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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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Geht so
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01/12/2012, 11:34
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#6271
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elite*gold: 4
Join Date: Jan 2012
Posts: 114
Received Thanks: 23
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Quote:
Originally Posted by boknoy24
void slot()
{
DWORD dwServerPtr = *(DWORD*)ADR_ServerPointer;
if(dwServerPtr != 0)
{
*(int*)(dwServerPtr+OFS_5th_Slot) = 1;
}
}
#Request
OFS_Z
OFS_X
OFS_Y
OFS_NFD
Pattern 
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DANKE 
#Request
Superjump
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01/12/2012, 20:34
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#6272
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elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
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Quote:
Originally Posted by boknoy24
void slot()
{
DWORD dwServerPtr = *(DWORD*)ADR_ServerPointer;
if(dwServerPtr != 0)
{
*(int*)(dwServerPtr+OFS_5th_Slot) = 1;
}
}
#Request
OFS_Z
OFS_X
OFS_Y
OFS_NFD
Pattern 
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Diese Methode mit ( =1; ) geht seit einer Zeit nicht mehr mach es so.
Code:
if(Slot5 ==1)
{
*(BYTE*) (PTR_SERVER + OFS_SLOT5) = 0x1;
}
-> Diese Server Deklarierung wird nicht benötigt, wenn du es oben schon deklariert hast.
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01/12/2012, 20:40
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#6273
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elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
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Quote:
Originally Posted by CyberVeezy :)
Diese Methode mit ( =1; ) geht seit einer Zeit nicht mehr mach es so.
Code:
if(Slot5 ==1)
{
*(BYTE*) (PTR_SERVER + OFS_SLOT5) = 0x1;
}
-> Diese Server Deklarierung wird nicht benötigt, wenn du es oben schon deklariert hast. 
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nur mal so wo hast du c++, mathe ...... gelernt :O?
Diese Methode mit ( =1; ) geht seit einer Zeit nicht mehr mach es so.
= 0x1;
1(dezimal) = 0x1(hexa) = 1 (okta) .....
wenn du sagst 1 geht nicht mehr ist deins auch crab lawl
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01/13/2012, 06:48
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#6274
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elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
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Quote:
Originally Posted by [H]annah
DANKE 
#Request
Superjump
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void superjump()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = 2000;
}
}
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01/13/2012, 14:14
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#6275
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elite*gold: 0
Join Date: Apr 2011
Posts: 309
Received Thanks: 343
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Quote:
Originally Posted by boknoy24
void superjump()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = 2000;
}
}
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HAHAHAHAAA  DDDDD
noch son lachflash !!! omg ...
(facepalm)
hör auf mit coden ehrlich mal ....
oder mach mal dein "SUPERJUMP" im reallife ^^
DAS IST SUICIDE ... (facepalm)
omg diese wr szene is doch immer wieder lustig
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01/13/2012, 14:48
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#6276
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elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
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Quote:
Originally Posted by Tibolus
HAHAHAHAAA  DDDDD
noch son lachflash !!! omg ...
(facepalm)
hör auf mit coden ehrlich mal ....
oder mach mal dein "SUPERJUMP" im reallife ^^
DAS IST SUICIDE ... (facepalm)
omg diese wr szene is doch immer wieder lustig 
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dir ist auch bewusst das man seine addys so nennen kann wie man will odeR?
vieleicht steht nfd ja für no fall dude also das er nicht fällt ^^
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01/13/2012, 14:54
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#6277
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elite*gold: 0
Join Date: Apr 2011
Posts: 309
Received Thanks: 343
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Quote:
Originally Posted by Angel-Piece
dir ist auch bewusst das man seine addys so nennen kann wie man will odeR?
vieleicht steht nfd ja für no fall dude also das er nicht fällt ^^
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und wenn er die so nennt sollte er auch aufhören !! XDDDD
mal sehn wie er dann updaten will ... is ja so wenn man schreibt ...
