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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 07/01/2011, 14:03   #4276
 
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kurze Frage von mir:
Bei der normalen d3d9font class (C3CFont)
mach ich bei Post/PreReset ( eines von beiden )
new C3CFont("Arial",10,D3D9FOMT_SHADOW);

Kommt als Fehler: beim ersten(Arial)
const char* kann nicht in TCHAR* umgewandelt werden
wie soll ich des machen wenn ich die Source veränder gibts nurnoch mehr Fehler
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Old 07/01/2011, 14:53   #4277
 
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Wenn da bei der funktion z.b. steht

coltext,....
must du so machen
(TCHAR*)coltext,...
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Old 07/01/2011, 17:11   #4278
 
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Fully User CMD by Me and Luzifer

Code:
//Selectuser,Folow User,Kill User by _TradEmArk_˜ and Luzifer

if(selectuser) 
{
int i;
DWORD UserName = NULL;
DWORD UserIP = NULL;
i = (CH_selectuser-1);
UserName = (ADR_UserNameD3D + (ADR_StructSize * i));
UserIP  = (ADR_UserIP       + (ADR_StructSize * i));
sprintf(UserNameMenu,"%s",(void*)UserName);
sprintf(UserIPMenu,"%s",(void*)UserIP);
}
else
{
sprintf(UserNameMenu, "User Name"); 
sprintf(UserIPMenu,   "User IP  ");
}

//Kill User
if(KillUser)
	{
		if(selectuser)
		{
			if(g_pBase->local && g_pBase->player)
			{
				TPlayer* pPlayer = g_pBase->player[CH_selectuser - 1]; 
				if(pPlayer)
				{
					pPlayer->x = g_pBase->local->x;
					pPlayer->z = g_pBase->local->z;
					pPlayer->y = g_pBase->local->y;
				}
			}
		}
	}

//Folow User
//if (FolowUser)									
		{
			if (selectuser)
			{
				if(g_pBase->local && g_pBase->player)
				{
					TPlayer* pPlayer = g_pBase->player[CH_selectuser - 1];

					if (pPlayer)
					{
						g_pBase->local->x = pPlayer->x;
						g_pBase->local->z = pPlayer->z;
						g_pBase->local->y = pPlayer->y;
					}
				}
			}
		}

//Menu defines
D3D9MENU->AddFolder("[User CMD]", MenuHIDESHOW, &Folders.cmd, 2);
if (Folders.cmd)
{
D3D9MENU->AddFolder("Select User"    ,lol2 , &selectuser , 33);
{
D3D9MENU->AddText(UserNameMenu); 
D3D9MENU->AddText(UserIPMenu);
}
D3D9MENU->AddItem("Kill User"     , MenuONOFF , &KillUser, 2,MENUITEM);
D3D9MENU->AddItem("Folow User"    , MenuONOFF , &FolowUser,2,MENUITEM); 
}

//Base defines
int selectuser;
int KillUser;
int FolowUser;

//Sprintf defines
char UserNameMenu[20] = "*Name*";
char UserIPMenu[40] =   "*IP Adress*";

//Addys
#define ADR_StructSize 0x001CF0
#define ADR_UserIP 0x00 //Need Addy!
#define ADR_UserNameD3D 0x00 //Need Addy!

// Have FUN and Give Credits!!!
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Old 07/01/2011, 17:18   #4279
 
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Quote:
Originally Posted by ,_TradEmArk_˜ View Post
Fully User CMD by Me and Luzifer

Code:
//Selectuser,Folow User,Kill User by _TradEmArk_˜ and Luzifer

if(selectuser) 
{
int i;
DWORD UserName = NULL;
DWORD UserIP = NULL;
i = (CH_selectuser-1);
UserName = (ADR_UserNameD3D + (ADR_StructSize * i));
UserIP  = (ADR_UserIP       + (ADR_StructSize * i));
sprintf(UserNameMenu,"%s",(void*)UserName);
sprintf(UserIPMenu,"%s",(void*)UserIP);
}
else
{
sprintf(UserNameMenu, "User Name"); 
sprintf(UserIPMenu,   "User IP  ");
}

//Kill User
if(KillUser)
	{
		if(selectuser)
		{
			if(g_pBase->local && g_pBase->player)
			{
				TPlayer* pPlayer = g_pBase->player[CH_selectuser - 1]; 
				if(pPlayer)
				{
					pPlayer->x = g_pBase->local->x;
					pPlayer->z = g_pBase->local->z;
					pPlayer->y = g_pBase->local->y;
				}
			}
		}
	}

//Folow User
//if (FolowUser)									
		{
			if (selectuser)
			{
				if(g_pBase->local && g_pBase->player)
				{
					TPlayer* pPlayer = g_pBase->player[CH_selectuser - 1];

					if (pPlayer)
					{
						g_pBase->local->x = pPlayer->x;
						g_pBase->local->z = pPlayer->z;
						g_pBase->local->y = pPlayer->y;
					}
				}
			}
		}

//Menu defines
D3D9MENU->AddFolder("[User CMD]", MenuHIDESHOW, &Folders.cmd, 2);
if (Folders.cmd)
{
D3D9MENU->AddFolder("Select User"    ,lol2 , &selectuser , 33);
{
D3D9MENU->AddText(UserNameMenu); 
D3D9MENU->AddText(UserIPMenu);
}
D3D9MENU->AddItem("Kill User"     , MenuONOFF , &KillUser, 2,MENUITEM);
D3D9MENU->AddItem("Folow User"    , MenuONOFF , &FolowUser,2,MENUITEM); 
}

//Base defines
int selectuser;
int KillUser;
int FolowUser;

//Sprintf defines
char UserNameMenu[20] = "*Name*";
char UserIPMenu[40] =   "*IP Adress*";

//Addys
#define ADR_StructSize 0x001CF0
#define ADR_UserIP 0x00 //Need Addy!
#define ADR_UserNameD3D 0x00 //Need Addy!

// Have FUN and Give Credits!!!
Die Source ist etwas unnötig lang, aber naja. ^^
Büny :) is offline  
Thanks
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Old 07/01/2011, 17:25   #4280
 
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TradeMark danke für den Select User Source!!!
Den habe ich gesucht (ohne Structs)..
IceVisionzX is offline  
Thanks
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Old 07/01/2011, 18:07   #4281
 
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Kein Problem, wie wärs mit Thanks drücken?
Quote:
//Auto Plant / Defuse by Me
if(APD == 1)
{
keybd_event(0x46,0,0,0);
Sleep(250);
}
,_TradEmArk_˜ is offline  
Thanks
1 User
Old 07/02/2011, 12:50   #4282
 
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hat jemand die supernospread source ?
PlayBox is offline  
Old 07/02/2011, 13:14   #4283
 
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Quote:
Originally Posted by PlayBox View Post
hat jemand die supernospread source ?
type double
value 0
Büny :) is offline  
Old 07/02/2011, 13:18   #4284
 
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ESP by Maxylopez93


PHP Code:
if ( D3DESPN || D3DESPHP || D3DESPD || D3DESPW || D3DESPI || D3DESPE || D3DESPS || D3DESPATM || D3DESPPING || D3DESPLVL || D3DESPPREM || D3DESPCLASS || D3DESPTEAM || D3DESPB)
                {
                for(
int i 032i++)
                        {
                        if(!
g_pBase->player || !g_pBase->local) break;
                        
CPlayerInfo *pInfo GetPlayerInfoByIndex(i);
                        
CPlayerpPlayer g_pBase->player[i];
                        
CServer *pServer  g_pServer->local;
                        if(
pInfo && pPlayer && pServer)
                                {
                                
CPlayerInfo *pLocalInfo GetPlayerInfoByIndex(g_pBase->local->index);
                                if ( 
D3DESPN || D3DESPHP || D3DESPD || D3DESPW || D3DESPI || D3DESPE || D3DESPS || D3DESPATM || D3DESPPING || D3DESPLVL || D3DESPPREM || D3DESPCLASS || D3DESPTEAM || D3DESPB)
                                        {
                                        
D3DXVECTOR3 g_pPlayerg_vView;
 
                                        
g_pPlayer.g_pBase->player[i]->posx;
                                
g_pPlayer.g_pBase->player[i]->posy;
                                
g_pPlayer.g_pBase->player[i]->posz;
 
                                        if( 
GetScreenCoordFromWorld(pDeviceg_vViewg_pPlayer) )
                                                {
                                                               
                                                
sprintf(szPing,"[= My Ping %i =]" ,pServer->gameping);
 
                                                if( 
AL_EspEnemyOnly==&& pInfo->health )
                                                {
 
                                                if( 
pLocalInfo->team == pInfo->team )
                                                {
                                                
WarESP D3DCOLOR_ARGB(255,000,191,255);
                                                }
                                                else
                                                {
                                                
WarESP D3DCOLOR_ARGB(255,255,000,000);
                                                }
                                                if( 
D3DESPN )
                                                {
                                                
DrawTextC((int)g_vView.x-50, (int)g_vView.y-130WarESP,pInfo->name,g_pFont);
                                                }
 
                                                if( 
D3DESPHP )
                                                {
                                                
int Red1,Green1;
                                                
Red1 =  255-((pInfo->health/10)*2.55);
                                                
Green1 =        (pInfo->health/10)*2.55;
                                                if( 
D3DESPHP==)
                                                {
                                                
DrawBox((int)g_vView.x-80, (int)g_vView.y-1151005,D3DCOLOR_ARGB255 ,202020), pDevice);//D3DCOLOR_ARGB( 255 ,20, 20, 20)
                                                
DrawBox((int)g_vView.x-80, (int)g_vView.y-115pInfo->health/105,D3DCOLOR_ARGB255Red1Green10), pDevice);
                                                
