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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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Klasse!
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Geht so
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06/24/2011, 22:34
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#4126
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Posts: 313
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Quote:
Originally Posted by DashWar
die sind 200 % richtig
DWORD OFS_X = 0x00102E0;
DWORD OFS_Y = 0x00102E4;
DWORD OFS_Z = 0x00102E8;
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Die stimme schon xDDD
200% interessant
Was die italiener dazu sagen
Achja:
Das Nilpferd gibt 80% seiner Laute unter Wasser von sich. «
Die Seidenspringerraupe hat 11 Gehirne.
In Island ist es gegen das Gesetz, ein Haustier zu haben.
Die erste Bombe der Alliierten, die im 2. Weltkrieg über Berlin abgeworfen wurde, tötete den einzigen Elefanten im Berliner Zoo.
Credits to Angel-Piece
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06/24/2011, 22:38
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#4127
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elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
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Quote:
Originally Posted by SubZerom_
Die stimme schon xDDD
200% interessant
Was die italiener dazu sagen
Achja:
Das Nilpferd gibt 80% seiner Laute unter Wasser von sich. «
Die Seidenspringerraupe hat 11 Gehirne.
In Island ist es gegen das Gesetz, ein Haustier zu haben.
Die erste Bombe der Alliierten, die im 2. Weltkrieg über Berlin abgeworfen wurde, tötete den einzigen Elefanten im Berliner Zoo.
Credits to Angel-Piece
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das stimmt das ist allgemein wissen
Jährlich sterben mehr Menschen an Eseltritten als an Haiattacken. Die Wahrscheinlichkeit von einem Hai angefallen zu werden liegt bei 1 zu 30 Millionen. Auch der Tod durch Flugzeugabstürze ist statistisch gesehen wesentlich unwahrscheinlicher als der durch Eseltritte.
antispam:
dash deine addys sind falsch auf alles das sind die richtigen':^^
ofsx : 0x0102E0
0fsz : 0x0102E8
ofsy: 0x0102F0
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06/24/2011, 22:43
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#4128
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Es gibt kein Antispam. Nehmt das mündliche Verwarnung.
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06/24/2011, 23:01
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#4129
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Posts: 146
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Quote:
Originally Posted by Angel-Piece
das stimmt das ist allgemein wissen
Jährlich sterben mehr Menschen an Eseltritten als an Haiattacken. Die Wahrscheinlichkeit von einem Hai angefallen zu werden liegt bei 1 zu 30 Millionen. Auch der Tod durch Flugzeugabstürze ist statistisch gesehen wesentlich unwahrscheinlicher als der durch Eseltritte.
antispam:
dash deine addys sind falsch auf alles das sind die richtigen':^^
ofsx : 0x0102E0
0fsz : 0x0102E8
ofsy: 0x0102F0
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nein???
Superjump geht
Teleport geht
Opk geht wenn man die addys als strucs nimmt
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06/24/2011, 23:34
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#4130
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Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
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Quote:
Originally Posted by DashWar
nein???
Superjump geht
Teleport geht
Opk geht wenn man die addys als strucs nimmt
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doch???
z ist richtig, x auch nur y nicht -.-
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06/25/2011, 11:38
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#4131
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Join Date: Jan 2011
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Ich release mal meine Source Codes (made by me) , es ist durch aus möglich , das einige nicht gehen.
