Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Conquer Online 2 > CO2 Private Server
You last visited: Today at 12:16

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[TQ Binaries] Discussion and documentation

Discussion on [TQ Binaries] Discussion and documentation within the CO2 Private Server forum part of the Conquer Online 2 category.

Reply
 
Old 04/09/2012, 17:45   #76
 
elite*gold: 0
Join Date: Mar 2012
Posts: 8
Received Thanks: 3
The same thing applies for CO binaries. For massive chains of actions, during ages we found a trick that bypasses the limit in a way that the script it's not affected. I personally use "type=1071, param=<Second(s) ActionID>".
Also, you can do action loops.
cogeorge93 is offline  
Old 04/09/2012, 22:59   #77
 
lostsolder05's Avatar
 
elite*gold: 20
Join Date: Jan 2006
Posts: 890
Received Thanks: 241
Quote:
Originally Posted by cogeorge93 View Post
The same thing applies for CO binaries. For massive chains of actions, during ages we found a trick that bypasses the limit in a way that the script it's not affected. I personally use "type=1071, param=<Second(s) ActionID>".
Also, you can do action loops.

You can bypass the limit in OllyDbg. There's an error message produced when you go over the limit, you can use that error message to easily find the area were it's checking if you go over the 32 action limit an then JMP it.

Why is there a 32 action limit in the first place?
lostsolder05 is offline  
Old 04/09/2012, 23:17   #78
 
nTL3fTy's Avatar
 
elite*gold: 0
Join Date: Jun 2005
Posts: 692
Received Thanks: 353
Quote:
Originally Posted by lostsolder05 View Post
Why is there a 32 action limit in the first place?
Infinite loops?
nTL3fTy is offline  
Thanks
1 User
Old 04/10/2012, 00:05   #79
 
elite*gold: 0
Join Date: Mar 2012
Posts: 8
Received Thanks: 3
Quote:
Originally Posted by lostsolder05 View Post
You can bypass the limit in OllyDbg. There's an error message produced when you go over the limit, you can use that error message to easily find the area were it's checking if you go over the 32 action limit an then JMP it.

Why is there a 32 action limit in the first place?
I know, I've done that in the past when I didn't knew about that action type. They made this limit to prevent the server overloading, infinite loops causing the server to lag and crash eventually.
cogeorge93 is offline  
Old 04/10/2012, 19:41   #80
 
Lateralus's Avatar
 
elite*gold: 0
Join Date: May 2005
Posts: 1,892
Received Thanks: 920
There's loads of error checks in the action handler that will never occur if your actions are correctly formatted, so TQ implementing an action limit doesn't surprise me. You could always raise it to higher if you reeeeally feel you need it.
Lateralus is offline  
Old 04/11/2012, 06:22   #81
 
funhacker's Avatar
 
elite*gold: 20
Join Date: Sep 2007
Posts: 1,767
Received Thanks: 1,746
Quote:
Originally Posted by Lateralus View Post
There's loads of error checks in the action handler that will never occur if your actions are correctly formatted, so TQ implementing an action limit doesn't surprise me. You could always raise it to higher if you reeeeally feel you need it.
Yes we've done this in the EO section for when you try to teach a pet a skill you can end up with about 100+ actions in a row, personally though I didn't put it pass 200 actions in case of a loop
funhacker is offline  
Old 08/20/2015, 18:27   #82
 
elite*gold: 0
Join Date: Jul 2006
Posts: 60
Received Thanks: 170
I know it's been three years , most anyone is still interested in knowing how cq_action , cq_task , cq_npc actions ? I think I can still be useful for some programmers
master15 is offline  
Reply


Similar Threads Similar Threads
[Moved] Binaries vs C# sources discussion and donation debate (aka the mods are mean)
01/13/2012 - CO2 Private Server - 37 Replies
Note: This was spawned in response to various server discussions in another thread.. I felt it was going extremly off topic. It's NOT designed as an attack and (at least from my standpoint) has nothing to do with Zero or his server. That being said I felt that deleting 10-15 posts that broke no rule (besides being a tangent from original topic) would be unfair to members and I feel that the conversation is at least somewhat relevant to the forum. </disclaimer> <In regards to pvp...
New packets documentation website
11/30/2011 - SRO Coding Corner - 1 Replies
I have opened new website where you will find packets + tools + mini emulator(open source) for beginners and advance developers wich will let you research on packets. For now there is not much on the website, i will public more packets every day. I posted it in new thread because many peoples may looking for knowledge here. I hope you will like it. website adres: SSE packets center http://img192.imageshack.us/img192/7762/strea.jpg
Request: MXI usage documentation (no PXI
08/13/2010 - Final Fantasy XI - 0 Replies
I know that MXI and (PXI svn change documentation only!!!) data is becoming hard to find let alone obtain. I wanted to know if anyone has any documentation from MXI (that you will post, so we can download it) mainly the svn stuff or usage of MXI theres plenty of PXI stuff, so please don't post it here



All times are GMT +1. The time now is 12:16.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.