#define peter
#define KACKURSCHT
wie willste da richtig updaten  ?? ^^
das is mal wieder ne logic xD
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01/13/2012, 21:10
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#6278
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elite*gold: 1
Join Date: May 2011
Posts: 1,490
Received Thanks: 196
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Chams easy way
Credits: V!rus
PHP Code:
if(CStride==Players && CH_Chams == 1)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_LIGHTING,true);
if(CH_color2>0){pDevice->SetTexture(0,Colors[CH_color2]);}
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_LIGHTING,true);
if(CH_color1>0){pDevice->SetTexture(0,Colors[CH_color1]);}
}
if(CH_color3>0 && CStride == Cars ) {
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_LIGHTING,true);
if(CH_color3>0){pDevice->SetTexture(0,Colors[CH_color3-1]);}
}
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01/13/2012, 22:12
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#6279
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elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
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MakeLong
Code:
void MakeLong(int adr , long x)
{
unsigned long size;
VirtualProtect((void*)adr, sizeof(x), PAGE_READWRITE, &size);
memcpy((void*)adr, &x , sizeof(x));
VirtualProtect((void*)adr, sizeof(x), size, 0);
}
void WriteFloat(int addy , float value)
{
unsigned long size;
VirtualProtect((void*)addy, sizeof(value), PAGE_READWRITE, &size);
memcpy((void*)addy, &value , sizeof(value));
VirtualProtect((void*)addy, sizeof(value), size, 0);
}
LevelHack
Code:
switch(x_Level ==1)
{
case 1: MakeLong(PTR_SERVER+ofs_Level,0);break;
case 2: MakeLong(PTR_SERVER+ofs_Level,2250);break;
case 3: MakeLong(PTR_SERVER+ofs_Level,6750);break;
case 4: MakeLong(PTR_SERVER+ofs_Level,11250);break;
case 5: MakeLong(PTR_SERVER+ofs_Level,16650);break;
case 6: MakeLong(PTR_SERVER+ofs_Level,24750);break;
case 7: MakeLong(PTR_SERVER+ofs_Level,32850);break;
case 8: MakeLong(PTR_SERVER+ofs_Level,41625);break;
case 9: MakeLong(PTR_SERVER+ofs_Level,50400);break;
case 10: MakeLong(PTR_SERVER+ofs_Level,59175);break;
case 11: MakeLong(PTR_SERVER+ofs_Level,67950);break;
case 12: MakeLong(PTR_SERVER+ofs_Level,76725);break;
case 13: MakeLong(PTR_SERVER+ofs_Level,94725);break;
case 14: MakeLong(PTR_SERVER+ofs_Level,112725);break;
case 15: MakeLong(PTR_SERVER+ofs_Level,130725);break;
case 16: MakeLong(PTR_SERVER+ofs_Level,148725);break;
case 17: MakeLong(PTR_SERVER+ofs_Level,166725);break;
case 18: MakeLong(PTR_SERVER+ofs_Level,189225);break;
case 19: MakeLong(PTR_SERVER+ofs_Level,211725);break;
case 20: MakeLong(PTR_SERVER+ofs_Level,234225);break;
case 21: MakeLong(PTR_SERVER+ofs_Level,256725);break;
case 22: MakeLong(PTR_SERVER+ofs_Level,279225);break;
case 23: MakeLong(PTR_SERVER+ofs_Level,306225);break;
case 24: MakeLong(PTR_SERVER+ofs_Level,333225);break;
case 25: MakeLong(PTR_SERVER+ofs_Level,360225);break;
case 26: MakeLong(PTR_SERVER+ofs_Level,387225);break;
case 27: MakeLong(PTR_SERVER+ofs_Level,414225);break;
case 28: MakeLong(PTR_SERVER+ofs_Level,441225);break;
case 29: MakeLong(PTR_SERVER+ofs_Level,497475);break;
case 30: MakeLong(PTR_SERVER+ofs_Level,553725);break;
case 31: MakeLong(PTR_SERVER+ofs_Level,609975);break;