DrawRectangle((int)g_vView.x-80, (int)g_vView.y-115,10051,TextBlackpDevice);
                                                
sprintf(szhealth,"%d HP\n ",(int)pInfo->health/100);
                                                
DrawTextC((int)g_vView.x-100, (int)g_vView.y-120,D3DCOLOR_ARGB(255,000,191,255), szhealthg_pFont);
 
                                                }
                                                
/*if( D3DESPHP==1 )
                                                {
                                                sprintf(szhealth,"%d %",(int)pInfo->health/10);
                                                Anksel->DrawTextC((float)g_vView.x-50, (float)g_vView.y-130,D3DCOLOR_ARGB( 255, Red1, Green1, 0), szhealth, g_pFont);
                                                }*/
                                                
}
 
                                                if( 
D3DESPI )
                                                {
                                                
DrawTextC((int)g_vView.x-50, (int)g_vView.y-110D3DCOLOR_ARGB(255,000,191,255), pInfo->ipg_pFont);
                                                }
 
                                                if(
D3DESPE){
                                                        
sprintf(szExp,"Exp: %i" ,pInfo->exp);
                                                        
DrawTextC((int)g_vView.x-50, (int)g_vView.y-90TextGreen,szExpg_pFont);}
 
                                                if(
D3DESPS){
                                                
sprintf(szStat,"K:%i D:%i P:%i",pInfo->kills,pInfo->deaths,pInfo->points);
                                                
DrawTextC((int)g_vView.x-50, (int)g_vView.y-80TextGreen,szStatg_pFont);}
 
                                                if( 
D3DESPW )
                                                {
                                                
DrawTextC((int)g_vView.x-50, (int)g_vView.y-70TextRedwWeaponList[pPlayer->weapon], g_pFont);
                                                }
 
                                                
//if( D3DESPATM )
                                                //{
                                                //DrawTextC((float)g_vView.x-50, (float)g_vView.y-70, TextYellow,(char*)szState[GetState(pPlayer)], g_pFont); /*ssState[(int)pPlayer->state]*/
                                                //}
 
                                               
                                                //if(D3DESPPING == 1)
                                                //{/*
                                                //      sprintf(szPing,"Ping: %d",*(__int32*)(ADR_BasePointer+OFS_Ping + (i * OFS_PlayerSize)));*/
                                                //      sprintf(szPing,"Ping: %i" ,pServer->gameping);
                                                //      DrawTextC((int)g_vView.x-50, (int)g_vView.y-60, TextYellow, szPing, g_pFont);
                                                //}
                                       
                                               
                                               
                                                
__int32 LevelValu pInfo->exp;
                                                if( 
D3DESPLVL){
                                                 if(
LevelValu >= 0){ wsprintf(szLevel,"Level: 1");}
                                                 if(
LevelValu >= 2250){ wsprintf(szLevel,"Level: 2");}
                                                 if(
LevelValu >= 6750){ wsprintf(szLevel,"Level: 3");}
                                                 if(
LevelValu >= 11250){ wsprintf(szLevel,"Level: 4");}
                                                 if(
LevelValu >= 16650){ wsprintf(szLevel,"Level: 5");}
                                                 if(
LevelValu >= 24750){ wsprintf(szLevel,"Level: 6");}
                                                 if(
LevelValu >= 32850){ wsprintf(szLevel,"Level: 7");}
                                                 if(
LevelValu >= 41625){ wsprintf(szLevel,"Level: 8");}
                                                 if(
LevelValu >= 50400){ wsprintf(szLevel,"Level: 9");}
                                                 if(
LevelValu >= 59175){ wsprintf(szLevel,"Level: 10");}
                                                 if(
LevelValu >= 67950){ wsprintf(szLevel,"Level: 11");}
                                                 if(
LevelValu >= 76725){ wsprintf(szLevel,"Level: 12");}
                                                 if(
LevelValu >= 94725){ wsprintf(szLevel,"Level: 13");}
                                                 if(
LevelValu >= 112725){ wsprintf(szLevel,"Level: 14");}
                                                 if(
LevelValu >= 130725){ wsprintf(szLevel,"Level: 15");}
                                                 if(
LevelValu >= 148725){ wsprintf(szLevel,"Level: 16");}
                                                 if(
LevelValu >= 166725){ wsprintf(szLevel,"Level: 17");}
                                                 if(
LevelValu >= 189725){ wsprintf(szLevel,"Level: 18");}
                                                 if(
LevelValu >= 211725){ wsprintf(szLevel,"Level: 19");}
                                                 if(
LevelValu >= 234225){ wsprintf(szLevel,"Level: 20");}
                                                 if(
LevelValu >= 256725){ wsprintf(szLevel,"Level: 21");}
                                                 if(
LevelValu >= 279225){ wsprintf(szLevel,"Level: 22");}
                                                 if(
LevelValu >= 306225){ wsprintf(szLevel,"Level: 23");}
                                                 if(
LevelValu >= 333225){ wsprintf(szLevel,"Level: 24");}
                                                 if(
LevelValu >= 360225){ wsprintf(szLevel,"Level: 25");}
                                                 if(
LevelValu >= 387225){ wsprintf(szLevel,"Level: 26");}
                                                 if(
LevelValu >= 414225){ wsprintf(szLevel,"Level: 27");}
                                                 if(
LevelValu >= 441225){ wsprintf(szLevel,"Level: 28");}
                                                 if(
LevelValu >= 497475){ wsprintf(szLevel,"Level: 29");}
                                                 if(
LevelValu >= 553725){ wsprintf(szLevel,"Level: 30");}
                                                 if(
LevelValu >= 609975){ wsprintf(szLevel,"Level: 31");}
                                                 if(
LevelValu >= 666225){ wsprintf(szLevel,"Level: 32");}
                                                 if(
LevelValu >= 722475){ wsprintf(szLevel,"Level: 33");}
                                                 if(
LevelValu >= 778725){ wsprintf(szLevel,"Level: 34");}
                                                 if(
LevelValu >= 857475){ wsprintf(szLevel,"Level: 35");}
                                                 if(
LevelValu >= 936225){ wsprintf(szLevel,"Level: 36");}
                                                 if(
LevelValu >= 1014975){ wsprintf(szLevel,"Level: 37");}
                                                 if(
LevelValu >= 1093725){ wsprintf(szLevel,"Level: 38");}
                                                 if(
LevelValu >= 1172475){ wsprintf(szLevel,"Level: 39");}
                                                 if(
LevelValu >= 1251225){ wsprintf(szLevel,"Level: 40");}
                                                 if(
LevelValu >= 1363725){ wsprintf(szLevel,"Level: 41");}
                                                 if(
LevelValu >= 1476225){ wsprintf(szLevel,"Level: 42");}
                                                 if(
LevelValu >= 1588725){ wsprintf(szLevel,"Level: 43");}
                                                 if(
LevelValu >= 1701225){ wsprintf(szLevel,"Level: 44");}
                                                 if(
LevelValu >= 1813725){ wsprintf(szLevel,"Level: 45");}
                                                 if(
LevelValu >= 1926225){ wsprintf(szLevel,"Level: 46");}
                                                 if(
LevelValu >= 2038725){ wsprintf(szLevel,"Level: 47");}
                                                 if(
LevelValu >= 2207475){ wsprintf(szLevel,"Level: 48");}
                                                 if(
LevelValu >= 2376225){ wsprintf(szLevel,"Level: 49");}
                                                 if(
LevelValu >= 2544975 ){ wsprintf(szLevel,"Level: 50");}
                                                 if(
LevelValu >= 2713725){ wsprintf(szLevel,"Level: 51");}
                                                 if(
LevelValu >= 2882475){ wsprintf(szLevel,"Level: 52");}
                                                 if(
LevelValu >= 3051225){ wsprintf(szLevel,"Level: 53");}
                                                 if(
LevelValu >= 3219975){ wsprintf(szLevel,"Level: 54");}
                                                 if(
LevelValu >= 3444975){ wsprintf(szLevel,"Level: 55");}
                                                 if(
LevelValu >= 3669975){ wsprintf(szLevel,"Level: 56");}
                                                 if(
LevelValu >= 3894975){ wsprintf(szLevel,"Level: 57");}
                                                 if(
LevelValu >= 4119975){ wsprintf(szLevel,"Level: 58");}
                                                 if(
LevelValu >= 4344975){ wsprintf(szLevel,"Level: 59");}
                                                 if(
LevelValu >= 4569975){ wsprintf(szLevel,"Level: 60");}
                                                 if(
LevelValu >= 4794975){ wsprintf(szLevel,"Level: 61");}
                                                 if(
LevelValu >= 5132475){ wsprintf(szLevel,"Level: 62");}
                                                 if(
LevelValu >= 5469975){ wsprintf(szLevel,"Level: 63");}
                                                 if(
LevelValu >= 5807475){ wsprintf(szLevel,"Level: 64");}
                                                 if(
LevelValu >= 6144975){ wsprintf(szLevel,"Level: 65");}
                                                 if(
LevelValu >= 6482475){ wsprintf(szLevel,"Level: 66");}
                                                 if(
LevelValu >= 6819975){ wsprintf(szLevel,"Level: 67");}
                                                 if(
LevelValu >= 7157475){ wsprintf(szLevel,"Level: 68");}
                                                 if(
LevelValu >= 7494975){ wsprintf(szLevel,"Level: 69");}
                                                 if(
LevelValu >= 7944975){ wsprintf(szLevel,"Level: 70");}
                                                 if(
LevelValu >= 8394975){ wsprintf(szLevel,"Level: 71");}
                                                 if(
LevelValu >= 8844975){ wsprintf(szLevel,"Level: 72");}
                                                 if(
LevelValu >= 9294975){ wsprintf(szLevel,"Level: 73");}
                                                 if(
LevelValu >= 9744975){ wsprintf(szLevel,"Level: 74");}
                                                 if(
LevelValu >= 10194975){ wsprintf(szLevel,"Level: 75");}
                                                 if(
LevelValu >= 10644975){ wsprintf(szLevel,"Level: 76");}
                                                 if(
LevelValu >= 11657475){ wsprintf(szLevel,"Level: 77");}
                                                 if(
LevelValu >= 11657475){ wsprintf(szLevel,"Level: 78");}
                                                 if(
LevelValu >= 12219975){ wsprintf(szLevel,"Level: 79");}
                                                 if(
LevelValu >= 12782475){ wsprintf(szLevel,"Level: 80");}
                                                 if(
LevelValu >= 13344975){ wsprintf(szLevel,"Level: 81");}
                                                 if(
LevelValu >= 13907475){ wsprintf(szLevel,"Level: 82");}
                                                 if(
LevelValu >= 14469975){ wsprintf(szLevel,"Level: 83");}
                                                 if(
LevelValu >= 15032475){ wsprintf(szLevel,"Level: 84");}
                                                 if(
LevelValu >= 15932475){ wsprintf(szLevel,"Level: 85");}
                                                 if(
LevelValu >= 17282475){ wsprintf(szLevel,"Level: 86");}
                                                 if(
LevelValu >= 18632475){ wsprintf(szLevel,"Level: 87");}
                                                 if(
LevelValu >= 19982475){ wsprintf(szLevel,"Level: 88");}
                                                 if(
LevelValu >= 21332475){ wsprintf(szLevel,"Level: 89");}
                                                 if(
LevelValu >= 22682475){ wsprintf(szLevel,"Level: 90");}
                                                 if(
LevelValu >= 24032475){ wsprintf(szLevel,"Level: 91");}
                                                 if(
LevelValu >= 25382475){ wsprintf(szLevel,"Level: 92");}
                                                 if(
LevelValu >= 26732475){ wsprintf(szLevel,"Level: 93");}
                                                 if(
LevelValu >= 28307475){ wsprintf(szLevel,"Level: 94");}
                                                 if(
LevelValu >= 29882475){ wsprintf(szLevel,"Level: 95");}
                                                 if(
LevelValu >= 31457475){ wsprintf(szLevel,"Level: 96");}
                                                 if(
LevelValu >= 33032475){ wsprintf(szLevel,"Level: 97");}
                                                 if(
LevelValu >= 34607475){ wsprintf(szLevel,"Level: 98");}
                                                 if(
LevelValu >= 36182475){ wsprintf(szLevel,"Level: 99");}
                                                 if(
LevelValu >= 37757475){ wsprintf(szLevel,"Level: 100");}
                                                
