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Infinite Aion - @@[email protected]@

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Old   #31
 
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This is the best server most retail like most thing working and best community . Really balanced cash shop (not like all other servers where u can take end gear only in shop)



emfroze is offline  
Old   #32
 
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1. Skill fixes. TODO: Fix flag on mheals and pulls and find if there are any others which send a special flag.
2. Fixed random quests, mostly coin/token quests.
3. Fixed it so that players who are NOT leader of the group also do not pay the entry fee for Dark Poeta.
4. Fixed some issues causing certain buff types not to broadcast properly. Apparently this has been a long standing bug, Y U NO REPORT SOONER?
5. Fixed weapon racks in Nightmare instance so they ignore level difference for drops.
6. Fixed an issue with restock timers creating an infinite amount of timers.
7. More fixes for Abyssal Splinter.
All bosses have been adjusted to be more difficult based on retail videos and guides. Basic AI still.
Dayshade a bit more retail-like. Must now kill his underlings within one minute of each other or risk the dead one respawning. Retail-like.
Fixed a few notifications for players when they perform certain events.
Other stuff.


TheGooginator is offline  
Old   #33
 
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1. Fixed resistances for abnormal status'. They were reading the incorrect bonus stats. This should fix things like UD, RS and anything that gives resistance bonuses to specific abnormal states.
2. Redid professions for 400+.
3. Removed entry quest for Draupnir.
4. Reduced level 55 rifts in Heiron and Beluslan to 50. No longer needed since the prequest for Draupnir appears to be removed on retail.
5. Added a level bypass for Fire Temple. At level 27 you do not need the key to enter.
6. Fixed supplement consume amount for +11 and higher enchant stones.
7. Fixed Hide and a number of other skills that were missed in the skill update on Friday.
8. Updated homeland defense bonus. Instead of applying a flat 75% reduction when the victim is 10 levels lower, it now scales with level for a maximum of -75% damage at 10 levels or lower. This is only applied when the target is more than 3 levels below you (meaning a 50 can fight a 47 and still do full damage).
9. Moved more boss drops into the new drop handler. Steel Rake and Fire Temple done.
10. Additional safety checks added for quests to make sure people can't access quests that are no longer available to them.
11. Added a penalty for abandoning a group or alliance prior to the finishing blow of a Guardian Diety in an attempt to try to gain more AP.
12. Added missing spawns to various areas and redid some spawns with more accurate retail info.
13. Improved movement checking. This improves speedhack detection along with reducing rubberbanding for normal players.
14. Fixed some issues with summons not being given certain stats as well as displaying incorrect stats in their info windows.
15. More restrictions added for jailed players since they can't leave me alone on the test server.
16. Added some basic server side protections for certain events. These will be expanded upon later.
17. Random quest fixes done.
TheGooginator is offline  
Old   #34
 
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1. Basic scripting for Kysis done. After any existing bugs are fixed and the upper and bottom lanes are done (along with a little additional scripting) then Miren and Krotan will be scripted to match.
Keys are no longer dropped, instead doors are automatically opened upon you killing the proper npcs. This is to prevent douchebags from taking the keys and holding them for ransom. "YOU GIEF 100K KINAH OR U NO GET KEY!!!1"

There is also a 15 minute timer on the final boss just like retail. You do not get a choice on which one you fight. Level 50 boss always. If you kill the boss in under 15 minutes, you gain access to the golden chest room. Starting at 6 minutes after the boss spawns, you lose a chest every 30 seconds. Chests are spawned AFTER the boss dies to prevent people from distracting the boss and trying to open the chests by being sneaky ninjas.
2. Non-player-controlled NPCs have been given a little more leeway on the range check at the end of their skills. This only affects single target type skills where players were previously able to move a few steps back to avoid the skill from being completed.
3. Added some lulz to Ragnarok. Increased his drop rate a bit too. Need walkthroughs/guides on how and when Omega and Ragnarok use their skills to properly script their AI.
4. Fixed some skill issues with summons.
5. Fixed some buffs that were previously flagged as non-dispellable to be dispellable again per retail data.
6. Fixed summon flight speed bonus.
7. Fixed a few npcs in Besh Temple, Fire Temple, and a few other instances.
8. Fixed wrong stats for npcs over level 50. They were hitting for much less than they should. Yes, you getting smacked for 1k damage IS how it is on retail when you're running around places in the 2.0 area.
9. Fixed it so that you get proper AP if you are partied with a high level player out of your level range and they are not nearby. Previously you would always get 1 AP even if they were on another map.
10. Fixed a few missing points in Dark Poeta. Compensated players with a +1700 point bonus at start for the escort quest and gather points that are missing right now.
11. Fixed other stuff you don't care about but is important.


