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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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Geht so
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02/17/2011, 18:44
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#1936
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Quote:
Originally Posted by iv4n
ok habe nun alles um addys rauszufinden aber da steht nirgends die quick plant... bytes...
Nur playerpointer etc...
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addys suchst du anders als bytes!
Bytes:
Ollydgb
Dumped Wr.exe öffnen
2 oder 3 mal auf den pfeil drücken (je nach der gedumpten)
search for all referent text strings
dann irgend wo dooppelt klick rauf
und dann steht ganz links die asm addy die da scuhen
und daneben stehen die bytes
z.B STW
Uploaded with
0x8B \ 0x51 \ 0x34
das ist der off wert 
der on wert wäre:
0x90\0x90 \0x90
im bild ist die addy markiert so wie die bytes
Thanks zu NikM für screen
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02/17/2011, 18:55
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#1937
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elite*gold: 11
Join Date: Feb 2011
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Quote:
Originally Posted by Son_Goten
addys suchst du anders als bytes!
Bytes:
Ollydgb
Dumped Wr.exe öffnen
2 oder 3 mal auf den pfeil drücken (je nach der gedumpten)
search for all referent text strings
dann irgend wo dooppelt klick rauf
und dann steht ganz links die asm addy die da scuhen
und daneben stehen die bytes
z.B STW
Uploaded with
0x8B \ 0x51 \ 0x34
das ist der off wert 
der on wert wäre:
0x90\0x90 \0x90
im bild ist die addy markiert so wie die bytes
Thanks zu NikM für screen
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Achso igno die PN hab jz verstanden thx
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02/17/2011, 18:59
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#1938
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elite*gold: 0
Join Date: Jan 2011
Posts: 349
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hab die Pn eben erst gesehen!
nur weil man nciht immer vor dem Pc abgammelt
heisst nciht das ich deine Pn nciht lese
bin jetzt erst mal weg nur damit dus weisst
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02/17/2011, 20:15
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#1939
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[Suche] Die neuen Addys !
Wer sie hat, bitte mir per PN schicken
lg
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02/17/2011, 20:25
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#1940
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Join Date: Aug 2010
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Bitte:
Code:
#~~~~~~~~~~~~~~NikM Addylogger~~~~~~~~~~~~~~~~~~~~~~#
#~~~~~~~~~~~~Pointers~~~~~~~~~~~~#
#define Playerpointer 0x00BC3228
#define Serverpointer 0x00ABDE08
#define Basepointer 0x00AF8400
#define Healthpointer 0x00AF9F94
#~~~~~~~~~~~~Addys~~~~~~~~~~~~#
#define FastAmmo 0x00A47D14
#define FastRepair 0x00A47D18
#define FastHealth 0x00A47D1C
#define FastFlag 0x00A47D20
#define Map_Bounds1 0x00A6F080
#define Map_Bounds2 0x00A6F084
#define Map_Bounds3 0x00A6F088
#define Spawnwait1 0x00A77C90
#define Spawnwait2 0x00A77C94
#define Spawnwait3 0x00A77C98
#define WalkUnderWater 0x00A4A760
#define NoWater 0x00968028
#define NoSpread 0x00A44868
#define Player_Speed 0x008F2F3C
#define WaterColor1 0x0096802C
#define WaterColor2 0x00968030
#define WaterColor3 0x00968034
#define FullBright1 0x00A4A6C8
#define FullBright2 0x00A4A6CC
#define FullBright3 0x00A4A6D0
#~~~~~~~~~~~~Offsets~~~~~~~~~~~~#
#define Slot1_Ofs 0x001021A0
#define Slot2_Ofs 0x001021A1
#define Slot3_Ofs 0x001021A2
#define Slot4_Ofs 0x001021A3
#define Slot5_Ofs 0x001021A4
#define Slot6_Ofs 0x001021A5
#define Slot7_Ofs 0x001021A6
#define Slot8_Ofs 0x001021A7
#define X_Axis 0x00102D4
#define Y_Axis 0x00102DC
#define Z_Axis 0x00102D8
#define NoFallDamage_Ofs 0x00103A8
#define Gravity_X 0x00C498
#define Gravity_Y 0x00C4A0
#define Gravity_Z 0x00C49C
#define Recoil_Ofs1 0x001C
#define Recoil_Ofs2 0x0020
#define Recoil_Ofs3 0x0024
Creditz: NoName (Addylogger Source
NikM (Pattern)
Special Thanks: Son_Goten (Showing me how to search Bytes)
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02/17/2011, 20:32
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#1941
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Join Date: Feb 2011
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ich glaub ich hab falsche addy oder?