Quote:
if(nSuperJump==1)
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 2500;
}
}
}
if (nNoFallDamage==1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -2000000;
}
}
if (nSelfkill=1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -2000000;
}
}
if (nNoBounds==1)
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0);
}
if (nNoSpread==1)
{
*(float*) (ADR_NOSPREAD) = 0.0;
}
if(nNoRecoil==1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}
if (SLOT5==1)
{
if(dwServerPtr != 0)
{
*(long*)(dwServerPtr+OFS_5SLOT) = 1;
}
}
if (SLOT6==1)
{
if(dwServerPtr != 0)
{
*(long*)(dwServerPtr+OFS_6SLOT) = 2;
}
}
if (SLOT7==1)
{
if(dwServerPtr != 0)
{
*(long*)(dwServerPtr+OFS_7SLOT) = 3;
}
}
if (SLOT8==1)
{
if(dwServerPtr != 0)
{
*(long*)(dwServerPtr+OFS_8SLOT) = 3;
}
}
if(nSuperNoSpread==1)
{
*(double*)(ADR_SUPERNOSPREAD) = 0;
}
if(nFastAmmo==1)
{
*(float*)ADR_FASTAMMO = 20.0f;
}
if(nFastHealth==1)
{
*(float*)ADR_FASTHEALTH = 20.0f;
}
if(nFastFlag==1)
{
*(float*)ADR_FASTFLAG = 20.0f;
}
if (Dig==1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -2000;
}
}
if(Stamina == 1)
{
*(float*)ADR_STAMINA1 = 1000; // Stamina
*(float*)ADR_STAMINA2 = 1000;
*(float*)ADR_STAMINA3 = 0; //
*(float*)ADR_STAMINA4 = 0;
*(float*)ADR_STAMINA5 = 0;
}
if (nUnlimitedAmmo == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPointer = *(DWORD*)ADR_SERVERPOINTER;
if (dwPlayerPtr != 0 && dwServerPointer != 0)
{
*(int*)ADR_UNLAMMO = 0.0F;
}
}
if (lowgravity==1)
{
if (playergravity== 1)
{
nfd = 1;
if(dwPlayerInfo())
{
CPlayer *pPlayer = (CPlayer*)(dwPlayerInfo());
pPlayer->Gravity = 100.0f;
}
}
}
if (WTW==1)
{
if (GetAsyncKeyState(VK_NUMPAD9) &1)
{
*(float*)(dwPlayerPtr+OFS_X) = (*(float*)(dwPlayerPtr+OFS_X) +10);
}
if (GetAsyncKeyState(VK_NUMPAD7) &1)
{
*(float*)(dwPlayerPtr+OFS_X) = (*(float*)(dwPlayerPtr+OFS_X) -10);
}
if (GetAsyncKeyState(VK_NUMPAD4) &1)
{
*(float*)(dwPlayerPtr+OFS_Y) = (*(float*)(dwPlayerPtr+OFS_Y) +10);
}
if (GetAsyncKeyState(VK_NUMPAD2) &1)
{
*(float*)(dwPlayerPtr+OFS_Y) = (*(float*)(dwPlayerPtr+OFS_Y) -10);
}
}
if(Plantanywhere == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPointer = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0 && dwServerPointer != 0)
{
*(BYTE*)ADR_MEMPLANTANYWHERE = 0x1;
}
}
if (Super == 1)
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPointer = *(DWORD*)ADR_SERVERPOINTER;
{
if(dwServerPointer != 0){
*(float*)(dwServerPointer+OFS_SUPERMASTER) = 1;
}
}
if (spawn==1)
{
*(int*)Spawnwait1 = 0;
*(int*)Spawnwait2 = 0;
*(int*)Spawnwait3 = 0;
}
if (Premium ==1)
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr+OFS_PREMIUM1) = 3, 10;
{
*(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;
}}}
if (Bandage ==1)
{
*(int*)(PX_BANDAGE) = 0;
}
if (VirtualJump ==1)
{
if(GetAsyncKeyState(VK_UP) &1)
{
x = *(float*)(dwPlayerPtr + OFS_X);
y = *(float*)(dwPlayerPtr + OFS_Y);
z = *(float*)(dwPlayerPtr + OFS_Z);
*(float*)(ADR_VIRTUALJUMP) = 1000;
}
}
if(Selfkill==1)
{
*(float*)(dwPlayerPtr+OFS_NFD) = +20000000;
}
if (ExtraAmmo ==1)
{
*(float*)(PX_EXTRAAMMO1) = 2;
}
if (ExtraAmmo2 ==1)
{
*(float*)(PX_EXTRAAMMO2) = 2;
}
if(Drunk == 1)
{
*(DWORD*)ADR_IMDRUNK = 1;
}
if(closewr)
{ExitProcess(0);}
if (Colorshot ==1)
{
*(int*)ADR_COLORSHOT1 = 84054453;
*(int*)ADR_COLORSHOT2 = 82547343;
*(int*)ADR_COLORSHOT3 = 88437434;
}
if(AntiAfk == 1)
*(int*)(ADR_ANTIAFK ) = 1;
if(nSpeed==1)
{
{*(float*)(ADR_SPEED) = 115.7f;}
}
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06/25/2011, 12:26
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#4132
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elite*gold: 0
Join Date: Jun 2011
Posts: 63
Received Thanks: 13
|
Quote:
Originally Posted by .Mcmy™
Ich release mal meine Source Codes (made by me) , es ist durch aus möglich , das einige nicht gehen.
