Mod not working after fresh install of ArcheAge. Please look into updating it for us new guys.
Still working for me. Just did a fresh install to check. Try going into the compatibility for the packer and turn on run as admin and save it. Then try.
Still working for me. Just did a fresh install to check. Try going into the compatibility for the packer and turn on run as admin and save it. Then try.
Packer is running as administrator and the launcher is ran as administrator as well. Nothing is changed ingame when I install mods.
I think you missed this question so I'll repeat it.
My apologies.
The files need to go here:
game\objects\env\08_dungeon\05_libray , then you simply just need to install.
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Originally Posted by Longtomg
It is also quite possible that we've already been flagged, but they're going to wait to ban until after approvals or meetings. There is always that possibility.
They are not valve.
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Is it possible for you to make the auto roll not roll on haunted chests?
No because the dice roll is global on all loot when partied, so thus it will roll regardless cause of how it pops.
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ive done every thing the readme says it is not working for me can some one please help me with this
Send me a message here.
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Packer is running as administrator and the launcher is ran as administrator as well. Nothing is changed ingame when I install mods.
Make sure to edit your pathing for the config.ini to where your game_pak is located.
Changelog:
Slight changes to cvars
Changes to chests to help with rendering.
vegetation.xml has been re-added, it is in the optional folder, simply place it in: Mods\game\worlds\main_world if you would like to use it. Will remove all useless vegetation in the game. Example:
Friend creeper added to main scripts directory, again.
Removed useless tips from loading screen, again.
Auction house bid is now 10c instead of 1c of lowest price.
Readded and changed/updated env.xml, will help with rendering+distance increases and some hiccups with fog.
The readme has not been updated.
Nothing needs to be done except installing, running the scripts, then cvars. There is currently no detect in-game and nothing that should cause errors.
I will change around the launcher later and the folders so everything is more tight, until it needs to be re-arranged again.
vegetation.xml has been re-added, it is in the optional folder, simply place it in: Mods\game\worlds\main_world if you would like to use it. Will remove all useless vegetation in the game. Example:
Friend creeper added to main scripts directory, again.
Removed useless tips from loading screen, again.
Auction house bid is now 10c instead of 1c of lowest price.
Readded and changed/updated env.xml, will help with rendering+distance increases and some hiccups with fog.
The readme has not been updated.
Nothing needs to be done except installing, running the scripts, then cvars. There is currently no detect in-game and nothing that should cause errors.
I will change around the launcher later and the folders so everything is more tight, until it needs to be re-arranged again.
Plox, you're amazing. Quick update for us WHILE you're sick. 10/10
@plox, my dear, can you add the vegetation thing to the sea too, there is so much **** on the sea, in particulary Freedish , sometimes we go to there thinking that is a black pearl and then... just shining garbage xD
Can you tell us what is the program that you use to open *alb files?
Got it working again - The config.ini was pointing to the right game_pak directory but I must run the launcher not in administrator mode to get the mod working. Kind of weird but thank you nonetheless.
Is it possible for you to make the auto roll not roll on haunted chests?
I really want to use it on my alt, but I need the haunted chests on my main, so the auto roll is kind of useless for me :/
There's a workaround for this that I've found, if you fill your alts inventory with stacks of 1 princes coin purses and one spot for green purses and another spot for safes, then your alt will only be able to loot purses, not the chests. So even if they win the roll for the haunted chest, it'll remain on the body and after about a minute, you'll be able to loot it.
There's a workaround for this that I've found, if you fill your alts inventory with stacks of 1 princes coin purses and one spot for green purses and another spot for safes, then your alt will only be able to loot purses, not the chests. So even if they win the roll for the haunted chest, it'll remain on the body and after about a minute, you'll be able to loot it.
Omg that's genius, thank you!
Does anyone know if exploration profiency have any effect on the drop rate of statue/delphinad pottery or should I just not upgrade this proficiency?
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