#define ADR_QuickPlant 0x0050A7DD
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02/17/2011, 20:38
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#1942
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// 17.02.2011 # Reposted für alle die nicht ~20 Seiten zurückschauen können ^^
Code:
DWORD dwADR_PLAYERPOINTER = 0xBC3228;
DWORD dwADR_SERVERPOINTER = 0xABDE08;
DWORD dwADR_BASEPOINTER = 0xAF8400;
DWORD dwADR_DEVICEPOINTER = 0xA439A0;
DWORD dwADR_NOSPREAD = 0xA44868;
DWORD dwADR_NOBOUNDS1 = 0xA6F088;
DWORD dwADR_NOBOUNDS2 = 0xA6F08C;
DWORD dwADR_NOBOUNDS3 = 0xA6F090;
DWORD dwADR_FASTLOCKON = 0xA44874;
DWORD dwADR_FASTAMMO = 0xA47D14;
DWORD dwADR_FASTHEALTH = 0xA47D18;
DWORD dwADR_FASTFLAG = 0xA47D20;
DWORD dwADR_FASTREPAIR = 0xA47D1C;
DWORD dwADR_IMDRUNK = 0xA73E98;
DWORD dwADR_SPEED = 0x8F2F3C;
DWORD dwADR_NOWATER = 0x968028;
DWORD dwADR_NOSPAWN1 = 0xA77C90;
DWORD dwADR_NOSPAWN2 = 0xA77C94;
DWORD dwADR_NOSPAWN3 = 0xA77C98;
DWORD dwADR_WATERCOLOR1 = 0x968040;
DWORD dwADR_WATERCOLOR2 = 0x96803C;
DWORD dwADR_WATERCOLOR3 = 0x968038;
DWORD dwADR_CROSSHAIRS = 0x967FE4;
DWORD dwADR_VIEWANGLES = 0xA4399C;
DWORD dwADR_SCOPE = 0x967F80;
DWORD dwADR_SCOPESIZE = 0x967F88;
DWORD dwADR_FULLBRIGHT1 = 0xA4A6D0;
DWORD dwADR_FULLBRIGHT2 = 0xA4A6CC;
DWORD dwADR_FULLBRIGHT3 = 0xA4A6C8;
DWORD dwADR_NOSPAWNCQC = 0x967F70;
DWORD dwADR_UNLIMITED_AMMO = 0xA7C298;
DWORD dwADR_VIRTUALJUMP = 0x8E2C94;
DWORD dwADR_WALKUNDERWATER = 0xA4A760;
DWORD dwADR_STAM5_ASM = 0x41B9FB;
DWORD dwADR_STAM10_ASM = 0x41BA2B;
DWORD dwADR_PLANTANYWHERE_MEM = 0xA44840;
DWORD dwADR_EXTRCLIP1_MEM = 0xA4484C;
DWORD dwADR_EXTRCLIP2_MEM = 0xA4484D;
DWORD dwADR_SNIPER2X_MEM = 0xA4484E;
DWORD dwADR_ASSAULT2X_MEM = 0xA44850;
DWORD dwADR_BANDAGE_MEM = 0xA44852;
DWORD dwADR_USER_NAME = 0xAF8DC4;
DWORD dwADR_PRONE_CQC_MEM = 0x967F70;
DWORD dwADR_PRONE_CQC = 0x4EF60E;
DWORD dwADR_WTW = 0x78DB67;
DWORD dwADR_STW = 0x5D5FA0;
DWORD dwADR_D3D_NAME = 0xAF8DC4;
DWORD dwADR_D3D_IP = 0xAF8AD4;
DWORD dwADR_D3D_PING = 0xAF8ABC;
DWORD dwADR_D3D_POINTS = 0xAF9F6C;
DWORD dwADR_D3D_HEALTH = 0xAF9F94;
DWORD dwADR_D3D_TEAM = 0xAFA0D0;
DWORD dwADR_D3D_BRANCH = 0xAF9FA0;
DWORD dwOFS_X = 0x102D4;
DWORD dwOFS_Y = 0x102DC;
DWORD dwOFS_Z = 0x102D8;
DWORD dwOFS_NORECOIL1 = 0x0001C;
DWORD dwOFS_NORECOIL2 = 0x00020;
DWORD dwOFS_NORECOIL3 = 0x00024;
DWORD dwOFS_GRAVITY_X = 0x0C498;
DWORD dwOFS_GRAVITY_Z = 0x0C49C;
DWORD dwOFS_GRAVITY_Y = 0x0C4A0;
DWORD dwOFS_NFD = 0x103A8;
DWORD dwOFS_PREMIUM1 = 0x0057C;
DWORD dwOFS_PREMIUM2 = 0x00580;
DWORD dwOFS_LEVEL = 0x11A610;
DWORD dwOFS_DINAR = 0x11A620;
DWORD dwOFS_1SLOT = 0x1021A0;
DWORD dwOFS_2SLOT = 0x1021A1;
DWORD dwOFS_3SLOT = 0x1021A2;
DWORD dwOFS_4SLOT = 0x1021A3;
DWORD dwOFS_5SLOT = 0x1021A4;
DWORD dwOFS_6SLOT = 0x1021A5;
DWORD dwOFS_7SLOT = 0x1021A6;
DWORD dwOFS_8SLOT = 0x1021A7;
DWORD dwOFS_WEAPON1 = 0x010100;
DWORD dwOFS_WEAPON2 = 0x0101D0;
DWORD dwOFS_WEAPON3 = 0x0101D2;
DWORD dwOFS_PLAYERSLOT = 0x011BB6C;
DWORD dwOFS_MAXPLAYERS = 0x0FCD1C;
DWORD dwOFS_FORCEKICK = 0x0F99B8;
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02/17/2011, 21:02
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#1943
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elite*gold: 0
Join Date: Jan 2011
Posts: 677
Received Thanks: 485
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Suche Source für ESP^^ Oder jemanden, der mir dabei hilft^^
Bitte private nachricht, danke!
