You last visited: Today at 22:37
Advertisement
WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
View Poll Results: Wie findet ihr diesen Thread
Klasse!
78
60.94%
Geht so
17
13.28%
Sinnlos, braucht keiner
33
25.78%
05/17/2012, 21:18
#7081
elite*gold: 0
Join Date: Nov 2011
Posts: 116
Received Thanks: 12
WarRock dumped please.
05/17/2012, 23:54
#7082
elite*gold: 0
Join Date: Oct 2008
Posts: 38
Received Thanks: 21
int GetCrosshairPlayer()
{
float Distance = 0.0f;
float minDistance = 10000000.0f;
int index;
int cx = ( GetSystemMetrics( 0 ) / 2);
int cy = ( GetSystemMetrics( 1 ) / 2);
int Local = p_Base->pLocal->Index;
for (int i = 0; i < 32; i++)
{
if (i != Local && GetPlayerInfoByIndex(i)->Health > 0)
{
if (GetPlayerInfoByIndex(Local)->Team != GetPlayerInfoByIndex(i)->Team)
{
Distance = GetDistanceA(p_Base->pLocal, p_Base->pGlobal[i]);
if (Distance < minDistance)
{
minDistance = Distance;
index = i;
}
}}}
return index;
}
05/18/2012, 13:27
#7083
elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
Hey Leute, ich habe ein Problem mit meinem ESP.
Fehler:
Code:
Code:
if (xESP.CH_ESPName || xESP.CH_ESPHealth || xESP.CH_ESPDistance || xESP.CH_ESPIP || xESP.CH_ESPBox || xESP.CH_ESPClass)
{
for(int i = 0; i < 32; i++)
{
if(!p_Base->pGlobal || !p_Base->pLocal) break;
CPlayerInfo *pInfo = GetPlayerInfoByIndex(i);
CPlayer* pPlayer = p_Base->pGlobal[i];
CServer *pServer = p_Server->Local;
if(pInfo && pPlayer && pServer)
{
CPlayerInfo *pLocalInfo = GetPlayerInfoByIndex(p_Base->pLocal->Index);
if (xESP.CH_ESPName || xESP.CH_ESPHealth || xESP.CH_ESPDistance || xESP.CH_ESPIP || xESP.CH_ESPBox || xESP.CH_ESPClass)
{
D3DXVECTOR3 PlayerView(p_Base->pGlobal[i]->ViewX,p_Base->pGlobal[i]->ViewY,p_Base->pGlobal[i]->ViewZ),EspView;
if (GetScreenCoordFromWorld(pDevice,EspView,PlayerView))
{
if (xESP.CH_ESPEnable)
{
if (xESP.CH_ESPName)
{
char chName[100];
sprintf(chName,"Name: %s",pInfo->Name);
BuRn3R->DrawTextC(EspView.x - 50,EspView.y - 50,BLUE,chName,pFont);
EspView.y += 12;
}
Structs:
Code:
struct CPlayer
{
char xUnknown1[50236];//0x00
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char xUnknown2[69];//0xC448
BYTE Index;//0xC48D
char xUnknown3[22];//0xC48E
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char xUnknown4[12];//0xC4B0
int WeaponState;//0xC4BC
char xUnknown5[15420];//0xC4C0
float NoSpread;//0x100FC
float FastNadeBlast;//0x10100
char xUnknown6[144];//0x10104
float Pitch;//0x10194
char xUnknown7[24];//0x10198
float Yaw;//0x101B0
char xUnknown8[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char xUnknown9[12];//0x101CC
WORD Weapon1;//0x101D8
WORD Weapon2;//0x101DA
WORD Weapon3;//0x101DC
char xUnknown10[90];//0x101DE
BYTE PlayerState;//0x10238
char xUnknown11[155];//0x10239
float NoFallDamage;//0x102D4
char xUnknown12[20];//0x102D8
float PosX;//0x102EC
char xUnknown13[12];//0x102F0
float PosY;//0x102E4
char xUnknown14[12];//0x102E8
float PosZ;//0x102F4
char xUnknown15[96];//0x102F8
DWORD AutoPlant;//0x10358
DWORD AutoDefuse;//0x1035C
char xUnknown16[14];//0x10360
DWORD AutoShot;//0x1036E
char xUnknown17[106];//0x10372
float NoM134Idle;//0x103DC
};
MfG BuRn3R
05/18/2012, 13:28
#7084
elite*gold: 420
Join Date: Jan 2012
Posts: 1,082
Received Thanks: 1,000
Quote:
Originally Posted by
spike2147
int GetCrosshairPlayer()
{
float Distance = 0.0f;
float minDistance = 10000000.0f;
int index;
int cx = ( GetSystemMetrics( 0 ) / 2);
int cy = ( GetSystemMetrics( 1 ) / 2);
int Local = p_Base->pLocal->Index;
for (int i = 0; i < 32; i++)
{
if (i != Local && GetPlayerInfoByIndex(i)->Health > 0)
{
if (GetPlayerInfoByIndex(Local)->Team != GetPlayerInfoByIndex(i)->Team)
{
Distance = GetDistanceA(p_Base->pLocal, p_Base->pGlobal[i]);
if (Distance < minDistance)
{
minDistance = Distance;
index = i;
}
}}}
return index;
}
Blödsinn.
