-- Execute the attack routine and return what is returned.
if Controller.Attack ~= nil then
return Controller:Attack( Entity, Entity:GetPosition():DistanceToPosition( Player:GetPosition()), Stunned );
end
hi, dr_utku, where change this code, where put?? i put it in the templar.lua later function attack but i get a error with the Controller is value nule. help me please where put it?? or how put it? or change in grinderframework.lua??
- was trying to make my previous5.0/1 chanter.lua to work fast and smooth as before [was killing nonstop without problems for over 20h with this lua] but seems there some little problem into this lua or dunno - now taking alot of time to even attack a mob, it target the mob and watch it for a while instead of spamming chains like before - if someone have any idea or can find the problem into this lua would be great :P <I was using this for alot of time before than 5.0> --- with my previous gunner.lua I didnt meet such problems, is working like a charm as before
- was trying to make my previous5.0/1 chanter.lua to work fast and smooth as before [was killing nonstop without problems for over 20h with this lua] but seems there some little problem into this lua or dunno - now taking alot of time to even attack a mob, it target the mob and watch it for a while instead of spamming chains like before - if someone have any idea or can find the problem into this lua would be great :P <I was using this for alot of time before than 5.0> --- with my previous gunner.lua I didnt meet such problems, is working like a charm as before
1.it is not related to templar.lua, it is grinder framework. Change the grinder framwork under the OfficialGrinderFramwork folder
Hi dr_utku thak you very much for your help, yesterday I was able to open the script and it works perfectly, the templar work for 4 continuous hours without stopping until I had to turn off my pc. Thank you very much for your cooperation and patience and again a thousand thanks for the help is very kind. =) Attached my Templar.lua in case anyone is interested; You should only replace the dr_utku GrinderFramework.lua and my Templar.lua file which is as follows:
if self.AttackStarted ~= Entity:GetID() then
self.AttackStarted = Entity:GetID();
Helper:CheckExecute( "Attack/Chat" );
end
if Helper:CheckAvailable( "Reroute Power" ) and Range <= 6 then
Helper:CheckExecute( "Reroute Power" );
end
if Helper:CheckAvailable( "Empyrean Fury" ) and Range <= 6 then
Helper:CheckExecute( "Empyrean Fury" );
end
if Helper:CheckAvailable( "Divine Fury" ) and Range <= 6 then
Helper:CheckExecute( "Divine Fury" );
end
if Helper:CheckAvailable( "Dazing Severe Blow" ) then
self.FerociousTrigger = true;
Helper:CheckExecute( "Dazing Severe Blow" );
end
if Helper:CheckAvailable( "Ferocious Strike" ) then
Helper:CheckExecute( "Ferocious Strike" );
end
if Helper:CheckAvailable( "Body Smash" ) then
Helper:CheckExecute( "Body Smash" );
end
if Helper:CheckAvailable( "Shield Bash" ) then
Helper:CheckExecute( "Shield Bash" );
end
if Helper:CheckAvailable( "Inquisitor's Blow" ) then
Helper:CheckExecute( "Inquisitor's Blow" );
end
if Helper:CheckAvailable( "Punishing Thrust" ) then
Helper:CheckExecute( "Punishing Thrust" );
end
if Helper:CheckAvailable( "Swinging Shield Counter" ) then
Helper:CheckExecute( "Swinging Shield Counter" );
end
-- if Helper:CheckAvailable( "Punishment" ) then
-- Helper:CheckExecute( "Punishment" );
-- return false;
-- end
if Helper:CheckAvailable( "Holy Punishment" ) then
Helper:CheckExecute( "Holy Punishment" );
end
if Helper:CheckAvailable( "Provoking Roar" ) then
Helper:CheckExecute( "Provoking Roar" );
end
if Helper:CheckAvailable( "Sword Storm" ) and Range <= 6 then
Helper:CheckExecute( "Sword Storm" );
end
end
function Heal( BeforeForce)
if Helper:CheckAvailable( "Empyrean Armor" ) and Player:GetHealth() <= 75 then
Helper:CheckExecute( "Empyrean Armor" );
return false;
end
if Helper:CheckAvailable( "Iron Skin" ) and Player:GetHealth() <= 50 then
Helper:CheckExecute( "Iron Skin" );
end
-- Health Recover: Prayer of Resilience
if Player:GetHealth() <= 70 and Helper:CheckAvailable( "Prayer of Resilience" ) then
Helper:CheckExecute( "Prayer of Resilience" );
end
if Helper:CheckAvailable( "Hand of Healing" ) and Player:GetHealth() <= 20 then
Helper:CheckExecute( "Hand of Healing" );
return false;
end
-- Nothing was executed, continue with other functions.
return true;
end
function Pause()
-- Nothing was executed, continue with other functions.
return true;
any idea why I always get client crash if I enable nogravity and try to do any skill? is like the char hit some invisible wall and it lead me to a crash straight after it - never had such problem with previous version of aionscript/interface
Dr_utku, I appreciate your effort helping everyone, can you please explain to us ( people that understand some C and may be able to continue the project ) how to update Aioninterface when we receive new updates.
Dr_utku, I appreciate your effort helping everyone, can you please explain to us ( people that understand some C and may be able to continue the project ) how to update Aioninterface when we receive new updates.
What happened to aionscript ? 08/30/2013 - Aion - 2 Replies Took a summerbreak from aion and coming back the website is down?
Is aionscript no more ?
Aionscript 08/29/2013 - Aion - 4 Replies Why is Aionscript not working anymore and do they have a ETA on this fix?
AionScript 02/26/2013 - Aion - 2 Replies - Does it still works?
- What can a sorc do with it at the moment?
- Do ppl. get banned for using it or banned because of own stupidy
(: showing the hack when ppl. are near and so on).
Thanks
- Aion EU!
Aionscript and other Bots 01/18/2013 - Aion - 0 Replies Hey
Blastradius isnt supporting AS longer i think because he doesnt answer us... . Do u know another bots which can do solo bosses with no gravity and teleport hack ?
Fragen zu AionScript 04/24/2012 - Aion - 0 Replies Ich würde gerne einen Kleriker hinter meinem Ranger herlaufen lassen und diesen als Healbot zu benutzen. Allerdings funzt es nicht so wie es soll, besser gesagt der Kleri macht gar nichts.
Ich gehe folgendermassen vor:
Ich starte 2 mal das Spiel und logge mich ein
Ich starte Aion Script und wähle den Prozess mit meinem Kleri aus.
Dann wähle ich das OffizialGrinderFramework aus und klicke auf "on"
soweit so gut, aber wenn ich dann in gruppe bin und mein jäger schaden bekommt macht der...