|
You last visited: Today at 22:17
Advertisement
[Release] Forge of Empires Farmer
Discussion on [Release] Forge of Empires Farmer within the Browsergames forum part of the Other Online Games category.
02/23/2014, 20:14
|
#316
|
elite*gold: 0
Join Date: Jan 2014
Posts: 12
Received Thanks: 1
|
Thank you very much for this great tool!
I want to report 2 minor problems with it.
For me, motivating Great Buildings doesn't work. Neither for me nor for other players. I'm sure I typed in my name and the name of others correctly and chose a valid building (would be great to get a list once one selects a user) - maybe because I use a different language than English?
Also, the program only motivates the currently visible neighbours/friends/guild members. Obviously it doesn't switch to the other views because if I manually log in and change the view, it will work correctly.
That's it - keep up the great work
|
|
|
02/24/2014, 11:01
|
#317
|
elite*gold: 0
Join Date: Aug 2013
Posts: 43
Received Thanks: 8
|
With the latest version I'm experiencing problems with motivating/polishing friend and guildmembers. When I check the Global support > "Support Guildmembers" and "Support Friend" neither one of them gets motivated.
|
|
|
02/24/2014, 11:07
|
#318
|
elite*gold: 0
Join Date: Jan 2014
Posts: 12
Received Thanks: 1
|
^^ sounds like the same problem as I described... try logging in and manually switching the tab, then log out and it'll prolly work.
|
|
|
02/24/2014, 20:45
|
#319
|
elite*gold: 0
Join Date: Feb 2014
Posts: 1
Received Thanks: 0
|
Well, im about to uninstall it... the operation just keeps timing out...
(Yes I have it on "en" and yes I have tried more than a few times)
O an the remote name could not be resolved... o well, on to the next one.
Make sure your firewall allows communication to internet
|
|
|
02/25/2014, 01:06
|
#320
|
elite*gold: 0
Join Date: May 2008
Posts: 10
Received Thanks: 1
|
Quote:
Originally Posted by Ddaddy2014
Well, im about to uninstall it... the operation just keeps timing out...
(Yes I have it on "en" and yes I have tried more than a few times)
O an the remote name could not be resolved... o well, on to the next one.
Make sure your firewall allows communication to internet 
|
Sucks your having problems. I have never experienced any issues. Must be something on your end.
|
|
|
02/25/2014, 14:54
|
#321
|
elite*gold: 0
Join Date: May 2008
Posts: 99
Received Thanks: 46
|
Same, have yet to experience any problems at all that other people have been having but there should be an update today (hopefully) that'll fix most if not all of the problems other people are facing.
|
|
|
02/25/2014, 18:23
|
#322
|
elite*gold: 0
Join Date: Aug 2013
Posts: 87
Received Thanks: 282
|
New version is available. You can now set the research order, detailed logs for inspecting problems that only some people have and notifications for players profile change.
For all the people that have problems with the bot not working properly try the new version. If you still have problems enable detailed logs in Preferences -> Debug -> Trace, log in and wait for the problem, close the bot and finally send me all the trace files that were generated in the Logs folder.
Quote:
Originally Posted by BlackThornKabuto
Fsamot, I simply love your bot, its very good and I've yet to have a problem with any of the versions but I did happen to come across a minor side effect of the bot, probably not intended and I'm not sure if you'd want to fix it or not but here it is.
When issued a temporary ban, 12hr/24hr/1 week, ect. (tested thoroughly on all accounts!) The bot itself is able to bypass the ban and log in to continue it's normal functions. The only problem this could raise is the user who is temporary banned could become permanently banned if he/she is discovered to be on during the temporary ban.
Not really a bug I just thought I would bring this to your attention.
|
If you don't get a global the web site still returns all the data that is needed to log in so the bot doesn't know the difference. I'll see if I can add an option to not log in if you are banned.
|
|
|
02/25/2014, 19:00
|
#323
|
elite*gold: 0
Join Date: Jan 2014
Posts: 21
Received Thanks: 1
|
Awesome!! Thank you for your work!!
I downloaded it and set it running already!
-----
On a side note, while i was regenerating the custom support list, i started wondering: let's say that, when i am setting support options for a certain player, i set all three of them (polish + motivate houses + motivate productions). At that point, does the "strict" option have any effect? I mean, beside polishing, motivating houses and productions there are no other actions one could do to support a player right? So i am kind of "restricting it to only do everyhing..."
That said, i disabled the strict check for every player's rule i was creating. Mostly because of those which required only polishing or only motivating. (sorry guys but when i pass by, if everything you have is polished already by but you only want polishings, i am motivating houses or productions of yours anyway)
Now, besides this case, i was wondering if i was wasting my time unchecking strict when i set all of the three rules.
Again, thanks alot!
|
|
|
02/25/2014, 19:05
|
#324
|
elite*gold: 0
Join Date: Nov 2012
Posts: 21
Received Thanks: 8
|
Keep strict checked and select anything. There is no reason to have custom support + fallback (strict disabled) if your neighbours didn't make any further specifications.
|
|
|
02/25/2014, 19:16
|
#325
|
elite*gold: 0
Join Date: Jan 2014
Posts: 21
Received Thanks: 1
|
Quote:
Originally Posted by Wuuhoo
Keep strict checked and select anything. There is no reason to have custom support + fallback (strict disabled) if your neighbours didn't make any further specifications.
|
Yeah, i did that for two reasons mostly:
1) i can simply skip people who don't specify a support sequence
2) having those fall back to the global rule allows me to simply change the global rule like every day or so and it doesn't look like i am motivating always in the same way everytime.
|
|
|
02/25/2014, 19:51
|
#326
|
elite*gold: 0
Join Date: Aug 2013
Posts: 87
Received Thanks: 282
|
Quote:
Originally Posted by ArgandGauss
Awesome!! Thank you for your work!!
