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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 02/17/2011, 18:44   #1936
 
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Quote:
Originally Posted by iv4n View Post
ok habe nun alles um addys rauszufinden aber da steht nirgends die quick plant... bytes...
Nur playerpointer etc...
addys suchst du anders als bytes!
Bytes:
Ollydgb
Dumped Wr.exe öffnen
2 oder 3 mal auf den pfeil drücken (je nach der gedumpten)
search for all referent text strings
dann irgend wo dooppelt klick rauf
und dann steht ganz links die asm addy die da scuhen
und daneben stehen die bytes
z.B STW


Uploaded with



0x8B \ 0x51 \ 0x34

das ist der off wert
der on wert wäre:

0x90\0x90 \0x90


im bild ist die addy markiert so wie die bytes
Thanks zu NikM für screen
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Old 02/17/2011, 18:55   #1937
 
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Quote:
Originally Posted by Son_Goten View Post
addys suchst du anders als bytes!
Bytes:
Ollydgb
Dumped Wr.exe öffnen
2 oder 3 mal auf den pfeil drücken (je nach der gedumpten)
search for all referent text strings
dann irgend wo dooppelt klick rauf
und dann steht ganz links die asm addy die da scuhen
und daneben stehen die bytes
z.B STW


Uploaded with



0x8B \ 0x51 \ 0x34

das ist der off wert
der on wert wäre:

0x90\0x90 \0x90


im bild ist die addy markiert so wie die bytes
Thanks zu NikM für screen


Achso igno die PN hab jz verstanden thx
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Old 02/17/2011, 18:59   #1938
 
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hab die Pn eben erst gesehen!
nur weil man nciht immer vor dem Pc abgammelt
heisst nciht das ich deine Pn nciht lese

bin jetzt erst mal weg nur damit dus weisst
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Old 02/17/2011, 20:15   #1939
 
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[Suche] Die neuen Addys !

Wer sie hat, bitte mir per PN schicken

lg
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Old 02/17/2011, 20:25   #1940
 
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Bitte:

Code:
#~~~~~~~~~~~~~~NikM Addylogger~~~~~~~~~~~~~~~~~~~~~~#
#~~~~~~~~~~~~Pointers~~~~~~~~~~~~#
#define Playerpointer            0x00BC3228
#define Serverpointer            0x00ABDE08
#define Basepointer              0x00AF8400
#define Healthpointer            0x00AF9F94

#~~~~~~~~~~~~Addys~~~~~~~~~~~~#
#define FastAmmo                 0x00A47D14
#define FastRepair               0x00A47D18
#define FastHealth               0x00A47D1C
#define FastFlag                 0x00A47D20
#define Map_Bounds1              0x00A6F080
#define Map_Bounds2              0x00A6F084
#define Map_Bounds3              0x00A6F088
#define Spawnwait1               0x00A77C90
#define Spawnwait2               0x00A77C94
#define Spawnwait3               0x00A77C98
#define WalkUnderWater           0x00A4A760
#define NoWater                  0x00968028
#define NoSpread                 0x00A44868
#define Player_Speed             0x008F2F3C
#define WaterColor1              0x0096802C
#define WaterColor2              0x00968030
#define WaterColor3              0x00968034
#define FullBright1              0x00A4A6C8
#define FullBright2              0x00A4A6CC
#define FullBright3              0x00A4A6D0

#~~~~~~~~~~~~Offsets~~~~~~~~~~~~#
#define Slot1_Ofs                0x001021A0
#define Slot2_Ofs                0x001021A1
#define Slot3_Ofs                0x001021A2
#define Slot4_Ofs                0x001021A3
#define Slot5_Ofs                0x001021A4
#define Slot6_Ofs                0x001021A5
#define Slot7_Ofs                0x001021A6
#define Slot8_Ofs                0x001021A7
#define X_Axis                   0x00102D4
#define Y_Axis                   0x00102DC
#define Z_Axis                   0x00102D8
#define NoFallDamage_Ofs         0x00103A8
#define Gravity_X                0x00C498
#define Gravity_Y                0x00C4A0
#define Gravity_Z                0x00C49C
#define Recoil_Ofs1              0x001C
#define Recoil_Ofs2              0x0020
#define Recoil_Ofs3              0x0024



Creditz: NoName (Addylogger Source
           NikM (Pattern)
 
Special Thanks: Son_Goten (Showing me how to search Bytes)
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Old 02/17/2011, 20:32   #1941
 
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ich glaub ich hab falsche addy oder?
#define ADR_QuickPlant 0x0050A7DD
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Old 02/17/2011, 20:38   #1942
 
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// 17.02.2011 # Reposted für alle die nicht ~20 Seiten zurückschauen können ^^