05/18/2012, 13:45
#7085
elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
Quote:
Originally Posted by
_BuRn3R_
Hey Leute, ich habe ein Problem mit meinem ESP.
Fehler:
Code:
Code:
if (xESP.CH_ESPName || xESP.CH_ESPHealth || xESP.CH_ESPDistance || xESP.CH_ESPIP || xESP.CH_ESPBox || xESP.CH_ESPClass)
{
for(int i = 0; i < 32; i++)
{
if(!p_Base->pGlobal || !p_Base->pLocal) break;
CPlayerInfo *pInfo = GetPlayerInfoByIndex(i);
CPlayer* pPlayer = p_Base->pGlobal[i];
CServer *pServer = p_Server->Local;
if(pInfo && pPlayer && pServer)
{
CPlayerInfo *pLocalInfo = GetPlayerInfoByIndex(p_Base->pLocal->Index);
if (xESP.CH_ESPName || xESP.CH_ESPHealth || xESP.CH_ESPDistance || xESP.CH_ESPIP || xESP.CH_ESPBox || xESP.CH_ESPClass)
{
D3DXVECTOR3 PlayerView(p_Base->pGlobal[i]->ViewX,p_Base->pGlobal[i]->ViewY,p_Base->pGlobal[i]->ViewZ),EspView;
if (GetScreenCoordFromWorld(pDevice,EspView,PlayerView))
{
if (xESP.CH_ESPEnable)
{
if (xESP.CH_ESPName)
{
char chName[100];
sprintf(chName,"Name: %s",pInfo->Name);
BuRn3R->DrawTextC(EspView.x - 50,EspView.y - 50,BLUE,chName,pFont);
EspView.y += 12;
}
Structs:
Code:
struct CPlayer
{
char xUnknown1[50236];//0x00
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char xUnknown2[69];//0xC448
BYTE Index;//0xC48D
char xUnknown3[22];//0xC48E
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char xUnknown4[12];//0xC4B0
int WeaponState;//0xC4BC
char xUnknown5[15420];//0xC4C0
float NoSpread;//0x100FC
float FastNadeBlast;//0x10100
char xUnknown6[144];//0x10104
float Pitch;//0x10194
char xUnknown7[24];//0x10198
float Yaw;//0x101B0
char xUnknown8[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char xUnknown9[12];//0x101CC
WORD Weapon1;//0x101D8
WORD Weapon2;//0x101DA
WORD Weapon3;//0x101DC
char xUnknown10[90];//0x101DE
BYTE PlayerState;//0x10238
char xUnknown11[155];//0x10239
float NoFallDamage;//0x102D4
char xUnknown12[20];//0x102D8
float PosX;//0x102EC
char xUnknown13[12];//0x102F0
float PosY;//0x102E4
char xUnknown14[12];//0x102E8
float PosZ;//0x102F4
char xUnknown15[96];//0x102F8
DWORD AutoPlant;//0x10358
DWORD AutoDefuse;//0x1035C
char xUnknown16[14];//0x10360
DWORD AutoShot;//0x1036E
char xUnknown17[106];//0x10372
float NoM134Idle;//0x103DC
};
MfG BuRn3R
Just use like that :
BuRn3R->DrawTextC((int)EspView.x-50, (int)EspView.y-50, BLUE,pInfo->name,pFont);
05/19/2012, 10:30
#7086
elite*gold: 0
Join Date: Jan 2011
Posts: 89
Received Thanks: 4
Quote:
Originally Posted by
kkBioX
WarRock dumped please.
