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[RELEASE] CE Scripts
Discussion on [RELEASE] CE Scripts within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
03/14/2012, 17:54
#1
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Join Date: Jul 2008
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Received Thanks: 120
[RELEASE] CE Scripts
Hi, I saw lifs2000 posting this.
For all the people who are searching for this
ALL CREDITS TO lifs2000 FOR THIS!
Quote:
Originally Posted by
lifs2000
I can't belive you all trying to sell already public hacks lmao, that's so rude.
Here are all the auto updated scripts.
Auto Pots:
[ENABLE]
aobscan(_aPots,83 78 08 13 0F 85)
label(_aPotsLabel)
registersymbol(_aPotsLabel)
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)
label(check_mana)
label(finished_check)
_aPots:
_aPotsLabel:
jmp newmem
nop
nop
nop
nop
nop
returnhere:
newmem:
originalcode:
cmp dword ptr [eax+08],01 // checking for HP pot?
jne check_mana
mov dword ptr[eax+08],11 // change to auto pot
mov dword ptr[eax+10],11
check_mana:
cmp dword ptr [eax+08],02 // checking for MP pot?
jne finished_check
mov dword ptr[eax+08],12 // change to auto pot
mov dword ptr[eax+10],12
finished_check:
cmp dword ptr [eax+08],13
je 0052d13a
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
_aPotsLabel:
cmp dword ptr [eax+08],13
db 0F 84 91 00 00 00
unregistersymbol(_aPotsLabel)
Far Eye:
FIXED BUG
[ENABLE]
aobscan(FarEye,8B 48 08 8B 50 04 51 8B 4C 24)
label(Label)
registersymbol(Label)
alloc(ChangeClipDistance,64)
label(ReturnClip)
label(ClipDistance)
registersymbol(ClipDistance)
ChangeClipDistance:
mov ecx,[ClipDistance]
mov [eax+08],ecx
mov edx,[eax+04]
jmp ReturnClip
ClipDistance:
db 00 00 48 43
FarEye:
Label:
jmp ChangeClipDistance
nop
ReturnClip:
[DISABLE]
Label:
mov ecx,[eax+08]
mov edx,[eax+04]
dealloc(ChangeClipDistance,64)
unregistersymbol(ClipDistance)
unregistersymbol(FarEye)
Spawn hack:
[ENABLE]
aobscan(_aSpawn,8B 50 1C 89 51 20)
label(_aSpawnLabel)
registersymbol(_aSpawnLabel)
alloc(spawn,2048)
label(returnhere)
label(originalcode)
label(exit)
_aSpawn:
_aSpawnLabel:
jmp spawn
nop
returnhere:
spawn:
mov [eax+08],00000020
mov [eax+04],00000020
mov [eax+10],00000064
mov [eax+14],00000064
mov [eax+18],00000258
mov [eax+1C],00000258
mov [eax+2C],00000064
mov [eax+30],00000020
mov [eax+34],00000000
mov [eax+54],00000000
mov [eax+58],00000000
mov [eax+5C],00000000
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
mov edx,100 // number of mob to spawn
mov [eax+8c],edx
mov edx,01 // time delay between spawn
mov [eax+90],edx
mov edx,100 // # of spawn to follow you
mov [eax+3C],edx
exit:
jmp returnhere
[DISABLE]
dealloc(spawn)
_aSpawnLabel:
mov edx,[eax+1c]
mov [ecx+20],edx
unregistersymbol(_aSpawnLabel)
Melee Attack Range Hack:
[ENABLE]
aobscan(_aRange,88 81 AC 00 00 00 88 81 B8 00 00 00 F3 0F 11 81 C0 00 00 00 C7 81 B0 00 00 00 D0 07 00 00 88 81 AD 00 00 00 E8 97)
label(_aRangeLabel)
registersymbol(_aRangeLabel)
alloc(ModRange, 1024)
label(ReturnRange)
label(Range)
registersymbol(Range)
_aRange:
_aRangeLabel:
jmp ModRange
nop
ReturnRange:
ModRange:
mov al,[Range]
mov [ecx+000000ac],al
jmp ReturnRange
Range:
db 40
[DISABLE]
dealloc(ModRange)
unregistersymbol(Range)
_aRangeLabel:
mov [ecx+000000ac],al
unregistersymbol(_aRangeLabel)
Mob Speedhack:
[ENABLE]
aobscan(_aMobSpeed,80 7C 24 04 00 74 06 D9 40 70)
label(_aMobSpeedLabel)
registersymbol(_aMobSpeedLabel)