Code:
DWORD dwADR_PLAYERPOINTER                 =       0xBC3228;
DWORD dwADR_SERVERPOINTER                 =       0xABDE08;
DWORD dwADR_BASEPOINTER                   =       0xAF8400;
DWORD dwADR_DEVICEPOINTER                 =       0xA439A0;
DWORD dwADR_NOSPREAD                      =       0xA44868;
DWORD dwADR_NOBOUNDS1                     =       0xA6F088;
DWORD dwADR_NOBOUNDS2                     =       0xA6F08C;
DWORD dwADR_NOBOUNDS3                     =       0xA6F090;
DWORD dwADR_FASTLOCKON                    =       0xA44874;
DWORD dwADR_FASTAMMO                      =       0xA47D14;
DWORD dwADR_FASTHEALTH                    =       0xA47D18;
DWORD dwADR_FASTFLAG                      =       0xA47D20;
DWORD dwADR_FASTREPAIR                    =       0xA47D1C;
DWORD dwADR_IMDRUNK                       =       0xA73E98;
DWORD dwADR_SPEED                         =       0x8F2F3C;
DWORD dwADR_NOWATER                       =       0x968028;
DWORD dwADR_NOSPAWN1                      =       0xA77C90;
DWORD dwADR_NOSPAWN2                      =       0xA77C94;
DWORD dwADR_NOSPAWN3                      =       0xA77C98;
DWORD dwADR_WATERCOLOR1                   =       0x968040;
DWORD dwADR_WATERCOLOR2                   =       0x96803C;
DWORD dwADR_WATERCOLOR3                   =       0x968038;
DWORD dwADR_CROSSHAIRS                    =       0x967FE4;
DWORD dwADR_VIEWANGLES                    =       0xA4399C;
DWORD dwADR_SCOPE                         =       0x967F80;
DWORD dwADR_SCOPESIZE                     =       0x967F88;
DWORD dwADR_FULLBRIGHT1                   =       0xA4A6D0;
DWORD dwADR_FULLBRIGHT2                   =       0xA4A6CC;
DWORD dwADR_FULLBRIGHT3                   =       0xA4A6C8;
DWORD dwADR_NOSPAWNCQC                    =       0x967F70;
DWORD dwADR_UNLIMITED_AMMO                =       0xA7C298;
DWORD dwADR_VIRTUALJUMP                   =       0x8E2C94;
DWORD dwADR_WALKUNDERWATER                =       0xA4A760;
DWORD dwADR_STAM5_ASM                     =       0x41B9FB;
DWORD dwADR_STAM10_ASM                    =       0x41BA2B;
DWORD dwADR_PLANTANYWHERE_MEM             =       0xA44840;
DWORD dwADR_EXTRCLIP1_MEM                 =       0xA4484C;
DWORD dwADR_EXTRCLIP2_MEM                 =       0xA4484D;
DWORD dwADR_SNIPER2X_MEM                  =       0xA4484E;
DWORD dwADR_ASSAULT2X_MEM                 =       0xA44850;
DWORD dwADR_BANDAGE_MEM                   =       0xA44852;
DWORD dwADR_USER_NAME                     =       0xAF8DC4;
DWORD dwADR_PRONE_CQC_MEM                 =       0x967F70;
DWORD dwADR_PRONE_CQC                     =       0x4EF60E;
DWORD dwADR_WTW                           =       0x78DB67;
DWORD dwADR_STW                           =       0x5D5FA0;
DWORD dwADR_D3D_NAME                      =       0xAF8DC4;
DWORD dwADR_D3D_IP                        =       0xAF8AD4;
DWORD dwADR_D3D_PING                      =       0xAF8ABC;
DWORD dwADR_D3D_POINTS                    =       0xAF9F6C;
DWORD dwADR_D3D_HEALTH                    =       0xAF9F94;
DWORD dwADR_D3D_TEAM                      =       0xAFA0D0;
DWORD dwADR_D3D_BRANCH                    =       0xAF9FA0;
DWORD dwOFS_X                             =       0x102D4;
DWORD dwOFS_Y                             =       0x102DC;
DWORD dwOFS_Z                             =       0x102D8;
DWORD dwOFS_NORECOIL1                     =       0x0001C;
DWORD dwOFS_NORECOIL2                     =       0x00020;
DWORD dwOFS_NORECOIL3                     =       0x00024;
DWORD dwOFS_GRAVITY_X                     =       0x0C498;
DWORD dwOFS_GRAVITY_Z                     =       0x0C49C;
DWORD dwOFS_GRAVITY_Y                     =       0x0C4A0;
DWORD dwOFS_NFD                           =       0x103A8;
DWORD dwOFS_PREMIUM1                      =       0x0057C;
DWORD dwOFS_PREMIUM2                      =       0x00580;
DWORD dwOFS_LEVEL                         =       0x11A610;
DWORD dwOFS_DINAR                         =       0x11A620;
DWORD dwOFS_1SLOT                         =       0x1021A0;
DWORD dwOFS_2SLOT                         =       0x1021A1;
DWORD dwOFS_3SLOT                         =       0x1021A2;
DWORD dwOFS_4SLOT                         =       0x1021A3;
DWORD dwOFS_5SLOT                         =       0x1021A4;
DWORD dwOFS_6SLOT                         =       0x1021A5;
DWORD dwOFS_7SLOT                         =       0x1021A6;
DWORD dwOFS_8SLOT                         =       0x1021A7;
DWORD dwOFS_WEAPON1                       =       0x010100;
DWORD dwOFS_WEAPON2                       =       0x0101D0;
DWORD dwOFS_WEAPON3                       =       0x0101D2;
DWORD dwOFS_PLAYERSLOT                    =       0x011BB6C;
DWORD dwOFS_MAXPLAYERS                    =       0x0FCD1C;
DWORD dwOFS_FORCEKICK                     =       0x0F99B8;
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Old 02/17/2011, 21:02   #1943
 
