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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 06/24/2011, 22:34   #4126
 
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Quote:
Originally Posted by DashWar View Post
die sind 200 % richtig

DWORD OFS_X = 0x00102E0;
DWORD OFS_Y = 0x00102E4;
DWORD OFS_Z = 0x00102E8;
Die stimme schon xDDD
200% interessant
Was die italiener dazu sagen

Achja:

Das Nilpferd gibt 80% seiner Laute unter Wasser von sich. «
Die Seidenspringerraupe hat 11 Gehirne.
In Island ist es gegen das Gesetz, ein Haustier zu haben.
Die erste Bombe der Alliierten, die im 2. Weltkrieg über Berlin abgeworfen wurde, tötete den einzigen Elefanten im Berliner Zoo.

Credits to Angel-Piece
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Old 06/24/2011, 22:38   #4127
 
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Quote:
Originally Posted by SubZerom_ View Post
Die stimme schon xDDD
200% interessant
Was die italiener dazu sagen

Achja:

Credits to Angel-Piece
das stimmt das ist allgemein wissen




antispam:

dash deine addys sind falsch auf alles das sind die richtigen':^^

ofsx : 0x0102E0
0fsz : 0x0102E8
ofsy: 0x0102F0
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Old 06/24/2011, 22:43   #4128
 
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Es gibt kein Antispam. Nehmt das mündliche Verwarnung.
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Old 06/24/2011, 23:01   #4129
 
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Quote:
Originally Posted by Angel-Piece View Post
das stimmt das ist allgemein wissen




antispam:

dash deine addys sind falsch auf alles das sind die richtigen':^^

ofsx : 0x0102E0
0fsz : 0x0102E8
ofsy: 0x0102F0
nein???
Superjump geht
Teleport geht
Opk geht wenn man die addys als strucs nimmt
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Old 06/24/2011, 23:34   #4130
 
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Quote:
Originally Posted by DashWar View Post
nein???
Superjump geht
Teleport geht
Opk geht wenn man die addys als strucs nimmt
doch???

z ist richtig, x auch nur y nicht -.-
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Old 06/25/2011, 11:38   #4131
 
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Ich release mal meine Source Codes (made by me) , es ist durch aus möglich , das einige nicht gehen.

Quote:
if(nSuperJump==1)
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 2500;
}
}
}
if (nNoFallDamage==1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -2000000;
}
}

if (nSelfkill=1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -2000000;
}
}



if (nNoBounds==1)
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0);
}

if (nNoSpread==1)
{
*(float*) (ADR_NOSPREAD) = 0.0;

}

if(nNoRecoil==1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}



if (SLOT5==1)
{
if(dwServerPtr != 0)
{
*(long*)(dwServerPtr+OFS_5SLOT) = 1;
}
}
if (SLOT6==1)
{

if(dwServerPtr != 0)
{
*(long*)(dwServerPtr+OFS_6SLOT) = 2;
}
}
if (SLOT7==1)
{
if(dwServerPtr != 0)
{
*(long*)(dwServerPtr+OFS_7SLOT) = 3;
}
}

if (SLOT8==1)
{
if(dwServerPtr != 0)
{
*(long*)(dwServerPtr+OFS_8SLOT) = 3;
}
}

if(nSuperNoSpread==1)
{
*(double*)(ADR_SUPERNOSPREAD) = 0;
}

if(nFastAmmo==1)
{
*(float*)ADR_FASTAMMO = 20.0f;
}

if(nFastHealth==1)
{
*(float*)ADR_FASTHEALTH = 20.0f;
}

if(nFastFlag==1)
{
*(float*)ADR_FASTFLAG = 20.0f;
}



if (Dig==1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -2000;
}
}

if(Stamina == 1)
{
*(float*)ADR_STAMINA1 = 1000; // Stamina
*(float*)ADR_STAMINA2 = 1000;
*(float*)ADR_STAMINA3 = 0; //
*(float*)ADR_STAMINA4 = 0;
*(float*)ADR_STAMINA5 = 0;
}

