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[Release] Forge of Empires Farmer

Discussion on [Release] Forge of Empires Farmer within the Browsergames forum part of the Other Online Games category.

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Old 02/26/2014, 12:12   #331
 
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Fsamot, we wait for multiaccounting version or any saving mode for servers and worlds;-)
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Old 02/26/2014, 13:48   #332
 
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Quote:
Originally Posted by Wuuhoo View Post
From time to time I get logged out because support failed:

Response error from RequestPolish: ...
Logout {Username: ... , Server: ... , Region: ... }.
Now the bot tried to motivate the same house twice.
This will give out a response error and logout the bot.
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Old 02/26/2014, 13:55   #333
 
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I am here reporting that the bot crashed a few times for me. I have the logfile attached.

[link deleted for privacy concerns]
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Old 02/26/2014, 17:13   #334
 
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There seems to be a problem when your neighbour, friends or guild members use special characters in there profiles. I'll post the fix either later today or tomorow.
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Old 02/26/2014, 17:17   #335
 
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Quote:
Originally Posted by Fsamot View Post
There seems to be a problem when your neighbour, friends or guild members use special characters in there profiles. I'll post the fix either later today or tomorow.
Excellent!
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Old 02/27/2014, 08:25   #336
 
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i'll just skip the new version and stick the the one you posted before. it still works pretty good.

@Fsamot
I saw some people requesting multi-account support and thinking about it I came to the conclusion that this could be pretty much the most amazing feature of the whole bot.
I'm thinking about creating 100 accounts (i'll write a bot for that ofc) and forcing these accounts to automatically polish and motivate my buildings and spend FP on my legendary buildings.

This would double your income for gold and resources and you could also remove half of your happiness-incresaing buildings and get even more space to build other stuff.
Also you would get 100*24=2400 forgepoints a day for your legendary buildings.

My actual question is: Are you planning on implementing multiaccounting soon?


edit:
Before I forget, I noticed a bug in your program or at least an annoying feature:
When I got to the Information view, the program sometimes switches back to the first "tab" with the info/log. I'm not sure what's causing this. Maybe a failed login or something...

Some ideas for new simple features:
-Automatically accept/decline certain quests.
-Automatically start trades when certain offers are created in the marketplace.
-Automatically attack weak neighbours using the autofight mode.
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Old 02/27/2014, 09:17   #337
 
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09:15:39 Response error from RequestMotivate: The building has already been motivated.
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Old 02/27/2014, 11:30   #338
 
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@PedobearIGER That would really rock. Also, remember that by spending forge points you can progress through the ages, and so if you add all those bots as invited from your main account you get 400 diamonds (!) for each of them that reaches iron age. Now, how does 40k diamonds for free sound?

But how would you manage the different ip? You would have 100 clients with the same ip interacting with another client with the same ip. Wouldn't that be too risky?
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Old 02/27/2014, 12:13   #339
 
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When i start last version exactly an hour since launch falls down....
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Old 02/27/2014, 15:34   #340
 
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isn't 1 hour the default between version update checks? maybe try to change that and see if it crashes after the new amount of time accordingly.
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Old 02/27/2014, 17:14   #341
 
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New version includes a bug fix for saving player profiles when it contains special characters and the error "The building has already been motivated/polished." that you might get.

Plan for the next version is adding more options to the Security -> delay between requests and after that I will probably do the multi-account feature.

Quote:
Originally Posted by PedobearIGER View Post
Before I forget, I noticed a bug in your program or at least an annoying feature:
When I got to the Information view, the program sometimes switches back to the first "tab" with the info/log. I'm not sure what's causing this. Maybe a failed login or something...

Some ideas for new simple features:
-Automatically accept/decline certain quests.
-Automatically start trades when certain offers are created in the marketplace.
-Automatically attack weak neighbours using the autofight mode.
I'll have a look at that bug and for the ideas I'll see what I'll do after the multi-account feature.

Quote:
Originally Posted by anonimo79 View Post
09:15:39 Response error from RequestMotivate: The building has already been motivated.
Should be fixed in this version but it's hard to test if it's working so report back if you still get this error.

Quote:
Originally Posted by pjus View Post
When i start last version exactly an hour since launch falls down....
Do you get any errors? Check the Application.log file.
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Old 02/27/2014, 17:22   #342
 
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You rock. You rock so hard.
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Old 02/27/2014, 17:59   #343
 
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Hello I wanted to say one thing, when I turn on the windows and put ---- Starting When Windows comes on only a bot, not all together as always,


you can do it every time the pc windows ::::::::::

are activated more bots


((((((((((WINDOWS START

YOU TURN ONLY 1 BOT


I WANT TO ACTIVATE + + + + + + BOT)))))))))))


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Old 02/27/2014, 21:17   #344
 
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works a lot better. thanks

i run 5 of the farmers
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Old 02/28/2014, 02:24   #345
 
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Just a question, was hoping someone might be able to give me an answer...

If I were to run two of these bots, how would I make it so that from the same internet connection I can donate one of the bots Forge Points to the other Bots Great Building?
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