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[RELEASE] Detect Player Hack
Discussion on [RELEASE] Detect Player Hack within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
01/17/2010, 14:59
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#16
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haha!
doesnt work
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01/17/2010, 16:35
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#17
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Quote:
Originally Posted by Nocy
doesnt work
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Works fine, its so easy geico caveman could do it....
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01/17/2010, 16:41
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#18
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true...
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01/18/2010, 01:15
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#19
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I don't like you Leviathan but I have to admit this is very useful so thank you. 2 Noobs who are going to say Click Thanks button I did..
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01/18/2010, 01:28
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#20
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Quote:
Originally Posted by bagipower
I don't like you Leviathan but I have to admit this is very useful so thank you. 2 Noobs who are going to say Click Thanks button I did..
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I am full of admiration when I read this.
Np and Ty.
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01/18/2010, 08:20
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#21
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Quote:
Originally Posted by ejamious
Awesome, another amazing tool to help us stay hidden, I would advise everyone to use this religiously.
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Is this worked in DEKARON SEA??
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01/18/2010, 08:50
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#22
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Quote:
Originally Posted by oneonly1234567
Is this worked in DEKARON SEA??
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are u lost ? lol i bet y..
link back home:.
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01/18/2010, 09:05
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#23
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Works, Ive picked up 2 Knockout hackers on Siz Oread - space lol
Watching you guys :P
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01/18/2010, 12:49
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#24
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Well I'm sorry leviathan but I had to delete the download link.
Just post the needed script/s and adresses.
It's my job and even this is considered as 1 click hack. I can't do any exceptations.
thanks for understanding,
trane.
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01/18/2010, 13:08
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#25
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Quote:
Originally Posted by trane.
Well I'm sorry leviathan but I had to delete the download link.
Just post the needed script/s and adresses.
It's my job and even this is considered as 1 click hack. I can't do any exceptations.
thanks for understanding,
trane.
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You didn't deleted download link 
press on "edited by trane" and you still getting redicted to download page
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01/18/2010, 15:06
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#26
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Lol what a big fail then.
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01/18/2010, 15:08
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#27
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Quote:
Originally Posted by skabed
Lol what a big fail then.
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No its not, it was edited, but WHY leave this open then?
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01/18/2010, 15:11
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#28
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Mods are waiting for leviathan to post the script.
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01/18/2010, 15:32
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#29
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Quote:
Originally Posted by waidas123
No its not, it was edited, but WHY leave this open then?
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Quote:
Originally Posted by skabed
Mods are waiting for leviathan to post the script.
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exactly.
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01/18/2010, 15:42
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#30
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Code:
[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)
label(flag)
label(crash)
registersymbol(name1)
label(name1)
registersymbol(name2)
label(name2)
registersymbol(name3)
label(name3)
registersymbol(name4)
label(name4)
registersymbol(name5)
label(name5)
registersymbol(name6)
label(name6)
registersymbol(name7)
label(name7)
registersymbol(name8)
label(name8)
label(index)
label(save_name)
00553A83: //C7 46 0C 00 00 00 00 89 47 04 5F B0 01 5E C2 04
jmp newmem
nop
nop
returnhere:
newmem:
mov [flag],FF
inc [index]
cmp [index],7
jb save_name
mov [index],0
save_name:
pushad
mov ebx,[index]
mov edx,name1
lea ecx,[edx+ebx*08]
lea ecx,[ecx+ebx*08]
mov ebx,[eax+70]
mov [ecx],ebx
cmp ebx,5B474D5D //new code
je crash //new code
mov ebx,[eax+74]
mov [ecx+4],ebx
mov ebx,[eax+78]
mov [ecx+8],ebx
mov ebx,[eax+7C]
mov [ecx+C],ebx
popad
originalcode:
mov [esi+0c],00000000
exit:
jmp returnhere
flag:
dd 00000000
crash:
call dword ptr [00000000]
name1:
dd 00000000 00000000 00000000 00000000
name2:
dd 00000000 00000000 00000000 00000000
name3:
dd 00000000 00000000 00000000 00000000
name4:
dd 00000000 00000000 00000000 00000000
name5:
dd 00000000 00000000 00000000 00000000
name6:
dd 00000000 00000000 00000000 00000000
name7:
dd 00000000 00000000 00000000 00000000
name8:
dd 00000000 00000000 00000000 00000000
index:
dd 00000000
[DISABLE]
00553A83:
dealloc(newmem)
mov [esi+0c],00000000
then you must manually.
1) Add address manually
2) address name1
3) Description: name1/Or whatever you want
4) Type: text
5) No. of characters: 16
6) press ok
Adressy to the names of players: name1, name2, name3, name4, name5, name6, name7, name8.
I'm not too good at making guides
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