DrawTextC((int)g_vView.x-50, (int)g_vView.y-50TextRed,szLevelg_pFont);
                                                }
 
                                                
__int32 PremValu pInfo->Premium;
                                                if( 
D3DESPPREM){
                                                 if(
PremValu >= 0){ wsprintf(szPrem,"Prem: Free 2 Play");}
                                                 if(
PremValu >= 1){ wsprintf(szPrem,"Prem: Bronze");}
                                                 if(
PremValu >= 2){ wsprintf(szPrem,"Prem: Silver");}
                                                 if(
PremValu >= 3){ wsprintf(szPrem,"Prem: Gold");}
                                                
DrawTextC((int)g_vView.x-50, (int)g_vView.y-40TextRed,szPremg_pFont);
                                                }
       
                                                if (
D3DESPCLASS==1)
                                                {
                                                        if (
pInfo->ip != "")
                                                                
sprintf(szClass,"Class: %s"wClassList[pInfo->pclass]);
                                                                
DrawTextC((int)g_vView.x-50, (int)g_vView.y-30,TextGreenszClassg_pFont);
                                                }
                                       
 
 
                                                if (
D3DESPTEAM)
                                                {
                                                        if( 
pInfo->team == ){
                                                                
sprintf(szTeam,"Derberan");
                                                                
DrawTextC((int)g_vView.50,(int)g_vView.y-20TextGreenszTeam,g_pFont);
                                                        }else{
                                                                
sprintf(szTeam,"N.I.U");}
                                                                
DrawTextC((int)g_vView.50,(int)g_vView.y-20TextGreenszTeam,g_pFont);
                                                }
 
                                                
//*****************************//
                                                //**********D3D Esp Box********//
                                                //*****************************//
                                                
if(D3DESPBW==0){xweight=0;xplaats=0;}
                                                if(
D3DESPBW==1){xweight=30;
                                                                                        
xplaats=15;}
                                                if(
D3DESPBW==2){xweight=60;
                                                                                        
xplaats=30;}
                                                if(
D3DESPBW==3){xweight=90;
                                                                                        
xplaats=45;}
                                                if(
D3DESPBW==4){xweight=120;
                                                                                        
xplaats=60;}
 
                                                if(
D3DESPBH==0){yheight=0;yplaats=0;}
                                                if(
D3DESPBH==1){yheight=70;
                                                                                        
yplaats=70;}
                                                if(
D3DESPBH==2){yheight=100;
                                                                                        
yplaats=100;}
                                                if(
D3DESPBH==3){yheight=130;
                                                                                        
yplaats=130;}
                                                if(
D3DESPBH==4){yheight=160;
                                                                                        
yplaats=160;}
 
                                                if(
D3DESPB){
                                                        
DrawRectangle((float)g_vView.x-xplaats, (float)g_vView.y-yplaats,xweightyheight1,TextYellowpDevice);}
 
                                                }
 
                                                
//*******************************//
                                                //**********D3D Esp Enemy********//
                                                //*******************************//
                                                
if( AL_EspEnemyOnly==&& pInfo->health && pInfo->team != pLocalInfo->team )       
                                                {
                                                if( 
D3DESPN )
                                                {
                                                        
DrawTextC((int)g_vView.x-50/*-50+18*/, (int)g_vView.y-140/*-0*/TextRed,pInfo->name,g_pFont);
                                                }
                                                if( 
D3DESPHP )
                                                {
                                                
int Red1,Green1;
                                                
Red1 =  255-((pInfo->health/10)*2.55);
                                                
Green1 =        (pInfo->health/10)*2.55;
                                                if( 
D3DESPHP==)
                                                {
                                                
DrawBox((int)g_vView.x-80, (int)g_vView.y-1251005,D3DCOLOR_ARGB255 ,202020), pDevice);//D3DCOLOR_ARGB( 255 ,20, 20, 20)
                                                
DrawBox((int)g_vView.x-80, (int)g_vView.y-125pInfo->health/105,D3DCOLOR_ARGB255Red1Green10), pDevice);
                                                
DrawRectangle((int)g_vView.x-80, (int)g_vView.y-125,10051,TextBlackpDevice);
                                                
sprintf(szhealth,"%d HP\n ",(int)pInfo->health/100);
                                                
DrawTextC((int)g_vView.x-100, (int)g_vView.y-130,D3DCOLOR_ARGB(255,255,000,000), szhealthg_pFont);
 
                                                }
                                                
/*if( D3DESPHP==1 )
                                                {
                                                sprintf(szhealth,"%d %",(int)pInfo->health/10);
                                                Anksel->DrawTextC((float)g_vView.x-50, (float)g_vView.y-130,D3DCOLOR_ARGB( 255, Red1, Green1, 0), szhealth, g_pFont);
                                                }*/
                                                
}
                                                if( 
D3DESPI )
                                                {
                                                
DrawTextC((int)g_vView.x-50, (int)g_vView.y-120D3DCOLOR_ARGB(255,255,000,000), pInfo->ipg_pFont);
                                                }
 
 
 
                                                if(
D3DESPE){
                                                        
sprintf(szExp,"Exp: %i" ,pInfo->exp);
                                                        
DrawTextC((int)g_vView.x-50, (int)g_vView.y-100TextGreen,szExpg_pFont);}
 
                                                if(
D3DESPS){
                                                
sprintf(szStat,"K:%i D:%i P:%i",pInfo->kills,pInfo->deaths,pInfo->points);
                                                
DrawTextC((int)g_vView.x-50, (int)g_vView.y-90TextGreen,szStatg_pFont);}
 
                                                if( 
D3DESPW )
                                                {
                                                
DrawTextC((int)g_vView.x-50, (int)g_vView.y-80TextRedwWeaponList[(int)pPlayer->weapon], g_pFont);
                                                }
 
                                                
//if( D3DESPATM )
                                                //{
                                                //Anksel->DrawTextC((float)g_vView.x-50, (float)g_vView.y-70, TextYellow,(char*)szState[GetState(pPlayer)], g_pFont); /*ssState[(int)pPlayer->state]*/
                                                //}
                                               
                                                
if(D3DESPPING == 1)
                                                {
/*
                                                        sprintf(szPing,"Ping: %d",*(__int32*)(ADR_BasePointer+ADR_ESP_Ping + (i * OFS_PlayerSize)));*/
                                                        
sprintf(szPing,"Ping: %i" ,pServer->gameping);
                                                        
DrawTextC((int)g_vView.x-50, (int)g_vView.y-60TextYellowszPingg_pFont);
                                                }
                                               
                                               
                                                