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02/17/2011, 21:11
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#1944
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Join Date: Aug 2010
Posts: 972
Received Thanks: 1,583
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learn to code -.-
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02/17/2011, 21:12
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#1945
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elite*gold: 21
Join Date: Nov 2010
Posts: 2,062
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Quote:
Originally Posted by Agreed
Suche Source für ESP^^ Oder jemanden, der mir dabei hilft^^
Bitte private nachricht, danke!
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Hier ->
Code:
1. Gehe alle Player durch
2. Hol dir ihre Infos
3. 3D Position ermitteln
4. 3D zu 2D konvertieren
5. Text zeichnen lassen
Einen kompletten Code wird dir keiner zur verfügung stellen 
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02/17/2011, 21:44
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#1946
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elite*gold: 11
Join Date: Feb 2011
Posts: 219
Received Thanks: 26
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Quote:
Originally Posted by Yazzn˜
// 17.02.2011 # Reposted für alle die nicht ~20 Seiten zurückschauen können ^^
Code:
DWORD dwADR_PLAYERPOINTER = 0xBC3228;
DWORD dwADR_SERVERPOINTER = 0xABDE08;
DWORD dwADR_BASEPOINTER = 0xAF8400;
DWORD dwADR_DEVICEPOINTER = 0xA439A0;
DWORD dwADR_NOSPREAD = 0xA44868;
DWORD dwADR_NOBOUNDS1 = 0xA6F088;
DWORD dwADR_NOBOUNDS2 = 0xA6F08C;
DWORD dwADR_NOBOUNDS3 = 0xA6F090;
DWORD dwADR_FASTLOCKON = 0xA44874;
DWORD dwADR_FASTAMMO = 0xA47D14;
DWORD dwADR_FASTHEALTH = 0xA47D18;
DWORD dwADR_FASTFLAG = 0xA47D20;
DWORD dwADR_FASTREPAIR = 0xA47D1C;
DWORD dwADR_IMDRUNK = 0xA73E98;
DWORD dwADR_SPEED = 0x8F2F3C;
DWORD dwADR_NOWATER = 0x968028;
DWORD dwADR_NOSPAWN1 = 0xA77C90;
DWORD dwADR_NOSPAWN2 = 0xA77C94;
DWORD dwADR_NOSPAWN3 = 0xA77C98;
DWORD dwADR_WATERCOLOR1 = 0x968040;
DWORD dwADR_WATERCOLOR2 = 0x96803C;
DWORD dwADR_WATERCOLOR3 = 0x968038;
DWORD dwADR_CROSSHAIRS = 0x967FE4;
DWORD dwADR_VIEWANGLES = 0xA4399C;
DWORD dwADR_SCOPE = 0x967F80;
DWORD dwADR_SCOPESIZE = 0x967F88;
DWORD dwADR_FULLBRIGHT1 = 0xA4A6D0;
DWORD dwADR_FULLBRIGHT2 = 0xA4A6CC;
DWORD dwADR_FULLBRIGHT3 = 0xA4A6C8;
DWORD dwADR_NOSPAWNCQC = 0x967F70;
DWORD dwADR_UNLIMITED_AMMO = 0xA7C298;
DWORD dwADR_VIRTUALJUMP = 0x8E2C94;
DWORD dwADR_WALKUNDERWATER = 0xA4A760;
DWORD dwADR_STAM5_ASM = 0x41B9FB;
DWORD dwADR_STAM10_ASM = 0x41BA2B;
DWORD dwADR_PLANTANYWHERE_MEM = 0xA44840;
DWORD dwADR_EXTRCLIP1_MEM = 0xA4484C;
DWORD dwADR_EXTRCLIP2_MEM = 0xA4484D;
DWORD dwADR_SNIPER2X_MEM = 0xA4484E;
DWORD dwADR_ASSAULT2X_MEM = 0xA44850;
DWORD dwADR_BANDAGE_MEM = 0xA44852;
DWORD dwADR_USER_NAME = 0xAF8DC4;
DWORD dwADR_PRONE_CQC_MEM = 0x967F70;
DWORD dwADR_PRONE_CQC = 0x4EF60E;
DWORD dwADR_WTW = 0x78DB67;
DWORD dwADR_STW = 0x5D5FA0;
DWORD dwADR_D3D_NAME = 0xAF8DC4;
DWORD dwADR_D3D_IP = 0xAF8AD4;
DWORD dwADR_D3D_PING = 0xAF8ABC;
DWORD dwADR_D3D_POINTS = 0xAF9F6C;