if (nUnlimitedAmmo == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPointer = *(DWORD*)ADR_SERVERPOINTER;
if (dwPlayerPtr != 0 && dwServerPointer != 0)
{
*(int*)ADR_UNLAMMO = 0.0F;
}
}

if (lowgravity==1)
{
if (playergravity== 1)
{
nfd = 1;
if(dwPlayerInfo())
{
CPlayer *pPlayer = (CPlayer*)(dwPlayerInfo());
pPlayer->Gravity = 100.0f;
}
}
}

if (WTW==1)
{
if (GetAsyncKeyState(VK_NUMPAD9) &1)
{
*(float*)(dwPlayerPtr+OFS_X) = (*(float*)(dwPlayerPtr+OFS_X) +10);
}

if (GetAsyncKeyState(VK_NUMPAD7) &1)
{
*(float*)(dwPlayerPtr+OFS_X) = (*(float*)(dwPlayerPtr+OFS_X) -10);
}


if (GetAsyncKeyState(VK_NUMPAD4) &1)
{
*(float*)(dwPlayerPtr+OFS_Y) = (*(float*)(dwPlayerPtr+OFS_Y) +10);
}

if (GetAsyncKeyState(VK_NUMPAD2) &1)
{
*(float*)(dwPlayerPtr+OFS_Y) = (*(float*)(dwPlayerPtr+OFS_Y) -10);
}
}

if(Plantanywhere == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPointer = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0 && dwServerPointer != 0)
{
*(BYTE*)ADR_MEMPLANTANYWHERE = 0x1;
}
}


if (Super == 1)
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPointer = *(DWORD*)ADR_SERVERPOINTER;
{
if(dwServerPointer != 0){
*(float*)(dwServerPointer+OFS_SUPERMASTER) = 1;
}
}

if (spawn==1)
{
*(int*)Spawnwait1 = 0;
*(int*)Spawnwait2 = 0;
*(int*)Spawnwait3 = 0;
}

if (Premium ==1)
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr+OFS_PREMIUM1) = 3, 10;
{
*(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;
}}}

if (Bandage ==1)
{
*(int*)(PX_BANDAGE) = 0;
}


if (VirtualJump ==1)
{
if(GetAsyncKeyState(VK_UP) &1)
{
x = *(float*)(dwPlayerPtr + OFS_X);
y = *(float*)(dwPlayerPtr + OFS_Y);
z = *(float*)(dwPlayerPtr + OFS_Z);
*(float*)(ADR_VIRTUALJUMP) = 1000;
}
}
if(Selfkill==1)
{
*(float*)(dwPlayerPtr+OFS_NFD) = +20000000;
}

if (ExtraAmmo ==1)
{
*(float*)(PX_EXTRAAMMO1) = 2;
}

if (ExtraAmmo2 ==1)
{
*(float*)(PX_EXTRAAMMO2) = 2;
}



if(Drunk == 1)
{
*(DWORD*)ADR_IMDRUNK = 1;
}

if(closewr)
{ExitProcess(0);}

if (Colorshot ==1)
{
*(int*)ADR_COLORSHOT1 = 84054453;
*(int*)ADR_COLORSHOT2 = 82547343;
*(int*)ADR_COLORSHOT3 = 88437434;
}

if(AntiAfk == 1)
*(int*)(ADR_ANTIAFK ) = 1;

if(nSpeed==1)
{
{*(float*)(ADR_SPEED) = 115.7f;}
}
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Old 06/25/2011, 12:26   #4132
 
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Quote:
Originally Posted by .Mcmy™ View Post
Ich release mal meine Source Codes (made by me) , es ist durch aus möglich , das einige nicht gehen.
Quote:
if(nSuperJump==1)
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 2500;
}
}
}
if (nNoFallDamage==1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -2000000;
}
}

if (nSelfkill=1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -2000000;
}
}



if (nNoBounds==1)
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0);
}

if (nNoSpread==1)
{
*(float*) (ADR_NOSPREAD) = 0.0;

