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[NEW] ZeroN 9D - The Ultimate 9D Server

Discussion on [NEW] ZeroN 9D - The Ultimate 9D Server within the 9Dragons forum part of the MMORPGs category.

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Old 07/09/2015, 19:30   #256
 
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Quote:
Originally Posted by Duan vd b3rg View Post
Healer traps, in what phase will they be available to use? Phase 2/3?
There's a problem with their damage is this format... It's pretty obvious...
I'd say, phase 3 with some adjustments.

Healer buffs already got upgraded to make the class more viable, and we'll continue to upgrade them so that they will stand a chance in pvp too.

Chi Kung classes got a heavy nerf (exactly what was meant to happen during acclaim).

Def nuke gets nerf because of the upgrade the ck hybs got. You'll see what we mean

Anyways, I'm currently doing CoF,VoH and GCM runs to see if things work as we want.

P.S. Guys, tell me please the exp you'd want @ RL, @ SM and @GL knowing that Hm1 is cap. How much % / mob for those levels ? Thanks in advance.
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Old 07/09/2015, 20:19   #257
 
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Any ETA now? I'm bored of Battlefield 4, haha.
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Old 07/09/2015, 20:21   #258
 
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^^

Quote:
Originally Posted by bog18dy View Post
There's a problem with their damage is this format... It's pretty obvious...
I'd say, phase 3 with some adjustments.

Healer buffs already got upgraded to make the class more viable, and we'll continue to upgrade them so that they will stand a chance in pvp too.

Chi Kung classes got a heavy nerf (exactly what was meant to happen during acclaim).

Def nuke gets nerf because of the upgrade the ck hybs got. You'll see what we mean

Anyways, I'm currently doing CoF,VoH and GCM runs to see if things work as we want.

P.S. Guys, tell me please the exp you'd want @ RL, @ SM and @GL knowing that Hm1 is cap. How much % / mob for those levels ? Thanks in advance.
great tweaks like how CK user supose to be. abouth exp. RL = 5 % per mob. SM = 3 %. GL= 1 %. thats good exp.
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Old 07/09/2015, 21:04   #259
 
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Release the guide already.
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Old 07/09/2015, 21:31   #260


 
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Quote:
Originally Posted by makiraper View Post
great tweaks like how CK user supose to be. abouth exp. RL = 5 % per mob. SM = 3 %. GL= 1 %. thats good exp.
Those rates are good for DB-capped server. It's way too high for HM cap, though. A lot of players would get cap lvl in the less than 1 day.
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Old 07/09/2015, 21:49   #261
 
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Originally Posted by adek1994 View Post
Those rates are good for DB-capped server. It's way too high for HM cap, though. A lot of players would get cap lvl in the less than 1 day.
True. But if the exp is too low, more people would quit in less then 1 day. Its like a gamble...i'm not good at gambling so I can't say anything.
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Old 07/09/2015, 22:13   #262
 
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Please release changes of skills etc so I can understand how pvp will work there.

EDIT:if Exp is low people will play there if its fun.
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Old 07/09/2015, 22:30   #263
 
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RL = 5 % per mob. SM = 3 %. GL= 0.30-0.40 % i guess would be perfect
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Old 07/09/2015, 22:36   #264
 
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Quote:
Originally Posted by 5458558 View Post
RL = 5 % per mob. SM = 3 %. GL= 0.30-0.40 % i guess would be perfect
Hmmm....
EDIT: @ progress:
-we have made a custom level curve . A better one, more smooth with easier beginning and harder end-game.
P.S. Some rates 100%-70% for first levels 10% @ RL... Last levels are challenging. , the ranking will have an actual meaning <---- the rates I told you are 1x obviously.
P.S.2. Grinding from upper CS to HM1 will be done in GCM or Beast Clan Dungeon.
P.S.3. Dungeon epis will be revamped to be meaningful and the sets dropped from dungs will be revamped in order to encourage people to do dungeons.
P.S.4. Epis from GCM and Beast Clan Dung will make the dungeons to be desired to be completed. They will be challenging, yet rewarding.
P.S.5. Drop rate was tested, 4x is too low, we'll go with 6x. Skill exp will be set to very high values to discourage people to use buff trainers. Refine rates were tested. They work perfectly. Done 10 weap tests and the rates work properly.
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Old 07/10/2015, 02:02   #265
 
