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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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07/01/2011, 14:03
#4276
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kurze Frage von mir:
Bei der normalen d3d9font class (C3CFont)
mach ich bei Post/PreReset ( eines von beiden )
new C3CFont("Arial",10,D3D9FOMT_SHADOW);
Kommt als Fehler: beim ersten(Arial)
const char* kann nicht in TCHAR* umgewandelt werden
wie soll ich des machen wenn ich die Source veränder gibts nurnoch mehr Fehler
07/01/2011, 14:53
#4277
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Wenn da bei der funktion z.b. steht
coltext,....
must du so machen
(TCHAR*)coltext,...
07/01/2011, 17:11
#4278
elite*gold: 24
Join Date: May 2011
Posts: 446
Received Thanks: 540
Fully User CMD by Me and Luzifer
Code:
//Selectuser,Folow User,Kill User by _TradEmArk_˜ and Luzifer
if(selectuser)
{
int i;
DWORD UserName = NULL;
DWORD UserIP = NULL;
i = (CH_selectuser-1);
UserName = (ADR_UserNameD3D + (ADR_StructSize * i));
UserIP = (ADR_UserIP + (ADR_StructSize * i));
sprintf(UserNameMenu,"%s",(void*)UserName);
sprintf(UserIPMenu,"%s",(void*)UserIP);
}
else
{
sprintf(UserNameMenu, "User Name");
sprintf(UserIPMenu, "User IP ");
}
//Kill User
if(KillUser)
{
if(selectuser)
{
if(g_pBase->local && g_pBase->player)
{
TPlayer* pPlayer = g_pBase->player[CH_selectuser - 1];
if(pPlayer)
{
pPlayer->x = g_pBase->local->x;
pPlayer->z = g_pBase->local->z;
pPlayer->y = g_pBase->local->y;
}
}
}
}
//Folow User
//if (FolowUser)
{
if (selectuser)
{
if(g_pBase->local && g_pBase->player)
{
TPlayer* pPlayer = g_pBase->player[CH_selectuser - 1];
if (pPlayer)
{
g_pBase->local->x = pPlayer->x;
g_pBase->local->z = pPlayer->z;
g_pBase->local->y = pPlayer->y;
}
}
}
}
//Menu defines
D3D9MENU->AddFolder("[User CMD]", MenuHIDESHOW, &Folders.cmd, 2);
if (Folders.cmd)
{
D3D9MENU->AddFolder("Select User" ,lol2 , &selectuser , 33);
{
D3D9MENU->AddText(UserNameMenu);
D3D9MENU->AddText(UserIPMenu);
}
D3D9MENU->AddItem("Kill User" , MenuONOFF , &KillUser, 2,MENUITEM);
D3D9MENU->AddItem("Folow User" , MenuONOFF , &FolowUser,2,MENUITEM);
}
//Base defines
int selectuser;
int KillUser;
int FolowUser;
//Sprintf defines
char UserNameMenu[20] = "*Name*";
char UserIPMenu[40] = "*IP Adress*";
//Addys
#define ADR_StructSize 0x001CF0
#define ADR_UserIP 0x00 //Need Addy!
#define ADR_UserNameD3D 0x00 //Need Addy!
// Have FUN and Give Credits!!!
07/01/2011, 17:18
#4279
elite*gold: 1
Join Date: Jun 2011
Posts: 302
Received Thanks: 367
Quote:
Originally Posted by
,_TradEmArk_˜
Fully User CMD by Me and Luzifer
Code:
//Selectuser,Folow User,Kill User by _TradEmArk_˜ and Luzifer
if(selectuser)
{
int i;
DWORD UserName = NULL;
DWORD UserIP = NULL;
i = (CH_selectuser-1);
UserName = (ADR_UserNameD3D + (ADR_StructSize * i));
UserIP = (ADR_UserIP + (ADR_StructSize * i));
sprintf(UserNameMenu,"%s",(void*)UserName);
sprintf(UserIPMenu,"%s",(void*)UserIP);
}
else
{
sprintf(UserNameMenu, "User Name");
sprintf(UserIPMenu, "User IP ");
}
//Kill User
if(KillUser)
{
if(selectuser)
{
if(g_pBase->local && g_pBase->player)
{
TPlayer* pPlayer = g_pBase->player[CH_selectuser - 1];
if(pPlayer)
{
pPlayer->x = g_pBase->local->x;
pPlayer->z = g_pBase->local->z;
pPlayer->y = g_pBase->local->y;
}
}
}
}
//Folow User
//if (FolowUser)
{
if (selectuser)
{
if(g_pBase->local && g_pBase->player)
{
TPlayer* pPlayer = g_pBase->player[CH_selectuser - 1];
if (pPlayer)
{
g_pBase->local->x = pPlayer->x;
g_pBase->local->z = pPlayer->z;
g_pBase->local->y = pPlayer->y;
}
}
}
}
//Menu defines
D3D9MENU->AddFolder("[User CMD]", MenuHIDESHOW, &Folders.cmd, 2);
if (Folders.cmd)
{
D3D9MENU->AddFolder("Select User" ,lol2 , &selectuser , 33);
{
D3D9MENU->AddText(UserNameMenu);
D3D9MENU->AddText(UserIPMenu);
}
D3D9MENU->AddItem("Kill User" , MenuONOFF , &KillUser, 2,MENUITEM);
D3D9MENU->AddItem("Folow User" , MenuONOFF , &FolowUser,2,MENUITEM);
}
//Base defines
int selectuser;
int KillUser;
int FolowUser;
//Sprintf defines
char UserNameMenu[20] = "*Name*";
char UserIPMenu[40] = "*IP Adress*";
//Addys
#define ADR_StructSize 0x001CF0
#define ADR_UserIP 0x00 //Need Addy!
#define ADR_UserNameD3D 0x00 //Need Addy!
// Have FUN and Give Credits!!!
Die Source ist etwas unnötig lang, aber naja. ^^
07/01/2011, 17:25
#4280
elite*gold: 0
Join Date: Jun 2011
Posts: 261
Received Thanks: 237
TradeMark danke für den Select User Source!!!
Den habe ich gesucht (ohne Structs)..
07/01/2011, 18:07
#4281
elite*gold: 24
Join Date: May 2011
Posts: 446
Received Thanks: 540
Kein Problem, wie wärs mit Thanks drücken?
Quote:
//Auto Plant / Defuse by Me
if(APD == 1)
{
keybd_event(0x46,0,0,0);
Sleep(250);
}
07/02/2011, 12:50
#4282
elite*gold: LOCKED
Join Date: Dec 2009
Posts: 1,000
Received Thanks: 974
hat jemand die supernospread source ?
07/02/2011, 13:14
#4283
elite*gold: 1
Join Date: Jun 2011
Posts: 302
Received Thanks: 367
Quote:
Originally Posted by
PlayBox
hat jemand die supernospread source ?