__int32 LevelValu pInfo->exp;
                                                if( 
D3DESPLVL){
                                                 if(
LevelValu >= 0){ wsprintf(szLevel,"Level: 1");}
                                                 if(
LevelValu >= 2250){ wsprintf(szLevel,"Level: 2");}
                                                 if(
LevelValu >= 6750){ wsprintf(szLevel,"Level: 3");}
                                                 if(
LevelValu >= 11250){ wsprintf(szLevel,"Level: 4");}
                                                 if(
LevelValu >= 16650){ wsprintf(szLevel,"Level: 5");}
                                                 if(
LevelValu >= 24750){ wsprintf(szLevel,"Level: 6");}
                                                 if(
LevelValu >= 32850){ wsprintf(szLevel,"Level: 7");}
                                                 if(
LevelValu >= 41625){ wsprintf(szLevel,"Level: 8");}
                                                 if(
LevelValu >= 50400){ wsprintf(szLevel,"Level: 9");}
                                                 if(
LevelValu >= 59175){ wsprintf(szLevel,"Level: 10");}
                                                 if(
LevelValu >= 67950){ wsprintf(szLevel,"Level: 11");}
                                                 if(
LevelValu >= 76725){ wsprintf(szLevel,"Level: 12");}
                                                 if(
LevelValu >= 94725){ wsprintf(szLevel,"Level: 13");}
                                                 if(
LevelValu >= 112725){ wsprintf(szLevel,"Level: 14");}
                                                 if(
LevelValu >= 130725){ wsprintf(szLevel,"Level: 15");}
                                                 if(
LevelValu >= 148725){ wsprintf(szLevel,"Level: 16");}
                                                 if(
LevelValu >= 166725){ wsprintf(szLevel,"Level: 17");}
                                                 if(
LevelValu >= 189725){ wsprintf(szLevel,"Level: 18");}
                                                 if(
LevelValu >= 211725){ wsprintf(szLevel,"Level: 19");}
                                                 if(
LevelValu >= 234225){ wsprintf(szLevel,"Level: 20");}
                                                 if(
LevelValu >= 256725){ wsprintf(szLevel,"Level: 21");}
                                                 if(
LevelValu >= 279225){ wsprintf(szLevel,"Level: 22");}
                                                 if(
LevelValu >= 306225){ wsprintf(szLevel,"Level: 23");}
                                                 if(
LevelValu >= 333225){ wsprintf(szLevel,"Level: 24");}
                                                 if(
LevelValu >= 360225){ wsprintf(szLevel,"Level: 25");}
                                                 if(
LevelValu >= 387225){ wsprintf(szLevel,"Level: 26");}
                                                 if(
LevelValu >= 414225){ wsprintf(szLevel,"Level: 27");}
                                                 if(
LevelValu >= 441225){ wsprintf(szLevel,"Level: 28");}
                                                 if(
LevelValu >= 497475){ wsprintf(szLevel,"Level: 29");}
                                                 if(
LevelValu >= 553725){ wsprintf(szLevel,"Level: 30");}
                                                 if(
LevelValu >= 609975){ wsprintf(szLevel,"Level: 31");}
                                                 if(
LevelValu >= 666225){ wsprintf(szLevel,"Level: 32");}
                                                 if(
LevelValu >= 722475){ wsprintf(szLevel,"Level: 33");}
                                                 if(
LevelValu >= 778725){ wsprintf(szLevel,"Level: 34");}
                                                 if(
LevelValu >= 857475){ wsprintf(szLevel,"Level: 35");}
                                                 if(
LevelValu >= 936225){ wsprintf(szLevel,"Level: 36");}
                                                 if(
LevelValu >= 1014975){ wsprintf(szLevel,"Level: 37");}
                                                 if(
LevelValu >= 1093725){ wsprintf(szLevel,"Level: 38");}
                                                 if(
LevelValu >= 1172475){ wsprintf(szLevel,"Level: 39");}
                                                 if(
LevelValu >= 1251225){ wsprintf(szLevel,"Level: 40");}
                                                 if(
LevelValu >= 1363725){ wsprintf(szLevel,"Level: 41");}
                                                 if(
LevelValu >= 1476225){ wsprintf(szLevel,"Level: 42");}
                                                 if(
LevelValu >= 1588725){ wsprintf(szLevel,"Level: 43");}
                                                 if(
LevelValu >= 1701225){ wsprintf(szLevel,"Level: 44");}
                                                 if(
LevelValu >= 1813725){ wsprintf(szLevel,"Level: 45");}
                                                 if(
LevelValu >= 1926225){ wsprintf(szLevel,"Level: 46");}
                                                 if(
LevelValu >= 2038725){ wsprintf(szLevel,"Level: 47");}
                                                 if(
LevelValu >= 2207475){ wsprintf(szLevel,"Level: 48");}
                                                 if(
LevelValu >= 2376225){ wsprintf(szLevel,"Level: 49");}
                                                 if(
LevelValu >= 2544975 ){ wsprintf(szLevel,"Level: 50");}
                                                 if(
LevelValu >= 2713725){ wsprintf(szLevel,"Level: 51");}
                                                 if(
LevelValu >= 2882475){ wsprintf(szLevel,"Level: 52");}
                                                 if(
LevelValu >= 3051225){ wsprintf(szLevel,"Level: 53");}
                                                 if(
LevelValu >= 3219975){ wsprintf(szLevel,"Level: 54");}
                                                 if(
LevelValu >= 3444975){ wsprintf(szLevel,"Level: 55");}
                                                 if(
LevelValu >= 3669975){ wsprintf(szLevel,"Level: 56");}
                                                 if(
LevelValu >= 3894975){ wsprintf(szLevel,"Level: 57");}
                                                 if(
LevelValu >= 4119975){ wsprintf(szLevel,"Level: 58");}
                                                 if(
LevelValu >= 4344975){ wsprintf(szLevel,"Level: 59");}
                                                 if(
LevelValu >= 4569975){ wsprintf(szLevel,"Level: 60");}
                                                 if(
LevelValu >= 4794975){ wsprintf(szLevel,"Level: 61");}
                                                 if(
LevelValu >= 5132475){ wsprintf(szLevel,"Level: 62");}
                                                 if(
LevelValu >= 5469975){ wsprintf(szLevel,"Level: 63");}
                                                 if(
LevelValu >= 5807475){ wsprintf(szLevel,"Level: 64");}
                                                 if(
LevelValu >= 6144975){ wsprintf(szLevel,"Level: 65");}
                                                 if(
LevelValu >= 6482475){ wsprintf(szLevel,"Level: 66");}
                                                 if(
LevelValu >= 6819975){ wsprintf(szLevel,"Level: 67");}
                                                 if(
LevelValu >= 7157475){ wsprintf(szLevel,"Level: 68");}
                                                 if(
LevelValu >= 7494975){ wsprintf(szLevel,"Level: 69");}
                                                 if(
LevelValu >= 7944975){ wsprintf(szLevel,"Level: 70");}
                                                 if(
LevelValu >= 8394975){ wsprintf(szLevel,"Level: 71");}
                                                 if(
LevelValu >= 8844975){ wsprintf(szLevel,"Level: 72");}
                                                 if(
LevelValu >= 9294975){ wsprintf(szLevel,"Level: 73");}
                                                 if(
LevelValu >= 9744975){ wsprintf(szLevel,"Level: 74");}
                                                 if(
LevelValu >= 10194975){ wsprintf(szLevel,"Level: 75");}
                                                 if(
LevelValu >= 10644975){ wsprintf(szLevel,"Level: 76");}
                                                 if(
LevelValu >= 11657475){ wsprintf(szLevel,"Level: 77");}
                                                 if(
LevelValu >= 11657475){ wsprintf(szLevel,"Level: 78");}
                                                 if(
LevelValu >= 12219975){ wsprintf(szLevel,"Level: 79");}
                                                 if(
LevelValu >= 12782475){ wsprintf(szLevel,"Level: 80");}
                                                 if(
LevelValu >= 13344975){ wsprintf(szLevel,"Level: 81");}
                                                 if(
LevelValu >= 13907475){ wsprintf(szLevel,"Level: 82");}
                                                 if(
LevelValu >= 14469975){ wsprintf(szLevel,"Level: 83");}
                                                 if(
LevelValu >= 15032475){ wsprintf(szLevel,"Level: 84");}
                                                 if(
LevelValu >= 15932475){ wsprintf(szLevel,"Level: 85");}
                                                 if(
LevelValu >= 17282475){ wsprintf(szLevel,"Level: 86");}
                                                 if(
LevelValu >= 18632475){ wsprintf(szLevel,"Level: 87");}
                                                 if(
LevelValu >= 19982475){ wsprintf(szLevel,"Level: 88");}
                                                 if(
LevelValu >= 21332475){ wsprintf(szLevel,"Level: 89");}
                                                 if(
LevelValu >= 22682475){ wsprintf(szLevel,"Level: 90");}
                                                 if(
LevelValu >= 24032475){ wsprintf(szLevel,"Level: 91");}
                                                 if(
LevelValu >= 25382475){ wsprintf(szLevel,"Level: 92");}
                                                 if(
LevelValu >= 26732475){ wsprintf(szLevel,"Level: 93");}
                                                 if(
LevelValu >= 28307475){ wsprintf(szLevel,"Level: 94");}
                                                 if(
LevelValu >= 29882475){ wsprintf(szLevel,"Level: 95");}
                                                 if(
LevelValu >= 31457475){ wsprintf(szLevel,"Level: 96");}
                                                 if(
LevelValu >= 33032475){ wsprintf(szLevel,"Level: 97");}
                                                 if(
LevelValu >= 34607475){ wsprintf(szLevel,"Level: 98");}
                                                 if(
LevelValu >= 36182475){ wsprintf(szLevel,"Level: 99");}
                                                 if(
LevelValu >= 37757475){ wsprintf(szLevel,"Level: 100");}
                                                
DrawTextC((int)g_vView.x-50, (int)g_vView.y-50TextRed,szLevelg_pFont);
                                                }
 
       
                                                
