Hey Fsamot, i appreciate your work done. Use this bot since two weeks, but luckily got not banned. For security reasons i now post here with a new name. I dont think they will ban you alone by name coincides, but we dont wanna give them another hints

I feel with your losses mates, but could you give us some more information, e.g. what is exactly in your cases "overuse"? I used bot during some nights, but never 24/7. And i did production every 5 minutes. but i had breaks in bot uptimes, roundabout 50%. So maybe this saved me or they just flagged me and will ban me in future

Things could be different on different language versions.
@lauris3722
I suppose you had some of the auto refresh featues in the bot's preferences activated. like refresh friendlist (player data) every x minutes or auto-relog every x minutes. In this case it helps you nothing when you do 8 hour production since you are still always online in their server logs. And i think this is their main reason when they ban people since nobody cant sleep for like a week when they dont share accounts, which is also forbidden.
The flash client collects commands that happens in a short amount of time, e.g. when you click buildings to collect coins, in one single request. This is a legitimate and human way to send requests, they wont ban on this. And as far as i can see the time-window where user-actions will be grouped together is extended with every click you do. So the window could grow big enough to do legitimatly alot of user-actions. This should be no issue.
@Fsamot
How often and when does the farmer checks for notifications events? I think it would be very clumsy to check every minute for a new ingame message when the user sleeps anyway

The bot should not be a chatting-with-gameserver engine for less important stuff. Is disabling all notfications sufficient for stopping all server-interactions? So that the bot really sleeps between collecting stuff and the user-defined interval works like a constraint for maximum activity. This would result, in appearing on server-side, less online uptimes.