elite*gold: 0
Join Date: Nov 2007
Posts: 24
Received Thanks: 7
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Habe die Variablen ein wenig umgeändert.
Func ReadKeys()
If FileExists($CharIni) Then
$ReadWPFile = IniRead($CharIni, "Script", "Waypoints", $WPFile)
$ReadBuffEmergencyHP = IniRead($CharIni, "Autopot", "BuffEmergencyHP", $BuffEmergencyhp)
$ReadRegMinHP = IniRead($CharIni, "Autopot", "MinHP", $RegMinHP)
$ReadRegMinMP = IniRead($CharIni, "Autopot", "MinMP", $RegMinMP)
$ReadReg = IniRead($CharIni, "Autopot", "Regging", $reg)
$ReadLoot = IniRead($CharIni, "Autopick", "Key", $loot)
$ReadSkill1 = IniRead($CharIni, "Skill", "Skill1", $Skill1)
$ReadSkill1CastTime = IniRead($CharIni, "Skill", "Skill1CastTime", $Skill1CastTime)
$ReadSkill1Cooldown = IniRead($CharIni, "Skill", "Skill1Cooldown", $Skill1Cooldown)
$ReadMultiSkill1 = IniRead($CharIni, "Skill", "Skill1Multi", $MultiSkill1)
$ReadSkill2 = IniRead($CharIni, "Skill", "Skill2", $Skill2)
$ReadSkill2CastTime = IniRead($CharIni, "Skill", "Skill2CastTime", $Skill2CastTime)
$ReadSkill2Cooldown = IniRead($CharIni, "Skill", "Skill2Cooldown", $Skill2Cooldown)
$ReadMultiSkill2 = IniRead($CharIni, "Skill", "Skill2Multi", $MultiSkill2)
$ReadSkill3 = IniRead($CharIni, "Skill", "Skill3", $Skill3)
$ReadSkill3CastTime = IniRead($CharIni, "Skill", "Skill3CastTime", $Skill3CastTime)
$ReadSkill3Cooldown = IniRead($CharIni, "Skill", "Skill3Cooldown", $Skill3Cooldown)
$ReadMultiSkill3 = IniRead($CharIni, "Skill", "Skill3Multi", $MultiSkill3)
$ReadSkill4 = IniRead($CharIni, "Skill", "Skill4", $Skill4)
$ReadSkill4CastTime = IniRead($CharIni, "Skill", "Skill4CastTime", $Skill4CastTime)
$ReadSkill4Cooldown = IniRead($CharIni, "Skill", "Skill4Cooldown", $Skill4Cooldown)
$ReadMultiSkill4 = IniRead($CharIni, "Skill", "Skill4Multi", $MultiSkill4)
$ReadSkill5 = IniRead($CharIni, "Skill", "Skill5", $Skill5)
$ReadSkill5CastTime = IniRead($CharIni, "Skill", "Skill5CastTime", $Skill5CastTime)
$ReadSkill5Cooldown = IniRead($CharIni, "Skill", "Skill5Cooldown", $Skill5Cooldown)
$ReadMultiSkill5 = IniRead($CharIni, "Skill", "Skill5Multi", $MultiSkill5)
$ReadBuffPreFight = IniRead($CharIni, "Buff", "BuffPreFight", $BuffPreFight)
$ReadBuffPreFightCastTime = IniRead($CharIni, "Buff", "BuffPreFightCastTime", $BuffPreFightCastTime)
$ReadBuffPreFightCooldown = IniRead($CharIni, "Buff", "BuffPreFightCooldown", $BuffPreFightCooldown)
$ReadBuffPostFight = IniRead($CharIni, "Buff", "BuffPostFight", $BuffPostFight)
$ReadBuffPostFightCastTime = IniRead($CharIni, "Buff", "BuffPostFightCastTime", $BuffPostFightCastTime)
$ReadBuffPostFightCooldown = IniRead($CharIni, "Buff", "BuffPostFightCooldown", $BuffPostFightCooldown)
$ReadBuffEmergency = IniRead($CharIni, "Buff", "BuffEmergency", $BuffEmergency)
$ReadBuffEmergencyCastTime = IniRead($CharIni, "Buff", "BuffEmergencyCastTime", $BuffEmergencyCastTime)
$ReadBuffEmergencyCooldown = IniRead($CharIni, "Buff", "BuffEmergencyCooldown", $BuffEmergencyCooldown)
GUICtrlSetData($Skill1_cID, $ReadSkill1)