}

if(nNoRecoil==1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}



if (SLOT5==1)
{
if(dwServerPtr != 0)
{
*(long*)(dwServerPtr+OFS_5SLOT) = 1;
}
}
if (SLOT6==1)
{

if(dwServerPtr != 0)
{
*(long*)(dwServerPtr+OFS_6SLOT) = 2;
}
}
if (SLOT7==1)
{
if(dwServerPtr != 0)
{
*(long*)(dwServerPtr+OFS_7SLOT) = 3;
}
}

if (SLOT8==1)
{
if(dwServerPtr != 0)
{
*(long*)(dwServerPtr+OFS_8SLOT) = 3;
}
}

if(nSuperNoSpread==1)
{
*(double*)(ADR_SUPERNOSPREAD) = 0;
}

if(nFastAmmo==1)
{
*(float*)ADR_FASTAMMO = 20.0f;
}

if(nFastHealth==1)
{
*(float*)ADR_FASTHEALTH = 20.0f;
}

if(nFastFlag==1)
{
*(float*)ADR_FASTFLAG = 20.0f;
}



if (Dig==1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -2000;
}
}

if(Stamina == 1)
{
*(float*)ADR_STAMINA1 = 1000; // Stamina
*(float*)ADR_STAMINA2 = 1000;
*(float*)ADR_STAMINA3 = 0; //
*(float*)ADR_STAMINA4 = 0;
*(float*)ADR_STAMINA5 = 0;
}

if (nUnlimitedAmmo == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPointer = *(DWORD*)ADR_SERVERPOINTER;
if (dwPlayerPtr != 0 && dwServerPointer != 0)
{
*(int*)ADR_UNLAMMO = 0.0F;
}
}

if (lowgravity==1)
{
if (playergravity== 1)
{
nfd = 1;
if(dwPlayerInfo())
{
CPlayer *pPlayer = (CPlayer*)(dwPlayerInfo());
pPlayer->Gravity = 100.0f;
}
}
}

if (WTW==1)
{
if (GetAsyncKeyState(VK_NUMPAD9) &1)
{
*(float*)(dwPlayerPtr+OFS_X) = (*(float*)(dwPlayerPtr+OFS_X) +10);
}

if (GetAsyncKeyState(VK_NUMPAD7) &1)
{
*(float*)(dwPlayerPtr+OFS_X) = (*(float*)(dwPlayerPtr+OFS_X) -10);
}


if (GetAsyncKeyState(VK_NUMPAD4) &1)
{
*(float*)(dwPlayerPtr+OFS_Y) = (*(float*)(dwPlayerPtr+OFS_Y) +10);
}

if (GetAsyncKeyState(VK_NUMPAD2) &1)
{
*(float*)(dwPlayerPtr+OFS_Y) = (*(float*)(dwPlayerPtr+OFS_Y) -10);
}
}

if(Plantanywhere == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPointer = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0 && dwServerPointer != 0)
{
*(BYTE*)ADR_MEMPLANTANYWHERE = 0x1;
}
}


if (Super == 1)
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPointer = *(DWORD*)ADR_SERVERPOINTER;
{
if(dwServerPointer != 0){
*(float*)(dwServerPointer+OFS_SUPERMASTER) = 1;
}
}

if (spawn==1)
{
*(int*)Spawnwait1 = 0;
*(int*)Spawnwait2 = 0;
*(int*)Spawnwait3 = 0;
}

if (Premium ==1)
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr+OFS_PREMIUM1) = 3, 10;
{
*(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;
}}}

if (Bandage ==1)
{
*(int*)(PX_BANDAGE) = 0;
}


if (VirtualJump ==1)
{
if(GetAsyncKeyState(VK_UP) &1)
{
x = *(float*)(dwPlayerPtr + OFS_X);
y = *(float*)(dwPlayerPtr + OFS_Y);
z = *(float*)(dwPlayerPtr + OFS_Z);
*(float*)(ADR_VIRTUALJUMP) = 1000;
}
}
if(Selfkill==1)
{
*(float*)(dwPlayerPtr+OFS_NFD) = +20000000;
}