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Quote:
if(nSuperJump==1)
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 2500;
}
}
}
if (nNoFallDamage==1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -2000000;
}
}
if (nSelfkill=1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -2000000;
}
}
if (nNoBounds==1)
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0);
}
if (nNoSpread==1)
{
*(float*) (ADR_NOSPREAD) = 0.0;
}
if(nNoRecoil==1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}
if (SLOT5==1)
{
if(dwServerPtr != 0)
{
*(long*)(dwServerPtr+OFS_5SLOT) = 1;
}
}
if (SLOT6==1)
{
if(dwServerPtr != 0)
{
*(long*)(dwServerPtr+OFS_6SLOT) = 2;
}
}
if (SLOT7==1)
{
if(dwServerPtr != 0)
{
*(long*)(dwServerPtr+OFS_7SLOT) = 3;
}
}
if (SLOT8==1)
{
if(dwServerPtr != 0)
{
*(long*)(dwServerPtr+OFS_8SLOT) = 3;
}
}
if(nSuperNoSpread==1)
{
*(double*)(ADR_SUPERNOSPREAD) = 0;
}
if(nFastAmmo==1)
{
*(float*)ADR_FASTAMMO = 20.0f;
}
if(nFastHealth==1)
{
*(float*)ADR_FASTHEALTH = 20.0f;
}
if(nFastFlag==1)
{
*(float*)ADR_FASTFLAG = 20.0f;
}
if (Dig==1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -2000;
}
}
if(Stamina == 1)
{
*(float*)ADR_STAMINA1 = 1000; // Stamina
*(float*)ADR_STAMINA2 = 1000;
*(float*)ADR_STAMINA3 = 0; //
*(float*)ADR_STAMINA4 = 0;
*(float*)ADR_STAMINA5 = 0;
}
if (nUnlimitedAmmo == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPointer = *(DWORD*)ADR_SERVERPOINTER;
if (dwPlayerPtr != 0 && dwServerPointer != 0)
{
*(int*)ADR_UNLAMMO = 0.0F;
}
}
if (lowgravity==1)
{
if (playergravity== 1)
{
nfd = 1;
if(dwPlayerInfo())
{
CPlayer *pPlayer = (CPlayer*)(dwPlayerInfo());
pPlayer->Gravity = 100.0f;
}
}
}
if (WTW==1)
{
if (GetAsyncKeyState(VK_NUMPAD9) &1)
{
*(float*)(dwPlayerPtr+OFS_X) = (*(float*)(dwPlayerPtr+OFS_X) +10);
}
if (GetAsyncKeyState(VK_NUMPAD7) &1)
{
*(float*)(dwPlayerPtr+OFS_X) = (*(float*)(dwPlayerPtr+OFS_X) -10);
}
if (GetAsyncKeyState(VK_NUMPAD4) &1)
{
*(float*)(dwPlayerPtr+OFS_Y) = (*(float*)(dwPlayerPtr+OFS_Y) +10);
}
if (GetAsyncKeyState(VK_NUMPAD2) &1)
{
*(float*)(dwPlayerPtr+OFS_Y) = (*(float*)(dwPlayerPtr+OFS_Y) -10);
}
}
if(Plantanywhere == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPointer = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0 && dwServerPointer != 0)
{
*(BYTE*)ADR_MEMPLANTANYWHERE = 0x1;
}
}
if (Super == 1)
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPointer = *(DWORD*)ADR_SERVERPOINTER;
{
if(dwServerPointer != 0){
*(float*)(dwServerPointer+OFS_SUPERMASTER) = 1;
}
}
if (spawn==1)
{
*(int*)Spawnwait1 = 0;
*(int*)Spawnwait2 = 0;
*(int*)Spawnwait3 = 0;
}
if (Premium ==1)
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr+OFS_PREMIUM1) = 3, 10;
{
*(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;
}}}
if (Bandage ==1)
{
*(int*)(PX_BANDAGE) = 0;
}
if (VirtualJump ==1)
{
if(GetAsyncKeyState(VK_UP) &1)
{
x = *(float*)(dwPlayerPtr + OFS_X);
y = *(float*)(dwPlayerPtr + OFS_Y);
z = *(float*)(dwPlayerPtr + OFS_Z);
*(float*)(ADR_VIRTUALJUMP) = 1000;
}
}
if(Selfkill==1)
{
*(float*)(dwPlayerPtr+OFS_NFD) = +20000000;
}
if (ExtraAmmo ==1)
{
*(float*)(PX_EXTRAAMMO1) = 2;
}
if (ExtraAmmo2 ==1)
{
*(float*)(PX_EXTRAAMMO2) = 2;
}
if(Drunk == 1)
{
*(DWORD*)ADR_IMDRUNK = 1;
}
if(closewr)
{ExitProcess(0);}
if (Colorshot ==1)
{
*(int*)ADR_COLORSHOT1 = 84054453;
*(int*)ADR_COLORSHOT2 = 82547343;
*(int*)ADR_COLORSHOT3 = 88437434;
}
if(AntiAfk == 1)
*(int*)(ADR_ANTIAFK ) = 1;
if(nSpeed==1)
{
{*(float*)(ADR_SPEED) = 115.7f;}
}
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by Elextro
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06/25/2011, 13:13
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#4133
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elite*gold: 0
Join Date: Jun 2011
Posts: 372
Received Thanks: 185
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Hey Profis
Was ist hierran Wrong :
