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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 04/07/2012, 23:57   #6766
 
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ahh ok danke
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Old 04/07/2012, 23:59   #6767

 
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Quote:
Originally Posted by .Anonymous' View Post
Kann mir mal wer sagen was boneshot bringt im hack ?
Du machst nurnoch Headshots/Neckshots
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Old 04/08/2012, 01:41   #6768
 
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hat jemand breaklimit & hideweapon source :/?
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Old 04/08/2012, 01:43   #6769
 
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Kann mir wer sagen ob an meinen alten Sachen was falsch ist ?
supernospread:
{
*(double*)SuperNoSpread = 0;
}

gwalls:
{
if(GetAsyncKeyState(VK_NUMPAD7) &1)
{
*(int*)Glasswalls = 4;
}
if(GetAsyncKeyState(VK_NUMPAD8) &1)
{
*(int*)Glasswalls = 0;
}
}

speed:
{
if(GetAsyncKeyState(VK_F1) &1<< 0xF)
{
*(float*)(Speed) = 00.0f;
}
}

jump:
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(Playerpointer + OFS_Z) += 75 ;
}
}

ADDYS die ich verwende
#define Playerpointer 0xA01808
#define Serverpointer 0xA017A4
#define OFS_Z 0x102F4
#define NoFallDmg 0x102D4
#define Slot5 0x001021BC
#define ADR_GLASSWALLS 0x00A01440
#define NoRecoil1 0xC43C
#define NoRecoil2 0xC440
#define NoRecoil3 0xC444
#define STAMINA1 0x835188
#define STAMINA2 0x83518C
#define STAMINA3 0x835190
#define STAMINA4 0x835194
#define STAMINA5 0x835198
#define Speed 0x864A48
#define SuperNoSpread 0x864730
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Old 04/08/2012, 11:04   #6770
 
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Quote:
Originally Posted by .Anonymous' View Post
Kann mir wer sagen ob an meinen alten Sachen was falsch ist ?
supernospread:
{
*(double*)SuperNoSpread = 0;
}

gwalls:
{
if(GetAsyncKeyState(VK_NUMPAD7) &1)
{
*(int*)Glasswalls = 4;
}
if(GetAsyncKeyState(VK_NUMPAD8) &1)
{
*(int*)Glasswalls = 0;
}
}

speed:
{
if(GetAsyncKeyState(VK_F1) &1<< 0xF)
{
*(float*)(Speed) = 00.0f;
}
}

jump:
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(Playerpointer + OFS_Z) += 75 ;
}
}

ADDYS die ich verwende
#define Playerpointer 0xA01808
#define Serverpointer 0xA017A4
#define OFS_Z 0x102F4
#define NoFallDmg 0x102D4
#define Slot5 0x001021BC
#define ADR_GLASSWALLS 0x00A01440
#define NoRecoil1 0xC43C
#define NoRecoil2 0xC440
#define NoRecoil3 0xC444
#define STAMINA1 0x835188
#define STAMINA2 0x83518C
#define STAMINA3 0x835190
#define STAMINA4 0x835194
#define STAMINA5 0x835198
#define Speed 0x864A48
#define SuperNoSpread 0x864730
Code:
if (SuperNoSpread == 1){
*(double*)(ADR_SUPERNOSPREAD) = 0;}
else{
*(double*)(ADR_SUPERNOSPREAD) = 5;}
Code:
if(GetAsyncKeyState(VK_F1) &1<< 0xF){
*(double*)(Speed) = 150.0f;}
---------

Suche immernoch buggfreie Full Stamina Source!
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Old 04/08/2012, 11:39   #6771
 
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Hat die heir denn nen Bug ?
*(float*)STAMINA1 = 1000;
*(float*)STAMINA2 = 1000;
*(float*)STAMINA3 = 0;
*(float*)STAMINA4 = 0;
*(float*)STAMINA5 = 0;
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Old 04/08/2012, 12:10   #6772
 
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Quote:
Originally Posted by .Anonymous' View Post
Hat die heir denn nen Bug ?
*(float*)STAMINA1 = 1000;
*(float*)STAMINA2 = 1000;
*(float*)STAMINA3 = 0;
*(float*)STAMINA4 = 0;
*(float*)STAMINA5 = 0;
Ja.
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Old 04/08/2012, 12:15   #6773
 