type double
value 0
07/02/2011, 13:18
#4284
elite*gold: 0
Join Date: Apr 2010
Posts: 3,935
Received Thanks: 6,301
ESP by Maxylopez93
PHP Code:
if ( D3DESPN || D3DESPHP || D3DESPD || D3DESPW || D3DESPI || D3DESPE || D3DESPS || D3DESPATM || D3DESPPING || D3DESPLVL || D3DESPPREM || D3DESPCLASS || D3DESPTEAM || D3DESPB )
{
for( int i = 0 ; i < 32 ; i ++)
{
if(! g_pBase -> player || ! g_pBase -> local ) break;
CPlayerInfo * pInfo = GetPlayerInfoByIndex ( i );
CPlayer * pPlayer = g_pBase -> player [ i ];
CServer * pServer = g_pServer -> local ;
if( pInfo && pPlayer && pServer )
{
CPlayerInfo * pLocalInfo = GetPlayerInfoByIndex ( g_pBase -> local -> index );
if ( D3DESPN || D3DESPHP || D3DESPD || D3DESPW || D3DESPI || D3DESPE || D3DESPS || D3DESPATM || D3DESPPING || D3DESPLVL || D3DESPPREM || D3DESPCLASS || D3DESPTEAM || D3DESPB )
{
D3DXVECTOR3 g_pPlayer , g_vView ;
g_pPlayer . x = g_pBase -> player [ i ]-> posx ;
g_pPlayer . y = g_pBase -> player [ i ]-> posy ;
g_pPlayer . z = g_pBase -> player [ i ]-> posz ;
if( GetScreenCoordFromWorld ( pDevice , g_vView , g_pPlayer ) )
{
sprintf ( szPing , "[= My Ping %i =]" , pServer -> gameping );
if( AL_EspEnemyOnly == 0 && pInfo -> health > 0 )
{
if( pLocalInfo -> team == pInfo -> team )
{
WarESP = D3DCOLOR_ARGB ( 255 , 000 , 191 , 255 );
}
else
{
WarESP = D3DCOLOR_ARGB ( 255 , 255 , 000 , 000 );
}
if( D3DESPN )
{
DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 130 , WarESP , pInfo -> name , g_pFont );
}
if( D3DESPHP )
{
int Red1 , Green1 ;
Red1 = 255 -(( pInfo -> health / 10 )* 2.55 );
Green1 = ( pInfo -> health / 10 )* 2.55 ;
if( D3DESPHP == 1 )
{
DrawBox ((int) g_vView . x - 80 , (int) g_vView . y - 115 , 100 , 5 , D3DCOLOR_ARGB ( 255 , 20 , 20 , 20 ), pDevice ); //D3DCOLOR_ARGB( 255 ,20, 20, 20)
DrawBox ((int) g_vView . x - 80 , (int) g_vView . y - 115 , pInfo -> health / 10 , 5 , D3DCOLOR_ARGB ( 255 , Red1 , Green1 , 0 ), pDevice );
DrawRectangle ((int) g_vView . x - 80 , (int) g_vView . y - 115 , 100 , 5 , 1 , TextBlack , pDevice );
sprintf ( szhealth , "%d HP\n " ,(int) pInfo -> health / 100 );
DrawTextC ((int) g_vView . x - 100 , (int) g_vView . y - 120 , D3DCOLOR_ARGB ( 255 , 000 , 191 , 255 ), szhealth , g_pFont );
}
/*if( D3DESPHP==1 )
{
sprintf(szhealth,"%d %",(int)pInfo->health/10);
Anksel->DrawTextC((float)g_vView.x-50, (float)g_vView.y-130,D3DCOLOR_ARGB( 255, Red1, Green1, 0), szhealth, g_pFont);
}*/
}
if( D3DESPI )
{
DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 110 , D3DCOLOR_ARGB ( 255 , 000 , 191 , 255 ), pInfo -> ip , g_pFont );
}
if( D3DESPE ){
sprintf ( szExp , "Exp: %i" , pInfo -> exp );
DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 90 , TextGreen , szExp , g_pFont );}
if( D3DESPS ){
sprintf ( szStat , "K:%i D:%i P:%i" , pInfo -> kills , pInfo -> deaths , pInfo -> points );
DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 80 , TextGreen , szStat , g_pFont );}
if( D3DESPW )
{
DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 70 , TextRed , wWeaponList [ pPlayer -> weapon ], g_pFont );
}
//if( D3DESPATM )
//{
//DrawTextC((float)g_vView.x-50, (float)g_vView.y-70, TextYellow,(char*)szState[GetState(pPlayer)], g_pFont); /*ssState[(int)pPlayer->state]*/
//}
//if(D3DESPPING == 1)
//{/*
// sprintf(szPing,"Ping: %d",*(__int32*)(ADR_BasePointer+OFS_Ping + (i * OFS_PlayerSize)));*/
// sprintf(szPing,"Ping: %i" ,pServer->gameping);
// DrawTextC((int)g_vView.x-50, (int)g_vView.y-60, TextYellow, szPing, g_pFont);
//}
__int32 LevelValu = pInfo -> exp ;
if( D3DESPLVL ){
if( LevelValu >= 0 ){ wsprintf ( szLevel , "Level: 1" );}
if( LevelValu >= 2250 ){ wsprintf ( szLevel , "Level: 2" );}
if( LevelValu >= 6750 ){ wsprintf ( szLevel , "Level: 3" );}
if( LevelValu >= 11250 ){ wsprintf ( szLevel , "Level: 4" );}
if( LevelValu >= 16650 ){ wsprintf ( szLevel , "Level: 5" );}
if( LevelValu >= 24750 ){ wsprintf ( szLevel , "Level: 6" );}
if( LevelValu >= 32850 ){ wsprintf ( szLevel , "Level: 7" );}
if( LevelValu >= 41625 ){ wsprintf ( szLevel , "Level: 8" );}
if( LevelValu >= 50400 ){ wsprintf ( szLevel , "Level: 9" );}
if( LevelValu >= 59175 ){ wsprintf ( szLevel , "Level: 10" );}
if( LevelValu >= 67950 ){ wsprintf ( szLevel , "Level: 11" );}
if( LevelValu >= 76725 ){ wsprintf ( szLevel , "Level: 12" );}
if( LevelValu >= 94725 ){ wsprintf ( szLevel , "Level: 13" );}
if( LevelValu >= 112725 ){ wsprintf ( szLevel , "Level: 14" );}
if( LevelValu >= 130725 ){ wsprintf ( szLevel , "Level: 15" );}
if( LevelValu >= 148725 ){ wsprintf ( szLevel , "Level: 16" );}
if( LevelValu >= 166725 ){ wsprintf ( szLevel , "Level: 17" );}
if( LevelValu >= 189725 ){ wsprintf ( szLevel , "Level: 18" );}
if( LevelValu >= 211725 ){ wsprintf ( szLevel , "Level: 19" );}
if( LevelValu >= 234225 ){ wsprintf ( szLevel , "Level: 20" );}
if( LevelValu >= 256725 ){ wsprintf ( szLevel , "Level: 21" );}
if( LevelValu >= 279225 ){ wsprintf ( szLevel , "Level: 22" );}
if( LevelValu >= 306225 ){ wsprintf ( szLevel , "Level: 23" );}
if( LevelValu >= 333225 ){ wsprintf ( szLevel , "Level: 24" );}
if( LevelValu >= 360225 ){ wsprintf ( szLevel , "Level: 25" );}
if( LevelValu >= 387225 ){ wsprintf ( szLevel , "Level: 26" );}
if( LevelValu >= 414225 ){ wsprintf ( szLevel , "Level: 27" );}
if( LevelValu >= 441225 ){ wsprintf ( szLevel , "Level: 28" );}
if( LevelValu >= 497475 ){ wsprintf ( szLevel , "Level: 29" );}
if( LevelValu >= 553725 ){ wsprintf ( szLevel , "Level: 30" );}
if( LevelValu >= 609975 ){ wsprintf ( szLevel , "Level: 31" );}
if( LevelValu >= 666225 ){ wsprintf ( szLevel , "Level: 32" );}
if( LevelValu >= 722475 ){ wsprintf ( szLevel , "Level: 33" );}
if( LevelValu >= 778725 ){ wsprintf ( szLevel , "Level: 34" );}
if( LevelValu >= 857475 ){ wsprintf ( szLevel , "Level: 35" );}
if( LevelValu >= 936225 ){ wsprintf ( szLevel , "Level: 36" );}
if( LevelValu >= 1014975 ){ wsprintf ( szLevel , "Level: 37" );}
if( LevelValu >= 1093725 ){ wsprintf ( szLevel , "Level: 38" );}
if( LevelValu >= 1172475 ){ wsprintf ( szLevel , "Level: 39" );}
if( LevelValu >= 1251225 ){ wsprintf ( szLevel , "Level: 40" );}
if( LevelValu >= 1363725 ){ wsprintf ( szLevel , "Level: 41" );}
if( LevelValu >= 1476225 ){ wsprintf ( szLevel , "Level: 42" );}
if( LevelValu >= 1588725 ){ wsprintf ( szLevel , "Level: 43" );}
if( LevelValu >= 1701225 ){ wsprintf ( szLevel , "Level: 44" );}
if( LevelValu >= 1813725 ){ wsprintf ( szLevel , "Level: 45" );}
if( LevelValu >= 1926225 ){ wsprintf ( szLevel , "Level: 46" );}
if( LevelValu >= 2038725 ){ wsprintf ( szLevel , "Level: 47" );}
if( LevelValu >= 2207475 ){ wsprintf ( szLevel , "Level: 48" );}
if( LevelValu >= 2376225 ){ wsprintf ( szLevel , "Level: 49" );}
