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AionScript
Discussion on AionScript within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.
11/24/2016, 07:35
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#526
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Join Date: Nov 2009
Posts: 13
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Quote:
Originally Posted by dr_utku
change like this
Code:
-- Execute the attack routine and return what is returned.
if Controller.Attack ~= nil then
return Controller:Attack( Entity, Entity:GetPosition():DistanceToPosition( Player:GetPosition()), Stunned );
end
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hi, dr_utku, where change this code, where put?? i put it in the templar.lua later function attack but i get a error with the Controller is value nule. help me please where put it?? or how put it? or change in grinderframework.lua??
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11/24/2016, 08:27
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#527
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Join Date: Nov 2010
Posts: 103
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1.it is not related to templar.lua, it is grinder framework. Change the grinder framwork
under the OfficialGrinderFramwork folder
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11/24/2016, 16:05
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#528
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Join Date: Apr 2016
Posts: 39
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- was trying to make my previous5.0/1 chanter.lua to work fast and smooth as before [was killing nonstop without problems for over 20h with this lua] but seems there some little problem into this lua or dunno - now taking alot of time to even attack a mob, it target the mob and watch it for a while instead of spamming chains like before - if someone have any idea or can find the problem into this lua would be great :P <I was using this for alot of time before than 5.0> --- with my previous gunner.lua I didnt meet such problems, is working like a charm as before
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11/25/2016, 08:15
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#529
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elite*gold: 0
Join Date: Nov 2010
Posts: 103
Received Thanks: 20
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Quote:
Originally Posted by alexis6166
- was trying to make my previous5.0/1 chanter.lua to work fast and smooth as before [was killing nonstop without problems for over 20h with this lua] but seems there some little problem into this lua or dunno - now taking alot of time to even attack a mob, it target the mob and watch it for a while instead of spamming chains like before - if someone have any idea or can find the problem into this lua would be great :P <I was using this for alot of time before than 5.0> --- with my previous gunner.lua I didnt meet such problems, is working like a charm as before
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erase all "return false;" of the chains..
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11/27/2016, 03:42
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#530
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elite*gold: 0
Join Date: Nov 2009
Posts: 13
Received Thanks: 0
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Quote:
Originally Posted by dr_utku
1.it is not related to templar.lua, it is grinder framework. Change the grinder framwork
under the OfficialGrinderFramwork folder
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Hi dr_utku thak you very much for your help, yesterday I was able to open the script and it works perfectly, the templar work for 4 continuous hours without stopping until I had to turn off my pc. Thank you very much for your cooperation and patience and again a thousand thanks for the help is very kind. =) Attached my Templar.lua in case anyone is interested; You should only replace the dr_utku GrinderFramework.lua and my Templar.lua file which is as follows:
function Attack( Entity, Range, Stunned )
if self.AttackStarted ~= Entity:GetID() then
self.AttackStarted = Entity:GetID();
Helper:CheckExecute( "Attack/Chat" );
end
if Helper:CheckAvailable( "Reroute Power" ) and Range <= 6 then
Helper:CheckExecute( "Reroute Power" );
end
if Helper:CheckAvailable( "Empyrean Fury" ) and Range <= 6 then
Helper:CheckExecute( "Empyrean Fury" );
end
if Helper:CheckAvailable( "Divine Fury" ) and Range <= 6 then
Helper:CheckExecute( "Divine Fury" );
end
if Helper:CheckAvailable( "Dazing Severe Blow" ) then
self.FerociousTrigger = true;
Helper:CheckExecute( "Dazing Severe Blow" );
end
if Helper:CheckAvailable( "Ferocious Strike" ) then
Helper:CheckExecute( "Ferocious Strike" );
end
if Helper:CheckAvailable( "Body Smash" ) then
Helper:CheckExecute( "Body Smash" );
end
if Helper:CheckAvailable( "Shield Bash" ) then
Helper:CheckExecute( "Shield Bash" );
end
if Helper:CheckAvailable( "Inquisitor's Blow" ) then
Helper:CheckExecute( "Inquisitor's Blow" );
end
if Helper:CheckAvailable( "Punishing Thrust" ) then
Helper:CheckExecute( "Punishing Thrust" );
end
if Helper:CheckAvailable( "Swinging Shield Counter" ) then
Helper:CheckExecute( "Swinging Shield Counter" );
end
-- if Helper:CheckAvailable( "Punishment" ) then
-- Helper:CheckExecute( "Punishment" );
-- return false;
-- end
if Helper:CheckAvailable( "Holy Punishment" ) then
Helper:CheckExecute( "Holy Punishment" );
end
if Helper:CheckAvailable( "Provoking Roar" ) then
Helper:CheckExecute( "Provoking Roar" );
