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[CoTunnel] Stress Test

Discussion on [CoTunnel] Stress Test within the CO2 Programming forum part of the Conquer Online 2 category.

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Old   #1
 
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[CoTunnel] Stress Test

Hey ya guys

working on CoTunnel, a remote proxy (i.e. no-one gets the proxy which protects its exploits from TQ)

gonna have it hosting every now and again

and here is the tool to redirect ur client to the CoTunnel server



The default IP address is the address of the CoTunnel server

This remote proxy doesn't really do anything yet, just testing it.

It has only one command so far (you type em in chat)

!info <-- tells ya how many ppl connected to CoTunnel in the top left of ur screen.

If anyone manages to connect, if you can post ur ping time here, that would be awesome.

Thx guys.

Edit:
Features:
- Cross server chat. Whisper your friends who are playing on other servers.
clintonselke is offline  
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Old 09/05/2010, 09:27   #2
 
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works damned good. Just got to get bot logic put up in there and it will be **** good.

Lets see tq scanner try to botjail people for this haha.
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Old 09/05/2010, 10:44   #3
 
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Originally Posted by Ian* View Post
works damned good. Just got to get bot logic put up in there and it will be **** good.

Lets see tq scanner try to botjail people for this haha.
It'll be anouther simple case of "Why are there 1000 people connecting from 1 ip address....?" which will result in botjails.
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Old 09/05/2010, 11:07   #4
 
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It'll be anouther simple case of "Why are there 1000 people connecting from 1 ip address....?" which will result in botjails.
ummm.... big internet cafe? xD
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Old 09/05/2010, 11:09   #5
 
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Originally Posted by clintonselke View Post
ummm.... big internet cafe? xD
It was the same worry with cofarmer, even a big big internet cafe wouldnt have 1000 computers lol.
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Old 09/05/2010, 11:22   #6
 
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Originally Posted by Korvacs View Post
It was the same worry with cofarmer, even a big big internet cafe wouldnt have 1000 computers lol.
could have it connect through random proxies out the other end, but will really add to the latency

I'm just hoping they wont notice. They send the mac address of the client through some of the log-in packets. Maybe that's all they'd rely on, the mac address.

This is TQ we're talking about :P

love ur packet wiki btw
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Old 09/05/2010, 13:10   #7
 
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Urm i dont rly get it what does it does?
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Old 09/05/2010, 14:19   #8
 
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Quote:
Originally Posted by clintonselke View Post
Hey ya guys

working on CoTunnel, a remote proxy (i.e. no-one gets the proxy which protects its exploits from TQ)

gonna have it hosting every now and again

and here is the tool to redirect ur client to the CoTunnel server



The default IP address is the address of the CoTunnel server

This remote proxy doesn't really do anything yet, just testing it.

It has only one command so far (you type em in chat)

!info <-- tells ya how many ppl connected to CoTunnel in the top left of ur screen.

If anyone manages to connect, if you can post ur ping time here, that would be awesome.

Thx guys.

Edit:
Features:
- Cross server chat. Whisper your friends who are playing on other servers.
w0w. Just w0w.
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Old 09/05/2010, 15:59   #9
 
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Originally Posted by clintonselke View Post
Features:
- Cross server chat. Whisper your friends who are playing on other servers.
:handsdow n::r tfm:

OWNING
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Old 09/05/2010, 21:31   #10
 
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Originally Posted by Korvacs View Post
It was the same worry with cofarmer, even a big big internet cafe wouldnt have 1000 computers lol.
If that ever became an issue you can bounce data back to another proxy hosted on the users computer and have the users send data to conquer, but keep all the bot code hosted on the tunnel.

Quote:
Originally Posted by clintonselke View Post
could have it connect through random proxies out the other end, but will really add to the latency

I'm just hoping they wont notice. They send the mac address of the client through some of the log-in packets. Maybe that's all they'd rely on, the mac address.

This is TQ we're talking about :P

love ur packet wiki btw
I doubt they'll notice anyways, like korvacs said, cofarmer does this for their auth server and they have so many accounts logging on and on I'm sure.

Even CoGenius does this for the auth.
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Old 09/07/2010, 07:37   #11
 
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Dear Clinton Selke,

This is a notification that your service has now been suspended. The details of this suspension are below:

Product/Service: Economy_Debian
Amount: $9.99 USD
Due Date: 09/29/2010
Suspension Reason: content violation

Please contact us as soon as possible to get your service reactivated.
Was a nice idea while it lasted, I have now been shutdown :P
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Old 09/07/2010, 07:41   #12
 
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Was a nice idea while it lasted, I have now been shutdown :P
So whatever you were using to host it on, got shut down?
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Old 09/07/2010, 08:05   #13
 
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So whatever you were using to host it on, got shut down?
EDIT: removed mean things said :P, customer serviced found a bug in my code that was causing excessive socket usage
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Old 09/07/2010, 10:15   #14
 
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Originally Posted by Ian* View Post
If that ever became an issue you can bounce data back to another proxy hosted on the users computer and have the users send data to conquer, but keep all the bot code hosted on the tunnel.



I doubt they'll notice anyways, like korvacs said, cofarmer does this for their auth server and they have so many accounts logging on and on I'm sure.

Even CoGenius does this for the auth.
huhuhu, no I do not do that for my auth.
Trigorio is offline  
Old 09/07/2010, 17:31   #15
 
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SA isn't that strong
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