As a note about #1: Yes by fixing Kysis before fixing Miren and Krotan we are obviously favoring whatever faction controls that fort on your server. We have been corrupted by them and give them backrubs and anything they want. All your conspiracy theories are validated now. You were right all along.


TheGooginator is offline  
Old   #35
 
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Sehr, sehr, schlechter server. Auch sehr langweilig.

PS;
Quote:
Originally Posted by emfroze View Post
This is the best server most retail like most thing working and best community . Really balanced cash shop (not like all other servers where u can take end gear only in shop)
War sicher einer der server admins. Weil garnichts retail like ist, drops sind sehr dumm, nie war oder pvp, ect, ect.
Chars würden schon 3× gelöscht, was auch derbst nervend ist.
Wirklich, nur traurig der server.
Crimsonnote is offline  
Old   #36
 
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Quote:
Originally Posted by ␚beat™ View Post
lol you dident plan a wipe in the first place at all.. so whats the point ?
Servers like Aion Empire are more updated than you. That motto of yours
the most advanced p server is an old lie.
Most advanced in terms of actually having **** working correctly, Empire is buggy as ****, who cares if they have 2.5 if it is not playable.
gumfromdaddy is offline  
Old   #37
 
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Quote:
Originally Posted by gumfromdaddy View Post
Most advanced in terms of actually having **** working correctly, Empire is buggy as ****, who cares if they have 2.5 if it is not playable.
Neither is this - they keep deleting characters and changing everything else.
Besides the point; At least Empire has players so you can entertain yourself, here it's empty, and people - if any - are unfriendly and don't reply nor anything.
Crimsonnote is offline  
Old   #38
 
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Quote:
Originally Posted by Crimsonnote View Post
Neither is this - they keep deleting characters and changing everything else.
Besides the point; At least Empire has players so you can entertain yourself, here it's empty, and people - if any - are unfriendly and don't reply nor anything.
Are you serious? you must be A) trolling me B) Retarded, last time I got on (5minutes ago) I got added onto a 300man queue, there have been multiple times that I get onto 1k man queues. Also there has been barely one wipe, unless you are B) and you decided to roll on the test server to try and play there.
gumfromdaddy is offline  
Old   #39
 
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Quote:
Originally Posted by gumfromdaddy View Post
Are you serious? you must be A) trolling me B) Retarded, last time I got on (5minutes ago) I got added onto a 300man queue, there have been multiple times that I get onto 1k man queues. Also there has been barely one wipe, unless you are B) and you decided to roll on the test server to try and play there.
Don't talk smack. I'm talking about Infinite Aion, and I'm saying it's a bad server. There aren't any people online, ever. Period.
There were at least 2, at which I was a part of, that's why I know it's a fact.
I don't get it, you're either one of their GMs trying to lie to people to join, or you're an idiot.
Crimsonnote is offline  
Old   #40
 
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no people on infinite aion ? maybe go from pc for a while
Mantulka is offline  
Old   #41
 
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Quote:
Originally Posted by Crimsonnote View Post
Don't talk smack. I'm talking about Infinite Aion, and I'm saying it's a bad server. There aren't any people online, ever. Period.
There were at least 2, at which I was a part of, that's why I know it's a fact.
I don't get it, you're either one of their GMs trying to lie to people to join, or you're an idiot.
This is quite laughable. I would like to applaud the user who is speaking the truth concerning our server but I do not believe him to be a staff member. You on the other hand have no idea what your talking about as you cannot go anywhere on our server and be alone, it is that populated.
TheGooginator is offline  
Old   #42
 
