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[Release] Forge of Empires Farmer

Discussion on [Release] Forge of Empires Farmer within the Browsergames forum part of the Other Online Games category.

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Old 02/28/2014, 09:57   #346
 
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-New feature suggestion-
It would be possible to have the bot automatically buy additional unit slots inside military buildings? Because when a military building is created only two are available and that requires my presence to buy the other two.

Thanks!
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Old 02/28/2014, 11:43   #347
 
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I agree with ArgandGauss, this would be a nice feature.
And another nice feature would be to automatically add units to the defending army.


Looking forward to the multiacc feature.

and I think the tab switching problem is related to failed logins, but it doesn't always happen.
I will keep an eye on it and tell you if I found something.

edit:
It seems to always happen, when the program hides the UI and only shows the login window. After the login window disappeared due to a successful login, the UI shows up the with first tab open.
I'd suggest to save which tab was selected before doing a relog and reselecting the tab after the relog.

Another feature I thought about would be a new tab which automatically calculates when when exactly you will have xx gold, xx supplies or xx stones/wood/...
Or a calculator that calculates how many of which houses you should buy to get the max gold over time and still have enough population.

Hmm and what about automatically buying new fp..
Thinking about all the possible features it would be a good idea to create a scriptable interface.
Lua for example is a great and simple language for cases like this.
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Old 02/28/2014, 13:03   #348
 
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Quote:
Originally Posted by Fsamot View Post
Do you get any errors? Check the Application.log file.
I overlooked it's already version 1.5.1.0 .... this works without problems
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Old 02/28/2014, 19:22   #349
 
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Is there a way to get this one work with the Facebook-Login?
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Old 02/28/2014, 19:24   #350
 
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The proxy works on 1.5.1.0?Is safe?
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Old 03/01/2014, 19:24   #351
 
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I'm really thankful for the implementation of the profile change warning system. It is really helpful to keep track of things.

As of now, when a player has changed his text, a notification is sent out once but gets lost upon bot restarts. Since there are times when one doesn't have time to update the player profiles accordingly or just to write them down for later, it would be nice to perhaps keep the warning present until the user dismisses it, that is, across farmer and/or computer restarts/power loss/crash.

I think the simplest and easiest method to do that which does not require rewiring things (storing temporary hashes, dealing with managing them along the various circumstances and whatnot) could be to:
1) inform the user that playerX profiles's has changed
2) delete any custom rule present for that player so it falls under the "missing rules" section
3) there the player remains until picked up manually later.

This is just a suggestion though.
Thanks again for the support!
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Old 03/02/2014, 03:02   #352
 
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2014-03-01 20:08:01.5312|ERROR|Samotorcan.Client.Wpf.Windows8 .Application|Unknown error.Samotorcan.ForgeOfEmpires.Exceptions.Unknown ResponseException: Cid missing.
en Samotorcan.ForgeOfEmpires.Context.PreLogin(String portalTid, String username, String password, Region region)
en Samotorcan.ForgeOfEmpires.Context.PartialLogin(Str ing userName, String password, Region region)
en Samotorcan.Client.Wpf.Windows8.Views.Login.<>c__Di splayClassf.<LoginAction>b__8() en Samotorcan.ForgeOfEmpires.Context.PreLogin(String portalTid, String username, String password, Region region)
en Samotorcan.ForgeOfEmpires.Context.PartialLogin(Str ing userName, String password, Region region)
en Samotorcan.Client.Wpf.Windows8.Views.Login.<>c__Di splayClassf.<LoginAction>b__8()
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Old 03/02/2014, 14:08   #353
 
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Can you log in normally in to the game through the browser?

Quote:
Originally Posted by ArgandGauss View Post
As of now, when a player has changed his text, a notification is sent out once but gets lost upon bot restarts. Since there are times when one doesn't have time to update the player profiles accordingly or just to write them down for later, it would be nice to perhaps keep the warning present until the user dismisses it, that is, across farmer and/or computer restarts/power loss/crash.
Added to the requested features.

Quote:
Originally Posted by anonimo79 View Post
Hello I wanted to say one thing, when I turn on the windows and put ---- Starting When Windows comes on only a bot, not all together as always ...
The start when windows starts option only works for one bot now. I'll fix it when the multi-account feature comes.

Quote:
Originally Posted by BlackThornKabuto View Post
Just a question, was hoping someone might be able to give me an answer...

If I were to run two of these bots, how would I make it so that from the same internet connection I can donate one of the bots Forge Points to the other Bots Great Building?
They check the IPs when you spend forge points on great buildings. You can only spend forge points on players that have a different IP than yours. So you would have to use a proxy for one of your accounts.

Quote:
Originally Posted by ArgandGauss View Post
-New feature suggestion-
It would be possible to have the bot automatically buy additional unit slots inside military buildings? Because when a military building is created only two are available and that requires my presence to buy the other two.

Thanks!
Added to the requested features.

Quote:
Originally Posted by PedobearIGER View Post
...
Thinking about all the possible features it would be a good idea to create a scriptable interface.
Lua for example is a great and simple language for cases like this.
Script support sounds like a good idea. Added to the requested features.

Quote:
Originally Posted by Suriki View Post
Is there a way to get this one work with the Facebook-Login?
When you created an account for Forge of Empires you also got a regular password and username so just use that one when you log in through the bot.

Quote:
Originally Posted by BrunoMG2013 View Post
The proxy works on 1.5.1.0?Is safe?
Proxy is working as it should be.
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Old 03/03/2014, 10:46   #354
 
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New version is working great!

Storing notifications would be fantastic, though as it's really a pity that you lose that Information after logging out/restarting.
Oh and it would be great to keep Overall stats, i.e. "Blueprints found".
Speaking about blue prints, do you think it would be possible to add automatic 2 for 1 trading?
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Old 03/03/2014, 16:08   #355
 
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Ottimo lavoro Fsamot,
una funzione veramente utile sarebbe tracciare le attivita degli altri giocatori sul nostro profilo per determinare chi ci abbellisce o motiva e con che costanza
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Old 03/03/2014, 18:01   #356
 
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hello Fsamot ,,,,,
in the new version you can cancel diamonds in research?
spent 600 diamant was the early Middle Ages




thx
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Old 03/03/2014, 19:58   #357
 
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Hm, I'll add an option if you want to include diamonds in the unlock.
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Old 03/04/2014, 03:12   #358
 
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ty
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Old 03/05/2014, 07:35   #359
 
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Add Friends

Do we have a possibility to add a lot of friends or users with a on click button? ;-)
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Old 03/06/2014, 11:49   #360
 
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hey.. i think i got a bug... If i get forgepoints from a building but my forgepoints are full, the bot takes the forgepoints anyways and they are gone
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