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WarUniverse - Returning of the Old DarkOrbit | Standalone

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Old   #31
 
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yeah i hope the auction coming fast and i hope your going better fast.



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Old   #32
 
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Ah it's down again.


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Old   #33
 
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Can't create a account
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Old   #34
 
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Would be cool to add bonus damage and shields to Drones, unless that's already planned? Also whenever you get a chance could you mention which features you planned on adding next?


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Old   #35

 
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Great work dude! Lovely seeing somebody that's actually serious!

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Originally Posted by HimerOK View Post
The most important thing is our cooperation!
Reminds me of the Soviet Union. (just a joke, don't take it too serious..?)
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Old   #36
 
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Server is periodically was down, its because of my error, i made some fail in update and its causes registration fault. So now its OK.

I will give more full answers to some comments later guys.

Asuna i dont remember, now its no bonus? Because next update i have already include this. 5% to shields and guns on drones.

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Originally Posted by Peshо View Post
Great work dude! Lovely seeing somebody that's actually serious!

Reminds me of the Soviet Union. (just a joke, don't take it too serious..?)
Good joke





I want to explain some plans about game progress system.
Good feature of DO is head skills (or something like this, that gives fat lasers, idntremember . But i think hugest defect of all DO upgrades - it is absolutely unrealistic. Mystical upgrading guns by percents. Designs, that gives you absolutely another ship - wtf?

My idea is to create realistic ship upgrade system.

I think every weapon should have basic parameters, such as:
wear(means damage after using), strength (impacts on wear) - ships has it too.
shields amount, shields absorption,
guns accuracy, guns damage

For ships i have an idea about a lot different mechanism unlike original.
My opinion, that ships should have energy. I mean something like basic generators. For example: you have basic ship powered by 4 energy generators. You have 3 slots for guns and 3 slots for shield or speedgen.
But you can give energy only for 4 of those. Eg: 2 guns and 2 speedgens or 4 guns and no energy for speeds or shields.
Drones should have its own energy source with same system.
Confis will be used to trigger that energy for another items while guns and generators statically stays at ship.
To prevent using mega fast confis with only speed gens we can limit energy to it.

Next step is upgrading.
Ships we can upgrade step by step - hp, few additional energies, one slot to guns, etc...
Idea is that every ship should be absolutely individual. And if you sold ship later - all upgrades will be lost. If you dont need to sell it - multiple hangars can helps.
And ship with level 5 in full upgrade should be more powerful than ship with level 6 at stock (i mean nostromo and bigboy for example)
Same should be reached with weapon. Updating every item unically. If you dont have enough elite currency you can buy usual weapon and upgrade it to be like elite in stock (that will be lot cheaper). Usage of bitcoins (like credits) will be more necessary at high levels too.

And important thing - that we can not upgrade everything to maximum.
That will be the tree, so if you need to upgrade gun accuracy to maximum, you wont be able to upgrade its damage to maximum too. Every weapon will be unical such as ships.

It means that you see nostromo - but you dont know whats inside this. Only drones and some other things indicates any info. But this nostromo can gives absolutely serious fight to yours vengeans.

I think that this will be more interesting than mystical and unlogical upgrade system at DarkOrbit.
Soon I`ll show graphical concepts of it, i think my english is not enough good to fully explain that.
Game with this features will be experimental. And will be separate. And guys.. im planning 3D that not lagging seriously and may be this version of game will be include both features to its first release.


What do you think about that?
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Old   #37
 
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Sounds very unique, just needs to be done correctly, else you risk game balance issues. Looking forward to it.
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Old   #38
 
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Its looks good do it
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Old   #39
 
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The energy distribution idea instead of 'magic changing config' is a great idea !
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Old   #40
 
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I wait for update
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Old   #41
 
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Oh, its this day.

Update is now ready. You can refresh your game clients at

- Auction
- Clans
- Fullscreen on desktop
- Few other changes


And only today - X2 reward, and X6 for WhiteAmmo.

Plus. For every half-hour of game activity you will receive reward: 1000 platinum and some usefull ammo!


Soon: more maps, npcs, good chat
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Old   #42
 
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Is full screen higher resolution or just borderless windowed? What are those other changes? Balance changes or ?
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Old   #43
 
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Quote:
Originally Posted by AsunaChidori View Post
Is full screen higher resolution or just borderless windowed? What are those other changes? Balance changes or ?
Its trully fullscreen, but with borders. Game resolution will be equals to yours screen. And player with FullHD resolution sees same part of the game that sees player with HD resolution. If you really need borderless solution - tell me

Npcs nerfed by about 20%. Other changes i dont remember, because they appeared within a month
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Old   #44
 
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Quote:
Originally Posted by HimerOK View Post
Oh, its this day.

Update is now ready. You can refresh your game clients at

- Auction
- Clans
- Fullscreen on desktop
- Few other changes


And only today - X2 reward, and X6 for WhiteAmmo.

Plus. For every half-hour of game activity you will receive reward: 1000 platinum and some usefull ammo!


Soon: more maps, npcs, good chat
great i will test mybe now is more easy to get cheap eq
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Old   #45
 
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It will be available on github? I think it will be better for the project

Edit: mah it isn't open-source?


gonzaabel is offline  
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