if (ExtraAmmo ==1)
{
*(float*)(PX_EXTRAAMMO1) = 2;
}

if (ExtraAmmo2 ==1)
{
*(float*)(PX_EXTRAAMMO2) = 2;
}



if(Drunk == 1)
{
*(DWORD*)ADR_IMDRUNK = 1;
}

if(closewr)
{ExitProcess(0);}

if (Colorshot ==1)
{
*(int*)ADR_COLORSHOT1 = 84054453;
*(int*)ADR_COLORSHOT2 = 82547343;
*(int*)ADR_COLORSHOT3 = 88437434;
}

if(AntiAfk == 1)
*(int*)(ADR_ANTIAFK ) = 1;

if(nSpeed==1)
{
{*(float*)(ADR_SPEED) = 115.7f;}
}
by Elextro
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Old 06/25/2011, 13:13   #4133
 
☞☢Atomic☢☜'s Avatar
 
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Hey Profis

Was ist hierran Wrong :

Code:
     {
            *(float*)ADR_FASTHEALTH = 99.0f; Normal
            *(float*)ADR_FASTFLAG = 0.0f;  - Normal 
            *(float*)ADR_FASTAMMO = 99.0f;  - Works
	    *(float*)ADR_FASTLOGON = 99.0f; -  Normal 
	    *(float*)ADR_FASTREPAIR = 0.0f; - normal
        }
Und gibt es eine Ausschalt Funktionen von MEM_Unl_Ammo ?

Normal = Macht kein Unterschied zwischen Hack und ohne Hack.
Works = Funktioniert FAST !
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Old 06/25/2011, 13:20   #4134
 
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verswuch mal 13.0f zu machen das müsste gehen
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Old 06/25/2011, 13:37   #4135
 
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Quote:
Originally Posted by ☞☢Atomic☢☜ View Post
Hey Profis

Was ist hierran Wrong :

Code:
     {
            *(float*)ADR_FASTHEALTH = 99.0f; Normal
            *(float*)ADR_FASTFLAG = 0.0f;  - Normal 
            *(float*)ADR_FASTAMMO = 99.0f;  - Works
	    *(float*)ADR_FASTLOGON = 99.0f; -  Normal 
	    *(float*)ADR_FASTREPAIR = 0.0f; - normal
        }
Und gibt es eine Ausschalt Funktionen von MEM_Unl_Ammo ?

Normal = Macht kein Unterschied zwischen Hack und ohne Hack.
Works = Funktioniert FAST !
*(float*)ADR_FASTHEALTHREPAIR = 999999;
*(float*)ADR_FASTFLAG = 999999;
*(float*)ADR_FASTAMMO = 999999;
*(float*)ADR_FASTLOGON = //Was das ?
Sollte doch gehen xD
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Old 06/25/2011, 14:02   #4136
 
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alles auf 99.0F;
ausser fastflag und fast repair auf 15.0f
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Old 06/25/2011, 14:08   #4137
 
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Auch Fastlockon ?
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Old 06/25/2011, 14:47   #4138
 
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nein fastlockon
int 2
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Old 06/25/2011, 15:01   #4139
 
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Hey kann mir bitte wer helfen?
Also ich habe das mit den NoMenu hacks verstanden(auch ohne C&P).
Ich habe ein paar gemacht und die funktionieren.

Ich hatte jetzt vor mich an einen D3D(9) hack zu machen und habe "xKarraKa Base with Sprited Menu" gedownloaded.
Leider weiß ich hier nicht wie ich die Sache angehen soll.
Wäre net wenn ihr mir helft.
Hier ein Screen :
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Old 06/25/2011, 15:05   #4140
 
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Code:
// Fast All
if(FastAll == 1)
{
	*(float*)ADR_FASTREPAIR = 15.0f;
	*(float*)ADR_FASTHEALTH = 15.0f;
	*(float*)ADR_FASTFLAG = 15.0f;
	*(float*)ADR_FASTAMMO = 15.0f;
}
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