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nTL3fTy nTL3fTy is offline

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Visitor Messages

Showing Visitor Messages 1 to 3 of 3
  1. UnoAmigos
    06/13/2009 07:21 - permalink
    moi xiao de banano
  2. Sharen
    09/05/2008 20:00 - permalink
    nT can you help me for command pm? i don t know where i must write them thx to say me where and how!And if possible all the comand you know thx by advance
  3. hilux11
    06/12/2008 07:13 - permalink
    hey pal u hav ny new update in tq.....pls help findin macros,bots and o forth

About Me


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  • Last Activity: Today 05:31
  • Join Date: 06/21/2005


Showing Friends 1 to 1 of 1


04:13 - ExtraDose mentioned nTL3fTy in post ConquerBeasts - 5375 Server
...dvice him. At ImprialCO I found xxx, you have to take care about this if you want a success server. Advice him bro and never follow that famous Fang. And please stop leach nTL3fTy works and stop saying that was your work. Your server is completely LOTF packets with a twist. ---------- edit: Isn't 1 CPs for Euros pay to win on your server?


15:02 - KumadasNoni quoted nTL3fTy in post What are PM commands?
In terms of Conquer Online, a PM has 'more power' than a GM. You can debate over what the abbreviations mean, but TQ implemented the two staff positions as GM and PM. What makes them ...
17:51 - cois quoted nTL3fTy in post Conquer Editing Bible Hahaha thanks, i lol'd badly. Smart guy :).
15:32 - Kujiku quoted nTL3fTy in post About Players HP-bar
Hitpoints are calculated on both the client and server. The client calculates maximum hitpoints, and the server needs to calculate both. What do you mean by ollydbg? I mean HP-bar ...
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04:20 - Spirited quoted nTL3fTy in post About Players HP-bar
It is client-sided and yes it would require OllyDbg or something similar to inspect/debug the client. It is essentially extending the existing functionality of showing monster HP bars...
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17:07 - Deleted Posts
03:19 - Spirited quoted nTL3fTy in post Adding shopping mall
There's a field in itemtype.dat that controls the price. Keep in mind you'll have to also change the price in whatever data source you use for your server. In addition to this, sho...
04:07 - zakkwilde_17 quoted nTL3fTy in post How to change de CPs prize to upgrade a skill
Then store them in a table as I suggested? You have a database for a reason. No man... My intention is to unify all values ... But somewhere in the client, a "visual value" is set ju...
00:49 - InsomniacPro quoted nTL3fTy in post Companion HP Bar
Offset|DataType|Name 4|DWORD|UID (700000-799999) 8|DWORD|Lookface 12|DWORD|AIType 16|WORD|PositionX 18|WORD|PositionY 20|char[16]|Name Pretty basic stuff, the only point wort...
04:42 - InsomniacPro quoted nTL3fTy in post Companion HP Bar
CallPets fall into the 700000-799999 ID range. Don't forget to send MsgCallPetInfo (2035) to the owner of the CallPet. Otherwise, yes, it's just the normal MsgPlayer (1014/10014) to s...
09:16 - KraHen quoted nTL3fTy in post [PRO RELEASE] Stable LOTF Source (EmMe edits)
Like UCCO? [C#] using System; namespace CO_Full_Server { /// <summary> /// Summary descr - Mother of god. We sure have come a long way.
16:37 - stukz quoted nTL3fTy in post Conquer Online Server.dat links are not working. First of all, the server.dat in modern versions of the client is not in ...
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18:34 - SuperDaft quoted nTL3fTy in post Redux V2 Code Releases Which is on by default, and still no. I'm not a fan of over abstraction, especially when there are better ways to design characters and saving.

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