if( LevelValu >= 2544975 ){ wsprintf ( szLevel , "Level: 50" );}
if( LevelValu >= 2713725 ){ wsprintf ( szLevel , "Level: 51" );}
if( LevelValu >= 2882475 ){ wsprintf ( szLevel , "Level: 52" );}
if( LevelValu >= 3051225 ){ wsprintf ( szLevel , "Level: 53" );}
if( LevelValu >= 3219975 ){ wsprintf ( szLevel , "Level: 54" );}
if( LevelValu >= 3444975 ){ wsprintf ( szLevel , "Level: 55" );}
if( LevelValu >= 3669975 ){ wsprintf ( szLevel , "Level: 56" );}
if( LevelValu >= 3894975 ){ wsprintf ( szLevel , "Level: 57" );}
if( LevelValu >= 4119975 ){ wsprintf ( szLevel , "Level: 58" );}
if( LevelValu >= 4344975 ){ wsprintf ( szLevel , "Level: 59" );}
if( LevelValu >= 4569975 ){ wsprintf ( szLevel , "Level: 60" );}
if( LevelValu >= 4794975 ){ wsprintf ( szLevel , "Level: 61" );}
if( LevelValu >= 5132475 ){ wsprintf ( szLevel , "Level: 62" );}
if( LevelValu >= 5469975 ){ wsprintf ( szLevel , "Level: 63" );}
if( LevelValu >= 5807475 ){ wsprintf ( szLevel , "Level: 64" );}
if( LevelValu >= 6144975 ){ wsprintf ( szLevel , "Level: 65" );}
if( LevelValu >= 6482475 ){ wsprintf ( szLevel , "Level: 66" );}
if( LevelValu >= 6819975 ){ wsprintf ( szLevel , "Level: 67" );}
if( LevelValu >= 7157475 ){ wsprintf ( szLevel , "Level: 68" );}
if( LevelValu >= 7494975 ){ wsprintf ( szLevel , "Level: 69" );}
if( LevelValu >= 7944975 ){ wsprintf ( szLevel , "Level: 70" );}
if( LevelValu >= 8394975 ){ wsprintf ( szLevel , "Level: 71" );}
if( LevelValu >= 8844975 ){ wsprintf ( szLevel , "Level: 72" );}
if( LevelValu >= 9294975 ){ wsprintf ( szLevel , "Level: 73" );}
if( LevelValu >= 9744975 ){ wsprintf ( szLevel , "Level: 74" );}
if( LevelValu >= 10194975 ){ wsprintf ( szLevel , "Level: 75" );}
if( LevelValu >= 10644975 ){ wsprintf ( szLevel , "Level: 76" );}
if( LevelValu >= 11657475 ){ wsprintf ( szLevel , "Level: 77" );}
if( LevelValu >= 11657475 ){ wsprintf ( szLevel , "Level: 78" );}
if( LevelValu >= 12219975 ){ wsprintf ( szLevel , "Level: 79" );}
if( LevelValu >= 12782475 ){ wsprintf ( szLevel , "Level: 80" );}
if( LevelValu >= 13344975 ){ wsprintf ( szLevel , "Level: 81" );}
if( LevelValu >= 13907475 ){ wsprintf ( szLevel , "Level: 82" );}
if( LevelValu >= 14469975 ){ wsprintf ( szLevel , "Level: 83" );}
if( LevelValu >= 15032475 ){ wsprintf ( szLevel , "Level: 84" );}
if( LevelValu >= 15932475 ){ wsprintf ( szLevel , "Level: 85" );}
if( LevelValu >= 17282475 ){ wsprintf ( szLevel , "Level: 86" );}
if( LevelValu >= 18632475 ){ wsprintf ( szLevel , "Level: 87" );}
if( LevelValu >= 19982475 ){ wsprintf ( szLevel , "Level: 88" );}
if( LevelValu >= 21332475 ){ wsprintf ( szLevel , "Level: 89" );}
if( LevelValu >= 22682475 ){ wsprintf ( szLevel , "Level: 90" );}
if( LevelValu >= 24032475 ){ wsprintf ( szLevel , "Level: 91" );}
if( LevelValu >= 25382475 ){ wsprintf ( szLevel , "Level: 92" );}
if( LevelValu >= 26732475 ){ wsprintf ( szLevel , "Level: 93" );}
if( LevelValu >= 28307475 ){ wsprintf ( szLevel , "Level: 94" );}
if( LevelValu >= 29882475 ){ wsprintf ( szLevel , "Level: 95" );}
if( LevelValu >= 31457475 ){ wsprintf ( szLevel , "Level: 96" );}
if( LevelValu >= 33032475 ){ wsprintf ( szLevel , "Level: 97" );}
if( LevelValu >= 34607475 ){ wsprintf ( szLevel , "Level: 98" );}
if( LevelValu >= 36182475 ){ wsprintf ( szLevel , "Level: 99" );}
if( LevelValu >= 37757475 ){ wsprintf ( szLevel , "Level: 100" );}
DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 50 , TextRed , szLevel , g_pFont );
}
__int32 PremValu = pInfo -> Premium ;
if( D3DESPPREM ){
if( PremValu >= 0 ){ wsprintf ( szPrem , "Prem: Free 2 Play" );}
if( PremValu >= 1 ){ wsprintf ( szPrem , "Prem: Bronze" );}
if( PremValu >= 2 ){ wsprintf ( szPrem , "Prem: Silver" );}
if( PremValu >= 3 ){ wsprintf ( szPrem , "Prem: Gold" );}
DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 40 , TextRed , szPrem , g_pFont );
}
if ( D3DESPCLASS == 1 )
{
if ( pInfo -> ip != "" )
sprintf ( szClass , "Class: %s" , wClassList [ pInfo -> pclass ]);
DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 30 , TextGreen , szClass , g_pFont );
}
if ( D3DESPTEAM )
{
if( pInfo -> team == 0 ){
sprintf ( szTeam , "Derberan" );
DrawTextC ((int) g_vView . x - 50 ,(int) g_vView . y - 20 , TextGreen , szTeam , g_pFont );
}else{
sprintf ( szTeam , "N.I.U" );}
DrawTextC ((int) g_vView . x - 50 ,(int) g_vView . y - 20 , TextGreen , szTeam , g_pFont );
}
//*****************************//
//**********D3D Esp Box********//
//*****************************//
if( D3DESPBW == 0 ){ xweight = 0 ; xplaats = 0 ;}
if( D3DESPBW == 1 ){ xweight = 30 ;
xplaats = 15 ;}
if( D3DESPBW == 2 ){ xweight = 60 ;
xplaats = 30 ;}
if( D3DESPBW == 3 ){ xweight = 90 ;
xplaats = 45 ;}
if( D3DESPBW == 4 ){ xweight = 120 ;
xplaats = 60 ;}
if( D3DESPBH == 0 ){ yheight = 0 ; yplaats = 0 ;}
if( D3DESPBH == 1 ){ yheight = 70 ;
yplaats = 70 ;}
if( D3DESPBH == 2 ){ yheight = 100 ;
yplaats = 100 ;}
if( D3DESPBH == 3 ){ yheight = 130 ;
yplaats = 130 ;}
if( D3DESPBH == 4 ){ yheight = 160 ;
yplaats = 160 ;}
if( D3DESPB ){
DrawRectangle ((float) g_vView . x - xplaats , (float) g_vView . y - yplaats , xweight , yheight , 1 , TextYellow , pDevice );}
}
//*******************************//
//**********D3D Esp Enemy********//
//*******************************//
if( AL_EspEnemyOnly == 1 && pInfo -> health > 0 && pInfo -> team != pLocalInfo -> team )
{
if( D3DESPN )
{
DrawTextC ((int) g_vView . x - 50 /*-50+18*/ , (int) g_vView . y - 140 /*-0*/ , TextRed , pInfo -> name , g_pFont );
}
if( D3DESPHP )
{
int Red1 , Green1 ;
Red1 = 255 -(( pInfo -> health / 10 )* 2.55 );
Green1 = ( pInfo -> health / 10 )* 2.55 ;
if( D3DESPHP == 1 )
{
DrawBox ((int) g_vView . x - 80 , (int) g_vView . y - 125 , 100 , 5 , D3DCOLOR_ARGB ( 255 , 20 , 20 , 20 ), pDevice ); //D3DCOLOR_ARGB( 255 ,20, 20, 20)
DrawBox ((int) g_vView . x - 80 , (int) g_vView . y - 125 , pInfo -> health / 10 , 5 , D3DCOLOR_ARGB ( 255 , Red1 , Green1 , 0 ), pDevice );
DrawRectangle ((int) g_vView . x - 80 , (int) g_vView . y - 125 , 100 , 5 , 1 , TextBlack , pDevice );
sprintf ( szhealth , "%d HP\n " ,(int) pInfo -> health / 100 );
DrawTextC ((int) g_vView . x - 100 , (int) g_vView . y - 130 , D3DCOLOR_ARGB ( 255 , 255 , 000 , 000 ), szhealth , g_pFont );
}
/*if( D3DESPHP==1 )
{
sprintf(szhealth,"%d %",(int)pInfo->health/10);
Anksel->DrawTextC((float)g_vView.x-50, (float)g_vView.y-130,D3DCOLOR_ARGB( 255, Red1, Green1, 0), szhealth, g_pFont);
}*/
}
if( D3DESPI )
{
DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 120 , D3DCOLOR_ARGB ( 255 , 255 , 000 , 000 ), pInfo -> ip , g_pFont );
}
if( D3DESPE ){
sprintf ( szExp , "Exp: %i" , pInfo -> exp );
DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 100 , TextGreen , szExp , g_pFont );}
if( D3DESPS ){
sprintf ( szStat , "K:%i D:%i P:%i" , pInfo -> kills , pInfo -> deaths , pInfo -> points );
DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 90 , TextGreen , szStat , g_pFont );}
if( D3DESPW )
{
DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 80 , TextRed , wWeaponList [(int) pPlayer -> weapon ], g_pFont );
}
//if( D3DESPATM )
//{
//Anksel->DrawTextC((float)g_vView.x-50, (float)g_vView.y-70, TextYellow,(char*)szState[GetState(pPlayer)], g_pFont); /*ssState[(int)pPlayer->state]*/
//}
if( D3DESPPING == 1 )
{ /*
sprintf(szPing,"Ping: %d",*(__int32*)(ADR_BasePointer+ADR_ESP_Ping + (i * OFS_PlayerSize)));*/
sprintf ( szPing , "Ping: %i" , pServer -> gameping );
DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 60 , TextYellow , szPing , g_pFont );
}
__int32 LevelValu = pInfo -> exp ;
if( D3DESPLVL ){
if( LevelValu >= 0 ){ wsprintf ( szLevel , "Level: 1" );}
if( LevelValu >= 2250 ){ wsprintf ( szLevel , "Level: 2" );}
if( LevelValu >= 6750 ){ wsprintf ( szLevel , "Level: 3" );}
if( LevelValu >= 11250 ){ wsprintf ( szLevel , "Level: 4" );}
if( LevelValu >= 16650 ){ wsprintf ( szLevel , "Level: 5" );}
if( LevelValu >= 24750 ){ wsprintf ( szLevel , "Level: 6" );}
if( LevelValu >= 32850 ){ wsprintf ( szLevel , "Level: 7" );}
if( LevelValu >= 41625 ){ wsprintf ( szLevel , "Level: 8" );}
if( LevelValu >= 50400 ){ wsprintf ( szLevel , "Level: 9" );}
if( LevelValu >= 59175 ){ wsprintf ( szLevel , "Level: 10" );}
if( LevelValu >= 67950 ){ wsprintf ( szLevel , "Level: 11" );}
if( LevelValu >= 76725 ){ wsprintf ( szLevel , "Level: 12" );}
if( LevelValu >= 94725 ){ wsprintf ( szLevel , "Level: 13" );}
if( LevelValu >= 112725 ){ wsprintf ( szLevel , "Level: 14" );}
if( LevelValu >= 130725 ){ wsprintf ( szLevel , "Level: 15" );}
if( LevelValu >= 148725 ){ wsprintf ( szLevel , "Level: 16" );}
if( LevelValu >= 166725 ){ wsprintf ( szLevel , "Level: 17" );}
if( LevelValu >= 189725 ){ wsprintf ( szLevel , "Level: 18" );}
if( LevelValu >= 211725 ){ wsprintf ( szLevel , "Level: 19" );}
if( LevelValu >= 234225 ){ wsprintf ( szLevel , "Level: 20" );}
if( LevelValu >= 256725 ){ wsprintf ( szLevel , "Level: 21" );}
if( LevelValu >= 279225 ){ wsprintf ( szLevel , "Level: 22" );}
if( LevelValu >= 306225 ){ wsprintf ( szLevel , "Level: 23" );}
if( LevelValu >= 333225 ){ wsprintf ( szLevel , "Level: 24" );}
if( LevelValu >= 360225 ){ wsprintf ( szLevel , "Level: 25" );}
if( LevelValu >= 387225 ){ wsprintf ( szLevel , "Level: 26" );}
if( LevelValu >= 414225 ){ wsprintf ( szLevel , "Level: 27" );}
if( LevelValu >= 441225 ){ wsprintf ( szLevel , "Level: 28" );}
if( LevelValu >= 497475 ){ wsprintf ( szLevel , "Level: 29" );}
if( LevelValu >= 553725 ){ wsprintf ( szLevel , "Level: 30" );}
if( LevelValu >= 609975 ){ wsprintf ( szLevel , "Level: 31" );}
if( LevelValu >= 666225 ){ wsprintf ( szLevel , "Level: 32" );}
if( LevelValu >= 722475 ){ wsprintf ( szLevel , "Level: 33" );}
if( LevelValu >= 778725 ){ wsprintf ( szLevel , "Level: 34" );}
if( LevelValu >= 857475 ){ wsprintf ( szLevel , "Level: 35" );}
if( LevelValu >= 936225 ){ wsprintf ( szLevel , "Level: 36" );}
if( LevelValu >= 1014975 ){ wsprintf ( szLevel , "Level: 37" );}
if( LevelValu >= 1093725 ){ wsprintf ( szLevel , "Level: 38" );}
if( LevelValu >= 1172475 ){ wsprintf ( szLevel , "Level: 39" );}
if( LevelValu >= 1251225 ){ wsprintf ( szLevel , "Level: 40" );}
if( LevelValu >= 1363725 ){ wsprintf ( szLevel , "Level: 41" );}
if( LevelValu >= 1476225 ){ wsprintf ( szLevel , "Level: 42" );}
if( LevelValu >= 1588725 ){ wsprintf ( szLevel , "Level: 43" );}
if( LevelValu >= 1701225 ){ wsprintf ( szLevel , "Level: 44" );}
if( LevelValu >= 1813725 ){ wsprintf ( szLevel , "Level: 45" );}
if( LevelValu >= 1926225 ){ wsprintf ( szLevel , "Level: 46" );}
if( LevelValu >= 2038725 ){ wsprintf ( szLevel , "Level: 47" );}
if( LevelValu >= 2207475 ){ wsprintf ( szLevel , "Level: 48" );}
if( LevelValu >= 2376225 ){ wsprintf ( szLevel , "Level: 49" );}
if( LevelValu >= 2544975 ){ wsprintf ( szLevel , "Level: 50" );}
if( LevelValu >= 2713725 ){ wsprintf ( szLevel , "Level: 51" );}
if( LevelValu >= 2882475 ){ wsprintf ( szLevel , "Level: 52" );}
if( LevelValu >= 3051225 ){ wsprintf ( szLevel , "Level: 53" );}
if( LevelValu >= 3219975 ){ wsprintf ( szLevel , "Level: 54" );}
if( LevelValu >= 3444975 ){ wsprintf ( szLevel , "Level: 55" );}
if( LevelValu >= 3669975 ){ wsprintf ( szLevel , "Level: 56" );}
if( LevelValu >= 3894975 ){ wsprintf ( szLevel , "Level: 57" );}
if( LevelValu >= 4119975 ){ wsprintf ( szLevel , "Level: 58" );}
if( LevelValu >= 4344975 ){ wsprintf ( szLevel , "Level: 59" );}
if( LevelValu >= 4569975 ){ wsprintf ( szLevel , "Level: 60" );}
if( LevelValu >= 4794975 ){ wsprintf ( szLevel , "Level: 61" );}
if( LevelValu >= 5132475 ){ wsprintf ( szLevel , "Level: 62" );}
if( LevelValu >= 5469975 ){ wsprintf ( szLevel , "Level: 63" );}
if( LevelValu >= 5807475 ){ wsprintf ( szLevel , "Level: 64" );}
if( LevelValu >= 6144975 ){ wsprintf ( szLevel , "Level: 65" );}
if( LevelValu >= 6482475 ){ wsprintf ( szLevel , "Level: 66" );}
if( LevelValu >= 6819975 ){ wsprintf ( szLevel , "Level: 67" );}
if( LevelValu >= 7157475 ){ wsprintf ( szLevel , "Level: 68" );}
if( LevelValu >= 7494975 ){ wsprintf ( szLevel , "Level: 69" );}
if( LevelValu >= 7944975 ){ wsprintf ( szLevel , "Level: 70" );}
if( LevelValu >= 8394975 ){ wsprintf ( szLevel , "Level: 71" );}
if( LevelValu >= 8844975 ){ wsprintf ( szLevel , "Level: 72" );}
if( LevelValu >= 9294975 ){ wsprintf ( szLevel , "Level: 73" );}
if( LevelValu >= 9744975 ){ wsprintf ( szLevel , "Level: 74" );}
if( LevelValu >= 10194975 ){ wsprintf ( szLevel , "Level: 75" );}
if( LevelValu >= 10644975 ){ wsprintf ( szLevel , "Level: 76" );}
if( LevelValu >= 11657475 ){ wsprintf ( szLevel , "Level: 77" );}
if( LevelValu >= 11657475 ){ wsprintf ( szLevel , "Level: 78" );}
if( LevelValu >= 12219975 ){ wsprintf ( szLevel , "Level: 79" );}
if( LevelValu >= 12782475 ){ wsprintf ( szLevel , "Level: 80" );}
if( LevelValu >= 13344975 ){ wsprintf ( szLevel , "Level: 81" );}
if( LevelValu >= 13907475 ){ wsprintf ( szLevel , "Level: 82" );}
if( LevelValu >= 14469975 ){ wsprintf ( szLevel , "Level: 83" );}
if( LevelValu >= 15032475 ){ wsprintf ( szLevel , "Level: 84" );}
if( LevelValu >= 15932475 ){ wsprintf ( szLevel , "Level: 85" );}
if( LevelValu >= 17282475 ){ wsprintf ( szLevel , "Level: 86" );}
if( LevelValu >= 18632475 ){ wsprintf ( szLevel , "Level: 87" );}
if( LevelValu >= 19982475 ){ wsprintf ( szLevel , "Level: 88" );}