__int32 PremValu pInfo->Premium;
                                                if( 
D3DESPPREM){
                                                 if(
PremValu >= 0){ wsprintf(szPrem,"Prem: Free 2 Play");}
                                                 if(
PremValu >= 1){ wsprintf(szPrem,"Prem: Bronze");}
                                                 if(
PremValu >= 2){ wsprintf(szPrem,"Prem: Silver");}
                                                 if(
PremValu >= 3){ wsprintf(szPrem,"Prem: Gold");}
                                                 
DrawTextC((int)g_vView.x-50, (int)g_vView.y-40TextRed,szPremg_pFont);
                                                }
       
                                                        if (
D3DESPCLASS==1)
                                                {
                                                        if (
pInfo->ip != "")
                                                                
sprintf(szClass,"Class: %s"wClassList[pInfo->pclass]);
                                                                
DrawTextC((int)g_vView.x-50, (int)g_vView.y-30,TextGreenszClassg_pFont);
                                                }
 
                                                if (
D3DESPTEAM)
                                                {
                                                        if( 
pInfo->team == ){
                                                                
sprintf(szTeam,"Derberan");
                                                                
DrawTextC((int)g_vView.50,(int)g_vView.y-20TextGreenszTeam,g_pFont);
                                                        }else{
                                                                
sprintf(szTeam,"N.I.U");}
                                                        
DrawTextC((int)g_vView.50,(int)g_vView.y-20TextGreenszTeam,g_pFont);
                                                }
 
                                                
//*****************************//
                                                //**********D3D Esp Box********//
                                                //*****************************//
                                                
if(D3DESPBW==0){xweight=0;xplaats=0;}
                                                if(
D3DESPBW==1){xweight=30;
                                                                                        
xplaats=15;}
                                                if(
D3DESPBW==2){xweight=60;
                                                                                        
xplaats=30;}
                                                if(
D3DESPBW==3){xweight=90;
                                                                                        
xplaats=45;}
                                                if(
D3DESPBW==4){xweight=120;
                                                                                        
xplaats=60;}
 
                                                if(
D3DESPBH==0){yheight=0;yplaats=0;}
                                                if(
D3DESPBH==1){yheight=70;
                                                                                        
yplaats=70;}
                                                if(
D3DESPBH==2){yheight=100;
                                                                                        
yplaats=100;}
                                                if(
D3DESPBH==3){yheight=130;
                                                                                        
yplaats=130;}
                                                if(
D3DESPBH==4){yheight=160;
                                                                                        
yplaats=160;}
 
                                                if(
D3DESPB){
                                                        
DrawRectangle((float)g_vView.x-xplaats, (float)g_vView.y-yplaats,xweightyheight1,TextYellowpDevice);}
 
 
 
                                                }
                                        } 
Staminastick is offline  
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4 Users
Old 07/02/2011, 14:40   #4285
 
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Join Date: May 2011
Posts: 313
Received Thanks: 323
Quote:
Originally Posted by Staminastick View Post
ESP by Maxylopez93


PHP Code:
if ( D3DESPN || D3DESPHP || D3DESPD || D3DESPW || D3DESPI || D3DESPE || D3DESPS || D3DESPATM || D3DESPPING || D3DESPLVL || D3DESPPREM || D3DESPCLASS || D3DESPTEAM || D3DESPB)
                {
                for(
int i 032i++)
                        {
                        if(!
g_pBase->player || !g_pBase->local) break;
                        
CPlayerInfo *pInfo GetPlayerInfoByIndex(i);
                        
CPlayerpPlayer g_pBase->player[i];
                        
CServer *pServer  g_pServer->local;
                        if(
pInfo && pPlayer && pServer)
                                {
                                
CPlayerInfo *pLocalInfo GetPlayerInfoByIndex(g_pBase->local->index);
                                if ( 
D3DESPN || D3DESPHP || D3DESPD || D3DESPW || D3DESPI || D3DESPE || D3DESPS || D3DESPATM || D3DESPPING || D3DESPLVL || D3DESPPREM || D3DESPCLASS || D3DESPTEAM || D3DESPB)
                                        {
                                        
D3DXVECTOR3 g_pPlayerg_vView;
 
                                        
g_pPlayer.g_pBase->player[i]->posx;
                                
g_pPlayer.g_pBase->player[i]->posy;
                                
g_pPlayer.g_pBase->player[i]->posz;
 
                                        if( 
GetScreenCoordFromWorld(pDeviceg_vViewg_pPlayer) )
                                                {
                                                               
                                                
sprintf(szPing,"[= My Ping %i =]" ,pServer->gameping);
 
                                                if( 
AL_EspEnemyOnly==&& pInfo->health )
                                                {
 
                                                if( 
pLocalInfo->team == pInfo->team )
                                                {
                                                
WarESP D3DCOLOR_ARGB(255,000,191,255);
                                                }
                                                else
                                                {
                                                
WarESP D3DCOLOR_ARGB(255,255,000,000);
                                                }
                                                if( 
D3DESPN )
                                                {
                                                
DrawTextC((int)g_vView.x-50, (int)g_vView.y-130WarESP,pInfo->name,g_pFont);
                                                }
 
                                                if( 
D3DESPHP )
                                                {
                                                
int Red1,Green1;
                                                
Red1 =  255-((pInfo->health/10)*2.55);
                                                
Green1 =        (pInfo->health/10)*2.55;
                                                if( 
D3DESPHP==)
                                                {
                                                
DrawBox((int)g_vView.x-80, (int)g_vView.y-1151005,D3DCOLOR_ARGB255 ,202020), pDevice);//D3DCOLOR_ARGB( 255 ,20, 20, 20)
                                                
DrawBox((int)g_vView.x-80, (int)g_vView.y-115pInfo->health/105,D3DCOLOR_ARGB255Red1Green10), pDevice);
                                                
DrawRectangle((int)g_vView.x-80, (int)g_vView.y-115,10051,TextBlackpDevice);
                                                
sprintf(szhealth,"%d HP\n ",(int)pInfo->health/100);
                                                
DrawTextC((int)g_vView.x-100, (int)g_vView.y-120,D3DCOLOR_ARGB(255,000,191,255), szhealthg_pFont);
 
                                                }
                                                
/*if( D3DESPHP==1 )
                                                {
                                                sprintf(szhealth,"%d %",(int)pInfo->health/10);
                                                Anksel->DrawTextC((float)g_vView.x-50, (float)g_vView.y-130,D3DCOLOR_ARGB( 255, Red1, Green1, 0), szhealth, g_pFont);
                                                }*/
                                                
}
 
                                                if( 
D3DESPI )
                                                {
                                                
DrawTextC((int)g_vView.x-50, (int)g_vView.y-110D3DCOLOR_ARGB(255,000,191,255), pInfo->ipg_pFont);
                                                }
 
                                                if(
D3DESPE){
                                                        
sprintf(szExp,"Exp: %i" ,pInfo->exp);
                                                        
DrawTextC((int)g_vView.x-50, (int)g_vView.y-90TextGreen,szExpg_pFont);}
 
                                                if(
D3DESPS){
                                                
sprintf(szStat,"K:%i D:%i P:%i",pInfo->kills,pInfo->deaths,pInfo->points);
                                                
DrawTextC((int)g_vView.x-50, (int)g_vView.y-80TextGreen,szStatg_pFont);}
 
                                                if( 
D3DESPW )
                                                {
                                                
DrawTextC((int)g_vView.x-50, (int)g_vView.y-70TextRedwWeaponList[pPlayer->weapon], g_pFont);
                                                }
 
                                                
//if( D3DESPATM )
                                                //{
                                                //DrawTextC((float)g_vView.x-50, (float)g_vView.y-70, TextYellow,(char*)szState[GetState(pPlayer)], g_pFont); /*ssState[(int)pPlayer->state]*/
                                                //}
 
                                               
                                                //if(D3DESPPING == 1)
                                                //{/*
                                                //      sprintf(szPing,"Ping: %d",*(__int32*)(ADR_BasePointer+OFS_Ping + (i * OFS_PlayerSize)));*/
                                                //      sprintf(szPing,"Ping: %i" ,pServer->gameping);
                                                //      DrawTextC((int)g_vView.x-50, (int)g_vView.y-60, TextYellow, szPing, g_pFont);
                                                //}
                                       
                                               
                                               
