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[NEW] ZeroN 9D - The Ultimate 9D Server

Discussion on [NEW] ZeroN 9D - The Ultimate 9D Server within the 9Dragons forum part of the MMORPGs category.

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Old 04/25/2015, 01:14   #46
 
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test and see

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Originally Posted by senatovici View Post
I will be honest, its about PLAYING the game and building yourself your own character based on your game play style. I never had interest in pvp and I wasn't the worst, if you say having a lot of CR is sure win then you are wrong, there isn't an single attribute that doesn't have a weakness, find the weakness and you will forget about critical=win. People played this game a lot and explored a lot until they got to the conclusion that critical is best for pvp/pve, play more, explore more and you will find a better element to use and defeat critical users. Sounds like a novel....well it is the truth somehow. Its like Yin and Yang, Yin is stronger but hard to control meanwhile Yang has potential and its easy to use.
i dont like pvp too.. but join figths to defend lower guildies or friends. anyway i say exactly same as u, but tried it with some friends same gears, weapons, buffs, elix,skills, clan / role. the one who got more crit rate win all times.
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Old 04/26/2015, 15:00   #47
 
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1. All the decos should have same stats on them, we might even need all clan decos in item mall with same stats since its purpose is merely cosmetics.
2. There must be a lvl restriction for attacking bosses so that high levels later on wouldn't steal TGW's and such.
3. I am also thinking about lvl restriction between players so that hm1 couldn't attack fd level in jinan, but it shouldn't be too low or exceptionally implemented on different maps. For example anyone can kill anyone in bp but not elsewhere.
4. Also speaking of pvp side, during SvS, everyone in the area should be kill-able to avoid healer chars, its somewhat abuse.
5. Item mall-tradeable. This, I think would help with finances so that lazy players could just sell IM to those who play more and even if there's a lack of those who sell IM, well, we will have to spend our own money to get what we need.
6. Xp cards should be 2x as for 3x, 5x it's kinda messy and since it's a private server, 2x is enough.
7. The only pve event I remember was grind event, whoever gets most xp wins.
8. Also I think that most quests xp if not all should be increased like 5x to make them really worth doing and we all hate seeing "?" "!" on all maps.

I wanted to say thanks to the staff, none of you I know personally, but from what I have seen you all been very active on game itself, know the structures of programming and have pretty high intelligence level. I am sure we don't need to worry about silly things like corruption, lets keep things conscious.
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Old 04/26/2015, 15:43   #48
 
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Quote:
Originally Posted by 1993228 View Post
1. All the decos should have same stats on them, we might even need all clan decos in item mall with same stats since its purpose is merely cosmetics.
2. There must be a lvl restriction for attacking bosses so that high levels later on wouldn't steal TGW's and such.
3. I am also thinking about lvl restriction between players so that hm1 couldn't attack fd level in jinan, but it shouldn't be too low or exceptionally implemented on different maps. For example anyone can kill anyone in bp but not elsewhere.
4. Also speaking of pvp side, during SvS, everyone in the area should be kill-able to avoid healer chars, its somewhat abuse.
5. Item mall-tradeable. This, I think would help with finances so that lazy players could just sell IM to those who play more and even if there's a lack of those who sell IM, well, we will have to spend our own money to get what we need.
6. Xp cards should be 2x as for 3x, 5x it's kinda messy and since it's a private server, 2x is enough.
7. The only pve event I remember was grind event, whoever gets most xp wins.
8. Also I think that most quests xp if not all should be increased like 5x to make them really worth doing and we all hate seeing "?" "!" on all maps.

I wanted to say thanks to the staff, none of you I know personally, but from what I have seen you all been very active on game itself, know the structures of programming and have pretty high intelligence level. I am sure we don't need to worry about silly things like corruption, lets keep things conscious.
1.Deco will be balanced, no OP things.
2.We'll review this.
3.Not possible,needs GS source.
4.
5.We'll review this.
6.We'll review this.
7.xD
8.A huge amount of quests will be disabled in order to avoid glitching items.

Thank you for replying.
P.S. As for corruption, there will be NONE. As simple as that. And I don't mean none as in "nobody will know", I mean none as in " nobody except for the staff is getting anything using GM tool or sql queries "
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Old 04/26/2015, 16:25   #49
 
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Something which isn't very rare in private servers are staff placing OP items on their own personal characters in order to gain unfair advantage. Releasing a list of your personal characters could be a way for people to earn the trust of the staff.

