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[Development] 4267 conquer server.

Discussion on [Development] 4267 conquer server. within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 02/28/2010, 05:17   #151
 
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Well, I must say looking through the comments ( yes the whole 15 pages ) looking good I played co back in those days private server never heared of them lol

Keep up the good work



Paralyzer[GM] is offline  
Old 02/28/2010, 21:12   #152
 
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I can't wait for you to release open beta. I got sick of waiting for Qonquer to release Qo1.


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Old 03/01/2010, 01:52   #153
 
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its already open beta
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Old 03/01/2010, 08:18   #154
 
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Smile [Re]: [Development] 4267 conquer server.

I switch to a 4351 and it is turning out great.
Already caught up to you guys 4267 but your moving quickly.
2 Thumbs up.


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Old 03/01/2010, 18:51   #155
 
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i don't see no open beta anywere?
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Old 03/01/2010, 19:01   #156
 
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Quote:
Originally Posted by zenos View Post
i don't see no open beta anywere?
Because we didn't even open the beta yet, I don't know where pete ninja got that from.
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Old 03/01/2010, 20:00   #157
 
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ok :P hows the progress doing? btw if u need help, ask me i control the magic of google :P
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Old 03/02/2010, 15:57   #158
 
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ok :P hows the progress doing? btw if u need help, ask me i control the magic of google :P
It goes just fine.
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Old 03/02/2010, 21:30   #159
 
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I will not tolerate off-topic posts in this thread, this is one of the few thread that i atually like being here as it documents the development of a number of servers.
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Old 03/02/2010, 22:01   #160
 
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Big UPDATE:
- Server practicly done but needs some fixes* here and there.
*1: Guilds system needs to be finished.
*2: Teams system needs to be tested and if not working properly to be corrected.
*3: The npc system has to be finished (As in coded npcs).
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Old 03/03/2010, 01:35   #161
 
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ImmuneOne you could do a sorta like "help us project". Ask the people of the community to write NPC's i'm sure there are hundred of npc's that need to be codded just a thought im sure people wouldn't mind helping out.
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Old 03/03/2010, 02:47   #162
 
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ImmuneOne you could do a sorta like "help us project". Ask the people of the community to write NPC's i'm sure there are hundred of npc's that need to be codded just a thought im sure people wouldn't mind helping out.
#agreed
Gimme a little bit of the workload of npc's and I'll be glad to help you both after how much both of you have helped me.
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Old 03/03/2010, 05:25   #163
 
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#agreed
Gimme a little bit of the workload of npc's and I'll be glad to help you both after how much both of you have helped me.
you can code npcs SHOCKER

lmao jk <3
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Old 03/03/2010, 08:02   #164
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If anyone wants to help with NPCs, I`ll be glad to review and fix/port the code, if Immune agrees as well.
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Old 03/03/2010, 17:22   #165
 
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when implementing NPC scripts, i hope you don't set it up like LOTF/COEMU (all horrible)


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