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Archeage Mod Pack
Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.
02/19/2015, 21:53
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#1036
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elite*gold: 0
Join Date: Feb 2015
Posts: 6
Received Thanks: 0
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Confirmation number: 7YK748157C2124311
Please send me the info once you get a chance.
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02/20/2015, 18:28
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#1037
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elite*gold: 0
Join Date: Feb 2015
Posts: 3
Received Thanks: 0
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Ploxasarus friend,
How do you do?
I wonder how to download and use your mods for ArcheAge.
I made a donation of $ 5 USD, have sent numerod dde confirmation via email and skype.
I'm looking forward to use and enjoy all that it offers.
I appreciate the attention and look its guidelines.
Thank U.
Confirmation number: 90R48730RJ1298310
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02/20/2015, 22:41
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#1038
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elite*gold: 0
Join Date: Mar 2013
Posts: 3
Received Thanks: 0
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I added you from skype 3 months ago. Can you accept it? I want to donate and use your mods.
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02/20/2015, 23:06
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#1039
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elite*gold: 0
Join Date: Jan 2010
Posts: 73
Received Thanks: 1
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Could you make the things underwater become more visible? Like some pink/or green light on packs and fish? could do it optional
Also be able to use the hacked fov while using a ship...
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02/21/2015, 10:11
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#1040
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elite*gold: 0
Join Date: Jan 2009
Posts: 39
Received Thanks: 4
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When will you be adding the land timer bypass? It's impossible to compete with all the people using archebuddy land grabbing programs if I can't spam click.
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02/21/2015, 17:19
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#1041
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elite*gold: 0
Join Date: Feb 2015
Posts: 3
Received Thanks: 0
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Waiting Contact
Quote:
Originally Posted by xdjskillx
Ploxasarus friend,
How do you do?
I wonder how to download and use your mods for ArcheAge.
I made a donation of $ 5 USD, have sent numerod dde confirmation via email and skype.
I'm looking forward to use and enjoy all that it offers.
I appreciate the attention and look its guidelines.
Thank U.
Confirmation number: 90R48730RJ1298310
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So far I have not had return and already efetuei donation.: Confused:: Confused:: Confused:
Please contact us.
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02/21/2015, 20:04
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#1042
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by xdjskillx
So far I have not had return and already efetuei donation.: Confused:: Confused:: Confused:
Please contact us.
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Check your PM's.
Already tested alot of thing's on the PTS today, will be fun when it comes to live an I update  , lots of new toys.
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02/21/2015, 22:53
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#1043
(?)
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elite*gold: 0
Join Date: Feb 2015
Posts: 3
Received Thanks: 0
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Quote:
Originally Posted by Ploxasarus
Check your PM's.
Already tested alot of thing's on the PTS today, will be fun when it comes to live an I update  , lots of new toys.
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Friend,
I have a problem.
I'm following correctly the following statement:
"Bypassing The Disconnect
Make sure you're in character select, run launcher.bat (if you're not already doing this). You'll get the four options again. This time around, type 2 and hit enter to run the scripts and enable the mod in game. Wait Until It tells you the scripts have succesfully patched and it shows you the menu again.
Log your character into the game and past the loading screen. Once you're completely in game (when you can move / jump / etc.), Go back to the launcher window and type 3 and enter. This will put the original unmodified files back in but everything from the mod will stay functional. Once this is done you can close out of the window and start playing. "
But to accomplish this, I'm being disconnected in the character selection screen (to open the launcher Mod), before entering fully into the game (when I can move / jump / etc.).
What can I do to stop solve?
Can you help me?
Quote:
Originally Posted by xdjskillx
Friend,
I have a problem.
I'm following correctly the following statement:
"Bypassing The Disconnect
Make sure you're in character select, run launcher.bat (if you're not already doing this). You'll get the four options again. This time around, type 2 and hit enter to run the scripts and enable the mod in game. Wait Until It tells you the scripts have succesfully patched and it shows you the menu again.