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Quote:
Originally Posted by .Tiq3reye™ View Post
Ja.
Code:
if( Stamina )
{
Stamina1P.Patch();
Stamina2P.Patch();
Stamina3P.Patch();
Stamina4P.Patch();
}
else
{
Stamina1P.Restore();
Stamina2P.Restore();
Stamina3P.Restore();
Stamina4P.Restore();
}

MemPatch <float> Stamina1P(ADR_STAMINA1,999);
MemPatch <double> Stamina2P(ADR_STAMINA2,0);
MemPatch <double> Stamina3P(ADR_STAMINA3,0);
MemPatch <float> Stamina4P(ADR_STAMINA4,0);

#define ADR_STAMINA1                0x835188
#define ADR_STAMINA2                0x83518C
#define ADR_STAMINA3                0x835190
#define ADR_STAMINA4                0x835194
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Old 04/08/2012, 15:20   #6774
 
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I thing the right one is :
Code:
if( Stamina )
{
Stamina1.Patch();
Stamina2.Patch();
Stamina3.Patch();
Stamina4.Patch();
Stamina5.Patch();
}
else
{
Stamina1.Restore();
Stamina2.Restore();
Stamina3.Restore();
Stamina4.Restore();
Stamina5.Restore();
}

MemPatch <float> Stamina1(ADR_STAMINA1,1000);
MemPatch <double> Stamina2(ADR_STAMINA2,1000);
MemPatch <double> Stamina3(ADR_STAMINA3,0);
MemPatch <float> Stamina4(ADR_STAMINA4,0);
MemPatch <float> Stamina5(ADR_STAMINA4,0);

#define ADR_STAMINA1			0x835188
#define ADR_STAMINA2			0x83518C
#define ADR_STAMINA3			0x835190
#define ADR_STAMINA4			0x835194
#define ADR_STAMINA5			0x835198
That's the one i use :/ ... I thing i'm wrong
And here i have MemPatch


Attached Files
File Type: rar MemPatch.rar (696 Bytes, 47 views)
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Old 04/08/2012, 18:17   #6775
 
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Habe da so eine Frage
Könnte mir jemand bei einem hack behilflich sein der Menü hat aber keine funktionen sondern nur Skill ? on|off
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Old 04/08/2012, 18:21   #6776

 
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Quote:
Originally Posted by RazorHD_ View Post
Habe da so eine Frage
Könnte mir jemand bei einem hack behilflich sein der Menü hat aber keine funktionen sondern nur Skill ? on|off
wie nur Skill ? o.0
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Old 04/08/2012, 18:52   #6777
 
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A no-menu powerlevel bot source code for warrock would be extremely appreciated.Also would like a pm if you want to keep it privately.
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Old 04/09/2012, 05:16   #6778
 
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Quote:
Originally Posted by _Apostolos_ View Post
I thing the right one is :
Code:
if( Stamina )
{
Stamina1.Patch();
Stamina2.Patch();
Stamina3.Patch();
Stamina4.Patch();
Stamina5.Patch();
}
else
{
Stamina1.Restore();
Stamina2.Restore();
Stamina3.Restore();
Stamina4.Restore();
Stamina5.Restore();
}

MemPatch <float> Stamina1(ADR_STAMINA1,1000);
MemPatch <double> Stamina2(ADR_STAMINA2,1000);
MemPatch <double> Stamina3(ADR_STAMINA3,0);
MemPatch <float> Stamina4(ADR_STAMINA4,0);
MemPatch <float> Stamina5(ADR_STAMINA4,0);

#define ADR_STAMINA1            0x835188
#define ADR_STAMINA2            0x83518C
#define ADR_STAMINA3            0x835190
#define ADR_STAMINA4            0x835194
#define ADR_STAMINA5            0x835198
That's the one i use :/ ... I thing i'm wrong
The only difference between your and TradeMarks source is that you use other names. The last MemPatch is senseless cause you double Patch the 4th Stamina Address instead of the 5th...
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Old 04/09/2012, 11:50   #6779
 
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if ( memcmp((LPVOID)(0x83A2E8),(CHAR*)"WarRock",7) == 0 )
{
// VERSION OK!
}
else if ( memcmp((LPVOID)(0x83A2E8),(CHAR*)"WarRock",7) != 0 )
{
// VERSION FAIL!
}
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Old 04/09/2012, 12:29   #6780
 
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Quote:
Originally Posted by RazorHD_ View Post
Habe da so eine Frage
Könnte mir jemand bei einem hack behilflich sein der Menü hat aber keine funktionen sondern nur Skill ? on|off
Einen hack mit "nur Skill" ?
Bist du breit oO?
Ich glaube den brauchst du :P
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