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Archeage Mod Pack
Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.
08/23/2015, 13:34
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#1786
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by Mcweaksauce
Omg that's genius, thank you!
Does anyone know if exploration profiency have any effect on the drop rate of statue/delphinad pottery or should I just not upgrade this proficiency?
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Doesn't seem to influence it. I up'd mine on NA to 50ish-k or so and seems to still be the same RNG.
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Hi, I donated for this a couple of weeks ago, where would I go to access the updated version? Same link?
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Yes.
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@plox, my dear, can you add the vegetation thing to the sea too, there is so much crap on the sea, in particulary Freedish , sometimes we go to there thinking that is a black pearl and then... just shining garbage xD
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I'll see if I cannot find the models for it but most of it should be removed - which ones are still showing?
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Can you tell us what is the program that you use to open *alb files?
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You can find it  . Just drop it into the x2ui folder an run it, guess I should of added instructions for it and probally will do so later. Would it help people also if they were interested in the lua and/or to produce more ideas into things if I created something that would search within all the lua files for certain syntax strings? Let me know cause it's something I use to quickly look for strings in all the xml/lua without having to manually do it.
Gonna respond to all PM's/emails, then off to enjoy my birthday today though still feeling a bit under the weather will enjoy it regardless
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08/23/2015, 14:55
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#1787
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elite*gold: 0
Join Date: Aug 2014
Posts: 7
Received Thanks: 0
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Hey Plox I donated yesterday and was wondering if you missed it? Enjoy your birthday man
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08/23/2015, 15:16
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#1788
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elite*gold: 0
Join Date: Jun 2015
Posts: 116
Received Thanks: 8
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@plox here you go,
These ones, we can see it far far away, the orange ones looks like the black pearls.
Yes i want to contribute for your work, with that programs xD
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08/23/2015, 17:41
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#1789
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elite*gold: 0
Join Date: Jul 2011
Posts: 140
Received Thanks: 2
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Quote:
Originally Posted by Ploxasarus
Gonna respond to all PM's/emails, then off to enjoy my birthday today though still feeling a bit under the weather will enjoy it regardless 
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Happy birthday Plox! Hope you have a good one.
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08/24/2015, 00:27
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#1790
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elite*gold: 0
Join Date: Aug 2015
Posts: 12
Received Thanks: 0
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Quick question:
Do I place the whole "Mod" folder as is in with game.pak or do I take all the items inside the folder and paste them inside there?
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08/24/2015, 00:38
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#1791
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elite*gold: 0
Join Date: Jul 2011
Posts: 140
Received Thanks: 2
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Quote:
Originally Posted by YouGotDunked
Quick question:
Do I place the whole "Mod" folder as is in with game.pak or do I take all the items inside the folder and paste them inside there?
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Just the whole "mod" folder.
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08/24/2015, 00:46
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#1792
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elite*gold: 0
Join Date: Dec 2011
Posts: 6
Received Thanks: 1
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Hello,
I just get this mod today, and I can't get it working.
I extract all the mod folder in the directory where i can find the game.pak
Then I run the launcher.bat with option 1.
And nothing happened (to see if it works i open the auction house to see some seller's names but there is nothing more than before).
Anyone can help me please ? And thanks you Plow for your work !
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08/24/2015, 01:37
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#1793
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elite*gold: 0
Join Date: Aug 2015
Posts: 12
Received Thanks: 0
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Quote:
Originally Posted by TheShadowhand
Just the whole "mod" folder.
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Thanks for the help!
One quick question though.
I have used the launcher.bat to install the mods "Option 1", but how do I have to run the Cvars and scripts?
I rarely if ever see the loading screen (

) I assume since I run as admin, so how long after pressing "Play" should I roll them? I mean Option 4 to "Unroll" them.
Biggest issue here is the fact that I have a "potato" computer so loading the scripts before the game loads is an issue. Any suggestions to make the QuickBMS load faster?
Thank you!
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08/24/2015, 03:38
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#1794
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elite*gold: 0
Join Date: Jul 2015
Posts: 37
Received Thanks: 2
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Quote:
Originally Posted by Mcweaksauce
After the update I have annoying graphical errors.
I can see through all graphic elements, and almost nothing will render...
anyone else have this issue?
EDIT: Fixed it by going to DX9, still a bit annoying that it happens on DX11 tho
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same deal happened with me. and thank you, dx9 did fix it for the most part. not sure why the graphic errors started happening with dx11.
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08/24/2015, 12:10
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#1795
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by debbielove
@plox here you go,
These ones, we can see it far far away, the orange ones looks like the black pearls.
Yes i want to contribute for your work, with that programs xD
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That is terrain model and not vegetation but I'll see if I cannot look for it an remove all the useless shit in the ocean.
Quote:
Hello,
I just get this mod today, and I can't get it working.
I extract all the mod folder in the directory where i can find the game.pak
Then I run the launcher.bat with option 1.
And nothing happened (to see if it works i open the auction house to see some seller's names but there is nothing more than before).
Anyone can help me please ? And thanks you Plow for your work !
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Make sure the extension for the directory is game_pak and you don't just run that single option. For the auction house an ect, you would need to run 3 aswell as 5 for cvars.
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Biggest issue here is the fact that I have a "potato" computer so loading the scripts before the game loads is an issue. Any suggestions to make the QuickBMS load faster?
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You don't need to unload anything right now, there is currently no hackshield and all the checking is disabled so just run 1/3/5 and set it + forget it, for the time being.
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not sure why the graphic errors started happening with dx11.
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Compatibility issues with textures an xlgames not doing it correctly cause they are still using a low revision of the sdk ( 2.0.X ).
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08/24/2015, 13:58
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#1796
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elite*gold: 0
Join Date: Aug 2014
Posts: 7
Received Thanks: 0
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Hey PloX I donated 48 hours ago and have tried to contact you on skype, still haven't received a reply? Thanks
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08/24/2015, 16:16
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#1797
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elite*gold: 0
Join Date: Jul 2011
Posts: 140
Received Thanks: 2
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Quote:
Originally Posted by hotshitGG
Hey PloX I donated 48 hours ago and have tried to contact you on skype, still haven't received a reply? Thanks
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Email him. He doesn't really answer on skype. Plox you should probably take down the skype one.
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08/25/2015, 01:17
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#1798
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elite*gold: 0
Join Date: Aug 2014
Posts: 7
Received Thanks: 0
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Transaction ID: 6AE28709W96431425
Dear ,
This email confirms that you have donated $5.00 USD to Plox Inc. (  ) using PayPal.
The exchange rate for this purchase is 1 British Pound = 1.52113 US Dollars.
Not sure if I can PM can't tell if they're being sent :s
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08/25/2015, 11:11
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#1799
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by hotshitGG
Hey PloX I donated 48 hours ago and have tried to contact you on skype, still haven't received a reply? Thanks
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Sent you a PM.
Changelog:
- Can now view crafting window & AH at the same time while using a crafting station.
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08/25/2015, 13:14
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#1800
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elite*gold: 0
Join Date: Oct 2014
Posts: 18
Received Thanks: 2
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Awesome work plox, but is there anyway to make a togglebutton for the autoloot ingame?
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