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[Release] Derp Lite

Discussion on [Release] Derp Lite within the ArcheAge Hacks, Bots, Cheats & Exploits forum part of the ArcheAge category.

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Old 05/31/2016, 19:40   #406
 
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Originally Posted by DarKReqoN View Post
okay that work now I wanna buy lifetime how much

Code:
which is all in the main post..

Updated the majority of everything other then a few tid-bits that I'm waiting for the server to come online for, kind of fun to do this all blind an offline then smile how this update was nothing but cosmetics

Derp lite will be delayed briefly while I test everything on the full version and I won't be updating derp as per usual until EU goes down later so everyone is on-par.

A note, too, I've decided to remove the refresh button for the mod on derp, since I no longer support it and am not going to publish an updated version publicly but to anyone wanting the sunken update hit me up later
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Old 05/31/2016, 22:10   #407
 
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Quote:
Originally Posted by Ploxasarus View Post
Code:
which is all in the main post..

Updated the majority of everything other then a few tid-bits that I'm waiting for the server to come online for, kind of fun to do this all blind an offline then smile how this update was nothing but cosmetics

Derp lite will be delayed briefly while I test everything on the full version and I won't be updating derp as per usual until EU goes down later so everyone is on-par.

A note, too, I've decided to remove the refresh button for the mod on derp, since I no longer support it and am not going to publish an updated version publicly but to anyone wanting the sunken update hit me up later
Sunken update? Gibbe me please?
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Old 05/31/2016, 22:37   #408
 
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Sunken update? Gibbe me please?
Still working out some things in derp, they seem to of added a few tricks.. No problem, have a work around already but it will make full clip & water a bit spazzy for the time being but working non-the-less

I'm just writing some of the code now on the 2.9 client :P

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Old 06/01/2016, 04:37   #409
 
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Maybe someday Ploxa will give me all his knowledge and I'll make the attack-speed hack myself
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Old 06/01/2016, 04:37   #410
 
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Maybe someday Ploxa will give me all his knowledge and I'll make the attack-speed hack myself
But theres a whole world of new things to play with now




Derp v5.7

- Removed refresh button, not supporting mod anymore. If your curious about how I did it then just drop me a message here or skype and I'll give you the source to that.
- Fullclip & water will be a tiny bit spazzy, will fix this later but is working non the less quite nicely despite xl trying to patch it out ( the reason its a bit spazzy ).
- Hauler is not functioning atm, will be updated later when people are on for me to use haulers.
- W-Top replaces slow-mo, slow mo was fun an all, but had no real use. W-Top is Water Top which removes the top of the ocean surface ( separate from the water slider now ).
- The information icon now displays much more info about how derp works an troubleshooting tips.
- Added Trion Worlds Inc & XLGames Inc. in special thanks because I never had more fun ******* up a "major update" then I did today and breaking there little stupidass attempt to patch 2 vital hacks.

Everything else working as intended, will get to the haulers either late tonite or early tomorrow, been tinkering with Derp all day so a bit burnt out.

If any issues please message me asap.

Derp lite has already been updated, too, btw ( when na went down & before it even came back up ).
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Old 06/01/2016, 14:29   #411
 
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Hey just a question i read throught most of the topic but aint sure what exactly to do at this point.

So i have blocked GlyphCrashHandler.exe with a firewall for all outbound traffic should it be blocked inbound also ?
Also i tried renaming the derp exe but it still apears in the process as lite (version number) how do i make it not show that ?

And is this the only steps/precautions to take for the derp to not be detected?
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Old 06/01/2016, 19:40   #412
 
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Originally Posted by sxeroot View Post
Hey just a question i read throught most of the topic but aint sure what exactly to do at this point.

So i have blocked GlyphCrashHandler.exe with a firewall for all outbound traffic should it be blocked inbound also ?
Also i tried renaming the derp exe but it still apears in the process as lite (version number) how do i make it not show that ?

And is this the only steps/precautions to take for the derp to not be detected?
It shouldn't matter on either version really, its more of a "just in case".




Derp 5.8

- Haulers are back up an running.
- Minor fixes.


If you have a rudolph hauler ( both versions ), red hauler ( both versions ) , please drop me a message when you have time so I can add those on derp
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Old 06/02/2016, 00:15   #413
 
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Originally Posted by iNiperx View Post
Maybe someday Ploxa will give me all his knowledge and I'll make the attack-speed hack myself
attackspeed and invincibility!

Remove kebab with swift haste while their hardcasted arc lightnings do nothing :^)
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Old 06/02/2016, 03:08   #414
 
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Would stats be able to be modified? Like wearing 4.5K GS but acts out if you were wearing 8K G.S (;
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Old 06/02/2016, 08:01   #415
 
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im trying to figure out which of the code in the enchant_window.alb is attributed to the ship regrading thus what i should tweak to make it work. also would it be possible to tweak crafting the same way and always get the item you want?
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Old 06/02/2016, 08:50   #416
 
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also would it be possible to tweak crafting the same way and always get the item you want?
No.


My official response to what trion/xl did this patch & I left some wall-tanks for kyrios in mirage for the lulz on spawn in ( yes I clipped them out the fence & yes I made them stick to a 100' angle & climb it ).

Major patch that was just cosmetic bullshit and there "efforts" to patch anything laughable.


Celestrata's response:





Me on the left after I got done updating derp into 2.9 with trion on the right:

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Old 06/02/2016, 08:58   #417
 
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welp seems they didnt do anything afterall :^). figured the answer to crafting would be no but had to ask anyway. the regrade window thingy is driving me mad trying to figure it out. perhaps i need more coffee
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Old 06/02/2016, 16:46   #418
 
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Plox that reminds me. You said the hauler option is under the threshold even if you put it to the max. Is the normal "Speed" option like that as well? If it isn't could you make it that way?
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Old 06/02/2016, 18:35   #419
 
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Now it is impossible to stand still in the air when using the "water" option. Do you have any way to fix this? Thank you very much !
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Old 06/02/2016, 19:01   #420
 
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Now it is impossible to stand still in the air when using the "water" option. Do you have any way to fix this? Thank you very much !
If you haven't noticed, I've been very actively working on some things with derp lately so don't worry I'll see what I can do. It would only do like that though if you've got speed at full blast. What I did was a quick work-around since what they are basically doing is preventing the memory from being changed in certain region(s) an instead it will revert back to its original bytes and I just trick the client into thinking it hasn't changed which makes it a bit spazzy but still functioning.

Just be happy I'm not an amateur and hate removing hacks off a program that are rather vital.



Quote:
Plox that reminds me. You said the hauler option is under the threshold even if you put it to the max. Is the normal "Speed" option like that as well? If it isn't could you make it that way?
Anything above 30 on a hauler will get you a auto-ban ( verified it myself ).

It stays below 30 even if fuel is used since fuel is calculated with m/s & can put you over the 30 threshold.

There is no threshold on climb for the vehicles, though it doesn't matter above 100 and you'd have to change physics properties like I did on kyrios to make it climb onto walls ( the seige tanks were easiest to poke into this an test a few things I'd been working on because how there surpension system works, and yes I know how suspension is spelled but in the client its labeled as surpension - don't ask me why.. ).
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