)
label(name14)
registersymbol(name15)
label(name15)
registersymbol(name16)
label(name16)
registersymbol(name17)
label(name17)
registersymbol(name18)
label(name18)
registersymbol(name19)
label(name19)
registersymbol(name20)
label(name20)
label(index)
label(save_name)
00553A83:
jmp newmem
nop
nop
returnhere:
newmem:
mov [flag],FF
inc [index]
cmp [index],20
jb save_name
mov [index],0
save_name:
pushad
mov ebx,[index]
mov edx,name1
lea ecx,[edx+ebx*08]
lea ecx,[ecx+ebx*08]
mov ebx,[eax+70]
mov [ecx],ebx
mov ebx,[eax+74]
mov [ecx+4],ebx
mov ebx,[eax+78]
mov [ecx+8],ebx
mov ebx,[eax+7C]
mov [ecx+C],ebx
mov ebx,[eax+80]
mov [ecx+10],ebx
mov ebx,[eax+84]
mov [ecx+14],ebx
mov ebx,[eax+88]
mov [ecx+18],ebx
mov ebx,[eax+8C]
mov [ecx+1C],ebx
mov ebx,[eax+90]
mov [ecx+20],ebx
mov ebx,[eax+94]
mov [ecx+24],ebx
mov ebx,[eax+98]
mov [ecx+28],ebx
mov ebx,[eax+9C]
mov [ecx+2C],ebx
mov ebx,[eax+A0]
mov [ecx+30],ebx
mov ebx,[eax+A4]
mov [ecx+34],ebx
mov ebx,[eax+A8]
mov [ecx+38],ebx
mov ebx,[eax+AC]
mov [ecx+3C],ebx
mov ebx,[eax+B0]
mov [ecx+40],ebx
mov ebx,[eax+B4]
mov [ecx+44],ebx
mov ebx,[eax+B8]
mov [ecx+48],ebx
mov ebx,[eax+BC]
mov [ecx+4C],ebx
mov ebx,[eax+C0]
mov [ecx+50],ebx
mov ebx,[eax+C4]
mov [ecx+54],ebx
mov ebx,[eax+C8]
mov [ecx+58],ebx
mov ebx,[eax+CC]
mov [ecx+5C],ebx
popad
originalcode:
mov [esi+0c],00000000
exit:
jmp returnhere
flag:
dd 00000000
name1:
dd 00000000 00000000 00000000 00000000
name2:
dd 00000000 00000000 00000000 00000000
name3:
dd 00000000 00000000 00000000 00000000
name4:
dd 00000000 00000000 00000000 00000000
name5:
dd 00000000 00000000 00000000 00000000
name6:
dd 00000000 00000000 00000000 00000000
name7:
dd 00000000 00000000 00000000 00000000
name8:
dd 00000000 00000000 00000000 00000000
name9:
dd 00000000 00000000 00000000 00000000
name10:
dd 00000000 00000000 00000000 00000000
name11:
dd 00000000 00000000 00000000 00000000
name12:
dd 00000000 00000000 00000000 00000000
name13:
dd 00000000 00000000 00000000 00000000
name14:
dd 00000000 00000000 00000000 00000000
name15:
dd 00000000 00000000 00000000 00000000
name16:
dd 00000000 00000000 00000000 00000000
name17:
dd 00000000 00000000 00000000 00000000
name18:
dd 00000000 00000000 00000000 00000000
name19:
dd 00000000 00000000 00000000 00000000
name20:
dd 00000000 00000000 00000000 00000000
index:
dd 00000000
[DISABLE]
00553A83: // C7 46 0C 00 00 00 00 89 47 04 5F B0 01 5E C2 04
dealloc(newmem)
mov [esi+0c],00000000
I make it in this form, i'm noob \o
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Erm why did you increase the amount to be moved into each name? Because for one no name is that long, and for two it'll screw up your names since each name you have there is only 16 bytes long but you will be moving 92 bytes into each name. So this will cause it to start moving the extra bytes onto the other names.
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01/20/2010, 00:58
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#40
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May we have a final version please? Any feedback the public can provide as to comment if this actually works would be helpful.
Also, if you comment please try to use complete, punctuated sentences, for clarity. Thanks!
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01/20/2010, 01:32
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#41
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You could actually read the first page and your question would be answered. In short it works very well...
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01/20/2010, 03:04
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#42
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Quote:
Originally Posted by L.e.v.i.a.t.h.a.n
I read this  I think the script is not harmful to others and help more than hurt.
This will help detect/see people that who use invisible mode, such as [GM]/[DEV] etc.. and also another who use for example the speed hack.
War if u are so considered about 1C Hacks look Here:  Tell me bro what u see in this Thread.
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this does not see invisible gms i was in draco to day and a gm was there and when she went in invisible i wanted to try it out so i turned it on and she was not shown but i still had her on target so i know she was still there . 2 other ppl on vent also tried to find her with no luck.
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01/20/2010, 03:10
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#43
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Quote:
Originally Posted by xgoodboyx
this does not see invisible gms i was in draco to day and a gm was there and when she went in invisible i wanted to try it out so i turned it on and she was not shown but i still had her on target so i know she was still there . 2 other ppl on vent also tried to find her with no luck.
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That's because you turned it on when the GM is already loaded in your radius. It does list the name of normal, ghostmoded and observermoded players.
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01/20/2010, 03:13
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#44
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^ there are no perfect hacks but
Quote:
Originally Posted by L.e.v.i.a.t.h.a.n
* HOW TO USE: Log ON Character Selection Screen NOW ACTIVE ONLY the Detect Player Script and Log ON The Map. U Can Also ACTIVE Script ON MAP.
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so maybe u didn't give DPS enough time to load
post was for xgoodboyx, was typing when bottomy posted
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01/20/2010, 03:23
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#45
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Quote:
Originally Posted by bottomy
That's because you turned it on when the GM is already loaded in your radius. It does list the name of normal, ghostmoded and observermoded players.
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one guy on vent closed the game reloaded with the bypass and turned it on at char select screen and he did not pick her up.. im just posting my experience with this script that's all
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