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+1 Theory

Discussion on +1 Theory within the CO2 Guides & Templates forum part of the Conquer Online 2 category.

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Old 04/22/2007, 06:20   #46
 
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Quote:
Originally posted by Sideburnz@Mar 25 2006, 16:52
I get what your saying, basically, a dropped item is +1 for everyone. However if that was the case, then why does it differ from the ref,uni,eli, super items?
Why would the creaters make it differant?

How do you feel on the other aspect, that a +1 is generated by the client, and not the server, based on kills or dropped items?
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How do you feel on the other aspect, that a +1 is generated by the client, and not the server, based on kills or dropped items?
Well i find it to be an interesting theory, and the client side debate on it should be rather simple to prove. If a 'Thing" is client side , then that thing is subject to changes made on the client side. ex.. +1's are determined by the kill counter wich is maintained clientside. To prove of disprove this would be easy, use any game cheating program, and change the stats for the kill counter while in play. If it is truly client side then that should make ur next picked item a +1 ...
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Old 04/23/2007, 18:03   #47
 
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Well...its similar to the met drop theory when u kill a monster after a period of time it WILL drop a met like in lab after comeing there, i kill one slinger out of the group jus tfor fun and what do u know...a met =D
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Old 04/23/2007, 18:36   #48
 
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Originally posted by labtest12@Apr 23 2007, 12:03
Well...its similar to the met drop theory when u kill a monster after a period of time it WILL drop a met like in lab after comeing there, i kill one slinger out of the group jus tfor fun and what do u know...a met =D
Then it's pure chance. Out of 2+ years of playing I've gotten ONE super item and it was on the first rock monster I killed randomly. If anything is given a flag to have better chances, it'd be the spawn as a whole. Perhaps the first monster killed gives a better chance at dropping something. Other than that, everything else would be random. If you consider it, the odds are very slim, but with ALL the people in game at once hunting stuff, you know SOMEONE is getting SOMETHING at just about any given time. Say 1k people are hunting. You're sure a +1 is dropping every few seconds to few minutes. That's ONLY because so many monsters are being killed. When YOU get a rare/+1/whatever, you just happened to be one of the lucky people currently killing to have the probability say DROP HIM AN ITEN OLOLOL. Also, people say "why don't supers get +1s often?" You're combining probabilities which result in EVEN LOWER chances. If you take 10% on super and 10% on +1, to get a +1 super would be 1%. If it's a 10% chance for 1 socket and 1% chance on 2 socket, then a 1s +1 super is 0.1% and 2s +1 super is 0.01% chance. You can see how it just keeps dropping (real odds are moreso around 0.1% chance each and not 10% meaning you're looking at odds added up around 0.0001% for a super rare in one drop).
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Old 04/23/2007, 18:46   #49
 
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+1 is the same as socs, based on the luck off ur accunt and dropps 100 pct randomly
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Old 05/17/2007, 04:20   #50
 
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i have upgraded my armour alot and i almost always get socks but for me getting a +1 i have to kill about 18k slow apes just to find 1
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