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Archeage Mod Pack
Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.
10/18/2015, 07:50
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#2536
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elite*gold: 0
Join Date: Jun 2013
Posts: 15
Received Thanks: 0
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I found a pretty severe bug, which happens to me consistently. It seems to be that when I have Clip-Camera enabled, and I use Teleport (Auramancy) while going up a sloped bit of land, I almost always fall right through the ground under the map. I'm not sure if there is any way to fix this, but I really hope so, because I love using that for the less awkward camera, but I have to have it disabled because people will get curious why I keep falling down there.
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10/18/2015, 08:48
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#2537
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elite*gold: 0
Join Date: Aug 2015
Posts: 16
Received Thanks: 0
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With the foliage slider, is it possible to have just the right setting for all the uncollectable trees/brushes etc to disappear and only for the collectible trees to appear? and if not, would it be possible to add it?
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10/18/2015, 08:54
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#2538
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elite*gold: 0
Join Date: Oct 2009
Posts: 5
Received Thanks: 0
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Hey Plox. Is there any way I could edit the Patron box icon and move it to where i want it o be? Or maybe revert it to its default place in my UI and keep the "auto patron box " effect?
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10/18/2015, 15:24
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#2539
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elite*gold: 0
Join Date: Dec 2014
Posts: 2
Received Thanks: 0
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Because actionhouse does not show the seconds Bug or need to do something to put to work?
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10/18/2015, 16:26
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#2540
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elite*gold: 0
Join Date: Feb 2009
Posts: 30
Received Thanks: 0
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Since last update i can't change the water level, it's like if the water level increase itself but i'm not able to swim.
I didn't see the update.
Plox, i warned you about the russian forum (by email), i hope you can release the SH because at this moment it's hard do a good profit with mods+DERP, but SH will change that A LOT.
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10/18/2015, 18:32
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#2541
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elite*gold: 0
Join Date: Jan 2011
Posts: 610
Received Thanks: 152
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Quote:
Originally Posted by WarSlave
Because actionhouse does not show the seconds Bug or need to do something to put to work?
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It has been mentioned before a few times already, the game it's not sending the seconds to the client anymore like it used to do before, there's no way to get the seconds working, Plox has tried and said there's nothing he can do because the game is just not sending that information.
Quote:
Originally Posted by pepe741
Plox, i warned you about the russian forum (by email), i hope you can release the SH because at this moment it's hard do a good profit with mods+DERP, but SH will change that A LOT.
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Hard? I returned back to Archeage 3 days ago with only 1 copper to my name, I now have a little over 500g using the Mod+Derp, and I'm not patron.
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10/18/2015, 18:44
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#2542
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elite*gold: 0
Join Date: Jun 2015
Posts: 7
Received Thanks: 0
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what is derp?
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10/18/2015, 19:27
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#2543
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by ParadoxReality
I found a pretty severe bug, which happens to me consistently. It seems to be that when I have Clip-Camera enabled, and I use Teleport (Auramancy) while going up a sloped bit of land, I almost always fall right through the ground under the map. I'm not sure if there is any way to fix this, but I really hope so, because I love using that for the less awkward camera, but I have to have it disabled because people will get curious why I keep falling down there.
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I will test/look at this and see - can you tell me does it happen with all types of slopes or?
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With the foliage slider, is it possible to have just the right setting for all the uncollectable trees/brushes etc to disappear and only for the collectible trees to appear? and if not, would it be possible to add it?
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I'll see if I can filter this in memory.
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Because actionhouse does not show the seconds Bug or need to do something to put to work?
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This does not work in 2.0, it was removed from the client being able to see, I will update the image if that is what is giving the wrong impression but I removed from main post & readme so thought it was obvious.
Quote:
An executable packed in with the mod with features outside of using qbms and is done in memory to modify the client with a 3rd party program ( my creation ) and do things the mod is not capable ontop of what the cvars do in 1 little nifty thing that will have some updates coming that will make it more interesting as time goes on for everyone.
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10/18/2015, 20:22
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#2544
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elite*gold: 0
Join Date: Feb 2009
Posts: 30
Received Thanks: 0
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Quote:
Originally Posted by iNiperx
It has been mentioned before a few times already, the game it's not sending the seconds to the client anymore like it used to do before, there's no way to get the seconds working, Plox has tried and said there's nothing he can do because the game is just not sending that information.
Hard? I returned back to Archeage 3 days ago with only 1 copper to my name, I now have a little over 500g using the Mod+Derp, and I'm not patron.
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Investing a lot of time i'm able to make 1000g per day with sunken chests... But that's risky and now i dont have that time either.
Even doing tradepacks with merchant underground you get a low profit:
Cheese pack Hellswamp-Gweonid 130%: 26g
Labor per pack: 112 (50k commerce)
That means that with 5k labor i can get 1160g (23%) and for me, that's bad. With SH we could do safe continental traderuns and improve that % to 40...
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10/18/2015, 20:30
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#2545
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elite*gold: 0
Join Date: Oct 2008
Posts: 345
Received Thanks: 85
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Quote:
Originally Posted by pepe741
Investing a lot of time i'm able to make 1000g per day with sunken chests... But that's risky and now i dont have that time either.
Even doing tradepacks with merchant underground you get a low profit:
Cheese pack Hellswamp-Gweonid 130%: 26g
Labor per pack: 112 (50k commerce)
That means that with 5k labor i can get 1160g (23%) and for me, that's bad. With SH we could do safe continental traderuns and improve that % to 40...
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23.2 silver per labor is pretty good.
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10/18/2015, 21:02
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#2546
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elite*gold: 0
Join Date: Jun 2015
Posts: 116
Received Thanks: 8
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@plox can you read my message its urgent
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10/18/2015, 21:16
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#2547
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elite*gold: 0
Join Date: Apr 2010
Posts: 115
Received Thanks: 65
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Quote:
Originally Posted by pepe741
With SH we could do safe continental traderuns and improve that % to 40...
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SH?
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10/18/2015, 22:08
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#2548
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elite*gold: 0
Join Date: Jan 2011
Posts: 610
Received Thanks: 152
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I only play like 2 or 3 hours per day so I can't make that much gold in a single day lol
Quote:
Originally Posted by Snaffy
SH?
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SH = Speed Hack
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10/19/2015, 01:32
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#2549
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elite*gold: 0
Join Date: Jun 2013
Posts: 15
Received Thanks: 0
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Quote:
Originally Posted by Ploxasarus
I will test/look at this and see - can you tell me does it happen with all types of slopes or?
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It definitely happens with steeper hills, and it's happened to me when trying to get up some rocks, just ended up going inside them instead.
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10/19/2015, 02:38
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#2550
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elite*gold: 0
Join Date: Feb 2009
Posts: 30
Received Thanks: 0
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Quote:
Originally Posted by Ayamin
23.2 silver per labor is pretty good.
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With fishing you get almost 0.4 with 60k fishing. I know 0.23g/labor is good for "legal" players, but we are using hacks/mods, so if we can't get more profit than a normal player... (my guild mates earn the same gold doing traderuns with their haulers).
BTW i have heard that teleport hack is safe if you teleport yourself only a few meters, with this you can go underground and cover big distances in a few seconds... (it is like using teleport skill without CD)
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