Just because of the way it's handled inside the EO source, doesn't mean it was handled the same in CO.
Correct, but what im trying to do is understand what this mapstatus represents in EO and then compare that to map types in CO to see which is most suitable.
Correct, but what im trying to do is understand what this mapstatus represents in EO and then compare that to map types in CO to see which is most suitable.
Here's what I've gathered from some '5095' binaries:
I believe this is in the SetAttackTarget() method, not sure though.
Code:
if (map.IsNewbieProtected)
{
if (sender.Level <= 25)
{
STR_LEV_NOT_ENOUGH_TO_PK
return
}
if (target.Level <= 25)
{
if (sender.Pk < 100)
{
STR_LEV_MAP_NEWBIE_PROTECT
}
else
{
STR_GOTO_JAIL_PK_NEWBIE
}
}
}
Edit: yes, this is inside the CUser::SetAttackTarget() method.
Here's what I've gathered from some '5095' binaries:
I believe this is in the SetAttackTarget() method, not sure though.
Code:
if (map.IsNewbieProtected)
{
if (sender.Level <= 25)
{
STR_LEV_NOT_ENOUGH_TO_PK
return
}
if (target.Level <= 25)
{
if (sender.Pk < 100)
{
STR_LEV_MAP_NEWBIE_PROTECT
}
else
{
STR_GOTO_JAIL_PK_NEWBIE
}
}
}
Ok, clearly your not getting it. Forget about CO all togeather, i just need to know what the DeadIsland map status type does, thats as far as this goes. Nevermind about what CO does at this stage, once i know what the map status does in EO then i know what i need to be checking for in CO.
Ok, clearly your not getting it. Forget about CO all togeather, i just need to know what the DeadIsland map status type does, thats as far as this goes. Nevermind about what CO does at this stage, once i know what the map status does in EO then i know what i need to be checking for in CO.
Seems to be a no blue name, no exp lost, no item lost, no pk points things. Based on the EO source. Probably something for a quest?
If anyone gets board of building binaries for conquer, you could actually help us revive EO pserver development by helping with a binary project on that forum. Im sure its really similar and you'd actually make everyone so overwhelmingly happy. Lol
If anyone gets board of building binaries for conquer, you could actually help us revive EO pserver development by helping with a binary project on that forum. Im sure its really similar and you'd actually make everyone so overwhelmingly happy. Lol
The EO pserver section needs to get into programing their own source code instead of relying on binaries, then you could develop new content and upgrade to the later versions of EO.
[Moved] Binaries vs C# sources discussion and donation debate (aka the mods are mean) 01/13/2012 - CO2 Private Server - 37 Replies Note: This was spawned in response to various server discussions in another thread.. I felt it was going extremly off topic. It's NOT designed as an attack and (at least from my standpoint) has nothing to do with Zero or his server.
That being said I felt that deleting 10-15 posts that broke no rule (besides being a tangent from original topic) would be unfair to members and I feel that the conversation is at least somewhat relevant to the forum.
</disclaimer>
<In regards to pvp...
New packets documentation website 11/30/2011 - SRO Coding Corner - 1 Replies I have opened new website where you will find packets + tools + mini emulator(open source) for beginners and advance developers wich will let you research on packets. For now there is not much on the website, i will public more packets every day. I posted it in new thread because many peoples may looking for knowledge here. I hope you will like it.
website adres: SSE packets center
http://img192.imageshack.us/img192/7762/strea.jpg
Request: MXI usage documentation (no PXI 08/13/2010 - Final Fantasy XI - 0 Replies I know that MXI and (PXI svn change documentation only!!!) data is becoming hard to find let alone obtain.
I wanted to know if anyone has any documentation from MXI
(that you will post, so we can download it)
mainly the svn stuff
or usage of MXI
theres plenty of PXI stuff, so please don't post it here