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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 11/21/2011, 20:21   #5896
 
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Quote:
Originally Posted by ραιɳ View Post
Request STW Source
ganz erlich wenn ihr schon leechen wollt benutzt vorher mal GOOGLE!!!!

Code:
if(CH_STW==1)
{
*(float*)(MEM_STW) = 700;
}
if(CH_STW==0)
{
*(float*)(MEM_STW) = 0;
}
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Old 11/21/2011, 20:27   #5897
 
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Quote:
Originally Posted by hero9910 View Post
ganz erlich wenn ihr schon leechen wollt benutzt vorher mal GOOGLE!!!!

Code:
if(CH_STW==1)
{
*(float*)(MEM_STW) = 700;
}
if(CH_STW==0)
{
*(float*)(MEM_STW) = 0;
}
Maik ist halt nicht so schlau, mach ihn nicht runter du leecher.

ich empfehle dir es so zu machen:
*(float*)ADR_STW = 200.0f;
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Old 11/21/2011, 20:29   #5898
 
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Quote:
Originally Posted by Venom' View Post
Nein, zeigt keinen error an und klappt auch InGame.
Jo sorry mein Denkfehler. Ich geh mal davon aus UnlAmmo speichert bei dir ob die Funktion an oder aus ist? Dann geht das natürlich ...
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Old 11/21/2011, 20:43   #5899
 
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Quote:
Originally Posted by hero9910 View Post
ganz erlich wenn ihr schon leechen wollt benutzt vorher mal GOOGLE!!!!

Code:
if(CH_STW==1)
{
*(float*)(MEM_STW) = 700;
}
if(CH_STW==0)
{
*(float*)(MEM_STW) = 0;
}
Du hast sicherlich noch nie nach irgendeiner Source gefragt ! [Ironie OFF]
Wie mich solche Sätze wie "ganz erlich wenn ihr schon leechen wollt benutzt vorher mal GOOGLE!!!!" vorallem wenns genau von solchen Leuten kommt die selbst nicht ausser Leechen können


Quote:
Originally Posted by xMicroX View Post
When you exit room crashed
Yes your right and thats the Reason why i dont use a OFF Value in my UnlAmmo Source
But i think there's a Way how to bypass this Problem...
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Old 11/21/2011, 23:23   #5900
 
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Quote:
Originally Posted by Nomad' View Post
Normalerweise müsste das einen Error geben weil das if-Statement kein booleanscher Ausdruck ist. Zumindest in Delphi müsste man da UnlAmmo als bool casten. Ob in cpp der Compiler da großzügig drüberhinweg sieht weiß ich nicht.
const bool &operator(void) const;

Der VC++ Compiler benutzt diesen Cast Standardmäßig. Für alle Standardtypen ist dieser definiert, für Klassen und Strukturen muss man das häufig selbst machen oder mit einem Pointer auf eine Klasse arbeiten, weil der Cast auch für void * definiert ist.

Fehler erhält er aber trotzdem - weil hier keiner zu verstehen scheint, dass float für floating point number steht, zu deutsch Fließkommazahl, deswegen ein Komma hat und mit dem Suffix 'f' oder 'F' abgeschlossen wird.
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Old 11/22/2011, 08:41   #5901
 
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hey can you help me guys? i want to build my own menu hack.. can anybody help me about this.. this is the address