case 32: MakeLong(PTR_SERVER+ofs_Level,666225);break;
case 33: MakeLong(PTR_SERVER+ofs_Level,722475);break;
case 34: MakeLong(PTR_SERVER+ofs_Level,778725);break;
case 35: MakeLong(PTR_SERVER+ofs_Level,857475);break;
case 36: MakeLong(PTR_SERVER+ofs_Level,936225);break;
case 37: MakeLong(PTR_SERVER+ofs_Level,1014975);break;
case 38: MakeLong(PTR_SERVER+ofs_Level,1093725);break;
case 39: MakeLong(PTR_SERVER+ofs_Level,1172475);break;
case 40: MakeLong(PTR_SERVER+ofs_Level,1251225);break;
case 41: MakeLong(PTR_SERVER+ofs_Level,1363725);break;
case 42: MakeLong(PTR_SERVER+ofs_Level,1476225);break;
case 43: MakeLong(PTR_SERVER+ofs_Level,1588725);break;
case 44: MakeLong(PTR_SERVER+ofs_Level,1701225);break;
case 45: MakeLong(PTR_SERVER+ofs_Level,1813725);break;
case 46: MakeLong(PTR_SERVER+ofs_Level,1926225);break;
case 47: MakeLong(PTR_SERVER+ofs_Level,2038725);break;
case 48: MakeLong(PTR_SERVER+ofs_Level,2207475);break;
case 49: MakeLong(PTR_SERVER+ofs_Level,2376225);break;
case 50: MakeLong(PTR_SERVER+ofs_Level,2544975);break;
case 51: MakeLong(PTR_SERVER+ofs_Level,2713725);break;
case 52: MakeLong(PTR_SERVER+ofs_Level,2882475);break;
case 53: MakeLong(PTR_SERVER+ofs_Level,3051225);break;
case 54: MakeLong(PTR_SERVER+ofs_Level,3219975);break;
case 55: MakeLong(PTR_SERVER+ofs_Level,3444975);break;
case 56: MakeLong(PTR_SERVER+ofs_Level,3669975);break;
case 57: MakeLong(PTR_SERVER+ofs_Level,3894975);break;
case 58: MakeLong(PTR_SERVER+ofs_Level,4119975);break;
case 59: MakeLong(PTR_SERVER+ofs_Level,4344975);break;
case 60: MakeLong(PTR_SERVER+ofs_Level,4569975);break;
case 61: MakeLong(PTR_SERVER+ofs_Level,4794975);break;
case 62: MakeLong(PTR_SERVER+ofs_Level,5132475);break;
case 63: MakeLong(PTR_SERVER+ofs_Level,5469975);break;
case 64: MakeLong(PTR_SERVER+ofs_Level,5807475);break;
case 65: MakeLong(PTR_SERVER+ofs_Level,6144975);break;
case 66: MakeLong(PTR_SERVER+ofs_Level,6482475);break;
case 67: MakeLong(PTR_SERVER+ofs_Level,6819975);break;
case 68: MakeLong(PTR_SERVER+ofs_Level,7157475);break;
case 69: MakeLong(PTR_SERVER+ofs_Level,7494975);break;
case 70: MakeLong(PTR_SERVER+ofs_Level,7944975);break;
case 71: MakeLong(PTR_SERVER+ofs_Level,8394975);break;
case 72: MakeLong(PTR_SERVER+ofs_Level,8844975);break;
case 73: MakeLong(PTR_SERVER+ofs_Level,9294975);break;
case 74: MakeLong(PTR_SERVER+ofs_Level,9744975);break;
case 75: MakeLong(PTR_SERVER+ofs_Level,10194975);break;
case 76: MakeLong(PTR_SERVER+ofs_Level,10644975);break;
case 77: MakeLong(PTR_SERVER+ofs_Level,11094975);break;
case 78: MakeLong(PTR_SERVER+ofs_Level,11657475);break;
case 79: MakeLong(PTR_SERVER+ofs_Level,12219975);break;
case 80: MakeLong(PTR_SERVER+ofs_Level,12782475);break;
case 81: MakeLong(PTR_SERVER+ofs_Level,13344975);break;
case 82: MakeLong(PTR_SERVER+ofs_Level,13907475);break;
case 83: MakeLong(PTR_SERVER+ofs_Level,14469975);break;
case 84: MakeLong(PTR_SERVER+ofs_Level,15032475);break;
case 85: MakeLong(PTR_SERVER+ofs_Level,15932475);break;
case 86: MakeLong(PTR_SERVER+ofs_Level,17282475);break;
case 87: MakeLong(PTR_SERVER+ofs_Level,18632475);break;
case 88: MakeLong(PTR_SERVER+ofs_Level,19982475);break;
case 89: MakeLong(PTR_SERVER+ofs_Level,21332475);break;
case 90: MakeLong(PTR_SERVER+ofs_Level,22682475);break;
case 91: MakeLong(PTR_SERVER+ofs_Level,24032475);break;
