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War Rock Cheat Programming Discussion
Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.
06/10/2014, 13:51
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#736
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elite*gold: 0
Join Date: Oct 2011
Posts: 39
Received Thanks: 14
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Why my Bypass CRC conection server in 5 minute?
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06/10/2014, 14:15
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#737
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Join Date: May 2014
Posts: 3
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Quote:
Originally Posted by GraFixPL
Why my Bypass CRC conection server in 5 minute?
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Because you can't speak & write English ^^
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06/11/2014, 01:58
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#738
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elite*gold: 30
Join Date: May 2013
Posts: 1,546
Received Thanks: 2,597
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Quote:
Originally Posted by Alliance™
Anyone have bypass HackShield?
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yes you must ask Peter File and CynO!
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06/11/2014, 21:46
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#739
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elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
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Code:
#define Addr_PlayerPointer 0xB23F20
#define Addr_ServerPointer 0xB1B624
#define Addr_ClassBase 0xB53F58
#define Addr_ServerBase 0xB1B624
#define Addr_WeaponBase 0xB3F688
#define Addr_SlotBase 0x2EF88
#define OFS_PlayerSlot 0x4D2A8
#define OFS_PlayerID 0xA30
#define OFS_Recoil_1 0xC45C
#define OFS_Recoil_2 0xC460
#define OFS_Recoil_3 0xC464
#define OFS_X 0x10318
#define OFS_Y 0x10320
#define OFS_Z 0x1031C
#define OFS_NFD 0x10300
#define OFS_Invisible 0x4CD8C
#define OFS_Dinars 0x4CD68
#define OFS_Levels 0x4CD58
#define OFS_Slot5 0x34134
#define OFS_Slot6 (OFS_Slot5+0x1)
#define OFS_Slot7 (OFS_Slot6+0x1)
#define OFS_Slot8 (OFS_Slot7+0x1)
#define ASM_Px_Stam_1 0x40949A
#define ASM_Px_Stam_2 0x40940C
#define ASM_Unlock_Cross 0x5876B3
#define ASM_PremCross_Change 0x587313
#define ASM_PremCross_1 0x587465
#define ASM_PremCross_2 0x58746D
#define ASM_PremCross_Call_1 0x5872DD
#define ASM_PremCross_Call_2 0x412A62
#define ASM_Px_Bandage 0x45796C
#define ASM_Px_Extra_A 0x4578EA
#define ASM_Px_Extra_S 0x457903
#define ASM_PX_Snip 0x457911
#define ASM_ProneCQC 0x4FD35E
#define ASM_VehNoOverHeat 0x73CF76
#define ASM_AutoMedic_1 0x50D4CE
#define ASM_AutoMedic_2 0x50D73B
#define ASM_WTW 0x7886C0
#define ASM_STW_1 0x61CC00
#define ASM_STW_2 0x61CC06
#define ASM_Plant_Any_Where 0x591144
#define ASM_NoReload 0x51D37B
#define ASM_NoRecoil 0x50638B
#define ASM_QuickPlant 0x5183BF
#define ASM_QuickDefuse 0x514AEB
#define ASM_NoDelay 0x521604
#define ASM_SuperNoSpread 0x514862
#define ASM_HeadShot 0x44B336
#define ASM_MineView_1 0x44906D
#define ASM_MineView_2 0x449246
#define ASM_UnlAmmo 0x518FF5
#define ASM_Artillery_1 0x4FD93C
#define ASM_Artillery_2 0x4FDC10
#define ASM_Artillery_3 0x5A80ED
#define ASM_Artillery_4 0x5A8180
#define ASM_Artillery_5 0x5A7EC8
#define ASM_Artillery_6 0x587D6E
#define ASM_Artillery_7 0x5A8067
#define ASM_Artillery_8 0x587D2F
#define ASM_AntiM14_1 0x5BD886
#define ASM_Radar_GPS 0x5B0471
#define ASM_Radar_GPS_FFA_1 0x5B048F
#define ASM_Radar_GPS_FFA_2 0x5B2778
#define ASM_AntiFlash 0x5BD95A
#define ASM_NoRestrictions 0x4FC2B3
#define ASM_AutoAmmo_1 0x50D3C3
#define ASM_AutoAmmo_2 0x50D403
#define ASM_AutoRepair_1 0x427B98
#define ASM_AutoRepair_2 0x427BC7
#define ASM_AutoRepair_3 0x427C43
#define ASM_VehJump_1 0x45ED2F
#define ASM_VehJump_2 0x45ED37
#define ASM_UnlOxygen_1 0x50F3D8
#define ASM_VehNfd 0x42B22C
#define ASM_Bullets 0x515EE8
#define ASM_SuperVeh_1 0x427B12
#define ASM_SuperVeh_2 0x427B3D
#define ASM_SuperVeh_3 0x427B7D
#define ASM_DeathCam 0x457F53
#define ASM_VehInvisible 0x42B470
#define ASM_AutoShoot 0x4FC2A8
#define ASM_GameText 0x5289D5
#define ASM_GameNotice 0x40EDE4
#define ASM_OPK_1 0x4081A5