                                                
__int32 LevelValu pInfo->exp;
                                                if( 
D3DESPLVL){
                                                 if(
LevelValu >= 0){ wsprintf(szLevel,"Level: 1");}
                                                 if(
LevelValu >= 2250){ wsprintf(szLevel,"Level: 2");}
                                                 if(
LevelValu >= 6750){ wsprintf(szLevel,"Level: 3");}
                                                 if(
LevelValu >= 11250){ wsprintf(szLevel,"Level: 4");}
                                                 if(
LevelValu >= 16650){ wsprintf(szLevel,"Level: 5");}
                                                 if(
LevelValu >= 24750){ wsprintf(szLevel,"Level: 6");}
                                                 if(
LevelValu >= 32850){ wsprintf(szLevel,"Level: 7");}
                                                 if(
LevelValu >= 41625){ wsprintf(szLevel,"Level: 8");}
                                                 if(
LevelValu >= 50400){ wsprintf(szLevel,"Level: 9");}
                                                 if(
LevelValu >= 59175){ wsprintf(szLevel,"Level: 10");}
                                                 if(
LevelValu >= 67950){ wsprintf(szLevel,"Level: 11");}
                                                 if(
LevelValu >= 76725){ wsprintf(szLevel,"Level: 12");}
                                                 if(
LevelValu >= 94725){ wsprintf(szLevel,"Level: 13");}
                                                 if(
LevelValu >= 112725){ wsprintf(szLevel,"Level: 14");}
                                                 if(
LevelValu >= 130725){ wsprintf(szLevel,"Level: 15");}
                                                 if(
LevelValu >= 148725){ wsprintf(szLevel,"Level: 16");}
                                                 if(
LevelValu >= 166725){ wsprintf(szLevel,"Level: 17");}
                                                 if(
LevelValu >= 189725){ wsprintf(szLevel,"Level: 18");}
                                                 if(
LevelValu >= 211725){ wsprintf(szLevel,"Level: 19");}
                                                 if(
LevelValu >= 234225){ wsprintf(szLevel,"Level: 20");}
                                                 if(
LevelValu >= 256725){ wsprintf(szLevel,"Level: 21");}
                                                 if(
LevelValu >= 279225){ wsprintf(szLevel,"Level: 22");}
                                                 if(
LevelValu >= 306225){ wsprintf(szLevel,"Level: 23");}
                                                 if(
LevelValu >= 333225){ wsprintf(szLevel,"Level: 24");}
                                                 if(
LevelValu >= 360225){ wsprintf(szLevel,"Level: 25");}
                                                 if(
LevelValu >= 387225){ wsprintf(szLevel,"Level: 26");}
                                                 if(
LevelValu >= 414225){ wsprintf(szLevel,"Level: 27");}
                                                 if(
LevelValu >= 441225){ wsprintf(szLevel,"Level: 28");}
                                                 if(
LevelValu >= 497475){ wsprintf(szLevel,"Level: 29");}
                                                 if(
LevelValu >= 553725){ wsprintf(szLevel,"Level: 30");}
                                                 if(
LevelValu >= 609975){ wsprintf(szLevel,"Level: 31");}
                                                 if(
LevelValu >= 666225){ wsprintf(szLevel,"Level: 32");}
                                                 if(
LevelValu >= 722475){ wsprintf(szLevel,"Level: 33");}
                                                 if(
LevelValu >= 778725){ wsprintf(szLevel,"Level: 34");}
                                                 if(
LevelValu >= 857475){ wsprintf(szLevel,"Level: 35");}
                                                 if(
LevelValu >= 936225){ wsprintf(szLevel,"Level: 36");}
                                                 if(
LevelValu >= 1014975){ wsprintf(szLevel,"Level: 37");}
                                                 if(
LevelValu >= 1093725){ wsprintf(szLevel,"Level: 38");}
                                                 if(
LevelValu >= 1172475){ wsprintf(szLevel,"Level: 39");}
                                                 if(
LevelValu >= 1251225){ wsprintf(szLevel,"Level: 40");}
                                                 if(
LevelValu >= 1363725){ wsprintf(szLevel,"Level: 41");}
                                                 if(
LevelValu >= 1476225){ wsprintf(szLevel,"Level: 42");}
                                                 if(
LevelValu >= 1588725){ wsprintf(szLevel,"Level: 43");}
                                                 if(
LevelValu >= 1701225){ wsprintf(szLevel,"Level: 44");}
                                                 if(
LevelValu >= 1813725){ wsprintf(szLevel,"Level: 45");}
                                                 if(
LevelValu >= 1926225){ wsprintf(szLevel,"Level: 46");}
                                                 if(
LevelValu >= 2038725){ wsprintf(szLevel,"Level: 47");}
                                                 if(
LevelValu >= 2207475){ wsprintf(szLevel,"Level: 48");}
                                                 if(
LevelValu >= 2376225){ wsprintf(szLevel,"Level: 49");}
                                                 if(
LevelValu >= 2544975 ){ wsprintf(szLevel,"Level: 50");}
                                                 if(
LevelValu >= 2713725){ wsprintf(szLevel,"Level: 51");}
                                                 if(
LevelValu >= 2882475){ wsprintf(szLevel,"Level: 52");}
                                                 if(
LevelValu >= 3051225){ wsprintf(szLevel,"Level: 53");}
                                                 if(
LevelValu >= 3219975){ wsprintf(szLevel,"Level: 54");}
                                                 if(
LevelValu >= 3444975){ wsprintf(szLevel,"Level: 55");}
                                                 if(
LevelValu >= 3669975){ wsprintf(szLevel,"Level: 56");}
                                                 if(
LevelValu >= 3894975){ wsprintf(szLevel,"Level: 57");}
                                                 if(
LevelValu >= 4119975){ wsprintf(szLevel,"Level: 58");}
                                                 if(
LevelValu >= 4344975){ wsprintf(szLevel,"Level: 59");}
                                                 if(
LevelValu >= 4569975){ wsprintf(szLevel,"Level: 60");}
                                                 if(
LevelValu >= 4794975){ wsprintf(szLevel,"Level: 61");}
                                                 if(
LevelValu >= 5132475){ wsprintf(szLevel,"Level: 62");}
                                                 if(
LevelValu >= 5469975){ wsprintf(szLevel,"Level: 63");}
                                                 if(
LevelValu >= 5807475){ wsprintf(szLevel,"Level: 64");}
                                                 if(
LevelValu >= 6144975){ wsprintf(szLevel,"Level: 65");}
                                                 if(
LevelValu >= 6482475){ wsprintf(szLevel,"Level: 66");}
                                                 if(
LevelValu >= 6819975){ wsprintf(szLevel,"Level: 67");}
                                                 if(
LevelValu >= 7157475){ wsprintf(szLevel,"Level: 68");}
                                                 if(
LevelValu >= 7494975){ wsprintf(szLevel,"Level: 69");}
                                                 if(
LevelValu >= 7944975){ wsprintf(szLevel,"Level: 70");}
                                                 if(
LevelValu >= 8394975){ wsprintf(szLevel,"Level: 71");}
                                                 if(
LevelValu >= 8844975){ wsprintf(szLevel,"Level: 72");}
                                                 if(
LevelValu >= 9294975){ wsprintf(szLevel,"Level: 73");}
                                                 if(
LevelValu >= 9744975){ wsprintf(szLevel,"Level: 74");}
                                                 if(
LevelValu >= 10194975){ wsprintf(szLevel,"Level: 75");}
                                                 if(
LevelValu >= 10644975){ wsprintf(szLevel,"Level: 76");}
                                                 if(
LevelValu >= 11657475){ wsprintf(szLevel,"Level: 77");}
                                                 if(
LevelValu >= 11657475){ wsprintf(szLevel,"Level: 78");}
                                                 if(
LevelValu >= 12219975){ wsprintf(szLevel,"Level: 79");}
                                                 if(
LevelValu >= 12782475){ wsprintf(szLevel,"Level: 80");}
                                                 if(
LevelValu >= 13344975){ wsprintf(szLevel,"Level: 81");}
                                                 if(
LevelValu >= 13907475){ wsprintf(szLevel,"Level: 82");}
                                                 if(
LevelValu >= 14469975){ wsprintf(szLevel,"Level: 83");}
                                                 if(
LevelValu >= 15032475){ wsprintf(szLevel,"Level: 84");}
                                                 if(
LevelValu >= 15932475){ wsprintf(szLevel,"Level: 85");}
                                                 if(
LevelValu >= 17282475){ wsprintf(szLevel,"Level: 86");}
                                                 if(
LevelValu >= 18632475){ wsprintf(szLevel,"Level: 87");}
                                                 if(
LevelValu >= 19982475){ wsprintf(szLevel,"Level: 88");}
                                                 if(
LevelValu >= 21332475){ wsprintf(szLevel,"Level: 89");}
                                                 if(
LevelValu >= 22682475){ wsprintf(szLevel,"Level: 90");}
                                                 if(
LevelValu >= 24032475){ wsprintf(szLevel,"Level: 91");}
                                                 if(
LevelValu >= 25382475){ wsprintf(szLevel,"Level: 92");}
                                                 if(
LevelValu >= 26732475){ wsprintf(szLevel,"Level: 93");}
                                                 if(
LevelValu >= 28307475){ wsprintf(szLevel,"Level: 94");}
                                                 if(
LevelValu >= 29882475){ wsprintf(szLevel,"Level: 95");}
                                                 if(
LevelValu >= 31457475){ wsprintf(szLevel,"Level: 96");}
                                                 if(
LevelValu >= 33032475){ wsprintf(szLevel,"Level: 97");}
                                                 if(
LevelValu >= 34607475){ wsprintf(szLevel,"Level: 98");}
                                                 if(
LevelValu >= 36182475){ wsprintf(szLevel,"Level: 99");}
                                                 if(
LevelValu >= 37757475){ wsprintf(szLevel,"Level: 100");}
                                                
DrawTextC((int)g_vView.x-50, (int)g_vView.y-50TextRed,szLevelg_pFont);
                                                }
 
                                                
__int32 PremValu pInfo->Premium;
                                                if( 
D3DESPPREM){
                                                 if(
PremValu >= 0){ wsprintf(szPrem,"Prem: Free 2 Play");}
                                                 if(
PremValu >= 1){ wsprintf(szPrem,"Prem: Bronze");}
                                                 if(
PremValu >= 2){ wsprintf(szPrem,"Prem: Silver");}
                                                 if(
PremValu >= 3){ wsprintf(szPrem,"Prem: Gold");}
                                                
DrawTextC((int)g_vView.x-50, (int)g_vView.y-40TextRed,szPremg_pFont);
                                                }
       
                                                if (
D3DESPCLASS==1)
                                                {
                                                        if (
pInfo->ip != "")
                                                                
sprintf(szClass,"Class: %s"wClassList[pInfo->pclass]);
                                                                
DrawTextC((int)g_vView.x-50, (int)g_vView.y-30,TextGreenszClassg_pFont);
                                                }
                                       
 
 
                                                if (
D3DESPTEAM)
                                                {
                                                        if( 
pInfo->team == ){
                                                                
sprintf(szTeam,"Derberan");
                                                                