case 92: MakeLong(PTR_SERVER+ofs_Level,25382475);break;
case 93: MakeLong(PTR_SERVER+ofs_Level,26732475);break;
case 94: MakeLong(PTR_SERVER+ofs_Level,28307475);break;
case 95: MakeLong(PTR_SERVER+ofs_Level,29882475);break;
case 96: MakeLong(PTR_SERVER+ofs_Level,31457475);break;
case 97: MakeLong(PTR_SERVER+ofs_Level,33032475);break;
case 98: MakeLong(PTR_SERVER+ofs_Level,34607475);break;
case 99: MakeLong(PTR_SERVER+ofs_Level,36182475);break;
case 100:MakeLong(PTR_SERVER+ofs_Level,37757475);break;
}
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01/13/2012, 23:07
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#6280
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elite*gold: 420
Join Date: Jan 2012
Posts: 1,082
Received Thanks: 1,000
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gibt nen leveltable in warrock damit kann man besseren + einfacheren levelhack machen.
edit:
Code:
FindPattern((BYTE*)"\x5E\x1A\x00\x00\xF2\x2B\x00\x00\x0A\x41\x00\x00\xAE\x60\x00\x00\x52\x80\x00\x00\x99\xA2\x00\x00\xE0\xC4\x00\x00\x27\xE7\x00\x00\x6E\x09\x01\x00\xB5\x2B", "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", -4, false);
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01/14/2012, 15:05
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#6281
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elite*gold: 27
Join Date: Sep 2011
Posts: 303
Received Thanks: 73
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@request
NoReload Memory
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01/14/2012, 15:17
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#6282
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elite*gold: 678
Join Date: Sep 2011
Posts: 877
Received Thanks: 2,492
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Die wirst du aber nicht bekommen!
immer diese C&Pler
#define antispam
void DoNothing(int useless)
{
for(int useless2;useless2<useless;useless2++)
{
_asm NOP
}
}
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01/15/2012, 12:24
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#6283
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elite*gold: 0
Join Date: Nov 2011
Posts: 9
Received Thanks: 0
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NFD and SuperJump ?
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01/15/2012, 13:02
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#6284
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elite*gold: 1
Join Date: Nov 2011
Posts: 437
Received Thanks: 421
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Quote:
Originally Posted by KniifezzZ
NFD and SuperJump ? 
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Code:
if(NoFallDamage)
{
*(float*)(dwPlayerPtr + OFS_NFD) = -20000;
}
#request :
Bombsite Koordinaten von den CQC Maps (so viele wie gehen ^^)
Gebe euch auch Credits.
Habe zwar einen eigenen PosiLogger aber mir fehlt jetzt die Zeit dazu.
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01/15/2012, 16:06
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#6285
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elite*gold: 0
Join Date: Nov 2011
Posts: 9
Received Thanks: 0
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The NFD Dont work i use define : #define OFS_NFD 0x00102C8 But dont work
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