Dumped : 19.05.2012 10:23
Im Anhang :P
Attached Files
warrock_dumped.rar
(3.10 MB, 28 views)
05/19/2012, 12:23
#7087
elite*gold: 14
Join Date: Nov 2011
Posts: 139
Received Thanks: 170
Quote:
Originally Posted by
nicki240
Dumped : 19.05.2012 10:23
Im Anhang :P
Kein VT.Hatte den Fehler auch gemacht.Adde einen oder entferne den Downloadlink.
05/20/2012, 10:10
#7088
elite*gold: 0
Join Date: Jan 2011
Posts: 89
Received Thanks: 4
Kann mir jemand halfen ? Wenn ich meinen Hack starte crasht warrock beim starten ...ausführverhinderung ist abgeschaltet...AV auch
Thermida gecrypted ...ich gehe davon aus das die detour detected ist ... xKarraKa's detour
detour.h
Code:
#ifndef _CDETOURS_H
#define _CDETOURS_H
#include <windows.h>
class cDetours
{
public:
DWORD CreateJMP_EAX( DWORD SrcVA, DWORD DstVA, DWORD Size );
DWORD CreateJMP_REL( DWORD SrcVA, DWORD DstVA, DWORD Size );
void * CreateJMP(BYTE *org, CONST BYTE *det, INT len);
LPVOID CreateJZ(LPVOID lpFuncOrig, LPVOID lpFuncDetour);
void *memcpy_s( void* pvAddress, const void* pvBuffer, size_t stLen );
private:
INT GetDetourLenAuto(PBYTE &pbFuncOrig,INT minDetLen);
};
#endif
05/20/2012, 10:51
#7089
elite*gold: 0
Join Date: Apr 2012
Posts: 1,510
Received Thanks: 3,014
Quote:
Originally Posted by
nicki240
Kann mir jemand halfen ? Wenn ich meinen Hack starte crasht warrock beim starten ...ausführverhinderung ist abgeschaltet...AV auch
Thermida gecrypted ...ich gehe davon aus das die detour detected ist ... xKarraKa's detour
detour.h
Code:
#ifndef _CDETOURS_H
#define _CDETOURS_H
#include <windows.h>
class cDetours
{
public:
DWORD CreateJMP_EAX( DWORD SrcVA, DWORD DstVA, DWORD Size );
DWORD CreateJMP_REL( DWORD SrcVA, DWORD DstVA, DWORD Size );
void * CreateJMP(BYTE *org, CONST BYTE *det, INT len);
LPVOID CreateJZ(LPVOID lpFuncOrig, LPVOID lpFuncDetour);
void *memcpy_s( void* pvAddress, const void* pvBuffer, size_t stLen );
private:
INT GetDetourLenAuto(PBYTE &pbFuncOrig,INT minDetLen);
};
#endif
Wir brauchen schon deine Source File!
05/20/2012, 11:36
#7090
elite*gold: 0
Join Date: Jan 2011
Posts: 89
Received Thanks: 4
Quote:
Originally Posted by
TradEmArk™˟
Wir brauchen schon deine Source File!
In der Base von xKarraKa :
thx
05/20/2012, 13:28
#7091
elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
Quote:
Originally Posted by
nicki240
In der Base von xKarraKa :
thx
Ich glaube die ist detected, benutz einfach eine von diesem Thread auf der 1. Seite, dann sollte alles gehen
MfG BuRn3R!
05/21/2012, 14:45
#7092
elite*gold: 0
Join Date: Jan 2011
Posts: 89
Received Thanks: 4
Quote:
Originally Posted by
_BuRn3R_
Ich glaube die ist detected, benutz einfach eine von diesem Thread auf der 1. Seite, dann sollte alles gehen
MfG BuRn3R!