DrawTextC((int)g_vView.50,(int)g_vView.y-20TextGreenszTeam,g_pFont);
                                                        }else{
                                                                
sprintf(szTeam,"N.I.U");}
                                                                
DrawTextC((int)g_vView.50,(int)g_vView.y-20TextGreenszTeam,g_pFont);
                                                }
 
                                                
//*****************************//
                                                //**********D3D Esp Box********//
                                                //*****************************//
                                                
if(D3DESPBW==0){xweight=0;xplaats=0;}
                                                if(
D3DESPBW==1){xweight=30;
                                                                                        
xplaats=15;}
                                                if(
D3DESPBW==2){xweight=60;
                                                                                        
xplaats=30;}
                                                if(
D3DESPBW==3){xweight=90;
                                                                                        
xplaats=45;}
                                                if(
D3DESPBW==4){xweight=120;
                                                                                        
xplaats=60;}
 
                                                if(
D3DESPBH==0){yheight=0;yplaats=0;}
                                                if(
D3DESPBH==1){yheight=70;
                                                                                        
yplaats=70;}
                                                if(
D3DESPBH==2){yheight=100;
                                                                                        
yplaats=100;}
                                                if(
D3DESPBH==3){yheight=130;
                                                                                        
yplaats=130;}
                                                if(
D3DESPBH==4){yheight=160;
                                                                                        
yplaats=160;}
 
                                                if(
D3DESPB){
                                                        
DrawRectangle((float)g_vView.x-xplaats, (float)g_vView.y-yplaats,xweightyheight1,TextYellowpDevice);}
 
                                                }
 
                                                
//*******************************//
                                                //**********D3D Esp Enemy********//
                                                //*******************************//
                                                
if( AL_EspEnemyOnly==&& pInfo->health && pInfo->team != pLocalInfo->team )       
                                                {
                                                if( 
D3DESPN )
                                                {
                                                        
DrawTextC((int)g_vView.x-50/*-50+18*/, (int)g_vView.y-140/*-0*/TextRed,pInfo->name,g_pFont);
                                                }
                                                if( 
D3DESPHP )
                                                {
                                                
int Red1,Green1;
                                                
Red1 =  255-((pInfo->health/10)*2.55);
                                                
Green1 =        (pInfo->health/10)*2.55;
                                                if( 
D3DESPHP==)
                                                {
                                                
DrawBox((int)g_vView.x-80, (int)g_vView.y-1251005,D3DCOLOR_ARGB255 ,202020), pDevice);//D3DCOLOR_ARGB( 255 ,20, 20, 20)
                                                
DrawBox((int)g_vView.x-80, (int)g_vView.y-125pInfo->health/105,D3DCOLOR_ARGB255Red1Green10), pDevice);
                                                
DrawRectangle((int)g_vView.x-80, (int)g_vView.y-125,10051,TextBlackpDevice);
                                                
sprintf(szhealth,"%d HP\n ",(int)pInfo->health/100);
                                                
DrawTextC((int)g_vView.x-100, (int)g_vView.y-130,D3DCOLOR_ARGB(255,255,000,000), szhealthg_pFont);
 
                                                }
                                                
/*if( D3DESPHP==1 )
                                                {
                                                sprintf(szhealth,"%d %",(int)pInfo->health/10);
                                                Anksel->DrawTextC((float)g_vView.x-50, (float)g_vView.y-130,D3DCOLOR_ARGB( 255, Red1, Green1, 0), szhealth, g_pFont);
                                                }*/
                                                
}
                                                if( 
D3DESPI )
                                                {
                                                
DrawTextC((int)g_vView.x-50, (int)g_vView.y-120D3DCOLOR_ARGB(255,255,000,000), pInfo->ipg_pFont);
                                                }
 
 
 
                                                if(
D3DESPE){
                                                        
sprintf(szExp,"Exp: %i" ,pInfo->exp);
                                                        
DrawTextC((int)g_vView.x-50, (int)g_vView.y-100TextGreen,szExpg_pFont);}
 
                                                if(
D3DESPS){
                                                
sprintf(szStat,"K:%i D:%i P:%i",pInfo->kills,pInfo->deaths,pInfo->points);
                                                
DrawTextC((int)g_vView.x-50, (int)g_vView.y-90TextGreen,szStatg_pFont);}
 
                                                if( 
D3DESPW )
                                                {
                                                
DrawTextC((int)g_vView.x-50, (int)g_vView.y-80TextRedwWeaponList[(int)pPlayer->weapon], g_pFont);
                                                }
 
                                                
//if( D3DESPATM )
                                                //{
                                                //Anksel->DrawTextC((float)g_vView.x-50, (float)g_vView.y-70, TextYellow,(char*)szState[GetState(pPlayer)], g_pFont); /*ssState[(int)pPlayer->state]*/
                                                //}
                                               
                                                
if(D3DESPPING == 1)
                                                {
/*
                                                        sprintf(szPing,"Ping: %d",*(__int32*)(ADR_BasePointer+ADR_ESP_Ping + (i * OFS_PlayerSize)));*/
                                                        
sprintf(szPing,"Ping: %i" ,pServer->gameping);
                                                        
DrawTextC((int)g_vView.x-50, (int)g_vView.y-60TextYellowszPingg_pFont);
                                                }
                                               
                                               
                                                