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Quote:
Originally Posted by bog18dy View Post
Hmmm....
EDIT: @ progress:
-we have made a custom level curve . A better one, more smooth with easier beginning and harder end-game.
P.S. Some rates 100%-70% for first levels 10% @ RL... Last levels are challenging. , the ranking will have an actual meaning <---- the rates I told you are 1x obviously.
P.S.2. Grinding from upper CS to HM1 will be done in GCM or Beast Clan Dungeon.
P.S.3. Dungeon epis will be revamped to be meaningful and the sets dropped from dungs will be revamped in order to encourage people to do dungeons.
P.S.4. Epis from GCM and Beast Clan Dung will make the dungeons to be desired to be completed. They will be challenging, yet rewarding.
P.S.5. Drop rate was tested, 4x is too low, we'll go with 6x. Skill exp will be set to very high values to discourage people to use buff trainers. Refine rates were tested. They work perfectly. Done 10 weap tests and the rates work properly.
sounds increible, im sure most of us wanna challenge to lvl. Btw abouth setand epis from dungeons will u add the " superior " ones?
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Old 07/10/2015, 03:59   #266
 
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Quote:
Originally Posted by makiraper View Post
sounds increible, im sure most of us wanna challenge to lvl. Btw abouth setand epis from dungeons will u add the " superior " ones?
I found superior mobs so I think its possible to activate a superior dungeon.
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Old 07/10/2015, 05:38   #267
 
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Quote:
Originally Posted by bog18dy View Post
Hmmm....
EDIT: @ progress:
-we have made a custom level curve . A better one, more smooth with easier beginning and harder end-game.
P.S. Some rates 100%-70% for first levels 10% @ RL... Last levels are challenging. , the ranking will have an actual meaning <---- the rates I told you are 1x obviously.
P.S.2. Grinding from upper CS to HM1 will be done in GCM or Beast Clan Dungeon.
P.S.3. Dungeon epis will be revamped to be meaningful and the sets dropped from dungs will be revamped in order to encourage people to do dungeons.
P.S.4. Epis from GCM and Beast Clan Dung will make the dungeons to be desired to be completed. They will be challenging, yet rewarding.
P.S.5. Drop rate was tested, 4x is too low, we'll go with 6x. Skill exp will be set to very high values to discourage people to use buff trainers. Refine rates were tested. They work perfectly. Done 10 weap tests and the rates work properly.
I must say that all this sounds very tempting, especially the custom dungeons epis and sets.
I will certainly give PA a try
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Old 07/10/2015, 08:03   #268
 
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Quote:
Originally Posted by thehacker12 View Post
I found superior mobs so I think its possible to activate a superior dungeon.
Not possible, needs newer game server.
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Old 07/10/2015, 08:24   #269
 
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Grind inside dungeons,that would be something new , no needed And worthless till gcm in previous game versions, guys do something to encourage ppl for cof ,voh, scm and make hybrid, healers usefull in there.
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Old 07/10/2015, 09:23   #270
 
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Quote:
Originally Posted by kwiato666 View Post
Grind inside dungeons,that would be something new , no needed And worthless till gcm in previous game versions, guys do something to encourage ppl for cof ,voh, scm and make hybrid, healers usefull in there.
Chi Kung Hybrid got a upgrade and a slight nerf.
Melee Healers got only upgraded buffs and removed traps. Ck healers are the same as in acclaim just with upgraded buffs.
We'll introduce a patch in the future to upgrade melee hybrid.
Nukers got a nerf.
Warriors remained the same.


Also, without def clothes, people will want healers and hybs for their buffs and healings. We expect the healers to be the must searched for class for dungeons and parties during events.
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