alloc(DrakoMobSpeedBace,2048)
label(MobIsWalking)
label(MobRunSpeedValue)
label(MobWalkSpeedValue)
label(ReturnMobSpeed)
registersymbol(MobRunSpeedValue)
registersymbol(MobWalkSpeedValue)
DrakoMobSpeedBace:
cmp byte ptr [esp+04],00
je MobIsWalking
fld dword ptr [MobRunSpeedValue]
ret 0004
MobIsWalking:
fld dword ptr [MobWalkSpeedValue]
ret 0004
MobRunSpeedValue:
db 00 00 60 41
MobWalkSpeedValue:
db 00 00 40 40
_aMobSpeed:
_aMobSpeedLabel:
jmp DrakoMobSpeedBace
ReturnMobSpeed:
[DISABLE]
dealloc(DrakoMobSpeedBace)
unregistersymbol(MobRunSpeedValue)
unregistersymbol(MobWalkSpeedValue)
_aMobSpeedLabel:
cmp byte ptr [esp+04],00
unregistersymbol(_aMobSpeedLabel)
No aggro :
[ENABLE]
aobscan(_aNoAggro,0F B7 86 54 01 00 00 8B 0D)
aobscan(_aMobRange,89 54 24 48 8B 01 FF 50 0C 8B)
label(_aNoAggroLabel)
label(_aMobRangeLabel)
registersymbol(_aNoAggroLabel)
registersymbol(_aMobRangeLabel)
alloc(newmem, 2048)
alloc(MonsterRange, 2048)
label(returnhere)
label(originalcode)
label(ReturnMonsterRange)
label(exit)
_aNoAggro:
_aNoAggroLabel:
jmp newmem
nop
nop
returnhere:
_aMobRange:
_aMobRangeLabel:
jmp MonsterRange
nop
ReturnMonsterRange:
MonsterRange:
mov [esp+48],edx
mov [esp+30],00000000
mov [esp+4c],00000000
//mov [esi+00000240],0000000 //other attack range to 0
//mov [esi+0000023c],0000000 //other attack range to 0
//mov [esi+00000238],0000000 //other attack range to 0
mov eax,[ecx]
jmp ReturnMonsterRange
newmem:
originalcode:
movzx eax,word ptr [esi+00000154]
//mov eax,01
//mov word ptr [esi+00000156],ax
//mov [esi+00000070], 41400000 // speed mob
//40c00000 = 6 lv 1 (to replace the above blue color)
//40400000 = 12 lv 2 (to replace the above blue color)
//41c00000 = 24 lv 3 (to replace the above blue color)
mov byte ptr [esi+00000174],00 // malee attack range = 0
mov byte ptr [esi+00000244],00 // magic attack range = 0
mov [esi+00000240],0000000 //other attack range = 0
mov [esi+0000023c],0000000 //other attack range = 0
mov [esi+00000238],0000000 //other attack range = 0
mov eax,03
mov word ptr [esi+00000154],ax
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
dealloc(MonsterRange)
_aNoAggroLabel:
movzx eax,word ptr [esi+00000154]
unregistersymbol(_aNoAggroLabel)
_aMobRangeLabel:
mov [esp+48],edx
mov eax,[ecx]
unregistersymbol(_aMobRangeLabel)
No DC vac :
[ENABLE]
aobscan(_aVac,8B 50 1C 89 51 20)
label(_aVacLabel)
registersymbol(_aVacLabel)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
_aVac:
_aVacLabel:
jmp newmem
nop
returnhere:
newmem:
//DwExploreRange eax
mov [eax+08],00000040//DwSight eax+08
mov [eax+04],00000040//DwPersuitRange eax+04
//DwAvoidRange eax+0C
//mov [eax+10],00000500//DwExploreStandDelay eax+10
//mov [eax+14],00000500//DwExploreMoveDelay eax+14
mov [eax+18],00000100//DwStandDelay eax+18
mov [eax+1C],00000100//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
//mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
//mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
mov [eax+40],00000000//DwUnderAttackAggro eax+40
mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
//mov edx,30 // number spawn
//mov [eax+8c],edx
//mov edx,64 // time delay spawn
//mov [eax+90],edx
mov edx,99 // # follow monster
mov [eax+3C],edx
mov [ecx+20],edx // # follow my master
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
_aVacLabel:
mov edx,[eax+1c]
mov [ecx+20],edx
unregistersymbol(_aVacLabel)
Shophack :
[ENABLE]
aobscan(_aShop,8A 41 08 C3 CC CC CC CC CC CC CC CC CC CC CC CC 8B 0D)