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Suche Source für ESP^^ Oder jemanden, der mir dabei hilft^^


Bitte private nachricht, danke!
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Old 02/17/2011, 21:11   #1944
 
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learn to code -.-
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Old 02/17/2011, 21:12   #1945

 
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Quote:
Originally Posted by Agreed View Post
Suche Source für ESP^^ Oder jemanden, der mir dabei hilft^^


Bitte private nachricht, danke!
Hier ->

Code:
1. Gehe alle Player durch
2. Hol dir ihre Infos
3. 3D Position ermitteln
4. 3D zu 2D konvertieren
5. Text zeichnen lassen
Einen kompletten Code wird dir keiner zur verfügung stellen

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Old 02/17/2011, 21:44   #1946
 
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Quote:
Originally Posted by Yazzn˜ View Post
// 17.02.2011 # Reposted für alle die nicht ~20 Seiten zurückschauen können ^^

Code:
DWORD dwADR_PLAYERPOINTER                 =       0xBC3228;
DWORD dwADR_SERVERPOINTER                 =       0xABDE08;
DWORD dwADR_BASEPOINTER                   =       0xAF8400;
DWORD dwADR_DEVICEPOINTER                 =       0xA439A0;
DWORD dwADR_NOSPREAD                      =       0xA44868;
DWORD dwADR_NOBOUNDS1                     =       0xA6F088;
DWORD dwADR_NOBOUNDS2                     =       0xA6F08C;
DWORD dwADR_NOBOUNDS3                     =       0xA6F090;
DWORD dwADR_FASTLOCKON                    =       0xA44874;
DWORD dwADR_FASTAMMO                      =       0xA47D14;
DWORD dwADR_FASTHEALTH                    =       0xA47D18;
DWORD dwADR_FASTFLAG                      =       0xA47D20;
DWORD dwADR_FASTREPAIR                    =       0xA47D1C;
DWORD dwADR_IMDRUNK                       =       0xA73E98;
DWORD dwADR_SPEED                         =       0x8F2F3C;
DWORD dwADR_NOWATER                       =       0x968028;
DWORD dwADR_NOSPAWN1                      =       0xA77C90;
DWORD dwADR_NOSPAWN2                      =       0xA77C94;
DWORD dwADR_NOSPAWN3                      =       0xA77C98;
DWORD dwADR_WATERCOLOR1                   =       0x968040;
DWORD dwADR_WATERCOLOR2                   =       0x96803C;
DWORD dwADR_WATERCOLOR3                   =       0x968038;
DWORD dwADR_CROSSHAIRS                    =       0x967FE4;
DWORD dwADR_VIEWANGLES                    =       0xA4399C;
DWORD dwADR_SCOPE                         =       0x967F80;
DWORD dwADR_SCOPESIZE                     =       0x967F88;
DWORD dwADR_FULLBRIGHT1                   =       0xA4A6D0;
DWORD dwADR_FULLBRIGHT2                   =       0xA4A6CC;
DWORD dwADR_FULLBRIGHT3                   =       0xA4A6C8;
DWORD dwADR_NOSPAWNCQC                    =       0x967F70;
DWORD dwADR_UNLIMITED_AMMO                =       0xA7C298;
DWORD dwADR_VIRTUALJUMP                   =       0x8E2C94;
DWORD dwADR_WALKUNDERWATER                =       0xA4A760;
DWORD dwADR_STAM5_ASM                     =       0x41B9FB;
DWORD dwADR_STAM10_ASM                    =       0x41BA2B;
DWORD dwADR_PLANTANYWHERE_MEM             =       0xA44840;
DWORD dwADR_EXTRCLIP1_MEM                 =       0xA4484C;
DWORD dwADR_EXTRCLIP2_MEM                 =       0xA4484D;
DWORD dwADR_SNIPER2X_MEM                  =       0xA4484E;
DWORD dwADR_ASSAULT2X_MEM                 =       0xA44850;
DWORD dwADR_BANDAGE_MEM                   =       0xA44852;
DWORD dwADR_USER_NAME                     =       0xAF8DC4;
DWORD dwADR_PRONE_CQC_MEM                 =       0x967F70;
