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[Development] 4267 conquer server.

Discussion on [Development] 4267 conquer server. within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 03/03/2010, 21:14   #166
 
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Quote:
Originally Posted by ElDeRnEcRo View Post
If anyone wants to help with NPCs, I`ll be glad to review and fix/port the code, if Immune agrees as well.
No, four members is enough and I might write an npc engine and then allow people to write some npcs for me.



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Old 03/04/2010, 01:20   #167
 
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****, i seriously can't wait for the new version 1.0 =D btw is there a possiblity of it beeing no ''Donators have free super 2 sock equips'' .
Lol anyways keep up the good work guys.


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Old 03/04/2010, 09:54   #168
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Just GM rights.

P.S. Don`t believe everything you read on the internet.
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Old 03/04/2010, 22:13   #169
 
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NPCTemplate:

Explanation:
Quote:
(T) = Text
(O) = Option
(OP) = Option with no link


Functions:
%money=Minus/Plus:Value
%add_item=<itemID>


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Old 03/04/2010, 22:16   #170
 
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Quote:
Originally Posted by ImmuneOne View Post
NPCTemplate:

Explanation:
So you want use to code you npcs?
If so which ones?
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Old 03/04/2010, 23:51   #171
 
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Quote:
Originally Posted by ImmuneOne View Post
NPCTemplate:

Explanation:
I was bored and made a NPC that gives you a christmas hat ^.^ hehe

Code:
<npc>
<Request>
(T) Hello and welcome to CPX Conquer Emulator since it's christmas im giving out free caps, Would you like one?
(O) Yes pleas.
(OP) No thanks.
</Request>
<Option1>
%add_item=115000
(T) There you go.
(OP) Thank you.
</Option1>
</npc>
Not realy a good NPC but like i said i was bored
Grammer sucks i know

#Edit
What kind of NPCS you need? I can code some up with my spare time
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Old 03/05/2010, 00:05   #172
 
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Quote:
Originally Posted by .Arco View Post
So you want use to code you npcs?
If so which ones?
Any npc's would be fine i'm sure hopefully , he will post a list of npc's that need to be done (cough cough*that means post a list Immune*) and we can get working on some.
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Old 03/05/2010, 00:14   #173
 
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Quote:
Originally Posted by ImFlamedCOD View Post
Any npc's would be fine i'm sure hopefully , he will post a list of npc's that need to be done (cough cough*that means post a list Immune*) and we can get working on some.
Agree lol instead of my crappy christmas npc i made him hehe
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Old 03/05/2010, 00:14   #174
 
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If he posts what npcs he needs I have no problem doing them for him.
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Old 03/05/2010, 14:42   #175
 
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I'm still upgrading the npc parser before I'm launching a "help us" project.
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Old 03/05/2010, 19:03   #176
 
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Quote:
Originally Posted by ImmuneOne View Post
I'm still upgrading the npc parser before I'm launching a "help us" project.
Nice cant wait
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Old 03/05/2010, 19:56   #177
 
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Side-Discussion:
What did conquer 1.0 have and didn't have?
Mostly reffering to npcs and such, as I remember there were no MagicArtisan and the prof lvler. Could someone clear my mind?
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Old 03/05/2010, 22:59   #178
 
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I honestly dont remember from looking at the char creation screens i remember making a character back then but for some odd reason i dont remember playing =P
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Old 03/06/2010, 02:00   #179
 
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Obvious ones seeing as it's realllyyy far back:


Most early versions did NOT have lab (I remember when that was first added and it was significantly into conquer... at least a year or so)... I know it was pre 2.0 upgrade though so not an issue.
No socketing npc
No bless/enchant npc
No prof lvling npc
No monster hunt npcs
No db leveler
No mall npcs
Rat quest
No composition past +9 (duhh)
Old composition system (double duhhh)
No Dis city or related npcs
No gem composing
No eq quests (again, duhh)


DID have generic basic quests that no one did as well as other main ones. eux for exp, ores and other stuff for an elite coat(?? or maybe bow), met tear, rat fang, refined weps, squama, tg, mine npcs, moon box, sky pass, houses, team/vp, etc

Certain versions DID have magic merchant which would sell rare items for LARGE amounts of gold to regulate economy (usually was like 5x server prices anyways though so it made virtually no diff)


if you want a list of missing systems/features I can remember those a bit better


no exp ball
no pot
no bless
no enchant
no tort/glory/thunder gems
no flowers
no garments
No bottle/gourd/prize
no lock
no item protection
no vip functions
no 120+ items (except weps) 110 was last level of ring fairly sure, boots 120, neck 112 (or 120?? I forget)
No mentor, trade partner, etc
no db leveling
no lotto
no cp
No mall
no ninja
no fan/tower
no horse

I could go on but almost anything I say is painfully obvious. Hopefully there is at least something in there that can be useful though.
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Old 03/06/2010, 11:37   #180
 
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all i remember that the rates were higher, and i remember al the ape spawns


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