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Difference Between Luck and Chance

Discussion on Difference Between Luck and Chance within the CO2 Guides & Templates forum part of the Conquer Online 2 category.

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Old 08/18/2006, 14:33   #46
 
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This aint guide tome
Its more like that bird is black and it could be white.
But its good to share thoughts.
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Old 08/19/2006, 16:52   #47
 
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Quote:
Originally posted by kasc@Jun 3 2006, 15:39

If player has 345 kills and 5 arrows left, is wearing leopard hat with +1 drop DragonBall.

I agree on this base on ex[p]erience, but not leopard hat with +1 tho.. but it stil goes at the same way, archer with 345 kills and 5 arrows left and binggo a db ^^
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Old 08/31/2006, 21:13   #48
 
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chance = 2
met drop = number_range(1, 100 )
2% chance
if metdrop <= chance *BINGO You get a met*



2% chance for met drop and yeah i get what your saying..
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Old 09/17/2006, 06:00   #49
 
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GREAT GUIDE!!!!!! very reasonable and very true too. i mine with 4 characters and today they got the same gem at the same time, also i noticed that if i mine alone and theres no one on that floor, i dont get any gems at all, how ever if there are more people on the map i get alot of gems.
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Old 09/17/2006, 08:39   #50
 
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I got everything he said, strangly enough o.o...
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Old 09/19/2006, 06:41   #51
 
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hmm yes random isnt luck by example if u try sock is suppose to be 1/100 then more mets if u try this will get closer to the original rate 1/100 but also exist the luck of get sock using 1 met only :P so luck exist and is the chance to get in a lower tries also with your met example
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Old 09/24/2006, 14:15   #52
 
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and ome more thing .. the drop rate is 1/150 and the best thing if u wana get a met or an +1 items u must on a map were are players not were are not players becuse .. the drop rate 1/150 on the map .. i have tested this and is true i was me and 6 char on ape montain map and i get in 6 hour of huntg just 7 metz .. and seconda day wen we was 26 men i get 17 metz and some +1 items !
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Old 09/24/2006, 14:16   #53
 
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if u wana try a soket ask your guld and go 10 men with 50 mets eath and try 2 improve all in the same time i and i think u will make soket faster
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Old 09/30/2006, 18:24   #54
 
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lol all didnt work for me Tzzzzzzzz -.-
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Old 10/03/2006, 20:29   #55
 
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euhmz luck =&#092;= chance

ill try to explain this with examples.

chance:when you flip a coin and call a side while its in air you have a chance of 1/2 calling the right side. this stays the same, doesn't matter how many times you do it, your chance is always 1/2.

luck: you have been hit by a car that was driving at 100mph, you only broke your leg, that's luck.

so we can state luck =&#092;= chance
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Old 10/18/2006, 21:33   #56
 
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how can you not understand it?
its verry simple what he is saying.
just dum yourself down if your trying to think about it and it will just come to you.
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Old 10/27/2006, 23:27   #57
 
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Some drops are only partly random I believe.

I think they have set some kind of quota for each map/spawn and once it's dropped it won't drop for that day(period of time) again.

Actually it makes sense as it would limit certain ressources (met/db/+1) and neither botting nor powerhunting could increase the total number dropped per day. It could be linked to players as well, e.g. for each x*visit(s) of player(s) certain drops are spawned.
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Old 10/28/2006, 08:20   #58
 
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u are a stupid dumb **** there are no such thing as luck it has even been proven to be false u **** head and no1 really gives a **** about it anymore..we no in co everything is random lucky w/e the hell u want to call it we noe tq is bullshit game makers, so give it a rest pls!
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Old 11/06/2006, 18:35   #59
 
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Wow i get it. But some ppl say if theres more ppl theres a higher possibility of drops. Wich is it, the more ppl the higher chance of drop or wat o.0. i got 12 mets in an hour botting today i think thats alot for me lol.

P.S. TQ is an evil game comapny lol.
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Old 11/16/2006, 14:22   #60
 
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yeah realy true they will never make a lot of combinations to drop a single db... our something else... its randon... for more time u play more chances to get somenthing good u have!!!... another think i belive its that... let expl... a server got a limite of mets... lets say 4.900 mets... after all players got 4.900 mets they are rare to find... then some freak guy use 1.000 mets then the server will drop more 1000 mets... if all mets get used... 4.900 mets will drop from the monsters again, the same thing if dbs, why u think its so hard to find bow+1... because pro archers are making ur own bows +4, +5 then they keep a lot of bows+1... then only when they use that in they bows, they are free to drop again... thats is what i think
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