#define ASM_OPK_2 0x4081AE
#define ASM_OPK_3 0x4081BA
#define ASM_Quick_Spawn_1 0x5F9B80
#define ASM_Quick_Spawn_2 0x5F9B9A
#define ASM_SpamBot 0x524B0E
#define MEM_GetBase (0xBA6034-Addr_PlayerPointer)
#define MEM_NewCBase (MEM_GetBase-0x4)
#define MEM_NoWeapGravity 0x8FC658
#define MEM_NoBounds_1 0xBB651C
#define MEM_NoBounds_2 (MEM_NoBounds_1+0x4)
#define MEM_NoBounds_3 (MEM_NoBounds_2+0x4)
#define MEM_FastAmmo 0xB285B4
#define MEM_FastMedic 0xB285BC
#define MEM_FastFlag 0xB285CC
#define MEM_FastRepair 0xB285BC
#define MEM_Scope 0x96C198
#define MEM_Speed 0x8FCA20
#define MEM_GmWarning 0xB51364
#define MEM_No_Water_1 0xB2ADC4
#define MEM_No_Water_2 0xB2ADC8
#Enjoy
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06/14/2014, 14:54
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#740
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elite*gold: 0
Join Date: Jun 2014
Posts: 2
Received Thanks: 2
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Quote:
Originally Posted by NikM
Depends on the usage.
But what is the sense of adding 2 constants instead of just writing the result ?
0xCB + 30 = 0xE9
0x68 + 40 = 0x90
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maybe he knew that the hackshield scans for patterns... and he thought it is a new pattern if he adds 2 bytes for 1 opcode
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06/22/2014, 23:25
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#741
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elite*gold: 0
Join Date: Jun 2014
Posts: 22
Received Thanks: 14
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Client - > Server -> 17 (dec)
Server - > Client -> 34 (dec)
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07/02/2014, 01:17
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#742
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elite*gold: 0
Join Date: Jul 2014
Posts: 3
Received Thanks: 1
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Code:
#define ADR_LIMIT 0x00459474
//Remove Alt+Tab move limit time
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07/13/2014, 16:11
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#743
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elite*gold: 0
Join Date: May 2012
Posts: 643
Received Thanks: 846
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Kann es sein, dass auch NoMenus nach 2 min crashen?
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07/13/2014, 19:44
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#744
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elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
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Nur, wenn du deinen Cheat nicht richtig an das letzte Update angepasst hast ;-)
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07/14/2014, 00:38
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#745
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elite*gold: 0
Join Date: May 2012
Posts: 643
Received Thanks: 846
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Quote:
Originally Posted by Raz9r
Nur, wenn du deinen Cheat nicht richtig an das letzte Update angepasst hast ;-)
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Bin teilweise komplett inaktiv deshalb würde mir ein kleiner Stups helfen^^
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07/16/2014, 03:24
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#746
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elite*gold: 158
Join Date: Sep 2011
Posts: 878
Received Thanks: 2,493
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A class i found like 1.5 years ago
Code:
class CWeapon
{
public:
char _0x0000[4];
__int16 WeaponID; //0x0004
char EnglishName[32]; //0x0006
char KoreanName[32]; //0x0026
char Code[5]; //0x0046
BYTE Active; //0x004B
__int16 TargetDamageLow1; //0x004C
__int16 TargetDamageLow2; //0x004E
__int16 TargetDamageLow3; //0x0050
__int16 TargetDamageLow4; //0x0052
__int16 TargetDamageMid1; //0x0054
__int16 TargetDamageMid2; //0x0056
__int16 TargetDamageMid3; //0x0058
__int16 TargetDamageMid4; //0x005A
__int16 TargetDamageHigh1; //0x005C
__int16 TargetDamageHigh2; //0x005E
__int16 TargetDamageHigh3; //0x0060
__int16 TargetDamageHigh4; //0x0062
char _0x0064[40];