label(_aShopLabel)
registersymbol(_aShopLabel)
_aShop:
_aShopLabel:
mov al,01
ret
[DISABLE]
_aShopLabel:
mov al,[ecx+08]
unregistersymbol(_aShopLabel)
Speedhack + Workaround return bug:
[ENABLE]
aobscan(_aSpeed,D9 40 08 5F 5E C3 8B 0D)
label(_aSpeedLabel)
registersymbol(_aSpeedLabel)
alloc(newmem,16)
label(ReturnSpeed)
label(SpeedValue)
registersymbol(SpeedValue)
_aSpeed:
_aSpeedLabel:
jmp newmem
ReturnSpeed:
newmem:
fld dword ptr [SpeedValue]
pop edi
pop esi
jmp ReturnSpeed
push esi
push edi
call dword ptr [SpeedValue]
SpeedValue:
db 00 00 C0 40
0082523F:
ret
[DISABLE]
dealloc(newmem)
unregistersymbol(SpeedValue)
_aSpeedLabel:
fld dword ptr [eax+08]
pop edi
pop esi
unregistersymbol(_aSpeedLabel)
Wallhack :
[ENABLE]
aobscan(_aWall,8D BC 24 88 00 00 00 b9 3f 04 00 00 f3 a5 8b 8c 24)
label(_aWallLabel)
registersymbol(_aWallLabel)
alloc(Wall,64)
label(ReturnWall)
_aWall:
_aWallLabel:
jmp Wall
nop
nop
ReturnWall:
Wall:
lea edi,ss:[esp+00000088]
cmp [eax+00000402],5f626577
je ReturnWall
mov [eax+00000402],5f626577
mov [eax+00000406],67616d69
mov [eax+0000040a],616d2e65
mov [eax+0000040e],00000063
jmp ReturnWall
[DISABLE]
dealloc(Wall)
_aWallLabel:
lea edi,[esp+00000088]
unregistersymbol(_aWallLabel)
Zoom hack :
[ENABLE]
aobscan(_aZoom,F3 0F 10 47 04 EB)
label(_aZoomLabel)
registersymbol(_aZoomLabel)
alloc(newmem,1024)
label(_returnhere)
newmem:
mov [edi+04],427f0000 // change value to maximum zoom
movss xmm0,[edi+04]
jmp _returnhere
_aZoom:
_aZoomLabel:
jmp newmem
_returnhere:
[DISABLE]
_aZoomLabel:
movss xmm0,[edi+04]
dealloc(newmem)
unregistersymbol(_aZoomLabel)
GM Hack / teleport :
[ENABLE]
aobscan(_aGM,8B 80 A8 00 00 00 C3)
label(_aGMLabel)
registersymbol(_aGMLabel)
alloc(newmem, 4096)
label(returnhere)
label(exit)
_aGM:
_aGMLabel:
jmp newmem
nop
returnhere:
newmem:
mov eax,00000002
nop
ret
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
_aGMLabel:
mov eax,[eax+000000a8]
ret
unregistersymbol(_aGMLabel)
GM Detect :
[ENABLE]
aobscan(_aDetectGM,C7 46 0C 00 00 00 00 89 47 04)
label(_aDetectGMLabel)
registersymbol(_aDetectGMLabel)
alloc(DetectGM,25)
label(ReturnName)
_aDetectGM:
_aDetectGMLabel:
jmp DetectGM
nop
nop
ReturnName:
DetectGM:
cmp [eax+70],5D4D475B //[GM]
je 00000000
mov [esi+0c],00000000
jmp ReturnName
[DISABLE]
dealloc(DetectGM)
_aDetectGMLabel:
mov [esi+0c],00000000
unregistersymbol(aDetectGMLabel)
Scripts provided by: (give to him for this ones)
Elusive :Teleports you from any position on the map to position 0:0 when enabled.
Code:
[ENABLE]
aobscan(_aelu,8B 08 8B 50 04 89 4C 24 20)
label(_aelusiv)
registersymbol(_aelusiv)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(x_location)
label(y_location)
label(z_location)
registersymbol(x_location)
registersymbol(y_location)
registersymbol(z_location)
label(exit)
_aelu:
_aelusiv:
jmp newmem
returnhere:
newmem:
mov ecx,x_location
mov ecx,[ecx]
cmp ecx,0
//je originalcode
mov [eax],ecx
mov ecx,y_location
mov ecx,[ecx]
cmp ecx,0
//je originalcode
mov [eax+04],ecx
mov ecx,z_location
mov ecx,[ecx]
cmp ecx,0
//je originalcode
mov [eax+08],ecx
originalcode:
mov ecx,[eax]
mov edx,[eax+04]
exit:
jmp returnhere
x_location:
dd 00000000
y_location:
dd 00000000
z_location:
dd 00000000
[DISABLE]
dealloc(newmem)
_aelusiv:
mov ecx,[eax]
mov edx,[eax+04]
unregistersymbol(_aelusiv)
0:0 Teleport Hack : Changes the Teleport Location of the map specified to 0,0 as well as the teleport destination.