Code:
{
*(float*)ADR_FASTHEALTH = 99.0f; Normal
*(float*)ADR_FASTFLAG = 0.0f; - Normal
*(float*)ADR_FASTAMMO = 99.0f; - Works
*(float*)ADR_FASTLOGON = 99.0f; - Normal
*(float*)ADR_FASTREPAIR = 0.0f; - normal
}
Und gibt es eine Ausschalt Funktionen von MEM_Unl_Ammo ?
Normal = Macht kein Unterschied zwischen Hack und ohne Hack.
Works = Funktioniert FAST !
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06/25/2011, 13:20
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#4134
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elite*gold: 0
Join Date: Jun 2010
Posts: 213
Received Thanks: 34
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verswuch mal 13.0f zu machen das müsste gehen
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06/25/2011, 13:37
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#4135
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elite*gold: 0
Join Date: May 2011
Posts: 313
Received Thanks: 323
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Quote:
Originally Posted by ☞☢Atomic☢☜
Hey Profis
Was ist hierran Wrong :
Code:
{
*(float*)ADR_FASTHEALTH = 99.0f; Normal
*(float*)ADR_FASTFLAG = 0.0f; - Normal
*(float*)ADR_FASTAMMO = 99.0f; - Works
*(float*)ADR_FASTLOGON = 99.0f; - Normal
*(float*)ADR_FASTREPAIR = 0.0f; - normal
}
Und gibt es eine Ausschalt Funktionen von MEM_Unl_Ammo ?
Normal = Macht kein Unterschied zwischen Hack und ohne Hack.
Works = Funktioniert FAST !
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*(float*)ADR_FASTHEALTHREPAIR = 999999;
*(float*)ADR_FASTFLAG = 999999;
*(float*)ADR_FASTAMMO = 999999;
*(float*)ADR_FASTLOGON = //Was das  ?
Sollte doch gehen xD
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06/25/2011, 14:02
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#4136
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elite*gold: 0
Join Date: Jun 2011
Posts: 261
Received Thanks: 237
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alles auf 99.0F;
ausser fastflag und fast repair auf 15.0f
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06/25/2011, 14:08
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#4137
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elite*gold: 0
Join Date: Jun 2011
Posts: 372
Received Thanks: 185
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Auch Fastlockon ?
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06/25/2011, 14:47
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#4138
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elite*gold: 0
Join Date: Jun 2011
Posts: 261
Received Thanks: 237
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nein fastlockon
int 2
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06/25/2011, 15:01
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#4139
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elite*gold: 0
Join Date: Feb 2011
Posts: 228
Received Thanks: 106
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Hey kann mir bitte wer helfen?
Also ich habe das mit den NoMenu hacks verstanden(auch ohne C&P).
Ich habe ein paar gemacht und die funktionieren.
Ich hatte jetzt vor mich an einen D3D(9) hack zu machen und habe "xKarraKa Base with Sprited Menu" gedownloaded.
Leider weiß ich hier nicht wie ich die Sache angehen soll.
Wäre net wenn ihr mir helft.
Hier ein Screen :
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06/25/2011, 15:05
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#4140
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elite*gold: 0
Join Date: Jun 2011
Posts: 7
Received Thanks: 2
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Code:
// Fast All
if(FastAll == 1)
{
*(float*)ADR_FASTREPAIR = 15.0f;
*(float*)ADR_FASTHEALTH = 15.0f;
*(float*)ADR_FASTFLAG = 15.0f;
*(float*)ADR_FASTAMMO = 15.0f;
}
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