THIS ADDY IS FOR WR PH i have a bypass but i need function/snippets for this

Code:
#define ADR_PlayerPointer 0x00AF9C38
#define ADR_ServerPointer 0x009F4258
#define ADR_ClassPointer 0x00A304C8
#define ADR_WeaponPointer 0x009F5BBC
#define ADR_BasePointer 0x00A2E928
#define ADR_DevicePointer 0x0083F0D0
#define ADR_HealthPointer 0x00A304BC
#define ADR_UserPointer 0x00AF9C84
#define ADR_CQCProne 0x00897598
#define ADR_CQC Spawn 0x0030418B00
#define ADR_SuperNS 0x00818660
#define ADR_Glasswall 0x0097F568
#define ADR_Unliammo 0x009B2290
#define ADR_ImDrunk 0x009A91D8
#define ADR_Speed 0x0082785C
#define ADR_QuickSpawn 0x009AD458
#define ADR_NoBounds1 0x009A444C
#define ADR_NoBounds2 0x009A4450
#define ADR_NoBounds3 0x009A4454
#define ADR_NoWater 0x00B16F78
#define ADR_NoSpread 0x00B1AE4C
#define ADR_NoSpawnWait1 0x009AD458
#define ADR_NoSpawnWait2 0x009AD45C
#define ADR_NoSpawnWait3 0x009AD460
#define ADR_WaterColor1 0x0089764C
#define ADR_WaterColor2 0x00897650
#define ADR_WaterColor3 0x00897654
#define ADR_Ping 0x00FC8C8
#define ADR_SuperNoSpread 0x0081B2F8
#define ADR_Scope 0x008975A8
#define ADR_VirtualJump 0x00818A2C
#define ADR_NoWeaponGravity 0x0081B238
#define ASM_ForceKick 0x00F99C0
#define ASM_WTW 0x006D70F7
#define ASM_STW 0x005ADB20
#define ASM_Escalator1 0x006D7B27
#define ASM_Sniper 0x009796F0
#define ASM_QuickPlant 0x004F480E
#define ASM_QuickDefuse 0x004F383A
#define OFS_1th_Slot 0x001021A8
#define OFS_2th_Slot 0x001021A9
#define OFS_3th_Slot 0x001021AA
#define OFS_4th_Slot 0x001021AB
#define OFS_5th_Slot 0x001021AC
#define OFS_6th_Slot 0x001021AD
#define OFS_7th_Slot 0x001021AE
#define OFS_8th_Slot 0x001021AF
#define OFS_Level 0x009F4258
#define OFS_Dinar 0x0011A298
#define OFS_RoomMaster 0x0011B7F0
#define OFS_PlayerSize 0x001CF8
#define OFS_PlayerSlot 0x0011B7F0
#define BreakLimit 0x00818620
can you help me with that?? i don't know the snippets of some of them i want you to make this like one please

void spread()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + ADR_SuperNS) = 0;
}
}


i don't know the snippets/function of some of them.
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Old 11/22/2011, 09:30   #5902
 
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Old addy
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Old 11/22/2011, 09:59   #5903
 
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Quote:
Originally Posted by xMicroX View Post
When you exit room crashed
I agree
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Old 11/22/2011, 22:12   #5904
 
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DWORD RoomStartPointer = //new is 0x9EC330;
DWORD RoomStartCall = //new is 0x50A0E6;
DWORD RoomStartSize = 0xA4; //search the new addy alone

Code:

VOID StartRoom()
{
DWORD dwStartPtr = *(DWORD*)RoomStartPointer ;
if ( dwStartPtr )
{
dwStartPtr = *(DWORD*)(RoomStartPointer+RoomStartSize);
if ( dwStartPtr )
{
Sleep(700);
__asm
{
PUSH dwStartPtr
CALL RoomStartCall
}
}
}
}

You have to find the last addy alone

Addys searched by me ^^
Credits(Source): Yazzn i think, but i don't know.

Mfg
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Old 11/22/2011, 22:25   #5905
 
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Cool Credits: UnknownPk!

Quote:
Originally Posted by .RedBull View Post
DWORD RoomStartPointer = //new is 0x9EC330;
DWORD RoomStartCall = //new is 0x50A0E6;
DWORD RoomStartSize = 0xA4; //search the new addy alone

Code:

VOID StartRoom()
{
DWORD dwStartPtr = *(DWORD*)RoomStartPointer ;
if ( dwStartPtr )
{
dwStartPtr = *(DWORD*)(RoomStartPointer+RoomStartSize);
if ( dwStartPtr )
{
Sleep(700);
__asm
{
PUSH dwStartPtr
CALL RoomStartCall
}
}
}
}

You have to find the last addy alone

Addys searched by me ^^
Credits(Source): Yazzn i think, but i don't know.

Mfg

Von hier!
Credits: UnknownPk
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Old 11/23/2011, 01:37   #5906
 
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#reg STW ASM addy. thanks
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Old 11/23/2011, 07:29   #5907
 
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#define ADR_STW 0x00820EE4
//Credit MicroX
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Old 11/23/2011, 12:19   #5908
 
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request glasswall addys
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Old 11/23/2011, 14:02   #5909

 
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Quote:
Originally Posted by GameOva2 View Post
#reg STW ASM addy. thanks
Quote:
Originally Posted by Wolf0fmusic View Post
request glasswall addys


No more Addy requests allowed.
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Old 11/23/2011, 15:38   #5910
 
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Bullets Memory (Visual)

Code:
if(CH_Bullets == 1)
{
	*(float*)(MEM_STW) = 999999;
}
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