|
You last visited: Today at 18:45
AionScript
11/17/2016, 10:55
|
#511
|
elite*gold: 0
Join Date: Nov 2010
Posts: 100
Received Thanks: 20
|
send here private server's 32 bit game.dll.
|
|
|
11/17/2016, 20:44
|
#512
|
elite*gold: 0
Join Date: Feb 2006
Posts: 43
Received Thanks: 11
|
Hello, anyone can explain me how to made the routes (nodes). And how to setup the death router?
Thanks!
|
|
|
11/18/2016, 10:09
|
#513
|
elite*gold: 0
Join Date: Apr 2008
Posts: 439
Received Thanks: 88
|
Quote:
Originally Posted by 0x00.NiNJA
if you use the bin32 from EU then yes!
|
last time, I able to use it on NA, but now it wont detect, can you make it works with NA too?
|
|
|
11/18/2016, 14:24
|
#514
|
elite*gold: 0
Join Date: Nov 2010
Posts: 100
Received Thanks: 20
|
if u mean for 5.1, already shared by me
|
|
|
11/18/2016, 15:10
|
#515
|
elite*gold: 0
Join Date: Jan 2016
Posts: 47
Received Thanks: 0
|
Official grinder doesn't cast spells after 2-3 mobs for me, and i get error 597 in grinderframework.lua, fixed removing los check. Anyone has same problem?
|
|
|
11/19/2016, 16:24
|
#516
|
elite*gold: 0
Join Date: Jan 2016
Posts: 47
Received Thanks: 0
|
Problem got fixed removing the return false as adviced some pages before
|
|
|
11/19/2016, 19:14
|
#517
|
elite*gold: 0
Join Date: Sep 2008
Posts: 5
Received Thanks: 0
|
Search of all classes the Lua files EU and NA 5.1 (there are always small differences). Please send your files as PM to me
thank you very much in advance
ugel
|
|
|
11/22/2016, 02:21
|
#518
|
elite*gold: 0
Join Date: Oct 2016
Posts: 9
Received Thanks: 0
|
I got the same problem at line 597 of grinderframework , line 597 is "LosValid = true; " on my grinderframework, anybody can explain what is wrong with that line? I tried making it false , removing it , changing the position of LosValid initialisation but nothin seems to work .
|
|
|
11/23/2016, 03:30
|
#519
|
elite*gold: 0
Join Date: Apr 2008
Posts: 439
Received Thanks: 88
|
Quote:
Originally Posted by dr_utku
if u mean for 5.1, already shared by me
|
unfortunately, its 5.0
|
|
|
11/23/2016, 08:28
|
#520
|
elite*gold: 0
Join Date: Nov 2010
Posts: 100
Received Thanks: 20
|
Quote:
Originally Posted by cloudleon
unfortunately, its 5.0
|
i had shared 5.0 for NA too
|
|
|
11/23/2016, 09:20
|
#521
|
elite*gold: 0
Join Date: Apr 2008
Posts: 439
Received Thanks: 88
|
Quote:
Originally Posted by dr_utku
i had shared 5.0 for NA too
|
i already try all link taht you give, still said - Please start the game before starting a script.
|
|
|
11/23/2016, 12:11
|
#522
|
elite*gold: 0
Join Date: Nov 2010
Posts: 100
Received Thanks: 20
|
Quote:
Originally Posted by cloudleon
i already try all link taht you give, still said - Please start the game before starting a script.
|
do you run the AS.exe as admin ?
|
|
|
11/23/2016, 12:42
|
#523
|
elite*gold: 0
Join Date: Apr 2008
Posts: 439
Received Thanks: 88
|
Quote:
Originally Posted by dr_utku
do you run the AS.exe as admin ?
|
yeap, even i make it run as admin at properties, but still, its still said start the game
|
|
|
11/23/2016, 21:57
|
#524
|
elite*gold: 0
Join Date: Nov 2009
Posts: 13
Received Thanks: 0
|
hello dr_utku;
Hi dr_utku, you could help me with my templar script please, I just want my templar to hit and never stop, but I've only managed to walk it for 10 minutes or so, until I get the error (- [string "GrinderFramework.lua"]:597: attempt to index a nil value), i want simple script, just hit run and sit, i dont want more.please help me.
