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What do you mean "limit"? Limit how fast, or for how long you can use it or traveled for?
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How fast.
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As for the payment system, sure it might seem a bit unfair that you may not get to use it for the lifetime of the game, but people don't pay for long term success. People pay for immediate success and results. If someone pays you $2 for the login and it goes down after a month because of security problems (most like won't but still), they still had a WHOLE MONTH to effectively increase their productivity in the game and made well more than their $2 worth of gold. IMO, $5 for a month seems reasonable, especially if you continue to add onto this. Or you could charge a one time $15-$20 fee for lifetime support as long as the game allows. You deserve every bit that you get and if people are so stingy to not see that then they shouldn't be using this in the first place
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I've an overwhelming amount of messages and emails all saying the same thing and to put it with a login and charge people to avoid people trying to scam a login and to prevent public abuse/passing around and have ultimately based on the responses of the people decided to do so and though I know most people will not be happy with this, I'am sorry - but the things going to be added to this after this initial rush of login adding and testing is going to be very abusive and I do not want it passed around openly and patched quickly or security settings put in place that will cause bans and want it to have a longer productive lifetime for people to use. I would also like to mention the hassle of over a year's worth of transaction ID's that will be an absolute nightmare to properly verify anyone if they have ever aquired the mod...
I will continue to update the mod ( which I have just done ) and add to it, I will continue to update derp aswell. But now the mod is separate from Derp.
As for the debuff people are getting - I tested this myself. It appear's this is a countermeasure to people bot hacking with low level accounts... If the char level is under ( as said ) a certain level compared to the map and you do certain interactions it seems to flag for some reason.
Now onto the good news...
Derp v1.3 is up - this will be added to the main post as a separate entry. It will be a same donation based aspect of the mod but v1.2 will no longer be supported so thus when a client update breaks it, it is done and will no longer have anything added to it. If you would like to request a login for it, please PM me and yes, you will need to donate for the access of it. It is redone and recoded and much better then it was before and after a brief mass-testing of it will move onto 1.4 that is already done and will prompt to the users automatically when they log into the program which includes some new hacks for it for all to enjoy.
So the changelog is as follows:
- --- Derp v1.3 ---
- Login system added, you'll need to request a username/pass from me before accessing.
- Zoom minimum level changed to 5 instead of 0.
- Foliage min changed to 5 instead of 0.
- Water reseting to default when turned off fixed.
- Clipping will now set the view dist better to avoid certain world locations that make the floor dissapear.
- Entire back-end recoded for better memory handling.
- Faster program response time.
- Very cleaned up UI and spacing added.
- Changed from 3.0 .NET platform to 3.5 .NET platform but still usable on older systems, just better sql handling and code execution.
- UI about/ontop button icons changed.
- About is changed, simple - but will be made to look a bit nicer later ( not totally worried about a amazing about popup tbh )
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- Slight change in the distance for sunkens but not an overall reduction in viewdist & lodist to see if improves rendering of them.
- Portal script updated to sort better.
Derp will be added to the main download page of my website and you simply will request login and download from there, updates are automatic to it.