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War Rock Cheat Programming Discussion
Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.
06/10/2014, 13:51
#736
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Why my Bypass CRC conection server in 5 minute?
06/10/2014, 14:15
#737
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Quote:
Originally Posted by
GraFixPL
Why my Bypass CRC conection server in 5 minute?
Because you can't speak & write English ^^
06/11/2014, 01:58
#738
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Quote:
Originally Posted by
Alliance™
Anyone have bypass HackShield?
yes you must ask
Peter File and
CynO!
06/11/2014, 21:46
#739
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Code:
#define Addr_PlayerPointer 0xB23F20
#define Addr_ServerPointer 0xB1B624
#define Addr_ClassBase 0xB53F58
#define Addr_ServerBase 0xB1B624
#define Addr_WeaponBase 0xB3F688
#define Addr_SlotBase 0x2EF88
#define OFS_PlayerSlot 0x4D2A8
#define OFS_PlayerID 0xA30
#define OFS_Recoil_1 0xC45C
#define OFS_Recoil_2 0xC460
#define OFS_Recoil_3 0xC464
#define OFS_X 0x10318
#define OFS_Y 0x10320
#define OFS_Z 0x1031C
#define OFS_NFD 0x10300
#define OFS_Invisible 0x4CD8C
#define OFS_Dinars 0x4CD68
#define OFS_Levels 0x4CD58
#define OFS_Slot5 0x34134
#define OFS_Slot6 (OFS_Slot5+0x1)
#define OFS_Slot7 (OFS_Slot6+0x1)
#define OFS_Slot8 (OFS_Slot7+0x1)
#define ASM_Px_Stam_1 0x40949A
#define ASM_Px_Stam_2 0x40940C
#define ASM_Unlock_Cross 0x5876B3
#define ASM_PremCross_Change 0x587313
#define ASM_PremCross_1 0x587465
#define ASM_PremCross_2 0x58746D
#define ASM_PremCross_Call_1 0x5872DD
#define ASM_PremCross_Call_2 0x412A62
#define ASM_Px_Bandage 0x45796C
#define ASM_Px_Extra_A 0x4578EA
#define ASM_Px_Extra_S 0x457903
#define ASM_PX_Snip 0x457911
#define ASM_ProneCQC 0x4FD35E
#define ASM_VehNoOverHeat 0x73CF76
#define ASM_AutoMedic_1 0x50D4CE
#define ASM_AutoMedic_2 0x50D73B
#define ASM_WTW 0x7886C0
#define ASM_STW_1 0x61CC00
#define ASM_STW_2 0x61CC06
#define ASM_Plant_Any_Where 0x591144
#define ASM_NoReload 0x51D37B
#define ASM_NoRecoil 0x50638B
#define ASM_QuickPlant 0x5183BF
#define ASM_QuickDefuse 0x514AEB
#define ASM_NoDelay 0x521604
#define ASM_SuperNoSpread 0x514862
#define ASM_HeadShot 0x44B336
#define ASM_MineView_1 0x44906D
#define ASM_MineView_2 0x449246
#define ASM_UnlAmmo 0x518FF5
#define ASM_Artillery_1 0x4FD93C
#define ASM_Artillery_2 0x4FDC10
#define ASM_Artillery_3 0x5A80ED
#define ASM_Artillery_4 0x5A8180
#define ASM_Artillery_5 0x5A7EC8
#define ASM_Artillery_6 0x587D6E
#define ASM_Artillery_7 0x5A8067
#define ASM_Artillery_8 0x587D2F
#define ASM_AntiM14_1 0x5BD886
#define ASM_Radar_GPS 0x5B0471
#define ASM_Radar_GPS_FFA_1 0x5B048F
#define ASM_Radar_GPS_FFA_2 0x5B2778
#define ASM_AntiFlash 0x5BD95A
#define ASM_NoRestrictions 0x4FC2B3
#define ASM_AutoAmmo_1 0x50D3C3
#define ASM_AutoAmmo_2 0x50D403
#define ASM_AutoRepair_1 0x427B98
#define ASM_AutoRepair_2 0x427BC7
#define ASM_AutoRepair_3 0x427C43
#define ASM_VehJump_1 0x45ED2F
#define ASM_VehJump_2 0x45ED37
#define ASM_UnlOxygen_1 0x50F3D8
#define ASM_VehNfd 0x42B22C
#define ASM_Bullets 0x515EE8
#define ASM_SuperVeh_1 0x427B12
#define ASM_SuperVeh_2 0x427B3D
#define ASM_SuperVeh_3 0x427B7D
#define ASM_DeathCam 0x457F53
#define ASM_VehInvisible 0x42B470