if( LevelValu >= 21332475 ){ wsprintf ( szLevel , "Level: 89" );}
if( LevelValu >= 22682475 ){ wsprintf ( szLevel , "Level: 90" );}
if( LevelValu >= 24032475 ){ wsprintf ( szLevel , "Level: 91" );}
if( LevelValu >= 25382475 ){ wsprintf ( szLevel , "Level: 92" );}
if( LevelValu >= 26732475 ){ wsprintf ( szLevel , "Level: 93" );}
if( LevelValu >= 28307475 ){ wsprintf ( szLevel , "Level: 94" );}
if( LevelValu >= 29882475 ){ wsprintf ( szLevel , "Level: 95" );}
if( LevelValu >= 31457475 ){ wsprintf ( szLevel , "Level: 96" );}
if( LevelValu >= 33032475 ){ wsprintf ( szLevel , "Level: 97" );}
if( LevelValu >= 34607475 ){ wsprintf ( szLevel , "Level: 98" );}
if( LevelValu >= 36182475 ){ wsprintf ( szLevel , "Level: 99" );}
if( LevelValu >= 37757475 ){ wsprintf ( szLevel , "Level: 100" );}
DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 50 , TextRed , szLevel , g_pFont );
}
__int32 PremValu = pInfo -> Premium ;
if( D3DESPPREM ){
if( PremValu >= 0 ){ wsprintf ( szPrem , "Prem: Free 2 Play" );}
if( PremValu >= 1 ){ wsprintf ( szPrem , "Prem: Bronze" );}
if( PremValu >= 2 ){ wsprintf ( szPrem , "Prem: Silver" );}
if( PremValu >= 3 ){ wsprintf ( szPrem , "Prem: Gold" );}
DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 40 , TextRed , szPrem , g_pFont );
}
if ( D3DESPCLASS == 1 )
{
if ( pInfo -> ip != "" )
sprintf ( szClass , "Class: %s" , wClassList [ pInfo -> pclass ]);
DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 30 , TextGreen , szClass , g_pFont );
}
if ( D3DESPTEAM )
{
if( pInfo -> team == 0 ){
sprintf ( szTeam , "Derberan" );
DrawTextC ((int) g_vView . x - 50 ,(int) g_vView . y - 20 , TextGreen , szTeam , g_pFont );
}else{
sprintf ( szTeam , "N.I.U" );}
DrawTextC ((int) g_vView . x - 50 ,(int) g_vView . y - 20 , TextGreen , szTeam , g_pFont );
}
//*****************************//
//**********D3D Esp Box********//
//*****************************//
if( D3DESPBW == 0 ){ xweight = 0 ; xplaats = 0 ;}
if( D3DESPBW == 1 ){ xweight = 30 ;
xplaats = 15 ;}
if( D3DESPBW == 2 ){ xweight = 60 ;
xplaats = 30 ;}
if( D3DESPBW == 3 ){ xweight = 90 ;
xplaats = 45 ;}
if( D3DESPBW == 4 ){ xweight = 120 ;
xplaats = 60 ;}
if( D3DESPBH == 0 ){ yheight = 0 ; yplaats = 0 ;}
if( D3DESPBH == 1 ){ yheight = 70 ;
yplaats = 70 ;}
if( D3DESPBH == 2 ){ yheight = 100 ;
yplaats = 100 ;}
if( D3DESPBH == 3 ){ yheight = 130 ;
yplaats = 130 ;}
if( D3DESPBH == 4 ){ yheight = 160 ;
yplaats = 160 ;}
if( D3DESPB ){
DrawRectangle ((float) g_vView . x - xplaats , (float) g_vView . y - yplaats , xweight , yheight , 1 , TextYellow , pDevice );}
}
}
07/02/2011, 14:40
#4285
elite*gold: 0
Join Date: May 2011
Posts: 313
Received Thanks: 323
Quote:
Originally Posted by
Staminastick
ESP by Maxylopez93
PHP Code:
if ( D3DESPN || D3DESPHP || D3DESPD || D3DESPW || D3DESPI || D3DESPE || D3DESPS || D3DESPATM || D3DESPPING || D3DESPLVL || D3DESPPREM || D3DESPCLASS || D3DESPTEAM || D3DESPB ) { for( int i = 0 ; i < 32 ; i ++) { if(! g_pBase -> player || ! g_pBase -> local ) break; CPlayerInfo * pInfo = GetPlayerInfoByIndex ( i ); CPlayer * pPlayer = g_pBase -> player [ i ]; CServer * pServer = g_pServer -> local ; if( pInfo && pPlayer && pServer ) { CPlayerInfo * pLocalInfo = GetPlayerInfoByIndex ( g_pBase -> local -> index ); if ( D3DESPN || D3DESPHP || D3DESPD || D3DESPW || D3DESPI || D3DESPE || D3DESPS || D3DESPATM || D3DESPPING || D3DESPLVL || D3DESPPREM || D3DESPCLASS || D3DESPTEAM || D3DESPB ) { D3DXVECTOR3 g_pPlayer , g_vView ; g_pPlayer . x = g_pBase -> player [ i ]-> posx ; g_pPlayer . y = g_pBase -> player [ i ]-> posy ; g_pPlayer . z = g_pBase -> player [ i ]-> posz ; if( GetScreenCoordFromWorld ( pDevice , g_vView , g_pPlayer ) ) { sprintf ( szPing , "[= My Ping %i =]" , pServer -> gameping ); if( AL_EspEnemyOnly == 0 && pInfo -> health > 0 ) { if( pLocalInfo -> team == pInfo -> team ) { WarESP = D3DCOLOR_ARGB ( 255 , 000 , 191 , 255 ); } else { WarESP = D3DCOLOR_ARGB ( 255 , 255 , 000 , 000 ); } if( D3DESPN ) { DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 130 , WarESP , pInfo -> name , g_pFont ); } if( D3DESPHP ) { int Red1 , Green1 ; Red1 = 255 -(( pInfo -> health / 10 )* 2.55 ); Green1 = ( pInfo -> health / 10 )* 2.55 ; if( D3DESPHP == 1 ) { DrawBox ((int) g_vView . x - 80 , (int) g_vView . y - 115 , 100 , 5 , D3DCOLOR_ARGB ( 255 , 20 , 20 , 20 ), pDevice ); //D3DCOLOR_ARGB( 255 ,20, 20, 20) DrawBox ((int) g_vView . x - 80 , (int) g_vView . y - 115 , pInfo -> health / 10 , 5 , D3DCOLOR_ARGB ( 255 , Red1 , Green1 , 0 ), pDevice ); DrawRectangle ((int) g_vView . x - 80 , (int) g_vView . y - 115 , 100 , 5 , 1 , TextBlack , pDevice ); sprintf ( szhealth , "%d HP\n " ,(int) pInfo -> health / 100 ); DrawTextC ((int) g_vView . x - 100 , (int) g_vView . y - 120 , D3DCOLOR_ARGB ( 255 , 000 , 191 , 255 ), szhealth , g_pFont ); } /*if( D3DESPHP==1 ) { sprintf(szhealth,"%d %",(int)pInfo->health/10); Anksel->DrawTextC((float)g_vView.x-50, (float)g_vView.y-130,D3DCOLOR_ARGB( 255, Red1, Green1, 0), szhealth, g_pFont); }*/ } if( D3DESPI ) { DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 110 , D3DCOLOR_ARGB ( 255 , 000 , 191 , 255 ), pInfo -> ip , g_pFont ); } if( D3DESPE ){ sprintf ( szExp , "Exp: %i" , pInfo -> exp ); DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 90 , TextGreen , szExp , g_pFont );} if( D3DESPS ){ sprintf ( szStat , "K:%i D:%i P:%i" , pInfo -> kills , pInfo -> deaths , pInfo -> points ); DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 80 , TextGreen , szStat , g_pFont );} if( D3DESPW ) { DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 70 , TextRed , wWeaponList [ pPlayer -> weapon ], g_pFont ); } //if( D3DESPATM ) //{ //DrawTextC((float)g_vView.x-50, (float)g_vView.y-70, TextYellow,(char*)szState[GetState(pPlayer)], g_pFont); /*ssState[(int)pPlayer->state]*/ //} //if(D3DESPPING == 1) //{/* // sprintf(szPing,"Ping: %d",*(__int32*)(ADR_BasePointer+OFS_Ping + (i * OFS_PlayerSize)));*/ // sprintf(szPing,"Ping: %i" ,pServer->gameping); // DrawTextC((int)g_vView.x-50, (int)g_vView.y-60, TextYellow, szPing, g_pFont); //} __int32 LevelValu = pInfo -> exp ; if( D3DESPLVL ){ if( LevelValu >= 0 ){ wsprintf ( szLevel , "Level: 1" );} if( LevelValu >= 2250 ){ wsprintf ( szLevel , "Level: 2" );} if( LevelValu >= 6750 ){ wsprintf ( szLevel , "Level: 3" );} if( LevelValu >= 11250 ){ wsprintf ( szLevel , "Level: 4" );} if( LevelValu >= 16650 ){ wsprintf ( szLevel , "Level: 5" );} if( LevelValu >= 24750 ){ wsprintf ( szLevel , "Level: 6" );} if( LevelValu >= 32850 ){ wsprintf ( szLevel , "Level: 7" );} if( LevelValu >= 41625 ){ wsprintf ( szLevel , "Level: 8" );} if( LevelValu >= 50400 ){ wsprintf ( szLevel , "Level: 