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1. Added a temporary fix for summons so that they'll resist 80% of the damage if it comes from the same element as them. Left a note to fix it so they take 0 (will do that later, this is a quick fix for now).
2. Soul sickness is now retail-like.
3. Miren instance scripted properly. Only mid lane is available until I get more retail data.
4. Optmized some network stuff to reduce lag in densely populated areas.
9. Scripted Krotan instance. Only mid lane is available until I get more retail data.
5. Sulfur instance should now properly show the timer to players.
6. Updated "A Lucky Day" quest so players can actually take it now.
7. Changes made to the trade system. Mostly just different handling for tards who have modified items files in their clients and try to trade untradable items (seriously, go fix your clients, you should know better than to try that here).
8. Kysis instance updated. Timer reduced to 10 minutes to match retail, all lanes are now properly spawned with retail data and there is a random chance at the start for which one you'll get. Actual timer is now broadcast properly so players know exactly how much time has passed. Only thing left to do at this point is the killing of the artifact.
10. Fixed some random skills (Assassin and Spiritmaster ones mostly).
11. Fixed a rift in Eltnen to be 45 and not 40.
12. Fixed some issues that in very rare situations a player would use Blind Leap and get disconnected (only affects Pride, already fixed on Greed).
13. Fixed an issue with the server side check for the glide/flight reuse timer.
14. The Balaur are now joining the fight in the Abyss and in Balaurea. There is now a chance that your faction's forts may get taken back by the Balaur. The higher your influence ratio, the more chance they will take one back (of course, there is a point where they will stop going after your forts if your ratio drops too low). Sieges have been slightly increased as well in how often they'll happen.
15. Random AI updates (the two artifacts near Isbaryia should work now and buff you... don't feel like testing it though).
16. Added changes to how skills can crit based on retail stuffs. DoTs should now crit properly every tick if the first is a critical.
17. Fixed magical accuracy for summons. Was only checking base stats instead of final stats. Verified that all others were fine.
18. Modified fear a bit. May or may not fix the random dropping people out of flight issue. Should work in theory though.
TheGooginator is offline  
Old   #43
 
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Hi Googinator,
InfiniteAion is really a good Aion PServer and I know about what Im talking, bcuz I have also a german Aion Pserver with Aion-Lightning closed source. Me am not playing on InfiniteAion anymore, bcuz of my own server and its talking so much time to develop AION and keep it up to all new features and updates. Your team is doing its job very nice and managing IA very nice. So I have big respect of your server and keep it up
Cya
Gigi1337 is offline  
Old   #44
 
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1. Updated Kromede's AI. Now she'll start spawning traps properly.
2. Updated Manadar's AI. Traps will spawn, etc. Also increased his drop rates now that he's somewhat working.
3. AI updates for a lot of stuff. Not going into detail anymore since there's so much. Just expect this in almost each update now.
4. Fixed Soul Healing to allow you to Soul Heal while having 0 xp to recover.
5. Fixed the artifacts in Isbariya's chamber. They should no longer buff each other or themselves and only respond to players.
6. Fixed getting the lower cast speed bonus when fusing two weapons with different cast speed boosts (why would you do this?!?).
7. Fixed root, stun, sleeping, fear, and other states to properly restrict what you can do while in those conditions (also fixes being rooted while not in combat and being unable to enter combat for the duration).
8. Fixed it so that crits do proper damage vs parry and block.
9. Fixed some issues with groups and alliances.
10. Fixed inner fort instances so that the lower routes now work.
11. Re-enabled /where for bosses.
12. Fixed a number of skill types that cause you to take a maximum amount of damage (Curse of Weakeness for example).
13. Fixed things you don't care about (mmmmmm, new autojail things).
TheGooginator is offline  
Old   #45
 
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1. Reduced spamminess of minions for Stormwing. They auto-despawn after 30 seconds now as well. Drop rates increased to match new difficulty.
2. Vallakhan's minion now tied to his AI. Drop rates increased to match new difficulty.
3. Anurati's minion counters will reset if you wipe. Drop rates increased to match new difficulty.
4. Added expert quest checks for all essence and aether master npcs. Those quests are not my dept so whether or not they're done is not on me. I just added support for being able to level your craft once the quest has been done.
5. Removed some code that was causing players to possibly be spawned back into the world in the wrong place. Reminder to self/erb/xtr: Define static pre-entry coords for instances, 1 per race usually. No need to store anything in memory or have variable pre-entry coords.
6. Most of the Udas bosses now have a slightly more complex AI. Nothing game changing (except Debil will no longer spam his restoration skill, etc). If you have concerns about damages or bosses having too high of an accuracy, I need your stats, npcid and name of boss, and retail proves that you should be blocking/parrying/dodging or taking less damage per hit or should be doing more damage per hit. This goes for pretty much any boss.
7. Fixed security check being too aggressive and not allowing some quests to be turned in.
8. Increased drop rates for world drops a bit.
9. Increased drop rates for improved gatherables to match retail changes. (mostly 20% to 35%)
10. AP loss in Silentera is now 50% of normal.
11. Frequency of sieges increased (Erb forgot to in the update that brought the Balaur back to taking forts).
12. Finalized AI changes for a few bosses so they don't have to be done again.
13. Added support for minions to ignore geodata when receiving help requests from their masters.
14. Flagged a few skills so that they ignore geodata/line of sight as per retail. Will do more as they are reported.
15. Improved memory usage for the server and killed a few possible memory leaks.
16. Small improvements done in places to optimize server performance.
17. Fixed a few memory leaks.
18. Other stuff that I'm too tired to detail out. Might do it later.


TheGooginator is offline  
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