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[Development] 4267 conquer server.
Discussion on [Development] 4267 conquer server. within the CO2 Private Server forum part of the Conquer Online 2 category.
02/28/2010, 05:17
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#151
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Well, I must say looking through the comments ( yes the whole 15 pages ) looking good I played co back in those days private server never heared of them lol
Keep up the good work
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02/28/2010, 21:12
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#152
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I can't wait for you to release open beta. I got sick of waiting for Qonquer to release Qo1.
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03/01/2010, 01:52
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#153
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its already open beta
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03/01/2010, 08:18
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#154
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[Re]: [Development] 4267 conquer server.
I switch to a 4351 and it is turning out great.
Already caught up to you guys 4267 but your moving quickly.
2 Thumbs up.
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03/01/2010, 18:51
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#155
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i don't see no open beta anywere?
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03/01/2010, 19:01
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#156
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Quote:
Originally Posted by zenos
i don't see no open beta anywere?
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Because we didn't even open the beta yet, I don't know where pete ninja got that from.
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03/01/2010, 20:00
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#157
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ok :P hows the progress doing? btw if u need help, ask me i control the magic of google :P
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03/02/2010, 15:57
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#158
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Quote:
Originally Posted by zenos
ok :P hows the progress doing? btw if u need help, ask me i control the magic of google :P
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It goes just fine.
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03/02/2010, 21:30
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#159
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I will not tolerate off-topic posts in this thread, this is one of the few thread that i atually like being here as it documents the development of a number of servers.
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03/02/2010, 22:01
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#160
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Big UPDATE:
- Server practicly done but needs some fixes* here and there.
*1: Guilds system needs to be finished.
*2: Teams system needs to be tested and if not working properly to be corrected.
*3: The npc system has to be finished (As in coded npcs).
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03/03/2010, 01:35
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#161
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ImmuneOne you could do a sorta like "help us project". Ask the people of the community to write NPC's i'm sure there are hundred of npc's that need to be codded just a thought im sure people wouldn't mind helping out.
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03/03/2010, 02:47
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#162
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Quote:
Originally Posted by ImFlamedCOD
ImmuneOne you could do a sorta like "help us project". Ask the people of the community to write NPC's i'm sure there are hundred of npc's that need to be codded just a thought im sure people wouldn't mind helping out.
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#agreed
Gimme a little bit of the workload of npc's and I'll be glad to help you both after how much both of you have helped me.
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03/03/2010, 05:25
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#163
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Quote:
Originally Posted by .Arco
#agreed
Gimme a little bit of the workload of npc's and I'll be glad to help you both after how much both of you have helped me.
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you can code npcs SHOCKER
lmao jk <3
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03/03/2010, 08:02
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#164
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If anyone wants to help with NPCs, I`ll be glad to review and fix/port the code, if Immune agrees as well.
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03/03/2010, 17:22
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#165
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when implementing NPC scripts, i hope you don't set it up like LOTF/COEMU (all horrible)
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