9" );} if( LevelValu >= 59175 ){ wsprintf ( szLevel , "Level: 10" );} if( LevelValu >= 67950 ){ wsprintf ( szLevel , "Level: 11" );} if( LevelValu >= 76725 ){ wsprintf ( szLevel , "Level: 12" );} if( LevelValu >= 94725 ){ wsprintf ( szLevel , "Level: 13" );} if( LevelValu >= 112725 ){ wsprintf ( szLevel , "Level: 14" );} if( LevelValu >= 130725 ){ wsprintf ( szLevel , "Level: 15" );} if( LevelValu >= 148725 ){ wsprintf ( szLevel , "Level: 16" );} if( LevelValu >= 166725 ){ wsprintf ( szLevel , "Level: 17" );} if( LevelValu >= 189725 ){ wsprintf ( szLevel , "Level: 18" );} if( LevelValu >= 211725 ){ wsprintf ( szLevel , "Level: 19" );} if( LevelValu >= 234225 ){ wsprintf ( szLevel , "Level: 20" );} if( LevelValu >= 256725 ){ wsprintf ( szLevel , "Level: 21" );} if( LevelValu >= 279225 ){ wsprintf ( szLevel , "Level: 22" );} if( LevelValu >= 306225 ){ wsprintf ( szLevel , "Level: 23" );} if( LevelValu >= 333225 ){ wsprintf ( szLevel , "Level: 24" );} if( LevelValu >= 360225 ){ wsprintf ( szLevel , "Level: 25" );} if( LevelValu >= 387225 ){ wsprintf ( szLevel , "Level: 26" );} if( LevelValu >= 414225 ){ wsprintf ( szLevel , "Level: 27" );} if( LevelValu >= 441225 ){ wsprintf ( szLevel , "Level: 28" );} if( LevelValu >= 497475 ){ wsprintf ( szLevel , "Level: 29" );} if( LevelValu >= 553725 ){ wsprintf ( szLevel , "Level: 30" );} if( LevelValu >= 609975 ){ wsprintf ( szLevel , "Level: 31" );} if( LevelValu >= 666225 ){ wsprintf ( szLevel , "Level: 32" );} if( LevelValu >= 722475 ){ wsprintf ( szLevel , "Level: 33" );} if( LevelValu >= 778725 ){ wsprintf ( szLevel , "Level: 34" );} if( LevelValu >= 857475 ){ wsprintf ( szLevel , "Level: 35" );} if( LevelValu >= 936225 ){ wsprintf ( szLevel , "Level: 36" );} if( LevelValu >= 1014975 ){ wsprintf ( szLevel , "Level: 37" );} if( LevelValu >= 1093725 ){ wsprintf ( szLevel , "Level: 38" );} if( LevelValu >= 1172475 ){ wsprintf ( szLevel , "Level: 39" );} if( LevelValu >= 1251225 ){ wsprintf ( szLevel , "Level: 40" );} if( LevelValu >= 1363725 ){ wsprintf ( szLevel , "Level: 41" );} if( LevelValu >= 1476225 ){ wsprintf ( szLevel , "Level: 42" );} if( LevelValu >= 1588725 ){ wsprintf ( szLevel , "Level: 43" );} if( LevelValu >= 1701225 ){ wsprintf ( szLevel , "Level: 44" );} if( LevelValu >= 1813725 ){ wsprintf ( szLevel , "Level: 45" );} if( LevelValu >= 1926225 ){ wsprintf ( szLevel , "Level: 46" );} if( LevelValu >= 2038725 ){ wsprintf ( szLevel , "Level: 47" );} if( LevelValu >= 2207475 ){ wsprintf ( szLevel , "Level: 48" );} if( LevelValu >= 2376225 ){ wsprintf ( szLevel , "Level: 49" );} if( LevelValu >= 2544975 ){ wsprintf ( szLevel , "Level: 50" );} if( LevelValu >= 2713725 ){ wsprintf ( szLevel , "Level: 51" );} if( LevelValu >= 2882475 ){ wsprintf ( szLevel , "Level: 52" );} if( LevelValu >= 3051225 ){ wsprintf ( szLevel , "Level: 53" );} if( LevelValu >= 3219975 ){ wsprintf ( szLevel , "Level: 54" );} if( LevelValu >= 3444975 ){ wsprintf ( szLevel , "Level: 55" );} if( LevelValu >= 3669975 ){ wsprintf ( szLevel , "Level: 56" );} if( LevelValu >= 3894975 ){ wsprintf ( szLevel , "Level: 57" );} if( LevelValu >= 4119975 ){ wsprintf ( szLevel , "Level: 58" );} if( LevelValu >= 4344975 ){ wsprintf ( szLevel , "Level: 59" );} if( LevelValu >= 4569975 ){ wsprintf ( szLevel , "Level: 60" );} if( LevelValu >= 4794975 ){ wsprintf ( szLevel , "Level: 61" );} if( LevelValu >= 5132475 ){ wsprintf ( szLevel , "Level: 62" );} if( LevelValu >= 5469975 ){ wsprintf ( szLevel , "Level: 63" );} if( LevelValu >= 5807475 ){ wsprintf ( szLevel , "Level: 64" );} if( LevelValu >= 6144975 ){ wsprintf ( szLevel , "Level: 65" );} if( LevelValu >= 6482475 ){ wsprintf ( szLevel , "Level: 66" );} if( LevelValu >= 6819975 ){ wsprintf ( szLevel , "Level: 67" );} if( LevelValu >= 7157475 ){ wsprintf ( szLevel , "Level: 68" );} if( LevelValu >= 7494975 ){ wsprintf ( szLevel , "Level: 69" );} if( LevelValu >= 7944975 ){ wsprintf ( szLevel , "Level: 70" );} if( LevelValu >= 8394975 ){ wsprintf ( szLevel , "Level: 71" );} if( LevelValu >= 8844975 ){ wsprintf ( szLevel , "Level: 72" );} if( LevelValu >= 9294975 ){ wsprintf ( szLevel , "Level: 73" );} if( LevelValu >= 9744975 ){ wsprintf ( szLevel , "Level: 74" );} if( LevelValu >= 10194975 ){ wsprintf ( szLevel , "Level: 75" );} if( LevelValu >= 10644975 ){ wsprintf ( szLevel , "Level: 76" );} if( LevelValu >= 11657475 ){ wsprintf ( szLevel , "Level: 77" );} if( LevelValu >= 11657475 ){ wsprintf ( szLevel , "Level: 78" );} if( LevelValu >= 12219975 ){ wsprintf ( szLevel , "Level: 79" );} if( LevelValu >= 12782475 ){ wsprintf ( szLevel , "Level: 80" );} if( LevelValu >= 13344975 ){ wsprintf ( szLevel , "Level: 81" );} if( LevelValu >= 13907475 ){ wsprintf ( szLevel , "Level: 82" );} if( LevelValu >= 14469975 ){ wsprintf ( szLevel , "Level: 83" );} if( LevelValu >= 15032475 ){ wsprintf ( szLevel , "Level: 84" );} if( LevelValu >= 15932475 ){ wsprintf ( szLevel , "Level: 85" );} if( LevelValu >= 17282475 ){ wsprintf ( szLevel , "Level: 86" );} if( LevelValu >= 18632475 ){ wsprintf ( szLevel , "Level: 87" );} if( LevelValu >= 19982475 ){ wsprintf ( szLevel , "Level: 88" );} if( LevelValu >= 21332475 ){ wsprintf ( szLevel , "Level: 89" );} if( LevelValu >= 22682475 ){ wsprintf ( szLevel , "Level: 90" );} if( LevelValu >= 24032475 ){ wsprintf ( szLevel , "Level: 91" );} if( LevelValu >= 25382475 ){ wsprintf ( szLevel , "Level: 92" );} if( LevelValu >= 26732475 ){ wsprintf ( szLevel , "Level: 93" );} if( LevelValu >= 28307475 ){ wsprintf ( szLevel , "Level: 94" );} if( LevelValu >= 29882475 ){ wsprintf ( szLevel , "Level: 95" );} if( LevelValu >= 31457475 ){ wsprintf ( szLevel , "Level: 96" );} if( LevelValu >= 33032475 ){ wsprintf ( szLevel , "Level: 97" );} if( LevelValu >= 34607475 ){ wsprintf ( szLevel , "Level: 98" );} if( LevelValu >= 36182475 ){ wsprintf ( szLevel , "Level: 99" );} if( LevelValu >= 37757475 ){ wsprintf ( szLevel , "Level: 100" );} DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 50 , TextRed , szLevel , g_pFont ); } __int32 PremValu = pInfo -> Premium ; if( D3DESPPREM ){ if( PremValu >= 0 ){ wsprintf ( szPrem , "Prem: Free 2 Play" );} if( PremValu >= 1 ){ wsprintf ( szPrem , "Prem: Bronze" );} if( PremValu >= 2 ){ wsprintf ( szPrem , "Prem: Silver" );} if( PremValu >= 3 ){ wsprintf ( szPrem , "Prem: Gold" );} DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 40 , TextRed , szPrem , g_pFont ); } if ( D3DESPCLASS == 1 ) { if ( pInfo -> ip != "" ) sprintf ( szClass , "Class: %s" , wClassList [ pInfo -> pclass ]); DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 30 , TextGreen , szClass , g_pFont ); } if ( D3DESPTEAM ) { if( pInfo -> team == 0 ){ sprintf ( szTeam , "Derberan" ); DrawTextC ((int) g_vView . x - 50 ,(int) g_vView . y - 20 , TextGreen , szTeam , g_pFont ); }else{ sprintf ( szTeam , "N.I.U" );} DrawTextC ((int) g_vView . x - 50 ,(int) g_vView . y - 20 , TextGreen , szTeam , g_pFont ); } //*****************************// //**********D3D Esp Box********// //*****************************// if( D3DESPBW == 0 ){ xweight = 0 ; xplaats = 0 ;} if( D3DESPBW == 1 ){ xweight = 30 ; xplaats = 15 ;} if( D3DESPBW == 2 ){ xweight = 60 ; xplaats = 30 ;} if( D3DESPBW == 3 ){ xweight = 90 ; xplaats = 45 ;} if( D3DESPBW == 4 ){ xweight = 120 ; xplaats = 60 ;} if( D3DESPBH == 0 ){ yheight = 0 ; yplaats = 0 ;} if( D3DESPBH == 1 ){ yheight = 70 ; yplaats = 70 ;} if( D3DESPBH == 2 ){ yheight = 100 ; yplaats = 100 ;} if( D3DESPBH == 3 ){ yheight = 130 ; yplaats = 130 ;} if( D3DESPBH == 4 ){ yheight = 160 ; yplaats = 160 ;} if( D3DESPB ){ DrawRectangle ((float) g_vView . x - xplaats , (float) g_vView . y - yplaats , xweight , yheight , 1 , TextYellow , pDevice );} } //*******************************// //**********D3D Esp Enemy********// //*******************************// if( AL_EspEnemyOnly == 1 && pInfo -> health > 0 && pInfo -> team != pLocalInfo -> team ) { if( D3DESPN ) { DrawTextC ((int) g_vView . x - 50 /*-50+18*/ , (int) g_vView . y - 140 /*-0*/ , TextRed , pInfo -> name , g_pFont ); } if( D3DESPHP ) { int Red1 , Green1 ; Red1 = 255 -(( pInfo -> health / 10 )* 2.55 ); Green1 = ( pInfo -> health / 10 )* 2.55 ; if( D3DESPHP == 1 ) { DrawBox ((int) g_vView . x - 80 , (int) g_vView . y - 125 , 100 , 5 , D3DCOLOR_ARGB ( 255 , 20 , 20 , 20 ), pDevice ); //D3DCOLOR_ARGB( 255 ,20, 20, 20) DrawBox ((int) g_vView . x - 80 , (int) g_vView . y - 125 , pInfo -> health / 10 , 5 , D3DCOLOR_ARGB ( 255 , Red1 , Green1 , 0 ), pDevice ); DrawRectangle ((int) g_vView . x - 80 , (int) g_vView . y - 125 , 100 , 5 , 1 , TextBlack , pDevice ); sprintf ( szhealth , "%d HP\n " ,(int) pInfo -> health / 100 ); DrawTextC ((int) g_vView . x - 100 , (int) g_vView . y - 130 , D3DCOLOR_ARGB ( 255 , 255 , 000 , 000 ), szhealth , g_pFont ); } /*if( D3DESPHP==1 ) { sprintf(szhealth,"%d %",(int)pInfo->health/10); Anksel->DrawTextC((float)g_vView.x-50, (float)g_vView.y-130,D3DCOLOR_ARGB( 255, Red1, Green1, 0), szhealth, g_pFont); }*/ } if( D3DESPI ) { DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 120 , D3DCOLOR_ARGB ( 255 , 255 , 000 , 000 ), pInfo -> ip , g_pFont ); } if( D3DESPE ){ sprintf ( szExp , "Exp: %i" , pInfo -> exp ); DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 100 , TextGreen , szExp , g_pFont );} if( D3DESPS ){ sprintf ( szStat , "K:%i D:%i P:%i" , pInfo -> kills , pInfo -> deaths , pInfo -> points ); DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 90 , TextGreen , szStat , g_pFont );} if( D3DESPW ) { DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 80 , TextRed , wWeaponList [(int) pPlayer -> weapon ], g_pFont ); } //if( D3DESPATM ) //{ //Anksel->DrawTextC((float)g_vView.x-50, (float)g_vView.y-70, TextYellow,(char*)szState[GetState(pPlayer)], g_pFont); /*ssState[(int)pPlayer->state]*/ //} if( D3DESPPING == 1 ) { /* sprintf(szPing,"Ping: %d",*(__int32*)(ADR_BasePointer+ADR_ESP_Ping + (i * OFS_PlayerSize)));*/ sprintf ( szPing , "Ping: %i" , pServer -> gameping ); DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 60 , TextYellow , szPing , g_pFont ); } __int32 LevelValu = pInfo -> exp ; if( D3DESPLVL ){ if( LevelValu >= 0 ){ wsprintf ( szLevel , "Level: 1" );} if( LevelValu >= 2250 ){ wsprintf ( szLevel , "Level: 2" );} if( LevelValu >= 6750 ){ wsprintf ( szLevel , "Level: 3" );} if( LevelValu >= 11250 ){ wsprintf ( szLevel , "Level: 4" );} if( LevelValu >= 16650 ){ wsprintf ( szLevel , "Level: 5" );} if( LevelValu >= 24750 ){ wsprintf ( szLevel , "Level: 6" );} if( LevelValu >= 32850 ){ wsprintf ( szLevel , "Level: 7" );} if( LevelValu >= 41625 ){ wsprintf ( szLevel , "Level: 8" );} if( LevelValu >= 50400 ){ wsprintf ( szLevel , "Level: 9" );} if( LevelValu >= 59175 ){ wsprintf ( szLevel , "Level: 10" );} if( LevelValu >= 67950 ){ wsprintf ( szLevel , "Level: 11" );} if( LevelValu >= 76725 ){ wsprintf ( szLevel , "Level: 12" );} if( LevelValu >= 94725 ){ wsprintf ( szLevel , "Level: 13" );} if( LevelValu >= 112725 ){ wsprintf ( szLevel , "Level: 14" );} if( LevelValu >= 130725 ){ wsprintf ( szLevel , "Level: 15" );} if( LevelValu >= 148725 ){ wsprintf ( szLevel , "Level: 16" );} if( LevelValu >= 166725 ){ wsprintf ( szLevel , "Level: 17" );} if( LevelValu >= 189725 ){ wsprintf ( szLevel , "Level: 18" );} if( LevelValu >= 211725 ){ wsprintf ( szLevel , "Level: 19" );} if( LevelValu >= 234225 ){ wsprintf ( szLevel , "Level: 20" );} if( LevelValu >= 256725 ){ wsprintf ( szLevel , "Level: 21" );} if( LevelValu >= 279225 ){ wsprintf ( szLevel , "Level: 22" );} if( LevelValu >= 306225 ){ wsprintf ( szLevel , "Level: 23" );} if( LevelValu >= 333225 ){ wsprintf ( szLevel , "Level: 24" );} if( LevelValu >= 360225 ){ wsprintf ( szLevel , "Level: 25" );} if( LevelValu >= 387225 ){ wsprintf ( szLevel , "Level: 26" );} if( LevelValu >= 414225 ){ wsprintf ( szLevel , "Level: 27" );} if( LevelValu >= 441225 ){ wsprintf ( szLevel , "Level: 28" );} if( LevelValu >= 497475 ){ wsprintf ( szLevel , "Level: 29" );} if( LevelValu >= 553725 ){ wsprintf ( szLevel , "Level: 30" );} if( LevelValu >= 609975 ){ wsprintf ( szLevel , "Level: 31" );} if( LevelValu >= 666225 ){ wsprintf ( szLevel , "Level: 32" );} if( LevelValu >= 722475 ){ wsprintf ( szLevel , "Level: 33" );} if( LevelValu >= 778725 ){ wsprintf ( szLevel , "Level: 34" );} if( LevelValu >= 857475 ){ wsprintf ( szLevel , "Level: 35" );} if( LevelValu >= 936225 ){ wsprintf ( szLevel , "Level: 36" );} if( LevelValu >= 1014975 ){ wsprintf ( szLevel , "Level: 37" );} if( LevelValu >= 1093725 ){ wsprintf ( szLevel , "Level: 38" );} if( LevelValu >= 1172475 ){ wsprintf ( szLevel , "Level: 39" );} if( LevelValu >= 1251225 ){ wsprintf ( szLevel , "Level: 40" );} if( LevelValu >= 1363725 ){ wsprintf ( szLevel , "Level: 41" );} if( LevelValu >= 1476225 ){ wsprintf ( szLevel , "Level: 42" );} if( LevelValu >= 1588725 ){ wsprintf ( szLevel , "Level: 43" );} if( LevelValu >= 1701225 ){ wsprintf ( szLevel , "Level: 44" );} if( LevelValu >= 1813725 ){ wsprintf ( szLevel , "Level: 45" );} if( LevelValu >= 1926225 ){ wsprintf ( szLevel , "Level: 46" );} if( LevelValu >= 2038725 ){ wsprintf ( szLevel , "Level: 47" );} if( LevelValu >= 2207475 ){ wsprintf ( szLevel , "Level: 48" );} if( LevelValu >= 2376225 ){ wsprintf ( szLevel , "Level: 49" );} if( LevelValu >= 2544975 ){ wsprintf ( szLevel , "Level: 50" );} if( LevelValu >= 2713725 ){ wsprintf ( szLevel , "Level: 51" );} if( LevelValu >= 2882475 ){ wsprintf ( szLevel , "Level: 52" );} if( LevelValu >= 3051225 ){ wsprintf ( szLevel , "Level: 53" );} if( LevelValu >= 3219975 ){ wsprintf ( szLevel , "Level: 54" );} if( LevelValu >= 3444975 ){ wsprintf ( szLevel , "Level: 55" );} if( LevelValu >= 3669975 ){ wsprintf ( szLevel , "Level: 56" );} if( LevelValu >= 3894975 ){ wsprintf ( szLevel , "Level: 57" );} if( LevelValu >= 4119975 ){ wsprintf ( szLevel , "Level: 58" );} if( LevelValu >= 4344975 ){ wsprintf ( szLevel , "Level: 59" );} if( LevelValu >= 4569975 ){ wsprintf ( szLevel , "Level: 60" );} if( LevelValu >= 4794975 ){ wsprintf ( szLevel , "Level: 61" );} if( LevelValu >= 5132475 ){ wsprintf ( szLevel , "Level: 62" );} if( LevelValu >= 5469975 ){ wsprintf ( szLevel , "Level: 63" );} if( LevelValu >= 5807475 ){ wsprintf ( szLevel , "Level: 64" );} if( LevelValu >= 6144975 ){ wsprintf ( szLevel , "Level: 65" );} if( LevelValu >= 6482475 ){ wsprintf ( szLevel , "Level: 66" );} if( LevelValu >= 6819975 ){ wsprintf ( szLevel , "Level: 67" );} if( LevelValu >= 7157475 ){ wsprintf ( szLevel , "Level: 68" );} if( LevelValu >= 7494975 ){ wsprintf ( szLevel , "Level: 69" );} if( LevelValu >= 7944975 ){ wsprintf ( szLevel , "Level: 70" );} if( LevelValu >= 8394975 ){ wsprintf ( szLevel , "Level: 71" );} if( LevelValu >= 8844975 ){ wsprintf ( szLevel , "Level: 72" );} if( LevelValu >= 9294975 ){ wsprintf ( szLevel , "Level: 73" );} if( LevelValu >= 9744975 ){ wsprintf ( szLevel , "Level: 74" );} if( LevelValu >= 10194975 ){ wsprintf ( szLevel , "Level: 75" );} if( LevelValu >= 10644975 ){ wsprintf ( szLevel , "Level: 76" );} if( LevelValu >= 11657475 ){ wsprintf ( szLevel , "Level: 77" );} if( LevelValu >= 11657475 ){ wsprintf ( szLevel , "Level: 78" );} if( LevelValu >= 12219975 ){ wsprintf ( szLevel , "Level: 79" );} if( LevelValu >= 12782475 ){ wsprintf ( szLevel , "Level: 80" );} if( LevelValu >= 13344975 ){ wsprintf ( szLevel , "Level: 81" );} if( LevelValu >= 13907475 ){ wsprintf ( szLevel , "Level: 82" );} if( LevelValu >= 14469975 ){ wsprintf ( szLevel , "Level: 83" );} if( LevelValu >= 15032475 ){ wsprintf ( szLevel , "Level: 84" );} if( LevelValu >= 15932475 ){ wsprintf ( szLevel , "Level: 85" );} if( LevelValu >= 17282475 ){ wsprintf ( szLevel , "Level: 86" );} if( LevelValu >= 18632475 ){ wsprintf ( szLevel , "Level: 87" );} if( LevelValu >= 19982475 ){ wsprintf ( szLevel , "Level: 88" );} if( LevelValu >= 21332475 ){ wsprintf ( szLevel , "Level: 89" );} if( LevelValu >= 22682475 ){ wsprintf ( szLevel , "Level: 90" );} if( LevelValu >= 24032475 ){ wsprintf ( szLevel , "Level: 91" );} if( LevelValu >= 25382475 ){ wsprintf ( szLevel , "Level: 92" );} if( LevelValu >= 26732475 ){ wsprintf ( szLevel , "Level: 93" );} if( LevelValu >= 28307475 ){ wsprintf ( szLevel , "Level: 94" );} if( LevelValu >= 29882475 ){ wsprintf ( szLevel , "Level: 95" );} if( LevelValu >= 31457475 ){ wsprintf ( szLevel , "Level: 96" );} if( LevelValu >= 33032475 ){ wsprintf ( szLevel , "Level: 97" );} if( LevelValu >= 34607475 ){ wsprintf ( szLevel , "Level: 98" );} if( LevelValu >= 36182475 ){ wsprintf ( szLevel , "Level: 99" );} if( LevelValu >= 37757475 ){ wsprintf ( szLevel , "Level: 100" );} DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 50 , TextRed , szLevel , g_pFont ); } __int32 PremValu = pInfo -> Premium ; if( D3DESPPREM ){ if( PremValu >= 0 ){ wsprintf ( szPrem , "Prem: Free 2 Play" );} if( PremValu >= 1 ){ wsprintf ( szPrem , "Prem: Bronze" );} if( PremValu >= 2 ){ wsprintf ( szPrem , "Prem: Silver" );} if( PremValu >= 3 ){ wsprintf ( szPrem , "Prem: Gold" );} DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 40 , TextRed , szPrem , g_pFont ); } if ( D3DESPCLASS == 1 ) { if ( pInfo -> ip != "" ) sprintf ( szClass , "Class: %s" , wClassList [ pInfo -> pclass ]); DrawTextC ((int) g_vView . x - 50 , (int) g_vView . y - 30 , TextGreen , szClass , g_pFont ); } if ( D3DESPTEAM ) { if( pInfo -> team == 0 ){ sprintf ( szTeam , "Derberan" ); DrawTextC ((int) g_vView . x - 50 ,(int) g_vView . y - 20 , TextGreen , szTeam , g_pFont ); }else{ sprintf ( szTeam , "N.I.U" );} DrawTextC ((int) g_vView . x - 50 ,(int) g_vView . y - 20 , TextGreen , szTeam , g_pFont ); } //*****************************// //**********D3D Esp Box********// //*****************************// if( D3DESPBW == 0 ){ xweight = 0 ; xplaats = 0 ;} if( D3DESPBW == 1 ){ xweight = 30 ; xplaats = 15 ;} if( D3DESPBW == 2 ){ xweight = 60 ; xplaats = 30 ;} if( D3DESPBW == 3 ){ xweight = 90 ; xplaats = 45 ;} if( D3DESPBW == 4 ){ xweight = 120 ; xplaats = 60 ;} if( D3DESPBH == 0 ){ yheight = 0 ; yplaats = 0 ;} if( D3DESPBH == 1 ){ yheight = 70 ; yplaats = 70 ;} if( D3DESPBH == 2 ){ yheight = 100 ; yplaats = 100 ;} if( D3DESPBH == 3 ){ yheight = 130 ; yplaats = 130 ;} if( D3DESPBH == 4 ){ yheight = 160 ; yplaats = 160 ;} if( D3DESPB ){ DrawRectangle ((float) g_vView . x - xplaats , (float) g_vView . y - yplaats , xweight , yheight , 1 , TextYellow , pDevice );} } }
Komisch das anksel die boxen genau so hat o,O
if( AL_EspEnemyOnly==0 && pInfo->health > 0 )
Jaja
07/02/2011, 16:28
#4286
elite*gold: 0
Join Date: May 2011
Posts: 171
Received Thanks: 81
Anksel hat alles genauso
Nur wer hat geleeched o.0
07/02/2011, 17:06
#4287
elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,729
Quote:
Originally Posted by
R3d~F!st
Anksel hat alles genauso
Nur wer hat geleeched o.0
3 mal darfst du raten als ob anksel irgend was selbst macht seine halbe base ist von anderen kopiert^^
07/02/2011, 17:06
#4288
elite*gold: 0
Join Date: Jun 2011
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Received Thanks: 470
beide
07/02/2011, 17:23
#4289
elite*gold: 0
Join Date: Jul 2011
Posts: 11
Received Thanks: 2
Hey Leute,
ich hab n kleines Problem mit meinem NoMenu-hack.
Ich hab es geschafft Plantanywhere zu coden, läuft auch recht stabil. Jetzt hab ich aber CQC Prone hinzugefügt, das läuft auch, aber jetzt läuft Plantanywhere nicht mehr.
Wenn ich die Prone-Funktion rausnehme, läuft plantanywhere allerdings wieder perfekt.
Ich erkenne ehrlichgesagt keinen Zusammenhang zwischen den beiden Funktionen, dennoch scheinen sie sich zu beeinträchtigen.
Weiß jemand eine Lösung?
07/02/2011, 17:43
#4290
elite*gold: 0
Join Date: Aug 2010
Posts: 972
Received Thanks: 1,583
weil du durch cqcprone den gamemode änderst
und in dem gamemode kannst du keine bombe mehr legen
lösungsvorschläge:
mach es mit asm
oder
cqcprone ausmachen während du bombe legst ^^
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