end
if Helper:CheckAvailable( "Sword Storm" ) and Range <= 6 then
Helper:CheckExecute( "Sword Storm" );
end
end
function Heal( BeforeForce)
if Helper:CheckAvailable( "Empyrean Armor" ) and Player:GetHealth() <= 75 then
Helper:CheckExecute( "Empyrean Armor" );
return false;
end
if Helper:CheckAvailable( "Iron Skin" ) and Player:GetHealth() <= 50 then
Helper:CheckExecute( "Iron Skin" );
end
-- Health Recover: Prayer of Resilience
if Player:GetHealth() <= 70 and Helper:CheckAvailable( "Prayer of Resilience" ) then
Helper:CheckExecute( "Prayer of Resilience" );
end
if Helper:CheckAvailable( "Hand of Healing" ) and Player:GetHealth() <= 20 then
Helper:CheckExecute( "Hand of Healing" );
return false;
end
-- Nothing was executed, continue with other functions.
return true;
end
function Pause()
-- Nothing was executed, continue with other functions.
return true;
end
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11/27/2016, 20:01
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#531
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elite*gold: 0
Join Date: Apr 2016
Posts: 39
Received Thanks: 1
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any idea why I always get client crash if I enable nogravity and try to do any skill? is like the char hit some invisible wall and it lead me to a crash straight after it - never had such problem with previous version of aionscript/interface
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11/28/2016, 05:39
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#532
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elite*gold: 0
Join Date: Apr 2008
Posts: 439
Received Thanks: 89
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guys i get tgis error when auto loot try to pickup Major Manastone Ore
- [string "GrinderFramework.lua"]:203: attempt to call method 'Escape' (a string value)
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11/30/2016, 10:51
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#533
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elite*gold: 0
Join Date: Nov 2010
Posts: 103
Received Thanks: 20
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BECAREFUL.. EU GOT NEW UPDATE AND Script MAY NOT WORK. Backup the bin32 folder before the update
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11/30/2016, 12:01
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#534
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elite*gold: 0
Join Date: Sep 2013
Posts: 105
Received Thanks: 2
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Quote:
Originally Posted by dr_utku
BECAREFUL.. EU GOT NEW UPDATE AND Script MAY NOT WORK. Backup the bin32 folder before the update
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yep, AS is not working so be sure to make a backup of old bin32
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11/30/2016, 12:48
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#535
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Join Date: Aug 2016
Posts: 4
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And if the game has been updated without copying, there is no way for AS to work?
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11/30/2016, 12:53
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#536
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Join Date: Mar 2016
Posts: 3
Received Thanks: 0
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Updated my Aion already.
Can someone upload his working bin32 folder? Would be very thankful.
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11/30/2016, 13:42
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#537
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elite*gold: 0
Join Date: Nov 2010
Posts: 103
Received Thanks: 20
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ARE YOU READY FOR NEW 1 ?
new 5.1 EU + 5.1 NA
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11/30/2016, 14:19
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#538
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Join Date: Nov 2016
Posts: 2
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how to download?? and activate?
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11/30/2016, 15:03
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#539
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elite*gold: 0
Join Date: Jul 2016
Posts: 14
Received Thanks: 2
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Dr_utku, I appreciate your effort helping everyone, can you please explain to us ( people that understand some C and may be able to continue the project ) how to update Aioninterface when we receive new updates.
thanks.
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11/30/2016, 18:00
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#540
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elite*gold: 0
Join Date: Aug 2010
Posts: 38
Received Thanks: 2
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Quote:
Originally Posted by RicSiq.s
Dr_utku, I appreciate your effort helping everyone, can you please explain to us ( people that understand some C and may be able to continue the project ) how to update Aioninterface when we receive new updates.
thanks.
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Great idea I wanna know it too
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Ich würde gerne einen Kleriker hinter meinem Ranger herlaufen lassen und diesen als Healbot zu benutzen. Allerdings funzt es nicht so wie es soll, besser gesagt der Kleri macht gar nichts.
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