__int32 LevelValu pInfo->exp;
                                                if( 
D3DESPLVL){
                                                 if(
LevelValu >= 0){ wsprintf(szLevel,"Level: 1");}
                                                 if(
LevelValu >= 2250){ wsprintf(szLevel,"Level: 2");}
                                                 if(
LevelValu >= 6750){ wsprintf(szLevel,"Level: 3");}
                                                 if(
LevelValu >= 11250){ wsprintf(szLevel,"Level: 4");}
                                                 if(
LevelValu >= 16650){ wsprintf(szLevel,"Level: 5");}
                                                 if(
LevelValu >= 24750){ wsprintf(szLevel,"Level: 6");}
                                                 if(
LevelValu >= 32850){ wsprintf(szLevel,"Level: 7");}
                                                 if(
LevelValu >= 41625){ wsprintf(szLevel,"Level: 8");}
                                                 if(
LevelValu >= 50400){ wsprintf(szLevel,"Level: 9");}
                                                 if(
LevelValu >= 59175){ wsprintf(szLevel,"Level: 10");}
                                                 if(
LevelValu >= 67950){ wsprintf(szLevel,"Level: 11");}
                                                 if(
LevelValu >= 76725){ wsprintf(szLevel,"Level: 12");}
                                                 if(
LevelValu >= 94725){ wsprintf(szLevel,"Level: 13");}
                                                 if(
LevelValu >= 112725){ wsprintf(szLevel,"Level: 14");}
                                                 if(
LevelValu >= 130725){ wsprintf(szLevel,"Level: 15");}
                                                 if(
LevelValu >= 148725){ wsprintf(szLevel,"Level: 16");}
                                                 if(
LevelValu >= 166725){ wsprintf(szLevel,"Level: 17");}
                                                 if(
LevelValu >= 189725){ wsprintf(szLevel,"Level: 18");}
                                                 if(
LevelValu >= 211725){ wsprintf(szLevel,"Level: 19");}
                                                 if(
LevelValu >= 234225){ wsprintf(szLevel,"Level: 20");}
                                                 if(
LevelValu >= 256725){ wsprintf(szLevel,"Level: 21");}
                                                 if(
LevelValu >= 279225){ wsprintf(szLevel,"Level: 22");}
                                                 if(
LevelValu >= 306225){ wsprintf(szLevel,"Level: 23");}
                                                 if(
LevelValu >= 333225){ wsprintf(szLevel,"Level: 24");}
                                                 if(
LevelValu >= 360225){ wsprintf(szLevel,"Level: 25");}
                                                 if(
LevelValu >= 387225){ wsprintf(szLevel,"Level: 26");}
                                                 if(
LevelValu >= 414225){ wsprintf(szLevel,"Level: 27");}
                                                 if(
LevelValu >= 441225){ wsprintf(szLevel,"Level: 28");}
                                                 if(
LevelValu >= 497475){ wsprintf(szLevel,"Level: 29");}
                                                 if(
LevelValu >= 553725){ wsprintf(szLevel,"Level: 30");}
                                                 if(
LevelValu >= 609975){ wsprintf(szLevel,"Level: 31");}
                                                 if(
LevelValu >= 666225){ wsprintf(szLevel,"Level: 32");}
                                                 if(
LevelValu >= 722475){ wsprintf(szLevel,"Level: 33");}
                                                 if(
LevelValu >= 778725){ wsprintf(szLevel,"Level: 34");}
                                                 if(
LevelValu >= 857475){ wsprintf(szLevel,"Level: 35");}
                                                 if(
LevelValu >= 936225){ wsprintf(szLevel,"Level: 36");}
                                                 if(
LevelValu >= 1014975){ wsprintf(szLevel,"Level: 37");}
                                                 if(
LevelValu >= 1093725){ wsprintf(szLevel,"Level: 38");}
                                                 if(
LevelValu >= 1172475){ wsprintf(szLevel,"Level: 39");}
                                                 if(
LevelValu >= 1251225){ wsprintf(szLevel,"Level: 40");}
                                                 if(
LevelValu >= 1363725){ wsprintf(szLevel,"Level: 41");}
                                                 if(
LevelValu >= 1476225){ wsprintf(szLevel,"Level: 42");}
                                                 if(
LevelValu >= 1588725){ wsprintf(szLevel,"Level: 43");}
                                                 if(
LevelValu >= 1701225){ wsprintf(szLevel,"Level: 44");}
                                                 if(
LevelValu >= 1813725){ wsprintf(szLevel,"Level: 45");}
                                                 if(
LevelValu >= 1926225){ wsprintf(szLevel,"Level: 46");}
                                                 if(
LevelValu >= 2038725){ wsprintf(szLevel,"Level: 47");}
                                                 if(
LevelValu >= 2207475){ wsprintf(szLevel,"Level: 48");}
                                                 if(
LevelValu >= 2376225){ wsprintf(szLevel,"Level: 49");}
                                                 if(
LevelValu >= 2544975 ){ wsprintf(szLevel,"Level: 50");}
                                                 if(
LevelValu >= 2713725){ wsprintf(szLevel,"Level: 51");}
                                                 if(
LevelValu >= 2882475){ wsprintf(szLevel,"Level: 52");}
                                                 if(
LevelValu >= 3051225){ wsprintf(szLevel,"Level: 53");}
                                                 if(
LevelValu >= 3219975){ wsprintf(szLevel,"Level: 54");}
                                                 if(
LevelValu >= 3444975){ wsprintf(szLevel,"Level: 55");}
                                                 if(
LevelValu >= 3669975){ wsprintf(szLevel,"Level: 56");}
                                                 if(
LevelValu >= 3894975){ wsprintf(szLevel,"Level: 57");}
                                                 if(
LevelValu >= 4119975){ wsprintf(szLevel,"Level: 58");}
                                                 if(
LevelValu >= 4344975){ wsprintf(szLevel,"Level: 59");}
                                                 if(
LevelValu >= 4569975){ wsprintf(szLevel,"Level: 60");}
                                                 if(
LevelValu >= 4794975){ wsprintf(szLevel,"Level: 61");}
                                                 if(
LevelValu >= 5132475){ wsprintf(szLevel,"Level: 62");}
                                                 if(
LevelValu >= 5469975){ wsprintf(szLevel,"Level: 63");}
                                                 if(
LevelValu >= 5807475){ wsprintf(szLevel,"Level: 64");}
                                                 if(
LevelValu >= 6144975){ wsprintf(szLevel,"Level: 65");}
                                                 if(
LevelValu >= 6482475){ wsprintf(szLevel,"Level: 66");}
                                                 if(
LevelValu >= 6819975){ wsprintf(szLevel,"Level: 67");}
                                                 if(
LevelValu >= 7157475){ wsprintf(szLevel,"Level: 68");}
                                                 if(
LevelValu >= 7494975){ wsprintf(szLevel,"Level: 69");}
                                                 if(
LevelValu >= 7944975){ wsprintf(szLevel,"Level: 70");}
                                                 if(
LevelValu >= 8394975){ wsprintf(szLevel,"Level: 71");}
                                                 if(
LevelValu >= 8844975){ wsprintf(szLevel,"Level: 72");}
                                                 if(
LevelValu >= 9294975){ wsprintf(szLevel,"Level: 73");}
                                                 if(
LevelValu >= 9744975){ wsprintf(szLevel,"Level: 74");}
                                                 if(
LevelValu >= 10194975){ wsprintf(szLevel,"Level: 75");}
                                                 if(
LevelValu >= 10644975){ wsprintf(szLevel,"Level: 76");}
                                                 if(
LevelValu >= 11657475){ wsprintf(szLevel,"Level: 77");}
                                                 if(
LevelValu >= 11657475){ wsprintf(szLevel,"Level: 78");}
                                                 if(
LevelValu >= 12219975){ wsprintf(szLevel,"Level: 79");}
                                                 if(
LevelValu >= 12782475){ wsprintf(szLevel,"Level: 80");}
                                                 if(
LevelValu >= 13344975){ wsprintf(szLevel,"Level: 81");}
                                                 if(
LevelValu >= 13907475){ wsprintf(szLevel,"Level: 82");}
                                                 if(
LevelValu >= 14469975){ wsprintf(szLevel,"Level: 83");}
                                                 if(
LevelValu >= 15032475){ wsprintf(szLevel,"Level: 84");}
                                                 if(
LevelValu >= 15932475){ wsprintf(szLevel,"Level: 85");}
                                                 if(
LevelValu >= 17282475){ wsprintf(szLevel,"Level: 86");}
                                                 if(
LevelValu >= 18632475){ wsprintf(szLevel,"Level: 87");}
                                                 if(
LevelValu >= 19982475){ wsprintf(szLevel,"Level: 88");}
                                                 if(
LevelValu >= 21332475){ wsprintf(szLevel,"Level: 89");}
                                                 if(
LevelValu >= 22682475){ wsprintf(szLevel,"Level: 90");}
                                                 if(
LevelValu >= 24032475){ wsprintf(szLevel,"Level: 91");}
                                                 if(
LevelValu >= 25382475){ wsprintf(szLevel,"Level: 92");}
                                                 if(
LevelValu >= 26732475){ wsprintf(szLevel,"Level: 93");}
                                                 if(
LevelValu >= 28307475){ wsprintf(szLevel,"Level: 94");}
                                                 if(
LevelValu >= 29882475){ wsprintf(szLevel,"Level: 95");}
                                                 if(
LevelValu >= 31457475){ wsprintf(szLevel,"Level: 96");}
                                                 if(
LevelValu >= 33032475){ wsprintf(szLevel,"Level: 97");}
                                                 if(
LevelValu >= 34607475){ wsprintf(szLevel,"Level: 98");}
                                                 if(
LevelValu >= 36182475){ wsprintf(szLevel,"Level: 99");}
                                                 if(
LevelValu >= 37757475){ wsprintf(szLevel,"Level: 100");}
                                                
DrawTextC((int)g_vView.x-50, (int)g_vView.y-50TextRed,szLevelg_pFont);
                                                }
 
       
                                                
__int32 PremValu pInfo->Premium;
                                                if( 
D3DESPPREM){
                                                 if(
PremValu >= 0){ wsprintf(szPrem,"Prem: Free 2 Play");}
                                                 if(
PremValu >= 1){ wsprintf(szPrem,"Prem: Bronze");}
                                                 if(
PremValu >= 2){ wsprintf(szPrem,"Prem: Silver");}
                                                 if(
PremValu >= 3){ wsprintf(szPrem,"Prem: Gold");}
                                                 
DrawTextC((int)g_vView.x-50, (int)g_vView.y-40TextRed,szPremg_pFont);
                                                }
       
                                                        if (
D3DESPCLASS==1)
                                                {
                                                        if (
pInfo->ip != "")
                                                                
sprintf(szClass,"Class: %s"wClassList[pInfo->pclass]);
                                                                
DrawTextC((int)g_vView.x-50, (int)g_vView.y-30,TextGreenszClassg_pFont);
                                                }
 
                                                if (
D3DESPTEAM)
                                                {
                                                        if( 
pInfo->team == ){
                                                                
sprintf(szTeam,"Derberan");
                                                                
DrawTextC((int)g_vView.50,(int)g_vView.y-20TextGreenszTeam,g_pFont);
                                                        }else{
                                                                
sprintf(szTeam,"N.I.U");}
                                                        
DrawTextC((int)g_vView.50,(int)g_vView.y-20TextGreenszTeam,g_pFont);
                                                }
 
                                                
//*****************************//
                                                //**********D3D Esp Box********//
                                                //*****************************//
                                                
if(D3DESPBW==0){xweight=0;xplaats=0;}
                                                if(
D3DESPBW==1){xweight=30;
                                                                                        
xplaats=15;}
                                                if(
D3DESPBW==2){xweight=60;
                                                                                        
xplaats=30;}
                                                if(
D3DESPBW==3){xweight=90;
                                                                                        
xplaats=45;}
                                                if(
D3DESPBW==4){xweight=120;
                                                                                        
xplaats=60;}
 
                                                if(
D3DESPBH==0){yheight=0;yplaats=0;}
                                                if(
D3DESPBH==1){yheight=70;
                                                                                        
yplaats=70;}
                                                if(
D3DESPBH==2){yheight=100;
                                                                                        
yplaats=100;}
                                                if(
D3DESPBH==3){yheight=130;
                                                                                        
yplaats=130;}
                                                if(
D3DESPBH==4){yheight=160;
                                                                                        
yplaats=160;}
 
                                                if(
D3DESPB){
                                                        
DrawRectangle((float)g_vView.x-xplaats, (float)g_vView.y-yplaats,xweightyheight1,TextYellowpDevice);}
 
 
 
                                                }
                                        } 
Komisch das anksel die boxen genau so hat o,O
if( AL_EspEnemyOnly==0 && pInfo->health > 0 )
Jaja
SubZerom_ is offline  
Old 07/02/2011, 16:28   #4286
 
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Anksel hat alles genauso
Nur wer hat geleeched o.0
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Old 07/02/2011, 17:06   #4287
 
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Quote:
Originally Posted by R3d~F!st View Post
Anksel hat alles genauso
Nur wer hat geleeched o.0
3 mal darfst du raten als ob anksel irgend was selbst macht seine halbe base ist von anderen kopiert^^
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Old 07/02/2011, 17:06   #4288
 
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beide
Yazzn :) is offline  
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Old 07/02/2011, 17:23   #4289
 
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Hey Leute,

ich hab n kleines Problem mit meinem NoMenu-hack.

Ich hab es geschafft Plantanywhere zu coden, läuft auch recht stabil. Jetzt hab ich aber CQC Prone hinzugefügt, das läuft auch, aber jetzt läuft Plantanywhere nicht mehr.

Wenn ich die Prone-Funktion rausnehme, läuft plantanywhere allerdings wieder perfekt.
Ich erkenne ehrlichgesagt keinen Zusammenhang zwischen den beiden Funktionen, dennoch scheinen sie sich zu beeinträchtigen.

Weiß jemand eine Lösung?
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Old 07/02/2011, 17:43   #4290
 
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weil du durch cqcprone den gamemode änderst
und in dem gamemode kannst du keine bombe mehr legen
lösungsvorschläge:
mach es mit asm
oder
cqcprone ausmachen während du bombe legst ^^
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