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[Development] 4267 conquer server.
Discussion on [Development] 4267 conquer server. within the CO2 Private Server forum part of the Conquer Online 2 category.
03/03/2010, 21:14
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#166
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Quote:
Originally Posted by ElDeRnEcRo
If anyone wants to help with NPCs, I`ll be glad to review and fix/port the code, if Immune agrees as well.
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No, four members is enough and I might write an npc engine and then allow people to write some npcs for me.
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03/04/2010, 01:20
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#167
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****, i seriously can't wait for the new version 1.0 =D btw is there a possiblity of it beeing no ''Donators have free super 2 sock equips'' .
Lol  anyways keep up the good work guys.
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03/04/2010, 09:54
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#168
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Just GM rights.
P.S. Don`t believe everything you read on the internet.
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03/04/2010, 22:13
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#169
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NPCTemplate:
<?xml version='1.0' ?>
<npc>
<Request>
(T) Hello, I can give you a meteor for 50 silvers.
(O) Sure
(OP) No thanks.
</Request>
<Option1>
%money=Minus:50
%add_item=1088001
(T) There you go.
(OP) Thank you.
</Option1>
</npc>
Explanation:
Quote:
(T) = Text
(O) = Option
(OP) = Option with no link
Functions:
%money=Minus/Plus:Value
%add_item=<itemID>
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03/04/2010, 22:16
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#170
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Join Date: Oct 2009
Posts: 8,783
Received Thanks: 5,304
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Quote:
Originally Posted by ImmuneOne
NPCTemplate:
<?xml version='1.0' ?>
<npc>
<Request>
(T) Hello, I can give you a meteor for 50 silvers.
(O) Sure
(OP) No thanks.
</Request>
<Option1>
%money=Minus:50
%add_item=1088001
(T) There you go.
(OP) Thank you.
</Option1>
</npc>
Explanation:
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So you want use to code you npcs?
If so which ones?
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03/04/2010, 23:51
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#171
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Join Date: Feb 2010
Posts: 129
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Quote:
Originally Posted by ImmuneOne
NPCTemplate:
<?xml version='1.0' ?>
<npc>
<Request>
(T) Hello, I can give you a meteor for 50 silvers.
(O) Sure
(OP) No thanks.
</Request>
<Option1>
%money=Minus:50
%add_item=1088001
(T) There you go.
(OP) Thank you.
</Option1>
</npc>
Explanation:
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I was bored and made a NPC that gives you a christmas hat ^.^ hehe
Code:
<npc>
<Request>
(T) Hello and welcome to CPX Conquer Emulator since it's christmas im giving out free caps, Would you like one?
(O) Yes pleas.
(OP) No thanks.
</Request>
<Option1>
%add_item=115000
(T) There you go.
(OP) Thank you.
</Option1>
</npc>
Not realy a good NPC but like i said i was bored 
Grammer sucks i know
#Edit
What kind of NPCS you need? I can code some up with my spare time
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03/05/2010, 00:05
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#172
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Join Date: Jun 2009
Posts: 378
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Quote:
Originally Posted by .Arco
So you want use to code you npcs?
If so which ones?
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Any npc's would be fine i'm sure hopefully , he will post a list of npc's that need to be done (cough cough*that means post a list Immune*) and we can get working on some.
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03/05/2010, 00:14
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#173
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Join Date: Feb 2010
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Quote:
Originally Posted by ImFlamedCOD
Any npc's would be fine i'm sure hopefully , he will post a list of npc's that need to be done (cough cough*that means post a list Immune*) and we can get working on some.
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Agree lol instead of my crappy christmas npc i made him hehe
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03/05/2010, 00:14
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#174
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Join Date: Oct 2009
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If he posts what npcs he needs I have no problem doing them for him.
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03/05/2010, 14:42
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#175
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I'm still upgrading the npc parser before I'm launching a "help us" project.
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03/05/2010, 19:03
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#176
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Join Date: Feb 2010
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Quote:
Originally Posted by ImmuneOne
I'm still upgrading the npc parser before I'm launching a "help us" project.
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Nice cant wait
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03/05/2010, 19:56
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#177
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Side-Discussion:
What did conquer 1.0 have and didn't have?
Mostly reffering to npcs and such, as I remember there were no MagicArtisan and the prof lvler. Could someone clear my mind?
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03/05/2010, 22:59
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#178
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Join Date: Dec 2006
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I honestly dont remember from looking at the char creation screens i remember making a character back then but for some odd reason i dont remember playing =P
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03/06/2010, 02:00
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#179
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Obvious ones seeing as it's realllyyy far back:
Most early versions did NOT have lab (I remember when that was first added and it was significantly into conquer... at least a year or so)... I know it was pre 2.0 upgrade though so not an issue.
No socketing npc
No bless/enchant npc
No prof lvling npc
No monster hunt npcs
No db leveler
No mall npcs
Rat quest
No composition past +9 (duhh)
Old composition system (double duhhh)
No Dis city or related npcs
No gem composing
No eq quests (again, duhh)
DID have generic basic quests that no one did as well as other main ones. eux for exp, ores and other stuff for an elite coat(?? or maybe bow), met tear, rat fang, refined weps, squama, tg, mine npcs, moon box, sky pass, houses, team/vp, etc
Certain versions DID have magic merchant which would sell rare items for LARGE amounts of gold to regulate economy (usually was like 5x server prices anyways though so it made virtually no diff)
if you want a list of missing systems/features I can remember those a bit better
no exp ball
no pot
no bless
no enchant
no tort/glory/thunder gems
no flowers
no garments
No bottle/gourd/prize
no lock
no item protection
no vip functions
no 120+ items (except weps) 110 was last level of ring fairly sure, boots 120, neck 112 (or 120?? I forget)
No mentor, trade partner, etc
no db leveling
no lotto
no cp
No mall
no ninja
no fan/tower
no horse
I could go on but almost anything I say is painfully obvious. Hopefully there is at least something in there that can be useful though.
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03/06/2010, 11:37
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#180
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all i remember that the rates were higher, and i remember al the ape spawns
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