Ja wie bind ich das richtig ein ?
detour.cpp
Code:
#include <windows.h>
#include <stdio.h>
#include <malloc.h>
#include "ADE32.h"
#include "cDetour.h"
// void *DetourCreate (BYTE *src, const BYTE *dst, const int len)
DWORD cDetours::CreateJMP( DWORD dwOldFunc,DWORD dwNewFunc )
{
#define JMP_SIZE 7
DWORD DetourVA, dwProtect, i;
if ( dwOldFunc && dwNewFunc && JMP_SIZE >= JMP_SIZE )
{
DetourVA = (DWORD) VirtualAlloc( NULL, JMP_SIZE + JMP_SIZE, MEM_COMMIT, PAGE_EXECUTE_READWRITE );
if ( DetourVA && VirtualProtect( (VOID*)dwOldFunc, JMP_SIZE, PAGE_EXECUTE_READWRITE, &dwProtect ) )
{
for ( i=0; i < JMP_SIZE; i++ )
{
*(BYTE*)( DetourVA + i ) = *(BYTE*)( dwOldFunc + i );
}
*(BYTE*)( DetourVA + JMP_SIZE + 0 ) = 0xB8;
*(DWORD*)( DetourVA + JMP_SIZE + 1 ) = ( dwOldFunc + JMP_SIZE );
*(WORD*)( DetourVA + JMP_SIZE + 5 ) = 0xE0FF;
*(BYTE*)( dwOldFunc + 0 ) = 0xB8;
*(DWORD*)( dwOldFunc + 1 ) = ( dwNewFunc );
*(WORD*)( dwOldFunc + 5 ) = 0xE0FF;
VirtualProtect( (VOID*)dwOldFunc, JMP_SIZE, dwProtect, &dwProtect );
VirtualProtect( (VOID*)DetourVA, JMP_SIZE + JMP_SIZE,PAGE_EXECUTE_READ, &dwProtect );
return DetourVA;
}
}
return (0);
}
cdetour.h
Code:
#ifndef _CDETOURS_H
#define _CDETOURS_H
#include <windows.h>
class cDetours
{
public:
DWORD CreateJMP_EAX( DWORD SrcVA, DWORD DstVA, DWORD Size );
DWORD CreateJMP_REL( DWORD SrcVA, DWORD DstVA, DWORD Size );
// void * CreateJMP(BYTE *org, CONST BYTE *det, INT len);
DWORD CreateJMP(BYTE *org, CONST BYTE *det, INT len);
LPVOID CreateJZ(LPVOID lpFuncOrig, LPVOID lpFuncDetour);
void *memcpy_s( void* pvAddress, const void* pvBuffer, size_t stLen );
private:
INT GetDetourLenAuto(PBYTE &pbFuncOrig,INT minDetLen);
};
#endif
Fehler :
Quote:
c:\users\PC\desktop\topbase\xkarraka final base\cdetour.cpp(9) : error C2511: 'DWORD cDetours::CreateJMP(DWORD,DWORD)' : overloaded member function not found in 'cDetours'
1> c:\users\PC\desktop\topbase\xkarraka final base\cdetour.h(7) : see declaration of 'cDetours'
Please Help
05/21/2012, 16:18
#7093
elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
Quote:
Originally Posted by
nicki240
Ja wie bind ich das richtig ein ?
detour.cpp
Code:
#include <windows.h>
#include <stdio.h>
#include <malloc.h>
#include "ADE32.h"
#include "cDetour.h"
// void *DetourCreate (BYTE *src, const BYTE *dst, const int len)
DWORD cDetours::CreateJMP( DWORD dwOldFunc,DWORD dwNewFunc )
{
#define JMP_SIZE 7
DWORD DetourVA, dwProtect, i;
if ( dwOldFunc && dwNewFunc && JMP_SIZE >= JMP_SIZE )
{
DetourVA = (DWORD) VirtualAlloc( NULL, JMP_SIZE + JMP_SIZE, MEM_COMMIT, PAGE_EXECUTE_READWRITE );
if ( DetourVA && VirtualProtect( (VOID*)dwOldFunc, JMP_SIZE, PAGE_EXECUTE_READWRITE, &dwProtect ) )
{
for ( i=0; i < JMP_SIZE; i++ )
{
*(BYTE*)( DetourVA + i ) = *(BYTE*)( dwOldFunc + i );
}
*(BYTE*)( DetourVA + JMP_SIZE + 0 ) = 0xB8;
*(DWORD*)( DetourVA + JMP_SIZE + 1 ) = ( dwOldFunc + JMP_SIZE );
*(WORD*)( DetourVA + JMP_SIZE + 5 ) = 0xE0FF;
*(BYTE*)( dwOldFunc + 0 ) = 0xB8;
*(DWORD*)( dwOldFunc + 1 ) = ( dwNewFunc );
*(WORD*)( dwOldFunc + 5 ) = 0xE0FF;