#define ASM_AutoShoot 0x4FC2A8
#define ASM_GameText 0x5289D5
#define ASM_GameNotice 0x40EDE4
#define ASM_OPK_1 0x4081A5
#define ASM_OPK_2 0x4081AE
#define ASM_OPK_3 0x4081BA
#define ASM_Quick_Spawn_1 0x5F9B80
#define ASM_Quick_Spawn_2 0x5F9B9A
#define ASM_SpamBot 0x524B0E
#define MEM_GetBase (0xBA6034-Addr_PlayerPointer)
#define MEM_NewCBase (MEM_GetBase-0x4)
#define MEM_NoWeapGravity 0x8FC658
#define MEM_NoBounds_1 0xBB651C
#define MEM_NoBounds_2 (MEM_NoBounds_1+0x4)
#define MEM_NoBounds_3 (MEM_NoBounds_2+0x4)
#define MEM_FastAmmo 0xB285B4
#define MEM_FastMedic 0xB285BC
#define MEM_FastFlag 0xB285CC
#define MEM_FastRepair 0xB285BC
#define MEM_Scope 0x96C198
#define MEM_Speed 0x8FCA20
#define MEM_GmWarning 0xB51364
#define MEM_No_Water_1 0xB2ADC4
#define MEM_No_Water_2 0xB2ADC8
#Enjoy
06/14/2014, 14:54
#740
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Quote:
Originally Posted by
NikM
Depends on the usage.
But what is the sense of adding 2 constants instead of just writing the result ?
0xCB + 30 = 0xE9
0x68 + 40 = 0x90
maybe he knew that the hackshield scans for patterns... and he thought it is a new pattern if he adds 2 bytes for 1 opcode
06/22/2014, 23:25
#741
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Join Date: Jun 2014
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Client - > Server -> 17 (dec)
Server - > Client -> 34 (dec)
07/02/2014, 01:17
#742
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Join Date: Jul 2014
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Received Thanks: 1
Code:
#define ADR_LIMIT 0x00459474
//Remove Alt+Tab move limit time
07/13/2014, 16:11
#743
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Kann es sein, dass auch NoMenus nach 2 min crashen?
07/13/2014, 19:44
#744
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Nur, wenn du deinen Cheat nicht richtig an das letzte Update angepasst hast ;-)
07/14/2014, 00:38
#745
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Join Date: May 2012
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Quote:
Originally Posted by
Raz9r
Nur, wenn du deinen Cheat nicht richtig an das letzte Update angepasst hast ;-)
Bin teilweise komplett inaktiv deshalb würde mir ein kleiner Stups helfen^^
07/16/2014, 03:24
#746
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Join Date: Sep 2011
Posts: 879
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A class i found like 1.5 years ago
Code:
class CWeapon
{
public:
char _0x0000[4];
__int16 WeaponID; //0x0004
char EnglishName[32]; //0x0006
char KoreanName[32]; //0x0026
char Code[5]; //0x0046
BYTE Active; //0x004B
__int16 TargetDamageLow1; //0x004C
__int16 TargetDamageLow2; //0x004E
__int16 TargetDamageLow3; //0x0050
__int16 TargetDamageLow4; //0x0052
__int16 TargetDamageMid1; //0x0054
__int16 TargetDamageMid2; //0x0056
__int16 TargetDamageMid3; //0x0058
__int16 TargetDamageMid4; //0x005A
__int16 TargetDamageHigh1; //0x005C
__int16 TargetDamageHigh2; //0x005E
__int16 TargetDamageHigh3; //0x0060
__int16 TargetDamageHigh4; //0x0062
char _0x0064[40];
__int32 Power; //0x008C
__int32 ShootRange; //0x0090
__int32 AmmoNum; //0x0094
__int32 MagazineNum; //0x0098
__int32 EffectRange; //0x009C
__int32 Parabola; //0x00A0
float ReactAmount; //0x00A4
float ReactRecovery; //0x00A8
float Accurate; //0x00AC
