First post read my buddies account alot the past couple of days and never saw anything about this even tried to search.So I decided to make my own account and see what you guys thought.
Now I did see threads about how every item has its own id, but as i am sure many of you have noticed items dropped by mobs have different stats than those sold by the npcs, for example the other day hunting i found 3 iron armors for a warrior i cant remember the exact stats on them but i do know that the majic def on two of them were a percent higher than the other along with actual def being one higher as well. I have noticed this for a while on many items including the ones dropped by mobs such as the roaring and snow apes the stats of which are much different.
Now to my theory, i have noticed that some items are upgrading easier than others such as my trojan who has twin super blades, while the one upgraded to super in twin with only 2 dbs while the other took 3, currently the one blade remains to upgrade in lvls easily in 3-4 mets in twin while the other takes at times up to 25-30 these arent exactly low lvls either the one is at lvl 90 and the other at 85. So noticing differrences in stats on gear i began to get higher lvl stuff from birds and bats which also have different stats and have begun to notice that there is somewhat of an upgrade success difference in them i even got a socket on one armor though that was more luck i believe than anything.
So the reason I am testing this theory is that when making a new char if the armors, caps, weapons, etc... that i have found upgrade easier it will save alot on mets and dbs possibly havent tested much with the db part as they are expensive and unit i figure out a little more I dont wish to just throw them away.
I hope this was informative and i hope its new i tried searching for it and i hope you guys can give me some input on this and i know more than likely I'm gonna get flammed some but be gentle its my first time.
I've always wondered about this also. I've never noticed a higher chance of success in upgrading, however it always comfused me as to how different items of the same type have different stats. Looking at the itemtype.dat file, there aren't multiple entries, ie one for each difference in stats, only an entry for refined, unique, elite etc. Anyone with a little more expertise care to shed some light on this situation?
I plan on tonight and this weekend to test on some warrior armors that i have and maybe even check into +1's seeing how thats the ceapest gear on our server to see what results i get i would appreciate if anyone could check with me and help in making the tests go faster maybe we could find a way that leads to lower numbers of mets and dbs used to up equips and also possibly a trend tward sockets which still in my opinion as i see many others agree is based on luck
well.. #1 you arent suppost to post idea's/theory's here... and also yes. there are diff quality's of armours. They all have diff stats and such..
eg, My ring is cursed. My wand is cursed. My bow WAS lucky.. etc ^^
ring lvl 60 failed 3 db's to elite.. then 4 db's to super so 4 to elite and 5 to super.. (dont worry I aint ******.. it was socket)
My wand was horrribble on dbs to super.. and my bow was ez
3 db. uni to super.. upgraded lvl ezz (till 95/100 upgrade which I gona have to do in market cause it fails SOOOOO MUCH)
But yes.. the socket is prob just luck (grats on it though) but lower dura items Do tend to upgrade ezer (makes sence on tq's part so that if you fail sooo many mets on a item it is more likely to upgrade than on the 1st met) But i dont think that would affect sockets.
I dont know tq's exact programing but I bet you my archers eq that there is no programed in "socket Trick" and that its all luck and probability.
I apologize firstly for the wrong area in my posting but i thought maybe with a little help in testing this theory that it may turn into an actual exploit, givin my thoughts arent to sockets at all they are for the reasons that you stated such as so many mets to up, dbs constantly failing, givin that if what i am thinking is true that it wont be 100% but it will help in knowing what your gear is capable to do.
I am by no means a programer or do I pretend to be but I have realized that in some areas conquer is very prodictable if you have been playing for some time and this may be one of those things that could turn into a met, db and time saver.
K sorry postin so much on my own thread but......to start with let me clear this up right away before i start getting flamed for something i never meant for this to be
THIS IS NOT A SOCKET THREAD BY ANY MEANS
What i am talking about is the difference in gears and how as we speak i am testing to see what and if different ones do better than others when it comes to upgrades as which i stated before and pro4never pointed out on so called "lucky gear".
I am putting up a pic with this post all these were compared if there are 3 in a set one is from the market if only 2 then i got those as drops and didnt bother buying one from market some i have meted to see what they would do others i left as they were upon meting i saw that the stats raised but the differences remained the same my thoughts on this is that all gears have these kinds of differences and in those does that make a difference on what they will do when upgraded in not only lvls but quality as well. Another thought on this is has any one ever tried metting normals they find while hunting. My instincts tell me no because i have never done so i always dropped my norms on the ground to have room for good items. Also this may aply to ref uni elite and sup items havent looked that far yet. So i know agian this is in the wrong section but read and give me input and to those of you who know how to read the files let me know what u see. I figured i would elaborate some more as i have talked to few pvpers and they didnt see what it was i was doing after explaining i ended up with some good feed back just look at the pics and let me know thanks sorry agian for posting so many times
Yah I would have to agree with you on this one. Since the attacks and M-Attacks and the Def and M-Def are slightly better in some items might result in less mets being used. Ill have to try this when I get some free time =]
Apparently you don't have the itemtype modification. There are 3 levels of normal items, then Refined, Unique, Elite, Super, and Fixed. But not all items have a Fixed. I believe it has been posted that using higher level items increases your chance on upgrading/socketing. And its just a better overall item. Hope this may of helped you.
Here is the program to download the itemtype editor. The orginal thread seems missing.
Thanks for the item type lookin into it a little and yes i am aware of the conquer link but thank you. Me and a friend are currently checking into it all and testing theories some on co but also qo as well. The only thing that i am not sure of is if chances/stats/upgrades coinside with each other. If they do our findings may prove to be helpful we are currently testing with boots to see what the different ones do when used in upgrades and quality upgrades as well. The hope is by testing this that we do find a way to make gears using less mets and less dbs. I know this isnt the best theory/idea out at the moment but if we test and find that the items do respond different it could lead to a cheaper gear set as to the "luck gear"
Yes i understand that they all become the same but what i am saying is that since it started out different and that every item has its own special id (the reason duping is impossible) that maybe the norms with cetian stats may do better in upgrading, tests are bieng run as we speak hopefully we will have a positve find and can let u know in the next day or two
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It would be awesome to be able to switch equipment without changing forms.
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Theory on a aim bot 08/23/2008 - Conquer Online 2 - 6 Replies You guys know about the Conquer Slayer Bot the one where u click the red bar well should make one that looks for the guild name and automatically moves ur char and hits that person with scent sword/fast blade :/
+1 Theory 05/17/2007 - CO2 Guides & Templates - 49 Replies So of course we all know that it is impossible to create an Itemtype for viewing +1's on the ground because +1 is server side.
Now I have been watching my counter carefully, and the number of +1's I have been getting, and heres the theory:
1> +1 Items cannot be seen on the ground, even if you were to hack into the system.
2> +1 Items are not randomly dropped in the way Refs, Uniques, Elites, & Supers are.
3> A person picks up an item that has +1. Go back in time, and get someone else to...