Log your character into the game and past the loading screen. Once you're completely in game (when you can move / jump / etc.), Go back to the launcher window and type 3 and enter. This will put the original unmodified files back in but everything from the mod will stay functional. Once this is done you can close out of the window and start playing. "
But to accomplish this, I'm being disconnected in the character selection screen (to open the launcher Mod), before entering fully into the game (when I can move / jump / etc.).
What can I do to stop solve?
Can you help me?
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Problem solved.
Everything running smoothly.
Thank U
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02/22/2015, 12:56
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#1044
(?)
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elite*gold: 0
Join Date: Jan 2010
Posts: 73
Received Thanks: 1
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Plox, how do I increase the player distance? I know that its in cvargroups, still cant find it, could you please tell me? The super zoom is kind useless if I cant really see players in the whole area the zoom goes...
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02/24/2015, 09:59
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#1045
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elite*gold: 0
Join Date: Feb 2014
Posts: 4
Received Thanks: 0
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Hi,
I play EU side it your mod is compatible with this version? thank you
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02/24/2015, 12:10
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#1046
(?)
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elite*gold: 88
Join Date: Oct 2014
Posts: 81
Received Thanks: 6
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Quote:
Originally Posted by pairosp
Plox, how do I increase the player distance? I know that its in cvargroups, still cant find it, could you please tell me? The super zoom is kind useless if I cant really see players in the whole area the zoom goes...
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I THINK (do not take my word on that) that either plox or rengold stated once that player distance could not be modified in the game_pak file.
Quote:
Originally Posted by pairosp
Plox, how do I increase the player distance? I know that its in cvargroups, still cant find it, could you please tell me? The super zoom is kind useless if I cant really see players in the whole area the zoom goes...
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Quote:
Originally Posted by Ploxasarus
Check your PM's.
Already tested alot of thing's on the PTS today, will be fun when it comes to live an I update  , lots of new toys.
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You often talk about "new stuff" yet we have not seen any new stuff since really long ago, could you tell us a bit of what is coming? You are stretching our curiousity! Can't wait to have more stuff!
Quote:
Originally Posted by Xuriyu
Hi,
I play EU side it your mod is compatible with this version? thank you
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yes it is
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02/25/2015, 11:35
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#1047
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
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You often talk about "new stuff" yet we have not seen any new stuff since really long ago, could you tell us a bit of what is coming? You are stretching our curiousity! Can't wait to have more stuff!
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Well the boat tests have went through alot of testing on the fishing users I could muster/trust and have went well but with vehicle overhauls coming in I delayed on that to see if anything changed in the lua end. There is alot of cleanup in the code and alot of the fps drop issues tinkered into and alot of things done to reduce the gpu costs an still keep a clean look with everything. With some of the changes going to happen with diamond shores I refrained on some more chat aspect updates for just functionality and the auction house is supposidly through the mill going to have some changes on the diamond shore so I'm waiting for that before doing a big overhaul an giving it alot more functionality in terms of auto bidding an such. Packs will get a big bright bling to them since people are asking for that and also some map changes in terms of look/location/usage to improve functionality an have less headache. The quest tab/location aswell as opacity will be overhauled and also a way to do some cvar tricks for box drawing as an optional feature for plants to showup without needing to hover/look or blood for example on the ground. I'd have to get some screenshots of that to show what I mean an it would just be for wild gathering but is alot of neat cvar tricks in cryengine you can do to display alot.
Bout sums up some of it =)
Oh and rendering can be increased, it has to do do with bone/lod.
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02/26/2015, 23:20
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#1048
(?)
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elite*gold: 0
Join Date: May 2012
Posts: 7
Received Thanks: 0
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How do you open the aggro meter in game?
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02/27/2015, 05:26
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#1049
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elite*gold: 0
Join Date: Feb 2015
Posts: 1
Received Thanks: 0
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Hello plox, I've made a donation, waiting to hear from you, added you on skype and sent you an e-mail.
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03/02/2015, 03:02
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#1050
(?)
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elite*gold: 0
Join Date: May 2006
Posts: 10
Received Thanks: 0
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Thanks for this, i made a donation and sent you an e-mail. Waiting to hear from you soon
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