DWORD dwADR_PRONE_CQC                     =       0x4EF60E;
DWORD dwADR_WTW                           =       0x78DB67;
DWORD dwADR_STW                           =       0x5D5FA0;
DWORD dwADR_D3D_NAME                      =       0xAF8DC4;
DWORD dwADR_D3D_IP                        =       0xAF8AD4;
DWORD dwADR_D3D_PING                      =       0xAF8ABC;
DWORD dwADR_D3D_POINTS                    =       0xAF9F6C;
DWORD dwADR_D3D_HEALTH                    =       0xAF9F94;
DWORD dwADR_D3D_TEAM                      =       0xAFA0D0;
DWORD dwADR_D3D_BRANCH                    =       0xAF9FA0;
DWORD dwOFS_X                             =       0x102D4;
DWORD dwOFS_Y                             =       0x102DC;
DWORD dwOFS_Z                             =       0x102D8;
DWORD dwOFS_NORECOIL1                     =       0x0001C;
DWORD dwOFS_NORECOIL2                     =       0x00020;
DWORD dwOFS_NORECOIL3                     =       0x00024;
DWORD dwOFS_GRAVITY_X                     =       0x0C498;
DWORD dwOFS_GRAVITY_Z                     =       0x0C49C;
DWORD dwOFS_GRAVITY_Y                     =       0x0C4A0;
DWORD dwOFS_NFD                           =       0x103A8;
DWORD dwOFS_PREMIUM1                      =       0x0057C;
DWORD dwOFS_PREMIUM2                      =       0x00580;
DWORD dwOFS_LEVEL                         =       0x11A610;
DWORD dwOFS_DINAR                         =       0x11A620;
DWORD dwOFS_1SLOT                         =       0x1021A0;
DWORD dwOFS_2SLOT                         =       0x1021A1;
DWORD dwOFS_3SLOT                         =       0x1021A2;
DWORD dwOFS_4SLOT                         =       0x1021A3;
DWORD dwOFS_5SLOT                         =       0x1021A4;
DWORD dwOFS_6SLOT                         =       0x1021A5;
DWORD dwOFS_7SLOT                         =       0x1021A6;
DWORD dwOFS_8SLOT                         =       0x1021A7;
DWORD dwOFS_WEAPON1                       =       0x010100;
DWORD dwOFS_WEAPON2                       =       0x0101D0;
DWORD dwOFS_WEAPON3                       =       0x0101D2;
DWORD dwOFS_PLAYERSLOT                    =       0x011BB6C;
DWORD dwOFS_MAXPLAYERS                    =       0x0FCD1C;
DWORD dwOFS_FORCEKICK                     =       0x0F99B8;
Alles schoen und gut aber seh da kein Quick plant / defuse ...
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Old 02/17/2011, 22:06   #1947

 
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Leute kann es sein das QuickPlant die gleichen ON Bytes hat wie QuickDefuse?
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Old 02/17/2011, 22:13   #1948
 
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Quote:
Originally Posted by ToxicLibrary™ View Post
Leute kann es sein das QuickPlant die gleichen ON Bytes hat wie QuickDefuse?
Nein Toxic Aber Wärst du so Pro Wie du es Sagst Wüstest du das Ja
Lern To Code N00b
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Old 02/17/2011, 22:25   #1949
 
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Quote:
Originally Posted by ToxicLibrary™ View Post
Hier ->

Code:
1. Gehe alle Player durch
2. Hol dir ihre Infos
3. 3D Position ermitteln
4. 3D zu 2D konvertieren
5. Text zeichnen lassen
Einen kompletten Code wird dir keiner zur verfügung stellen

Das wird dem C&P nicht helfen Er braucht die komplette Source denn mehr als STRG + C & STRG + V kann er nicht.
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Old 02/17/2011, 23:04   #1950
 
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Danke schön
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