GUICtrlSetData($Skill2_cID, $ReadSkill2)
GUICtrlSetData($Skill3_cID, $ReadSkill3)
GUICtrlSetData($Skill4_cID, $ReadSkill4)
GUICtrlSetData($Skill5_cID, $ReadSkill5)
GUICtrlSetData($BuffPreFight_cID, $ReadBuffPreFight)
GUICtrlSetData($BuffPostFight_cID, $ReadBuffPostFight)
GUICtrlSetData($BuffEmergency_cID, $ReadBuffEmergency)
GUICtrlSetData($Skill1CastTime_cID, $ReadSkill1CastTime)
GUICtrlSetData($Skill2CastTime_cID, $ReadSkill2CastTime)
GUICtrlSetData($Skill3CastTime_cID, $ReadSkill3CastTime)
GUICtrlSetData($Skill4CastTime_cID, $ReadSkill4CastTime)
GUICtrlSetData($Skill5CastTime_cID, $ReadSkill5CastTime)
GUICtrlSetData($BuffPreFightCastTime_cID, $ReadBuffPreFightCastTime)
GUICtrlSetData($BuffPostFightCastTime_cID, $ReadBuffPostFightCastTime)
GUICtrlSetData($BuffEmergencyCastTime_cID, $ReadBuffEmergencyCastTime)
GUICtrlSetData($Skill1Cooldown_cID, $ReadSkill1Cooldown)
GUICtrlSetData($Skill2Cooldown_cID, $ReadSkill2Cooldown)
GUICtrlSetData($Skill3Cooldown_cID, $ReadSkill3Cooldown)
GUICtrlSetData($Skill4Cooldown_cID, $ReadSkill4Cooldown)
GUICtrlSetData($Skill5Cooldown_cID, $ReadSkill5Cooldown)
GUICtrlSetData($BuffPreFightCooldown_cID, $ReadBuffPreFightCooldown)
GUICtrlSetData($BuffPostFightCooldown_cID, $ReadBuffPostFightCooldown)
GUICtrlSetData($BuffEmergencyCooldown_cID, $ReadBuffEmergencyCooldown)
GUICtrlSetData($MultiSkill1_cID, $ReadMultiSkill1)
GUICtrlSetData($MultiSkill2_cID, $ReadMultiSkill2)
GUICtrlSetData($MultiSkill3_cID, $ReadMultiSkill3)
GUICtrlSetData($MultiSkill4_cID, $ReadMultiSkill4)
GUICtrlSetData($MultiSkill5_cID, $ReadMultiSkill5)
GUICtrlSetData($BuffEmergencyHP_cID, $ReadBuffEmergencyHP)
GUICtrlSetData($RegMinHP_cID, $ReadRegMinHP)
GUICtrlSetData($RegMinMP_cID, $ReadRegMinMP)
GUICtrlSetData($loot_cID, $ReadLoot)
GUICtrlSetData($reg_cID, $ReadReg)
GUICtrlSetData($WPFile_cID, $ReadWPFile)
GUICtrlSetData($status_cID, "Save and Load new Values")
EndIf
EndFunc ;==>ReadKeys
Func saveKeys()
$ReadSkill1 = GUICtrlRead($Skill1_cID)
$ReadSkill2 = GUICtrlRead($Skill2_cID)
$ReadSkill3 = GUICtrlRead($Skill3_cID)
$ReadSkill4 = GUICtrlRead($Skill4_cID)
$ReadSkill5 = GUICtrlRead($Skill5_cID)
$ReadBuffPreFight = GUICtrlRead($BuffPreFight_cID)
$ReadBuffPostFight = GUICtrlRead($BuffPostFight_cID)
$ReadBuffEmergency = GUICtrlRead($BuffEmergency_cID)
$ReadSkill1CastTime = GUICtrlRead($Skill1CastTime_cID)
$ReadSkill2CastTime = GUICtrlRead($Skill2CastTime_cID)
$ReadSkill3CastTime = GUICtrlRead($Skill3CastTime_cID)
$ReadSkill4CastTime = GUICtrlRead($Skill4CastTime_cID)
$ReadSkill5CastTime = GUICtrlRead($Skill5CastTime_cID)
$ReadBuffPreFightCastTime = GUICtrlRead($BuffPreFightCastTime_cID)
$ReadBuffPostFightCastTime = GUICtrlRead($BuffPostFightCastTime_cID)
$ReadBuffEmergencyCastTime = GUICtrlRead($BuffEmergencyCastTime_cID)
$ReadSkill1Cooldown = GUICtrlRead($Skill1Cooldown_cID)
$ReadSkill2Cooldown = GUICtrlRead($Skill2Cooldown_cID)
$ReadSkill3Cooldown = GUICtrlRead($Skill3Cooldown_cID)
$ReadSkill4Cooldown = GUICtrlRead($Skill4Cooldown_cID)
$ReadSkill5Cooldown = GUICtrlRead($Skill5Cooldown_cID)