__int32 ShootSpeed; //0x00B0
__int32 Weight; //0x00B4
float ReloadTime; //0x00B8
char _0x00BC[12];
BYTE bBuy; //0x00C8
BYTE Label; //0x00C9
BYTE BuyType; //0x00CA
char _0x00CB[5];
__int32 DinarCost1; //0x00D0
__int32 DinarCost2; //0x00D4
__int32 DinarCost3; //0x00D8
__int32 DinarCost4; //0x00DC
__int32 DinarCost5; //0x00E0
__int32 DinarCost6; //0x00E4
__int32 CashCost1; //0x00E8
__int32 CashCost2; //0x00EC
__int32 CashCost3; //0x00F0
__int32 CashCost4; //0x00F4
__int32 CashCost5; //0x00F8
__int32 CashCost6; //0x00FC
__int32 ReqLevel; //0x0100
__int32 bUseButton; //0x0104
__int16 bPremiumOnly; //0x0108
__int16 bShopExchange; //0x010A
__int16 SortPoint; //0x010C
char _0x010E[10];
float FirstShootDelayTime; //0x0118
char _0x011C[252];
char BaseWeapon[5]; //0x0218
BYTE UsableCQC; //0x021D
BYTE UsableBG; //0x021E
BYTE UsableAI; //0x021F
BYTE UsableEngineer; //0x0220
BYTE UsableMedic; //0x0221
BYTE UsableSniper; //0x0222
BYTE UsableAssault; //0x0223
BYTE UsableHeavy; //0x0224
BYTE UsableSlot1; //0x0225
BYTE UsableSlot2; //0x0226
BYTE UsableSlot3; //0x0227
BYTE UsableSlot4; //0x0228
BYTE UsableSlot5; //0x0229
BYTE UsableSlot6; //0x022A
BYTE UsableSlot7; //0x022B
BYTE UsableSlot8; //0x022C
char ScopeTexName[35]; //0x022D
__int32 SoundIndex; //0x0250
char _0x0254[4];
BYTE ExtraAmmo; //0x0258
char _0x0259[7];
__int16 Power2; //0x0260
__int16 RPM; //0x0262
__int16 Accuracy; //0x0264
__int16 Recoil; //0x0266
char _0x0268[12];
};//Size=0x0274
credits:
Cyno
Drunken Cheataah for Reclass
Find Pointer yourself
07/20/2014, 16:03
#747
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Join Date: Nov 2011
Posts: 1,267
Received Thanks: 1,020
Quote:
Originally Posted by
22jays22
to be pro 1337 and saying i'm using pro detour with byte CB + 30 XD
that has a sense xD
Lurking around I see some disturbing **** going on at the War Rock scene's of EPVP.. As I hate the cocky german programmer's I assume you got to be "the" king7.. anyway you got me bored after 6 post's, which mean's there is no actual need of any of your so called "Information", to be honest, I think you don't really seem to get the point's and fact's these cocky german programmer's give you.. which you should if you want to improve what you've got so far..
#Justsayin'
Any new's on Clientlessbot's anyway? didn't really looked into it but maybe it might be interesting sometime soon..
07/26/2014, 19:03
#748
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Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
can someone upload the dumped from last update please. ty
# with this Player Pointer 0xB1FEC4
07/28/2014, 00:28
#749
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Need some addys for IslandWar... can some one get them for me please?
07/28/2014, 00:41
#750
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Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
Quote:
Originally Posted by
Denchi1996
Need some addys for IslandWar... can some one get them for me please?
Find the version number of War Rock they use
Find out when that patch was released to the official servers
Find the addresses from that patch via google (I'm pretty sure they were released somewhere in this section around that time)
Utilize them since most should still work
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