Official grinder doesn't cast spells after 2-3 mobs for me, and i get error 597 in grinderframework.lua, fixed removing los check. Anyone has same problem?
I got the same problem at line 597 of grinderframework , line 597 is "LosValid = true; " on my grinderframework, anybody can explain what is wrong with that line? I tried making it false , removing it , changing the position of LosValid initialisation but nothin seems to work .
hello dr_utku;
Hi dr_utku, you could help me with my templar script please, I just want my templar to hit and never stop, but I've only managed to walk it for 10 minutes or so, until I get the error (- [string "GrinderFramework.lua"]:597: attempt to index a nil value), i want simple script, just hit run and sit, i dont want more.please help me.
if self.AttackStarted ~= Entity:GetID() then
self.AttackStarted = Entity:GetID();
Helper:CheckExecute( "Attack/Chat" );
return false;
end
if Helper:CheckAvailable( "Dazing Severe Blow" ) then
self.FerociousTrigger = true;
Helper:CheckExecute( "Dazing Severe Blow" );
return false;
end
if Helper:CheckAvailable( "Ferocious Strike" ) then
Helper:CheckExecute( "Ferocious Strike" );
return false;
end
if Helper:CheckAvailable( "Body Smash" ) then
Helper:CheckExecute( "Body Smash" );
return false;
end
if Helper:CheckAvailable( "Shield Bash" ) then
Helper:CheckExecute( "Shield Bash" );
return false;
end
if Helper:CheckAvailable( "Inquisitor's Blow" ) then
Helper:CheckExecute( "Inquisitor's Blow" );
return false;
end
if Helper:CheckAvailable( "Punishing Thrust" ) then
Helper:CheckExecute( "Punishing Thrust" );
return false;
end
if Helper:CheckAvailable( "Punishment" ) then
Helper:CheckExecute( "Punishment" );
return false;
end
if Helper:CheckAvailable( "Holy Punishment" ) then
Helper:CheckExecute( "Holy Punishment" );
return false;
end
if Helper:CheckAvailable( "Sword Storm" ) then
Helper:CheckExecute( "Sword Storm" );
return false;
end
hello dr_utku;
Hi dr_utku, you could help me with my templar script please, I just want my templar to hit and never stop, but I've only managed to walk it for 10 minutes or so, until I get the error (- [string "GrinderFramework.lua"]:597: attempt to index a nil value), i want simple script, just hit run and sit, i dont want more.please help me.
if self.AttackStarted ~= Entity:GetID() then
self.AttackStarted = Entity:GetID();
Helper:CheckExecute( "Attack/Chat" );
return false;
end
if Helper:CheckAvailable( "Dazing Severe Blow" ) then
self.FerociousTrigger = true;
Helper:CheckExecute( "Dazing Severe Blow" );
return false;
end
if Helper:CheckAvailable( "Ferocious Strike" ) then
Helper:CheckExecute( "Ferocious Strike" );
return false;
end
if Helper:CheckAvailable( "Body Smash" ) then
Helper:CheckExecute( "Body Smash" );
return false;
end
if Helper:CheckAvailable( "Shield Bash" ) then
Helper:CheckExecute( "Shield Bash" );
return false;
end
if Helper:CheckAvailable( "Inquisitor's Blow" ) then
Helper:CheckExecute( "Inquisitor's Blow" );
return false;
end
if Helper:CheckAvailable( "Punishing Thrust" ) then
Helper:CheckExecute( "Punishing Thrust" );
return false;
end
if Helper:CheckAvailable( "Punishment" ) then
Helper:CheckExecute( "Punishment" );
return false;
end
if Helper:CheckAvailable( "Holy Punishment" ) then
Helper:CheckExecute( "Holy Punishment" );
return false;
end
if Helper:CheckAvailable( "Sword Storm" ) then
Helper:CheckExecute( "Sword Storm" );
return false;
end
end
function Pause()
return true;
end
change like this
Code:
-- Execute the attack routine and return what is returned.
if Controller.Attack ~= nil then
return Controller:Attack( Entity, Entity:GetPosition():DistanceToPosition( Player:GetPosition()), Stunned );
end
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