Server is periodically was down, its because of my error, i made some fail in update and its causes registration fault. So now its OK.
I will give more full answers to some comments later guys.
Asuna i dont remember, now its no bonus? Because next update i have already include this. 5% to shields and guns on drones.
Quote:
Originally Posted by Peshо
Great work dude! Lovely seeing somebody that's actually serious!
Reminds me of the Soviet Union.  (just a joke, don't take it too serious..?)
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Good joke
I want to explain some plans about game progress system.
Good feature of DO is head skills (or something like this, that gives fat lasers, idntremember

. But i think hugest defect of all DO upgrades - it is absolutely unrealistic. Mystical upgrading guns by percents. Designs, that gives you absolutely another ship - wtf?
My idea is to create realistic ship upgrade system.
I think every weapon should have basic parameters, such as:
wear(means damage after using), strength (impacts on wear) - ships has it too.
shields amount, shields absorption,
guns accuracy, guns damage
For ships i have an idea about a lot different mechanism unlike original.
My opinion, that ships should have energy. I mean something like basic generators. For example: you have basic ship powered by 4 energy generators. You have 3 slots for guns and 3 slots for shield or speedgen.
But you can give energy only for 4 of those. Eg: 2 guns and 2 speedgens or 4 guns and no energy for speeds or shields.
Drones should have its own energy source with same system.
Confis will be used to trigger that energy for another items while guns and generators statically stays at ship.
To prevent using mega fast confis with only speed gens we can limit energy to it.
Next step is upgrading.
Ships we can upgrade step by step - hp, few additional energies, one slot to guns, etc...
Idea is that every ship should be absolutely individual. And if you sold ship later - all upgrades will be lost. If you dont need to sell it - multiple hangars can helps.
And ship with level 5 in full upgrade should be more powerful than ship with level 6 at stock (i mean nostromo and bigboy for example)
Same should be reached with weapon. Updating every item unically. If you dont have enough elite currency you can buy usual weapon and upgrade it to be like elite in stock (that will be lot cheaper). Usage of bitcoins (like credits) will be more necessary at high levels too.
And important thing - that we can not upgrade everything to maximum.
That will be the tree, so if you need to upgrade gun accuracy to maximum, you wont be able to upgrade its damage to maximum too. Every weapon will be unical such as ships.
It means that you see nostromo - but you dont know whats inside this. Only drones and some other things indicates any info. But this nostromo can gives absolutely serious fight to yours vengeans.
I think that this will be more interesting than mystical and unlogical upgrade system at DarkOrbit.
Soon I`ll show graphical concepts of it, i think my english is not enough good to fully explain that.
Game with this features will be experimental. And will be separate. And guys.. im planning 3D that not lagging seriously and may be this version of game will be include both features to its first release.
What do you think about that?