__int32 Power; //0x008C
__int32 ShootRange; //0x0090
__int32 AmmoNum; //0x0094
__int32 MagazineNum; //0x0098
__int32 EffectRange; //0x009C
__int32 Parabola; //0x00A0
float ReactAmount; //0x00A4
float ReactRecovery; //0x00A8
float Accurate; //0x00AC
__int32 ShootSpeed; //0x00B0
__int32 Weight; //0x00B4
float ReloadTime; //0x00B8
char _0x00BC[12];
BYTE bBuy; //0x00C8
BYTE Label; //0x00C9
BYTE BuyType; //0x00CA
char _0x00CB[5];
__int32 DinarCost1; //0x00D0
__int32 DinarCost2; //0x00D4
__int32 DinarCost3; //0x00D8
__int32 DinarCost4; //0x00DC
__int32 DinarCost5; //0x00E0
__int32 DinarCost6; //0x00E4
__int32 CashCost1; //0x00E8
__int32 CashCost2; //0x00EC
__int32 CashCost3; //0x00F0
__int32 CashCost4; //0x00F4
__int32 CashCost5; //0x00F8
__int32 CashCost6; //0x00FC
__int32 ReqLevel; //0x0100
__int32 bUseButton; //0x0104
__int16 bPremiumOnly; //0x0108
__int16 bShopExchange; //0x010A
__int16 SortPoint; //0x010C
char _0x010E[10];
float FirstShootDelayTime; //0x0118
char _0x011C[252];
char BaseWeapon[5]; //0x0218
BYTE UsableCQC; //0x021D
BYTE UsableBG; //0x021E
BYTE UsableAI; //0x021F
BYTE UsableEngineer; //0x0220
BYTE UsableMedic; //0x0221
BYTE UsableSniper; //0x0222
BYTE UsableAssault; //0x0223
BYTE UsableHeavy; //0x0224
BYTE UsableSlot1; //0x0225
BYTE UsableSlot2; //0x0226
BYTE UsableSlot3; //0x0227
BYTE UsableSlot4; //0x0228
BYTE UsableSlot5; //0x0229
BYTE UsableSlot6; //0x022A
BYTE UsableSlot7; //0x022B
BYTE UsableSlot8; //0x022C
char ScopeTexName[35]; //0x022D
__int32 SoundIndex; //0x0250
char _0x0254[4];
BYTE ExtraAmmo; //0x0258
char _0x0259[7];
__int16 Power2; //0x0260
__int16 RPM; //0x0262
__int16 Accuracy; //0x0264
__int16 Recoil; //0x0266
char _0x0268[12];
};//Size=0x0274
credits:
Cyno
Drunken Cheataah for Reclass
Find Pointer yourself
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07/20/2014, 16:03
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#747
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elite*gold: 98
Join Date: Nov 2011
Posts: 1,267
Received Thanks: 1,019
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Quote:
Originally Posted by 22jays22
to be pro 1337 and saying i'm using pro detour with byte CB + 30 XD
that has a sense xD
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Lurking around I see some disturbing **** going on at the War Rock scene's of EPVP.. As I hate the cocky german programmer's I assume you got to be "the" king7.. anyway you got me bored after 6 post's, which mean's there is no actual need of any of your so called "Information", to be honest, I think you don't really seem to get the point's and fact's these cocky german programmer's give you.. which you should if you want to improve what you've got so far..
#Justsayin'
Any new's on Clientlessbot's anyway? didn't really looked into it but maybe it might be interesting sometime soon..
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07/26/2014, 19:03
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#748
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elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
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can someone upload the dumped from last update please. ty
# with this Player Pointer 0xB1FEC4
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07/28/2014, 00:28
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#749
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elite*gold: 0
Join Date: Jul 2014
Posts: 5
Received Thanks: 0
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Need some addys for IslandWar... can some one get them for me please?
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07/28/2014, 00:41
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#750
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elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
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Quote:
Originally Posted by Denchi1996
Need some addys for IslandWar... can some one get them for me please?
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- Find the version number of War Rock they use
- Find out when that patch was released to the official servers
- Find the addresses from that patch via google (I'm pretty sure they were released somewhere in this section around that time)
- Utilize them since most should still work
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