VirtualProtect( (VOID*)dwOldFunc, JMP_SIZE, dwProtect, &dwProtect );
VirtualProtect( (VOID*)DetourVA, JMP_SIZE + JMP_SIZE,PAGE_EXECUTE_READ, &dwProtect );
return DetourVA;
}
}
return (0);
}
cdetour.h
Code:
#ifndef _CDETOURS_H
#define _CDETOURS_H
#include <windows.h>
class cDetours
{
public:
DWORD CreateJMP_EAX( DWORD SrcVA, DWORD DstVA, DWORD Size );
DWORD CreateJMP_REL( DWORD SrcVA, DWORD DstVA, DWORD Size );
// void * CreateJMP(BYTE *org, CONST BYTE *det, INT len);
DWORD CreateJMP(BYTE *org, CONST BYTE *det, INT len);
LPVOID CreateJZ(LPVOID lpFuncOrig, LPVOID lpFuncDetour);
void *memcpy_s( void* pvAddress, const void* pvBuffer, size_t stLen );
private:
INT GetDetourLenAuto(PBYTE &pbFuncOrig,INT minDetLen);
};
#endif
Fehler :
Please Help
Add mich mal in Skype. Addy: g4m3r123
05/22/2012, 16:27
#7094
elite*gold: 77
Join Date: May 2012
Posts: 137
Received Thanks: 176
Quote:
Originally Posted by
_BuRn3R_
Ich glaube die ist detected, benutz einfach eine von diesem Thread auf der 1. Seite, dann sollte alles gehen
MfG BuRn3R!
Keine Base ist detected, wenn man weiß wie man sie updated.
05/22/2012, 17:04
#7095
elite*gold: 0
Join Date: Jan 2011
Posts: 89
Received Thanks: 4
Big thanks to _BuRn3R_
So die detour ist ok
Dank _BuRn3R_
Jetzt meine frage der hash kann doch auch detected werden wie bekommt man sowas wieder undetected ?
Similar Threads
WTB Flyff Source code snippets
04/01/2012 - Flyff Trading - 0 Replies
Hellow I posted this because I wanted to buy a fix scroll of unbinding.Which removes soul-link of an item.If you have its code snippets PM me.Don't sell me a code which is release because all of them are not working.I wanted to buy a fix one and a non-buggy code
Payment:via Paypal
[Autoit] Youtube Code Snippets
07/29/2011 - AutoIt - 5 Replies
Tag Zusammen.
Wie wohl die meisten von euch mitbekommen haben, bieten derzeit sehr viele User hier sogenannte Youtube Services an, bei denen man Abos, Likes, Dislikes etc. kaufen kann.
Doch wer wirklich Erfolg haben will, braucht natürlich viele Abonnenten und Likes, was per Hand Tage dauern würde.
Deshalb werden hier in letzter Zeit immer mehr Youtube Bots verkauft.
Was, wie ich finde, ein ziemliche Abzocke ist, da das meist nur sehr schlechte Bots sind, die lediglich den Internet...
Some Code-Snippets[PSERVER]
07/15/2011 - Kal Hacks, Bots, Cheats & Exploits - 17 Replies
This is the code of the hack which Fremo released..
I got new methods so I dont need this anymore & maybe it'll help some people...
G31 Adult Skill
if(comboBox4->Text=="Panther'crit'")
{
KC->Chat(255," Panther Skill ON");
KC->Threads=1;
KC->lasttime = timeGetTime()-15000;
}
else if(comboBox4->Text=="Tiger'otp'")
[Release] Code Snippets Manager
01/21/2011 - Coding Releases - 0 Replies
Code Snippets Manager
http://upit.cc/images/1d47d78e.jpg
Hab mich heute mal rangesetzt, und einen kleinen Manager für
Code-Snippets(Code-Fetzen) gecodet, da ich alles sortiert
in einer Anwendung wollte.
Da es sicherlich jemand nützlich finden wird, lad ich es hier mal hoch.
All times are GMT +1. The time now is 22:38 .