I downloaded it and set it running already!
-----
On a side note, while i was regenerating the custom support list, i started wondering: let's say that, when i am setting support options for a certain player, i set all three of them (polish + motivate houses + motivate productions). At that point, does the "strict" option have any effect? I mean, beside polishing, motivating houses and productions there are no other actions one could do to support a player right? So i am kind of "restricting it to only do everyhing..."
That said, i disabled the strict check for every player's rule i was creating. Mostly because of those which required only polishing or only motivating. (sorry guys but when i pass by, if everything you have is polished already by but you only want polishings, i am motivating houses or productions of yours anyway)
Now, besides this case, i was wondering if i was wasting my time unchecking strict when i set all of the three rules.
Again, thanks alot!
|
There is polish decorations rule left. The polish button in custom support only sets the rule for polish culture building. But since no one really wants to get decorations polished I didn't add that button in the custom support (you can still set it up manually as a new rule if you want).
|
|
|
02/25/2014, 19:54
|
#327
|
elite*gold: 0
Join Date: Jan 2014
Posts: 21
Received Thanks: 1
|
Quote:
Originally Posted by Fsamot
There is polish decorations rule left. The polish button in custom support only sets the rule for polish culture building. But since no one really wants to get decorations polished I didn't add that button in the custom support (you can still set it up manually as a new rule if you want).
|
You did good on that one. I actually have my polish decoration disabled in the global rules. Given that, am i right thinking that there are no differences between strict or not in this case, am i right?
|
|
|
02/25/2014, 19:57
|
#328
|
elite*gold: 0
Join Date: May 2013
Posts: 19
Received Thanks: 2
|
With this new version can not connect to the server, the connection does not pass and do not connect to the world
It was my firewall 
The working perfectly, thank Fsamot
|
|
|
02/25/2014, 20:07
|
#329
|
elite*gold: 0
Join Date: Aug 2013
Posts: 87
Received Thanks: 282
|
Check the Application.log file in the Logs folder if there are any errors in it.
You can also enable detailed logs in Preferences -> Debug -> Trace and send me all the generated trace files in the Logs folder and I'll have a look why it's not working.
EDIT: Great to hear it's working.
Quote:
Originally Posted by ArgandGauss
You did good on that one. I actually have my polish decoration disabled in the global rules. Given that, am i right thinking that there are no differences between strict or not in this case, am i right?
|
In that case there should be no difference if strict is enabled or not.
|
|
|
02/26/2014, 01:56
|
#330
|
elite*gold: 0
Join Date: Feb 2014
Posts: 5
Received Thanks: 0
|
Quote:
Originally Posted by Fsamot
New version is available. You can now set the research order, detailed logs for inspecting problems that only some people have and notifications for players profile change.
For all the people that have problems with the bot not working properly try the new version. If you still have problems enable detailed logs in Preferences -> Debug -> Trace, log in and wait for the problem, close the bot and finally send me all the trace files that were generated in the Logs folder.
If you don't get a global the web site still returns all the data that is needed to log in so the bot doesn't know the difference. I'll see if I can add an option to not log in if you are banned.
|
Fsamot, the new version works flawlessly. Great job!
|
|
|
 |
|
Similar Threads
|
[Release] Advanced Forge Of Empires Bot - FOEBot
09/17/2017 - Browsergames - 200 Replies
This is the release of the first background packet bot for Forge Of Empires.
Functions:
Auto login
Pickup gold
Pickup supplies
uses the collection time of every residential / production item
very fast
works for every server
|
[Release] KryoBot FOE - Forge Of Empires Bot
11/25/2016 - Browsergames - 64 Replies
KryoBot FOE
Forge Of Empires Bot
This bot is a side product of my current project. Therefore I wont say much about it. It's made for the game "Forge Of Empire". Some things wont work properly because the bot isn't finished yet. But it still works well.
KryoBot is a pixelsearch & image recognition bot. This means it needs the mouse to operate and
you can't do anything on your computer as long as it runs.
Features:
• Pickup gold
|
[Release] ivanJo Forge Of Empires BOT
08/02/2015 - Browsergames - 643 Replies
This bot is work in progress and you may encounter bugs, so please post them and I’ll be glad to assist and improve it.
Should any new idea get on your mind, do not hesitate to write it to me, so we build this useful tool together.
Latest version: v1.0.13.33000 (13.04.2014)
Donate:
You’re always welcome to donate. There’s nice Donate button in the lower left corner of the application.
|
[Release] ForgeBot - Forge of Empires
01/19/2013 - Browsergames - 774 Replies
This is the bot i made for Forge of Empires. It is still in development stages and might have bugs and errors.
Please post here any bugs or difficulties you encounter. as this bot was only tested by me, i need some feedback so i can create a more stable future version. Feature suggestions are also welcome.
Last version: v0.6.79.1208 (08.12.2012)
Download:
ForgeBot v0.6.79.1208 MediaFire
|
All times are GMT +1. The time now is 22:18.
|
|