$ReadBuffPreFightCooldown = GUICtrlRead($BuffPreFightCooldown_cID)
$ReadBuffPostFightCooldown = GUICtrlRead($BuffPostFightCooldown_cID)
$ReadBuffEmergencyCooldown = GUICtrlRead($BuffEmergencyCooldown_cID)
$ReadMultiSkill1 = GUICtrlRead($MultiSkill1_cID)
$ReadMultiSkill2 = GUICtrlRead($MultiSkill2_cID)
$ReadMultiSkill3 = GUICtrlRead($MultiSkill3_cID)
$ReadMultiSkill4 = GUICtrlRead($MultiSkill4_cID)
$ReadMultiSkill5 = GUICtrlRead($MultiSkill5_cID)
$ReadBuffEmergencyHP = GUICtrlRead($BuffEmergencyHP_cID)
$ReadRegMinHP = GUICtrlRead($RegMinHP_cID)
$ReadRegMinMP = GUICtrlRead($RegMinMP_cID)
$ReadLoot = GUICtrlRead($loot_cID)
$ReadReg = GUICtrlRead($reg_cID)
$ReadWPFile = GUICtrlRead($WPFile_cID)
IniWrite($CharIni, "Script", "Waypoints", $ReadWPFile)
IniWrite($CharIni, "Autopot", "BuffEmergencyHP", $ReadBuffEmergencyHP)
IniWrite($CharIni, "Autopot", "MinHP", $ReadRegMinHP)
IniWrite($CharIni, "Autopot", "MinMP", $ReadRegMinMP)
IniWrite($CharIni, "Autopot", "Regging", $ReadReg)
IniWrite($CharIni, "Autopick", "Key", $ReadLoot)
IniWrite($CharIni, "Skill", "Skill1", $ReadSkill1)
IniWrite($CharIni, "Skill", "Skill1CastTime", $ReadSkill1CastTime)
IniWrite($CharIni, "Skill", "Skill1Cooldown", $ReadSkill1Cooldown)
IniWrite($CharIni, "Skill", "Skill1Multi", $ReadMultiSkill1)
IniWrite($CharIni, "Skill", "Skill2", $ReadSkill2)
IniWrite($CharIni, "Skill", "Skill2CastTime", $ReadSkill2CastTime)
IniWrite($CharIni, "Skill", "Skill2Cooldown", $ReadSkill2Cooldown)
IniWrite($CharIni, "Skill", "Skill2Multi", $ReadMultiSkill2)
IniWrite($CharIni, "Skill", "Skill3", $ReadSkill3)
IniWrite($CharIni, "Skill", "Skill3CastTime", $ReadSkill3CastTime)
IniWrite($CharIni, "Skill", "Skill3Cooldown", $ReadSkill3Cooldown)
IniWrite($CharIni, "Skill", "Skill3Multi", $ReadMultiSkill3)
IniWrite($CharIni, "Skill", "Skill4", $ReadSkill4)
IniWrite($CharIni, "Skill", "Skill4CastTime", $ReadSkill4CastTime)
IniWrite($CharIni, "Skill", "Skill4Cooldown", $ReadSkill4Cooldown)
IniWrite($CharIni, "Skill", "Skill4Multi", $ReadMultiSkill4)
IniWrite($CharIni, "Skill", "Skill5", $ReadSkill5)
IniWrite($CharIni, "Skill", "Skill5CastTime", $ReadSkill5CastTime)
IniWrite($CharIni, "Skill", "Skill5Cooldown", $ReadSkill5Cooldown)
IniWrite($CharIni, "Skill", "Skill5Multi", $ReadMultiSkill5)
IniWrite($CharIni, "Buff", "BuffPreFight", $ReadBuffPreFight)
IniWrite($CharIni, "Buff", "BuffPreFightCastTime", $ReadBuffPreFightCastTime)
IniWrite($CharIni, "Buff", "BuffPreFightCooldown", $ReadBuffPreFightCooldown)
IniWrite($CharIni, "Buff", "BuffPostFight", $ReadBuffPostFight)
IniWrite($CharIni, "Buff", "BuffPostFightCastTime", $ReadBuffPostFightCastTime)
IniWrite($CharIni, "Buff", "BuffPostFightCooldown", $ReadBuffPostFightCooldown)
IniWrite($CharIni, "Buff", "BuffEmergency", $ReadBuffEmergency)
IniWrite($CharIni, "Buff", "BuffEmergencyCastTime", $ReadBuffEmergencyCastTime)
IniWrite($CharIni, "Buff", "BuffEmergencyCooldown", $ReadBuffEmergencyCooldown)
ReadKeys()
EndFunc ;==>saveKeys
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