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[Development] 4267 conquer server.

Discussion on [Development] 4267 conquer server. within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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[Development] 4267 conquer server.

Heya,

I've started a new development for a classic co server as I never saw one succesfull build up with a from scratch written and not leeched source.
We're currently aiming to add-in bot protection, proxy detection and various protections to prevent hacking.

So let's talk more about the source itsself, It's made from scratch and self written socket system, database handling is currently flatfile based. The loginserver is done but we're working on the gameserver now.

[How far can we reach already?] (Will be updated daily)
[How far can we reach already?] Another screen

Thanks for reading, comments appreciated.
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Old 02/09/2010, 22:00   #2
 
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Bad ***
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Old 02/09/2010, 22:46   #3
 
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Re: [Development] 4267 conquer server.

Glad to see someone else interested into 4267.
I am coding a project same patch. Mine is also flatbased
hit me up if you need any coders to help out.
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Old 02/09/2010, 22:47   #4
 
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Hes gonna convert it

But hes stingy ROFL
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Old 02/09/2010, 22:56   #5


 
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Strangely enough im also working on a 4267 server! How weird is that
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Old 02/09/2010, 23:16   #6
 
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Originally Posted by Korvacs View Post
Strangely enough im also working on a 4267 server! How weird is that
Glad to see other people who actually understand the concept of coding and code theirself being interested in 4267.
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Old 02/09/2010, 23:41   #7
 
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Heres my character creation I am working on npcs now!
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Old 02/10/2010, 04:05   #8
 
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I work on 4267 as well. but i am not good enough to make a source from scratch so I just add and modify CoFuture's 4267 source.
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Old 02/10/2010, 04:49   #9
 
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Originally Posted by ImmuneOne View Post
Glad to see other people who actually understand the concept of coding and code theirself being interested in 4267.
'cough' told you so 'cough' ;P

huge update:
anti-bot system almost finished.
UPDATE 2:
baam, dll injections banned!
working on proxies, and background clicks(<- you will never find out :P)
UPDATE 3:
boom! proxies blocked or at least they will be till someone finds out an exploit
started working on background clicks..
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Old 02/10/2010, 15:26   #10
 
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Originally Posted by Nullable View Post
'cough' told you so 'cough' ;P

huge update:
anti-bot system almost finished.
UPDATE 2:
baam, dll injections banned!
working on proxies, and background clicks(<- you will never find out :P)
UPDATE 3:
boom! proxies blocked or at least they will be till someone finds out an exploit
started working on background clicks..
I'm still thinking about what type of database I'm gonna use.
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Old 02/10/2010, 22:06   #11
 
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how do you make an anti-bot system lol. I'm guessing for speed hack your code something that detects the coords and if they go too fast then there hacking?
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Old 02/10/2010, 22:47   #12
 
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Originally Posted by copz1337 View Post
how do you make an anti-bot system lol. I'm guessing for speed hack your code something that detects the coords and if they go too fast then there hacking?
In newer co there's a bot packet. not sure if 4267 has a similiar packet or not. anyways you can do various thing's check running processes for known hacks, change spell encryption, change the BF encryption (only in 5018+),etc,etc.
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Old 02/11/2010, 05:16   #13
 
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Originally Posted by lostsolder05 View Post
In newer co there's a bot packet. not sure if 4267 has a similiar packet or not. anyways you can do various thing's check running processes for known hacks, change spell encryption, change the BF encryption (only in 5018+),etc,etc.
That only gets rid of public proxys

If they know what they are doing they can bypass it so easy
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Old 02/11/2010, 05:33   #14
 
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Originally Posted by hunterman01 View Post
That only gets rid of public proxys

If they know what they are doing they can bypass it so easy
you clearly didn't read. i also suggested changing spell encryption and bf encryption (5018+). i doubt there's a noob out there who could *bypass it so easily* as you say. unless your just talking about the bot packet.
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Old 02/11/2010, 05:51   #15
 
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Quote:
Originally Posted by lostsolder05 View Post
In newer co there's a bot packet. not sure if 4267 has a similiar packet or not. anyways you can do various thing's check running processes for known hacks, change spell encryption, change the BF encryption (only in 5018+),etc,etc.
We don't need a 'standard' packet, already hooked up on WSA functions and sending custom packets
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