function Attack( Entity, Range, Stunned )
if self.AttackStarted ~= Entity:GetID() then
self.AttackStarted = Entity:GetID();
Helper:CheckExecute( "Attack/Chat" );
return false;
end
if Helper:CheckAvailable( "Dazing Severe Blow" ) then
self.FerociousTrigger = true;
Helper:CheckExecute( "Dazing Severe Blow" );
return false;
end
if Helper:CheckAvailable( "Ferocious Strike" ) then
Helper:CheckExecute( "Ferocious Strike" );
return false;
end
if Helper:CheckAvailable( "Body Smash" ) then
Helper:CheckExecute( "Body Smash" );
return false;
end
if Helper:CheckAvailable( "Shield Bash" ) then
Helper:CheckExecute( "Shield Bash" );
return false;
end
if Helper:CheckAvailable( "Inquisitor's Blow" ) then
Helper:CheckExecute( "Inquisitor's Blow" );
return false;
end
if Helper:CheckAvailable( "Punishing Thrust" ) then
Helper:CheckExecute( "Punishing Thrust" );
return false;
end
if Helper:CheckAvailable( "Punishment" ) then
Helper:CheckExecute( "Punishment" );
return false;
end
if Helper:CheckAvailable( "Holy Punishment" ) then
Helper:CheckExecute( "Holy Punishment" );
return false;
end
if Helper:CheckAvailable( "Sword Storm" ) then
Helper:CheckExecute( "Sword Storm" );
return false;
end
end
function Pause()
return true;
end
|
|
|
11/23/2016, 22:59
|
#525
|
elite*gold: 0
Join Date: Nov 2010
Posts: 100
Received Thanks: 20
|
Quote:
Originally Posted by joesteven
hello dr_utku;
Hi dr_utku, you could help me with my templar script please, I just want my templar to hit and never stop, but I've only managed to walk it for 10 minutes or so, until I get the error (- [string "GrinderFramework.lua"]:597: attempt to index a nil value), i want simple script, just hit run and sit, i dont want more.please help me.
function Attack( Entity, Range, Stunned )
if self.AttackStarted ~= Entity:GetID() then
self.AttackStarted = Entity:GetID();
Helper:CheckExecute( "Attack/Chat" );
return false;
end
if Helper:CheckAvailable( "Dazing Severe Blow" ) then
self.FerociousTrigger = true;
Helper:CheckExecute( "Dazing Severe Blow" );
return false;
end
if Helper:CheckAvailable( "Ferocious Strike" ) then
Helper:CheckExecute( "Ferocious Strike" );
return false;
end
if Helper:CheckAvailable( "Body Smash" ) then
Helper:CheckExecute( "Body Smash" );
return false;
end
if Helper:CheckAvailable( "Shield Bash" ) then
Helper:CheckExecute( "Shield Bash" );
return false;
end
if Helper:CheckAvailable( "Inquisitor's Blow" ) then
Helper:CheckExecute( "Inquisitor's Blow" );
return false;
end
if Helper:CheckAvailable( "Punishing Thrust" ) then
Helper:CheckExecute( "Punishing Thrust" );
return false;
end
if Helper:CheckAvailable( "Punishment" ) then
Helper:CheckExecute( "Punishment" );
return false;
end
if Helper:CheckAvailable( "Holy Punishment" ) then
Helper:CheckExecute( "Holy Punishment" );
return false;
end
if Helper:CheckAvailable( "Sword Storm" ) then
Helper:CheckExecute( "Sword Storm" );
return false;
end
end
function Pause()
return true;
end
|
change like this
Code:
-- Execute the attack routine and return what is returned.
if Controller.Attack ~= nil then
return Controller:Attack( Entity, Entity:GetPosition():DistanceToPosition( Player:GetPosition()), Stunned );
end
|
|
|
Similar Threads
|
What happened to aionscript ?
Took a summerbreak from aion and coming back the website is down?
Is aionscript no more ?
2 Replies - Aion Main - Discussions / Questions
|
Aionscript
Why is Aionscript not working anymore and do they have a ETA on this fix?
4 Replies - Aion Main - Discussions / Questions
|
AionScript
- Does it still works?
- What can a sorc do with it at the moment?
- Do ppl. get banned for using it or banned because of own stupidy
(: showing...
2 Replies - Aion Main - Discussions / Questions
|
Aionscript and other Bots
Hey
Blastradius isnt supporting AS longer i think because he doesnt answer us... . Do u know another bots which can do solo bosses with no gravity...
0 Replies - Aion Main - Discussions / Questions
|
Fragen zu AionScript
Ich würde gerne einen Kleriker hinter meinem Ranger herlaufen lassen und diesen als Healbot zu benutzen. Allerdings funzt es nicht so wie es soll,...
0 Replies - Aion Main - Discussions / Questions
|
All times are GMT +2. The time now is 18:45.
|
|