I still say you should look into the PvP/PvE server a bit more. PvP servers always die out, and I say this as a person who prefer PvP server myself. However Tibet really needs to be PvP later because of the bosses.
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Old 04/27/2015, 16:17   #50
 
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A quick request: the newest and the most useful thing that GC did to 9dragons is the auction house,so if somehow possible, can u please implement it,if not at the beginning of the server at least later on...just consider it.
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Old 04/27/2015, 18:29   #51
 
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Originally Posted by spaney View Post
A quick request: the newest and the most useful thing that GC did to 9dragons is the auction house,so if somehow possible, can u please implement it,if not at the beginning of the server at least later on...just consider it.
Web based one... yes... In-game one, probably not.
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Old 04/28/2015, 01:01   #52
 
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Will this server be a grind fest server? Because, this may be just me but in my personal opinion I don't think most people who have been playing 9Dragons for years would like to join on another grind fest from the beginning. I think most of us just wanna pvp. Thanks in advanced if you reply.
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Old 04/28/2015, 10:24   #53
 
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Auction house - does it mean we might be able to sell 24/7 without turning on the computer?
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Old 04/28/2015, 11:02   #54
 
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Originally Posted by 1993228 View Post
Auction house - does it mean we might be able to sell 24/7 without turning on the computer?
Exactly, we're thinking of implementing a web-based concept of it. However, this is not our top priority at the current time. This is simply an idea we're discussing.
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Old 04/28/2015, 17:25   #55
 
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It`s a good idea in my opinion even if it`s not a top priority because leaving a char in hefei to sell stuff is a wastes your time if you don`t have a 2nd pc ) and much easier to see all the stuff ppl is selling without searching trough 100 strands or always keep an eye on ppls roars, so please make it happen when full release,or soon after it.

Edit:BTW if you guys don`t want to have all the def sets/sets from sup dungeons,H,PS,IM,HG sets make them a bit harder to get and maybe make them better then the one before because with a lvl gap much bigger and overall better stats it`s more fun to work for a good set rather then changing 100 different set because one has little better stats then the other one.If possible create own sets of clothes or change the stats on existing ones, and maybe the same thing is possible for weapons,relics,decos.

Edit:Also maybe is a good idea to create a different exp/lvling curve because you don`t want to spend to much time between vaga->first role->2nd role for ex:make bamboo and cland base high exp rate so we can join a clan and get OC1 fast for 1st role then make ZZ/Jinan/NC/maybe CC med exp(don`t know the exact names of the black maps) so we don`t waste to much time between 1st role and 2nd and after make LD/ICY/Tibet/LL low exp and so you won`t have problems with exp rates/and won`t be a grind fest in the early game just in late game...I`m not sure but i guess you can modify the exp mobs give so you can adjust for the optimal exp per mob.

Hope it helps you guys in your project and hope to join u soon,maybe in testing phases if i get invited
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Old 04/28/2015, 17:39   #56
 
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Quote:
Originally Posted by spaney View Post
It`s a good idea in my opinion even if it`s not a top priority because leaving a char in hefei to sell stuff is a wastes your time if you don`t have a 2nd pc ) and much easier to see all the stuff ppl is selling without searching trough 100 strands,so please make it happen when full release,or soon after it.
It may look from the outside that we're trying to release a nice cutty server and we're doing it really slow... However, that's not what actually is happening, there are multiple huge stuff that we are doing all at once, it's such a time consuming process and we can't afford to bring anything to our "pre-release list", so auction will probably have to wait.
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Old 04/28/2015, 17:48   #57
 
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Quote:
Originally Posted by bog18dy View Post
It may look from the outside that we're trying to release a nice cutty server and we're doing it really slow... However, that's not what actually is happening, there are multiple huge stuff that we are doing all at once, it's such a time consuming process and we can't afford to bring anything to our "pre-release list", so auction will probably have to wait.
I know everything you guys try to release(plus the big surprise)is time consuming and that`s why i sayed in the "late" future,now just work on the major stuff this is just a luxury maybe we can have in the future when all is stable and on the liking of the players.

Btw check my post again because i`ve made some edits and add some ideas,maybe good .
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Old 04/28/2015, 17:54   #58
 
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Quote:
Originally Posted by spaney View Post
I know everything you guys try to release(plus the big surprise)is time consuming and that`s why i sayed in the "late" future,now just work on the major stuff this is just a luxury maybe we can have in the future when all is stable and on the liking of the players.

Btw check my post again because i`ve made some edits and add some ideas,maybe good .
Exp curves are already considered.
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Old 04/28/2015, 18:32   #59
 
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just dont make mystaked like on all servers.. ppl just only want cap lvl to pk around, we really want those times where u enjoy all maps, grind, partys, not just run to cap..so ppl become bored fast and leave.
btw what abouth pvp system it will keep based on criticals?
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Old 04/28/2015, 19:28   #60
 
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Something important which I noticed in spaney's post: testing phase will NOT be based on invitation, it will be free for all.
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