DWORD dwADR_D3D_HEALTH = 0xAF9F94;
DWORD dwADR_D3D_TEAM = 0xAFA0D0;
DWORD dwADR_D3D_BRANCH = 0xAF9FA0;
DWORD dwOFS_X = 0x102D4;
DWORD dwOFS_Y = 0x102DC;
DWORD dwOFS_Z = 0x102D8;
DWORD dwOFS_NORECOIL1 = 0x0001C;
DWORD dwOFS_NORECOIL2 = 0x00020;
DWORD dwOFS_NORECOIL3 = 0x00024;
DWORD dwOFS_GRAVITY_X = 0x0C498;
DWORD dwOFS_GRAVITY_Z = 0x0C49C;
DWORD dwOFS_GRAVITY_Y = 0x0C4A0;
DWORD dwOFS_NFD = 0x103A8;
DWORD dwOFS_PREMIUM1 = 0x0057C;
DWORD dwOFS_PREMIUM2 = 0x00580;
DWORD dwOFS_LEVEL = 0x11A610;
DWORD dwOFS_DINAR = 0x11A620;
DWORD dwOFS_1SLOT = 0x1021A0;
DWORD dwOFS_2SLOT = 0x1021A1;
DWORD dwOFS_3SLOT = 0x1021A2;
DWORD dwOFS_4SLOT = 0x1021A3;
DWORD dwOFS_5SLOT = 0x1021A4;
DWORD dwOFS_6SLOT = 0x1021A5;
DWORD dwOFS_7SLOT = 0x1021A6;
DWORD dwOFS_8SLOT = 0x1021A7;
DWORD dwOFS_WEAPON1 = 0x010100;
DWORD dwOFS_WEAPON2 = 0x0101D0;
DWORD dwOFS_WEAPON3 = 0x0101D2;
DWORD dwOFS_PLAYERSLOT = 0x011BB6C;
DWORD dwOFS_MAXPLAYERS = 0x0FCD1C;
DWORD dwOFS_FORCEKICK = 0x0F99B8;
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Alles schoen und gut aber seh da kein Quick plant / defuse ...
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02/17/2011, 22:06
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#1947
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elite*gold: 21
Join Date: Nov 2010
Posts: 2,062
Received Thanks: 2,320
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Leute kann es sein das QuickPlant die gleichen ON Bytes hat wie QuickDefuse?
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02/17/2011, 22:13
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#1948
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elite*gold: 0
Join Date: Nov 2010
Posts: 49
Received Thanks: 49
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Quote:
Originally Posted by ToxicLibrary™
Leute kann es sein das QuickPlant die gleichen ON Bytes hat wie QuickDefuse?
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Nein Toxic Aber Wärst du so Pro Wie du es Sagst Wüstest du das Ja 
Lern To Code N00b
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02/17/2011, 22:25
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#1949
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elite*gold: 0
Join Date: Apr 2010
Posts: 1,106
Received Thanks: 1,748
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Quote:
Originally Posted by ToxicLibrary™
Hier ->
Code:
1. Gehe alle Player durch
2. Hol dir ihre Infos
3. 3D Position ermitteln
4. 3D zu 2D konvertieren
5. Text zeichnen lassen
Einen kompletten Code wird dir keiner zur verfügung stellen 
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Das wird dem C&P nicht helfen  Er braucht die komplette Source denn mehr als STRG + C & STRG + V kann er nicht.
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02/17/2011, 23:04
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#1950
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elite*gold: 1
Join Date: Feb 2011
Posts: 47
Received Thanks: 13
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Danke schön
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