[Spoiler]
Code:
[ENABLE]
aobscan(_atele,0F B7 98 04 01 00 00 8B 45 00)
label(_ateleport)
registersymbol(_ateleport)
alloc(TeleHack,1024)
label(ChangeTele)
label(SkipChange)
label(ReturnTele)
_atele:
_ateleport:
jmp TeleHack
nop
nop
ReturnTele:
TeleHack:
movzx ebx,word ptr [eax]
cmp bx,0483 // check for Python Castle -> Tomb of the Black Dragon
je ChangeTele
cmp bx,4E20 // check for Braiken Castle -> Draco Desert
je ChangeTele
cmp bx,2B8C // check for North Morte -> Acquirai Ruins
je ChangeTele
cmp bx,048D // check for tomb of the black dragon -> Cursed Mazed
je ChangeTele
jmp SkipChange
ChangeTele:
mov word ptr [eax+00000106],0005
mov word ptr [eax+0000010C],0005
SkipChange:
movzx ebx,word ptr [eax+00000104]
jmp ReturnTele
[DISABLE]
dealloc(TeleHack)
_ateleport:
movzx ebx,word ptr [eax+00000104]
unregistersymbol(_ateleport)
Regards,
Demon
03/14/2012, 19:09
#2
elite*gold: 0
Join Date: Apr 2008
Posts: 36
Received Thanks: 4
some of this script is
OUT OF DATA
If you can help—
Post the new script or OffSets.
And the original post's
Distortion69 :
03/14/2012, 20:53
#3
elite*gold: 0
Join Date: Feb 2011
Posts: 23
Received Thanks: 0
some post please skill hack, i have a old version script if some1 know update pm me
03/14/2012, 21:00
#4
elite*gold: 0
Join Date: Jul 2008
Posts: 555
Received Thanks: 120
Quote:
Originally Posted by
sheik92
some post please skill hack, i have a old version script if some1 know update pm me
cant be done.... that script is like 2 years old and GameHI updated it so it cant be used.
we need to make a new one...
Regards,
Demon
03/14/2012, 21:27
#5
elite*gold: 0
Join Date: May 2011
Posts: 27
Received Thanks: 4
Anyone checked if this works :/?
03/14/2012, 21:35
#6
elite*gold: 0
Join Date: Dec 2007
Posts: 30
Received Thanks: 1
Anyone got the teleport hack to work? On mine if i click minimap it teleports me where i clicked but then it teleports me to where i was in the first place
03/14/2012, 21:40
#7
elite*gold: 0
Join Date: Jul 2008
Posts: 555
Received Thanks: 120
Quote:
Originally Posted by
valy2503
Anyone got the teleport hack to work? On mine if i click minimap it teleports me where i clicked but then it teleports me to where i was in the first place
go and sit somewhere before you use the teleport, and after that use a skill to vanish this effect
Regards,
Demon
03/14/2012, 21:49
#8
elite*gold: 0
Join Date: May 2011
Posts: 27
Received Thanks: 4
For all with problems PM Me I'll try to help or ask Bleander <- Best guy to help you. But yes ask me if you need help
03/14/2012, 23:34
#9
elite*gold: 0
Join Date: Jan 2010
Posts: 94
Received Thanks: 16
i keep getting an error its happening for all the scripts and not sure how to fix it
[IMG]3-14-2012 6-30-41 PM.png[/IMG]
Attached Images
3-14-2012 6-30-41 PM.png
(15.7 KB, 181 views)
03/14/2012, 23:35
#10
elite*gold: 0
Join Date: Aug 2011
Posts: 842
Received Thanks: 590
Quote:
Originally Posted by
uracta
i keep getting an error its happening for all the scripts and not sure how to fix it
[IMG]3-14-2012 6-30-41 PM.png[/IMG]
ur editing rong the scripts some how.
03/14/2012, 23:37
#11
elite*gold: 0
Join Date: Jan 2010
Posts: 94
Received Thanks: 16
all i did was copy and past and hit add to table and that error pops up
03/14/2012, 23:40
#12
elite*gold: 0
Join Date: Aug 2011
Posts: 842
Received Thanks: 590
Well then something went wrong in ur copy/paste m8.
03/14/2012, 23:42
#13
elite*gold: 0
Join Date: Jan 2010
Posts: 94
Received Thanks: 16
ill mess with it a little more and and see if i cant figure it out
03/14/2012, 23:45
#14
elite*gold: 0
Join Date: Aug 2011
Posts: 842
Received Thanks: 590
if u cant figure,just add me in skype and ill help u .
03/14/2012, 23:46
#15
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Join Date: Jan 2010
Posts: 94
Received Thanks: 16
here is a pic of the script if you can see whats wrong
nvm cant really see it
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