Small update for all the kiddies
1. Fixed restocking of items for material merchants.
2. Removed entrance fee requirement to enter Dark Poeta for Greed. Forgot to apply this to all members. Right now only the leader skips the fee. Next update everyone including the leader will have the fee skipped.
3. Fixed chests and other interactive items to obey the level difference for drops.
4. Sulfur fort instance scripted. Still need to get the timer packet for it from retail.
5. Chamber of Roah scripted to match Asteria.
6. Moved fort drops into the new drop handler.
7. Added some missing fort npcs for 2.0 forts.
8. Fixed Miren quartermasters.
9. Fixed some npcs that players should never see/know about.
10. Fixed Adma exits. Wrong world defined.
11. Fixed statue npcs near Kaliga that would aggro when they shouldn't.
12. Cleaned up the chat server a bit.
13. Fixed treasure chests in Udas Temple Lower so that all three spawn after Debilkarim is killed. No retail info for 216149.
14. Updated Abyssal Splinter.
The door prior to Dayshade will no longer open via players but is now tied to whether or not the previous bosses were killed.
Dayshade is no longer surrounded by summons by default and will die in one hit to spawn his two parts.
Removed a few improper spawns that should be handled by script/ai.
Fixed other little things here and there not worth mentioning in detail but I did them so it required a bullet point.
15. Fixed a number of drops so that they are now dropping in a more retail-like manner (balaur crafting mats).
16. Fixed some drops in Udas Temple Lower.
17. Fixed an issue with the broker not showing some items.
18. Fixed some issues causing the GM menu to show up for players (though of course, it wasn't usable for them).
19. Fixed a few deadlock issues (these were super rare, but at least now they won't happen, but because I said this, one we missed will show up in the next few days).
20. Random quest fixes done.[/quote]
21. Non-retail-like change:
Max level for lower fort instances is now 45.